Dec 292017
RPG/free is a free format version of RPG. The RPG/free precompiler translates RPG/free input into standard RPG, which can be compiled by one of the RPG compilers.
File RPGFRE.ZIP from The Programmer’s Corner in
Category Miscellaneous Language Source Code
RPG/free is a free format version of RPG. The RPG/free precompiler translates RPG/free input into standard RPG, which can be compiled by one of the RPG compilers.
File Name File Size Zip Size Zip Type
CONTENTS 689 305 deflated
FREENEWS 1981 670 deflated
RF.EXE 120517 30100 deflated
RFREE.DOC 36325 11113 deflated
RP.EXE 144888 73386 deflated
TSTIN.RPG 1427 445 deflated
TSTIN1.RPF 875 423 deflated
TSTIN2.RPF 601 382 deflated
TSTOUT.RPF 821 463 deflated
TSTOUT.RPG 2420 655 deflated

Download File RPGFRE.ZIP Here

Contents of the RFREE.DOC file

RFREE.DOC -- RPG/free (tm) and RPG/pretty (tm) documentation

Version 1.0 April 1990
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

by Paul Conte (Copyright 1990)

Please note:This document can be reproduced for any purpose, as long as the
following notice is included on the first page:

***RPG/free and RPG/pretty are trademarks of Paul Conte.***
***RPG/free and RPG/pretty programs are Software copyright 1990***
***by Paul Conte. ***


RPG/free is a free format version of RPG. The RPG/free precompiler translates
RPG/free input into standard RPG, which can be compiled by one of the RPG
compilers. The RPG/pretty translator translates standard RPG input into
"pretty" RPG/free code. Both RPG/free and RPG/pretty run under MS-DOS or the
DOS compatability box of OS/2.

The executable versions of RPG/free and RPG/pretty covered by this
documentation can be freely copied and distributed. They are commercial
quality programs intended for production use; however, because they are free,
no warranty or support is offerred. Please use normal care in backing up files
as you use these programs.

If you find errors or have suggestions for improvements, please share your
knowledge. By filling out the form in file FREENEWS, you can receive a
free RPG/free newsletter that contains tips-and-techniques and error reports.
The newsletter also contains the latest information on new releases
of RPG/free and RPG/pretty. The latest releases of the programs are available
on the NEWSLINK bulletin board of NEWS 3X/400 magazine. (Other bulletin boards
are free to copy the latest releases from NEWSLINK to their own system for
distribution. My only request is that you also provide the latest version
of this RFREE.DOC file along with the programs.)


To install, just copy RF.EXE (for RPG/free) and RP.EXE (for RPG/pretty) to
your PC hard disk. (After you copy the two progams to your hard disk, you
may want to rename the programs to avoid accidentally typing "RP" instead of
"RF" when you execute them. For example, you might rename RF.EXE to RFREE.EXE.)

You can test the programs by executing:

rf /listopt tstin1.rpf tstin2.rpf out.rpg

rp tstin.rpg out.rpf

Then compare the generated file OUT.RPG with the supplied file TSTOUT.RPG,
and compare the generated file OUT.RPF with the supplied file TSTOUT.RPF.
These aren't comprehensive tests, but they will at least let you know you have
functioning versions of the programs.


For RPG/free, enter:

rf [options] input-file1 input-file2 ... input-filen output-file

For RPG/pretty, enter:

rp [options] input-file output-file

For both programs:

[options] is a list of options, each beginning with / (e.g., /noform)

At least one input file and one output file are required, the last
file listed is the output file. RPG/pretty can have up to 20 input
files (or your current DOS maximum open file limit).

*** Be sure to include your output file when you use more than one
*** RPG/free input file. The command: rf inp1.rpf inp2.rpf
*** treats inp2.rpf as the output file and replaces its contents.

Use standard DOS file specifications for the input and output files.

Recommended file extensions are .RPG for standard RPG files and .RPF for
RPG/free files. For included macro files (discussed below), the
standard extension is .RPM. You must include the extension when you
specify a file.

RPG/free options:

/helpList option switches.

/listoptList the option settings for current execution.

/nocmtDo not output RPG/free comment lines.
Default is to output all comment lines.

/nocvttabDo not convert tabs in input to spaces.
Default is to convert tabs using tab stops [9, 17, 25, 33, ...]

/numbersOutput RPG source line numbers in positions 1-5.
Default is to output blanks in 1-5.

