Dec 062017
 
A good simulation of the board game Battletech. Contains pilot creator, land creator, mech creator, conflict designer and the actual game.
File MECH112.ZIP from The Programmer’s Corner in
Category Games and Entertainment
A good simulation of the board game Battletech. Contains pilot creator, land creator, mech creator, conflict designer and the actual game.
File Name File Size Zip Size Zip Type
CDESIGN.EXE 69052 65222 deflated
COUNT-Z.MW 827 149 deflated
CTITLE.GIF 7412 7412 stored
DEFAULT.MAP 832 205 deflated
DEFAULT.MWC 890 492 deflated
DOCS.ZIP 192830 192748 deflated
GDESIGN.EXE 46109 44124 deflated
GTITLE.GIF 18655 18655 stored
HEROS.TXT 1105 595 deflated
MAPS.ZIP 12142 7482 deflated
MDESIGN.EXE 55321 51072 deflated
MECHCONV.EXE 12646 12009 deflated
MECHS.DAT 56880 8588 deflated
MECHWAR.CFG 7 7 stored
MECHWAR.DOC 130577 35920 deflated
MECHWAR.EXE 206832 87055 deflated
MENU.BAT 45 43 deflated
MTITLE.GIF 8981 8981 stored
READ.BAK 753 455 deflated
READ.ME 754 456 deflated
RUNMENU.EXE 5336 5076 deflated
SCENARIO.ZIP 5221 4531 deflated
SETUP.EXE 7850 7522 deflated
SORTMECH.EXE 11053 10697 deflated
SPRITES 0 0 stored
ARROW1.CSP 212 66 deflated
ARROW1.NFO 6 6 stored
ARROW2.CSP 212 48 deflated
ARROW2.NFO 6 6 stored
ARROW3.CSP 212 66 deflated
ARROW3.NFO 6 6 stored
ARROW4.CSP 212 65 deflated
ARROW4.NFO 6 6 stored
ARROW5.CSP 212 47 deflated
ARROW5.NFO 6 6 stored
ARROW6.CSP 212 64 deflated
ARROW6.NFO 6 6 stored
BACKG.CSP 400 100 deflated
BACKG.NFO 6 6 stored
BASE.CSP 320 68 deflated
BASE.NFO 6 6 stored
BROKE.CSP 716 160 deflated
BROKE.NFO 6 6 stored
FALLEN1.CSP 588 153 deflated
FALLEN1.NFO 6 6 stored
FALLEN2.CSP 588 125 deflated
FALLEN2.NFO 6 6 stored
FALLEN3.CSP 524 148 deflated
FALLEN3.NFO 6 6 stored
FALLEN4.CSP 556 147 deflated
FALLEN4.NFO 6 6 stored
FALLEN5.CSP 588 124 deflated
FALLEN5.NFO 6 6 stored
FALLEN6.CSP 532 144 deflated
FALLEN6.NFO 6 6 stored
FIRE.CSP 356 96 deflated
FIRE.NFO 6 6 stored
GROUND.CSP 236 85 deflated
GROUND.NFO 6 6 stored
HBUILD.CSP 612 91 deflated
HBUILD.NFO 6 6 stored
HEX.CSP 396 96 deflated
HEX.NFO 6 6 stored
HILL1.CSP 1872 106 deflated
HILL1.NFO 6 6 stored
HILL2.CSP 236 83 deflated
HILL2.NFO 6 6 stored
HILL3.CSP 1872 106 deflated
HILL3.NFO 6 6 stored
HILL4.CSP 1872 105 deflated
HILL4.NFO 6 6 stored
HWOODS.CSP 692 190 deflated
HWOODS.NFO 6 6 stored
ICE.CSP 236 85 deflated
ICE.NFO 6 6 stored
LBUILD.CSP 568 76 deflated
LBUILD.NFO 6 6 stored
LMECH1.CSP 388 117 deflated
