Dec 122017
 
Take apart GL animations, check 'em out, and put 'em back together.
File UNGL.ZIP from The Programmer’s Corner in
Category Graphic Animations
Take apart GL animations, check ’em out, and put ’em back together.
File Name File Size Zip Size Zip Type
TPCREAD.ME 199 165 deflated
UNGL.DOC 5748 2298 deflated
UNGL.EXE 10344 6363 deflated

Download File UNGL.ZIP Here

Contents of the UNGL.DOC file




UNGL (September 1989)



(c) Copyright 1989 RGware

All rights reserved.


No part of this document may be reproduced, transmitted,
transcribed, stored in a retrieval system, or translated into any
language (natural or computer) in any form by any means, except
as described in the following license without the written
permission of RG Goudy.


LICENSE AGREEMENT

This software is protected by both Unites States copyright law
and international treaty provisions. You may use it on a trial
basis provided you do not violate the copyright. If you use
this program other than for evaluation purposes, you are required
to pay the license fee as described below. This license fee
entitles you to use the software on one computer at one time. If
you wish to run several copies of the software concurrently, you
need to pay a license fee for each concurrent copy.

You are granted a limited license to copy EXTRCTGL.ZIP for the
trial use of others providing you include the files UNGL.EXE and
UNGL.DOC in complete and unmodified form.



LIMITED WARRANTY

RGware does not warrant that the functions contained in this
program will meet your requirements or that the program operation
will be uninterrupted or error free.

RGware specifically disclaims all other warranties, expressed or
implied, including but not limited to implied warranties of
fitness for any particular purpose and of merchantability.

IN NO EVENT WILL RGWARE BE LIABLE TO YOU FOR ANY DAMAGES,
INCLUDING BUT NOT LIMITED TO ANY LOST PROFITS, LOST SAVINGS,
COMMERCIAL DAMAGE OR OTHER INCIDENTAL OR CONSEQUENTIAL DAMAGES
ARISING OUT OF THE USE OR INABILITY TO USE THIS PROGRAM, OR FOR
ANY CLAIM BY ANY OTHER PARTY.


REGISTRATION INFORMATION

You may use UNGL on a trial basis subject to the restrictions
described in the License Agreement. If you want to continue to
use UNGL, you are required to pay a license fee of $5. This
license fee entitles you to the following:

- Perpetual license to use UNGL on one computer at one time.

- Advance notification of updates and new products.





UNGL Registration Form Send to: RG Goudy
2524 Lombard St., #17
SF, CA 94123

Please print:

Name__________________________________________________________

Address_______________________________________________________

City________________________________ State______ Zip__________

Phone#________________________________________________________

I have read the License Agreement and agree to its terms.

Signature____________________________________ Date____________



Yes! I want to register my copy of UNGL. I want to use:

___ copies of UNGL concurrently. ($5 each) $______

Total $______



What this program does:

It takes any GRASP (tm) .GL file and extracts all of the component
pieces. Namely, files with .PIC & .CLP extensions (the pictures
and clippings), .SET (the character set) and .TXT (the text file
that tells how the animation is to be run.

What use is this?

Three main uses, first - if you are just curious about what goes
into a .GL file, this will show you the pieces.
Second, If you want a picture or clipping to use for some other
purpose.
Third and most important to me (it's why I wrote UNGL) is that I
don't like the way some of these animations are put together. For
instance, some .GL files have fades that take forever to show on
a Monochrome card emulating CGA mode. So I take them apart using
UNGL then I edit the .TXT file to do what I want it to do, delete
all the .PIC & .CLP files I don't want, then I use GLIB (tm) [part
of the GRASP (tm) package] to put it back together. It is then
much smaller and it does exactly what I want it to do!

UNGL is easy to use, first create a work directory and from there
simply type:

UNGL filename

Do not enter the extension (.GL), but do give the entire path where
the .GL file exists. Sorry, wildcards are not supported.
Thats all there is to it!

If you want to put it back together again (either to see that UNGL
works or after modifications), use GLIB (tm) to create or add to
your new file like this:
GLIB -u *.pic ;if .PIC (picture) file(s) exist
GLIB -u *.clp ;if .CLP (clippings) file(s) exist
GLIB -u *.set ;if .SET (font) file(s) exist
GLIB -u *.txt ;a .TXT file must exist!

GRASP and GLIB are copyrighted programs of Microtex Industries, Inc.

So, if you find this program useful, please support the shareware
concept by registering your copy with me. It's only $5.00 and it
would encourage me to write other useful software.

Please send check or money order to: RG Goudy
2524 Lombard St., #17
San Francisco, CA 94123

Thank you.


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