/asnaOutput source is Amalgamated Software of North America 400 RPG.
/bpsOutput is BPS Information Services RPG II 1/2.
/cspiOutput is California Software Products Inc. RPG II.
/cspi400Output is California Software Products Inc. RPG 400.
/latticeOutput is Lattice, Inc. RPG II.
/nativeOutput is Native Software RPG 400.
/rpgiiOutput is IBM RPG II (or 100% compatible).
/rpgiiiOutput is IBM RPG III (or 100% compatible).
/rpg400Output is IBM RPG/400 (or 100% compatible).
/softwestOutput is Software West RPG II.
/tridentOutput is Trident Software, Inc. RPG III.
Default is RPG III.

RPG/pretty options:

/idcapOutput identifiers with initial letter in upper case and other
letters in lower case.
/idupperOutput identifiers in upper case.
Default is lower case.

/indentNbUse N blanks for each indent.
/indentNtUse N tabs for each indent.
Default is 1 tab.

/isnDon't output warning for truncation of non-blank data in
positions 1-5.
Default is to output warning.

/kwdlowerOutput keywords in lower case.
Default is upper case.

/maxindentNMaximum indent is N levels.
Default is 5.

/noformBegin H, F, E, I, T, L, and O spec output in position 7.
Default is position 6 (form type character).

/sepNbUse N blanks between operands.
/sepNtUse N tabs between operands.
Default is 1 tab.

/symindOutput indicators in symbolic form (*INxx).
Default is nonsymbolic form (xx).

/bpsOutput is BPS Information Services RPG II 1/2.
/latticeOutput is Lattice, Inc. RPG II.
/rpgiiOutput is IBM RPG II (or 100% compatible).
/rpgiiiOutput is IBM RPG III (or 100% compatible).
/rpg400Output is IBM RPG/400 (or 100% compatible).
Default is RPG III.

(Note: All vendors' versions of RPG are supported.
Use /rpgii for RPG II from CSPI and Software West;
use /rpgiii for RPG III from Trident Software;
use /rpg400 for RPG/400 from ASNA, CSPI, and Native Software.)


Most RPG II opcodes are handled fine with the default /rpgiii compiler type.
The following opcodes may require /rpgii or one of the third-party RPG II
compiler options (depending on which operands you use for Factor1, Factor2,
and Result):




VendorRPG/freeIndicator Keywords
OpcodeSynonymFactor1Factor2Result54-55 56-57 58-59
------------------------------------------ ----- -----

Lattice RPG II:

VendorRPG/freeIndicator Keywords
OpcodeSynonymFactor1Factor2Result54-55 56-57 58-59
------------------------------------------ ----- -----
blankENDSS orBlankRqdRqd

Native Software RPG 400:

VendorRPG/freeIndicator Keywords
OpcodeSynonymFactor1Factor2Result54-55 56-57 58-59
------------------------------------------ ----- -----
MODEBlankRqdBlank RI3
RDCOMBlankBlankRqdRI1 RI2 RI3
WRCOMBlankRqdBlank RI2 RI3

Other vendor extensions:

If you encounter a vendor extension that is not properly handled by RPG/free's
translation, the ultimate "work-around" is to use a /FIX directive, followed by
the exact format of the standard RPG statement, followed by a /FREE directive.

RPG/free notes:

The only effect of the compiler options are:

/latticeRequired to translate X'FFFF....' into X'FFFF....

Required to translate ENDSS to blank opcode.

/rpgiiRequired to properly handle some DEFN, DEBUG, and POST

RPG/free does not translate non-C-spec input to uppercase. You should use
uppercase wherever standard RPG requires it in non-C-specs.

Tabs are converted to blanks on input using DOS default tabstops (9, 17, ...).
The /nocvttab option eliminates conversion. The only place where you
might encounter problems are in non-C-specs or quoted literals, if you are
using different tab stops than the defaults. Just replace any problem
tabs with appropriate spaces.

RPG/free writes error messages to the STDERR output stream. Unfortunately.
DOS will not redirect STDERR to a file. (This may be changed in future

Most syntax error messages are prefixed by a number. This number appears
in the generated standard RPG code for reference purposes.

Some error messages list the current token as seen by the parser. You may see
the following "strange" symbols:

EOSEnd of string (the end of the input statement)
U+Unary plus (as in X = + Y)
U-Unary minus (as in X = - Y)

In some cases, the translator pushes the current token back on the input stream
and re-parses it. This may cause you to see two or more error messages for
the same token (for example when there is an unclosed string in the input).