LMECH1.NFO 6 6 stored
LMECH2.CSP 276 72 deflated
LMECH2.NFO 6 6 stored
LMECH3.CSP 396 120 deflated
LMECH3.NFO 6 6 stored
LMECH4.CSP 388 123 deflated
LMECH4.NFO 6 6 stored
LMECH5.CSP 276 72 deflated
LMECH5.NFO 6 6 stored
LMECH6.CSP 396 126 deflated
LMECH6.NFO 6 6 stored
LMECHD.CSP 324 92 deflated
LMECHD.NFO 6 6 stored
LMECHP1.CSP 308 101 deflated
LMECHP1.NFO 6 6 stored
LMECHP2.CSP 324 73 deflated
LMECHP2.NFO 6 6 stored
LMECHP3.CSP 304 93 deflated
LMECHP3.NFO 6 6 stored
LMECHP4.CSP 304 94 deflated
LMECHP4.NFO 6 6 stored
LMECHP5.CSP 324 70 deflated
LMECHP5.NFO 6 6 stored
LMECHP6.CSP 304 92 deflated
LMECHP6.NFO 6 6 stored
LWOODS.CSP 364 131 deflated
LWOODS.NFO 6 6 stored
MARKER.CSP 396 96 deflated
MARKER.NFO 6 6 stored
MBUILD.CSP 628 96 deflated
MBUILD.NFO 6 6 stored
MINES1.CSP 148 45 deflated
MINES1.NFO 6 6 stored
MINES2.CSP 212 63 deflated
MINES2.NFO 6 6 stored
MINES3.CSP 276 79 deflated
MINES3.NFO 6 6 stored
MINES4.CSP 340 90 deflated
MINES4.NFO 6 6 stored
MINES5.CSP 404 100 deflated
MINES5.NFO 6 6 stored
RBUILD.CSP 636 98 deflated
RBUILD.NFO 6 6 stored
RIVER12.CSP 340 134 deflated
RIVER12.NFO 6 6 stored
RIVER13.CSP 356 138 deflated
RIVER13.NFO 6 6 stored
RIVER14.CSP 324 127 deflated
RIVER14.NFO 6 6 stored
RIVER15.CSP 348 125 deflated
RIVER15.NFO 6 6 stored
RIVER16.CSP 316 120 deflated
RIVER16.NFO 6 6 stored
RIVER23.CSP 380 136 deflated
RIVER23.NFO 6 6 stored
RIVER24.CSP 380 138 deflated
RIVER24.NFO 6 6 stored
RIVER25.CSP 388 120 deflated
RIVER25.NFO 6 6 stored
RIVER26.CSP 380 138 deflated
RIVER26.NFO 6 6 stored
RIVER34.CSP 316 123 deflated
RIVER34.NFO 6 6 stored
RIVER35.CSP 348 131 deflated
RIVER35.NFO 6 6 stored
RIVER36.CSP 324 127 deflated
RIVER36.NFO 6 6 stored
RIVER45.CSP 356 135 deflated
RIVER45.NFO 6 6 stored
RIVER46.CSP 316 126 deflated
RIVER46.NFO 6 6 stored
RIVER56.CSP 380 139 deflated
RIVER56.NFO 6 6 stored
ROAD12.CSP 332 132 deflated
ROAD12.NFO 6 6 stored
ROAD13.CSP 316 129 deflated
ROAD13.NFO 6 6 stored
ROAD14.CSP 308 117 deflated
ROAD14.NFO 6 6 stored
ROAD15.CSP 348 129 deflated
ROAD15.NFO 6 6 stored
ROAD16.CSP 308 115 deflated
ROAD16.NFO 6 6 stored
ROAD23.CSP 340 138 deflated
ROAD23.NFO 6 6 stored
ROAD24.CSP 348 129 deflated
ROAD24.NFO 6 6 stored
ROAD25.CSP 388 103 deflated
ROAD25.NFO 6 6 stored
ROAD26.CSP 348 129 deflated
ROAD26.NFO 6 6 stored
ROAD34.CSP 308 109 deflated
ROAD34.NFO 6 6 stored
ROAD35.CSP 348 122 deflated
ROAD35.NFO 6 6 stored
ROAD36.CSP 308 120 deflated