The following tables shows how RPG/free treats operation arguments:

Operation Factor1 Factor2 Result OperatorNotes
--------- -------- -------- -------- ----------------------
ACQ Required Required
ADD Optional Required Required
AND Required Optional OptionalExtended op
ANDxx Required Required
BEGSR Required
BITOF Required Required
BITON Required Required
CABxx Required Required Optional
CALL Required Optional
CAS Optional Optional Required
CASE Optional Optional Required OptionalExtended op
CASxx Optional Optional Required
CATST Required Required RequiredLattice
CHAIN Required Required Optional
CKDT Required Required ASNA
CLOSE Required
COMIT Optional
COMP Required Required
CVDT Required Required Required ASNA
DCL Optional Required Extended op
DEBUG Optional Optional OptionalRPG III/400
DEBUG Optional Required OptionalRPG II
DEFN Required Optional RequiredRPG III/400
DEFN Required Required RequiredRPG II
DELET Optional Required
DIV Optional Required Required
DO Optional Optional Optional
DOUxx Required Required
DOWxx Required Required
DSPLY Optional Optional Optional
DUMP Optional
EDIT Required Required RequiredASNA
END Optional
ENDSR Optional Optional
ENDSS Required RequiredLattice
EXCPT Optional
EXFMT Required
EXSR Required
FEOD Required
FOR Required Required Required RequiredExtended op
FORCE Required
FREE Required
GOTO Required
IF Required Optional OptionalExtended op
IFxx Required Required
IN Optional Required
KEYxx Optional OptionalRPG II
KFLD Required
KLIST Required
LOKUP Required Required Optional
MHHZO Required Required
MHLZO Required Required
MLHZO Required Required
MLLZO Required Required
MODE Required Native Software
MOVEx Required Required
MULT Optional Required Required
MVR Required
NEXT Required Required
OCUR Optional Required Optional
OPEN Required
OR Required Optional OptionalExtended op
ORxx Required Required
OUT Optional Required
PARM Optional Optional Required
PLIST Required
POST Optional Optional OptionalRPG III/400
POST Required RequiredRPG II
RDCOM Required Native Software
READ Required Optional
READC Required
READE Required Required Optional
READP Required Optional
REDPE Required Required Optional
REL Required Required
SETGT Required Required
SETLL Required Required
SETxx Optional Optional OptionalRPG II
SORTA Required
SQRT Required Required
SUB Optional Required Required
SUBST Required RequiredLattice
TAG Required
TESTB Required Required
TESTN Required
TESTZ Required
TIME Required
UNLCK Required
UNTIL Required Optional OptionalExtended op
UPDAT Required Optional
WAIT Required ASNA
WHILE Required Optional OptionalExtended op
WRCOM Required Native Software
WRITE Required Optional
XFOOT Required Required
Z-ADD Required Required
Z-SUB Required Required

RPG/pretty notes:

The only effect of the compiler options are:

/bpsRequired to recognize *? in positions 1-2 as
beginning of data

/latticeRequired to translate X'FFFF.... into X'FFFF....'

Required to translate blank opcode following SUBST

/rpgiiRequired to recognize ** in positions 1-2 with
non-blank in 3 as beginning of data. (Default /rpgiii
requires position 3 to be blank.)

Required to recognize /* in positions 1-2 as

RPG/pretty determines where position 1 of the standard RPG specification is
in the DOS file by examining the first input record to see if there are S/38 or
AS/400 SEU-style source numbers or dates (not the RPG statement numbers in RPG
positions 1-5). These source numbers and dates are normally stripped when you
use PC Support on the S/38 or AS/400 to download a source file member. But if
they are included, RPG/pretty can normally figure out how to skip them.

The rules RPG/pretty uses are:

IFcharacters 1-8 contain xxxxx.nn AND
characters 9-15 contain xxxxxxn

The RPG statement starts in 16

ELSE IFcharacters 1-7 contain xxxxxxn AND
characters 8-15 contain xxxxx.nn

The RPG statement starts in 16

ELSE IFcharacters 1-8 contain xxxxx.nn

The RPG statement starts in 9

ELSE IFcharacters 1-7 contain xxxxxxn

The RPG statement starts in 8

ELSEThe RPG statement starts in 1

(Where each n is a digit and each x is a digit or blank.)