ROAD36.NFO 6 6 stored
ROAD45.CSP 332 132 deflated
ROAD45.NFO 6 6 stored
ROAD46.CSP 300 121 deflated
ROAD46.NFO 6 6 stored
ROAD56.CSP 332 134 deflated
ROAD56.NFO 6 6 stored
ROUGH.CSP 864 205 deflated
ROUGH.NFO 6 6 stored
RUBBLE.CSP 628 122 deflated
RUBBLE.NFO 6 6 stored
SHORE1-2.CSP 296 125 deflated
SHORE1-2.NFO 6 6 stored
SHORE1.CSP 284 117 deflated
SHORE1.NFO 6 6 stored
SHORE10.CSP 316 121 deflated
SHORE10.NFO 6 6 stored
SHORE2-3.CSP 292 118 deflated
SHORE2-3.NFO 6 6 stored
SHORE2.CSP 276 106 deflated
SHORE2.NFO 6 6 stored
SHORE234.CSP 324 122 deflated
SHORE234.NFO 6 6 stored
SHORE3.CSP 280 112 deflated
SHORE3.NFO 6 6 stored
SHORE345.CSP 324 119 deflated
SHORE345.NFO 6 6 stored
SHORE4-5.CSP 284 117 deflated
SHORE4-5.NFO 6 6 stored
SHORE4.CSP 280 113 deflated
SHORE4.NFO 6 6 stored
SHORE5-6.CSP 280 117 deflated
SHORE5-6.NFO 6 6 stored
SHORE5.CSP 276 106 deflated
SHORE5.NFO 6 6 stored
SHORE561.CSP 316 123 deflated
SHORE561.NFO 6 6 stored
SHORE6.CSP 284 117 deflated
SHORE6.NFO 6 6 stored
SHORE612.CSP 324 126 deflated
SHORE612.NFO 6 6 stored
SHORE7.CSP 320 114 deflated
SHORE7.NFO 6 6 stored
SHORE8.CSP 320 114 deflated
SHORE8.NFO 6 6 stored
SHORE9.CSP 364 139 deflated
SHORE9.NFO 6 6 stored
SMOKE.CSP 420 119 deflated
SMOKE.NFO 6 6 stored
TAR.CSP 236 85 deflated
TAR.NFO 6 6 stored
WATER.CSP 236 85 deflated
WATER.NFO 6 6 stored
WATER1.CSP 236 85 deflated
WATER1.NFO 6 6 stored
WATER2.CSP 1872 104 deflated
WATER2.NFO 6 6 stored
WATER3.CSP 236 85 deflated
WATER3.NFO 6 6 stored
TITLE.GIF 8242 8242 stored
VSP.ZIP 62697 62170 deflated
WDESIGN.EXE 34147 32053 deflated
WTITLE.GIF 7039 7039 stored

Download File MECH112.ZIP Here

Contents of the READ.ME file


Hey? Someone actually looking at this file? Good! Because:

Here's version 1.12 of MechWar, code (C)1992 by Klaus Breuer.

The documentation is in several formats:

MECHWAR.DOC - Standard plain ASCII file
MECHWAR.PRN - For printers with BS, CR capability
MECHWAR.EPS - For most Epson printers
MECHWAR.PS - For PostScript printers

Also: the sprite files (*.NFO and *.CSP) must be in a subdirectory called
SPRITES. If you didn't use the -d option when unzipping, copy them all
there now, otherwise the game _won't_ work.

I've left MechWar's .GIF file away - I found it was eating too much
RAM, and we're rather short of that anyway.


Have fun, let's hear from you!


Klaus


 December 6, 2017  Add comments

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