If you have problems, just strip off any non-RPG line numbers. (Do NOT
strip off RPG statement numbers in positions 1-5; use the /isn option
to ignore them.)

RPG/pretty does not convert tabs to blanks on input.

Some invalid specifications do not cause a warning; for example, an indicator
like UX is considered valid. RPG/free will catch many of these.

All opcode lookups are done in UPPERCASE (as standard RPG requires).

Comment lines that are not C-specs are output as the formtype followed by an
asterisk (with /noform, just an asterisk). For example,

F* comment...

You may want to use a PC editor to search and replace this pattern (e.g., F*)
with -- which is the standard RPG/free comment. The current RPG/pretty
approach maintains better alignment for commented non-C-specs in existing code.


RPG/pretty was implemented using POLYTRON PolyAWK Plus 1.0 compiler.

RPG/free was implemented using Microsoft C version 5.01 under IBM PC-DOS 4.01.

RPG/free has the following maxima:

Input files 20
File name length 90
Number of command line arguments 20
Command argument length 90
Number of continuation lines 19
Input line length 250
Statement length1000
Keyword length 20
Token length 80
Macro replacement text length 100
Number of macros 100


A full description of RPG/free is published in the article "RPG/free -- The
Golden Age of RPG Programming", Paul Conte, NEWS 3X/400, April 1990. Copies
of this article are available as a back issue order from NEWS 3X/400,
P.O. Box 3438, Loveland, CO 80539-9916 (800) 373-3853.


RPG/free programs have the same structure as standard RPG programs. You
specify the form type with a directive. A complete program might contain:

/CONTROL or /HEADER (optional)
Control specifications
File specifications
Extension specifications
Line counter specifications
Telecommunications specifications
Input specifications
Calculation specifications
Output specifications
File translation records
Alternate collating sequence records
Compile-time array and table data

The precompiler starts with form type as H, so a beginning /CONTROL is
optional. You do not have to include directives for unused form types.
The form types must be in the standard RPG order, the precompiler does not
sort them.


H, F, E, L, T, I, and O specifications are output without translation, except
for proper column alignment based on the /FIRSTCOL directive setting.

With the standard /FIRSTCOL setting (6), you begin each statement with the form
character in position 1. (This is redundant, but aids readability.)

To eliminate form characters, use the /FIRSTCOL 7 directive.

To add characters in positions 1-5, use /FIRSTCOL n where n is 1 to 5 and
specifies where position 1 of the input will be placed in the output.
You can use multiple /FIRSTCOL directives, so you can bracket a statement
that you want to mark and leave the others as the default:

FAFILE1 ....
>>FAFILE2 ...


C-specs are free format, you can use blanks and tabs freely for alignment.
You can also use upper or lower case for all keywords, identifiers, and
special values. Lower case is converted to upper case except within string
constants (e.g., 'Name' is unchanged) and figurative constants (e.g.,
*all'x' becomes *ALL'x').

A complete C-spec has the following parts:

Control (or level) indicator
Conditioning indicators
Resulting indicators

Rules for combining these parts are the same as in standard RPG.


You can specify any one of the following control indicator keywords:


You must use the parentheses. The left parenthesis must immediately follow
the keyword. You can use blanks or tabs anywhere within the parentheses.


You can specify up to three conditioning indicators for each statement as:

(01 02 03) orFirst or only conditioning indicators
COND(01 02 03)for statement

AND(01 02 03)AND'd indicators

OR(01 02 03)OR'd indicators

You can specify negated indicators as (n01 n02 n03).

You can use symbolic indicators as (*in01 *in02 *in03) or
(*inn01 *inn02 *inn03).


Allowable operands are:

Operand typeExampleFact1Fact2Result
Identifiercustid Y Y Y
Subscripted identifierary,2 Y Y Y
Non-negated symbolic indicator*IN01 Y Y Y
Subscripted indicator array*IN,i Y Y Y
Null placeholder*N Y Y Y
Special value*zero Y Y Y
Numeric constant-1.2 Y Y N
String constant'Name' Y Y N
Figurative constant*all'X' Y Y N
Hexadecimal constantx'f0' Y Y N

Within operations, array references have the same form as in standard RPG;
for example: X,3

There are two forms of operation: arithmetic assignment and keyword operations.

Arithmetic assignments have the form: a = b or a = b + c
You can use +, *, -, or /. You can't use parentheses or compound expressions
such as a = (b + c) * d.

Standard keyword operations have an operation-operand form:

operation factor1 factor2 result

If an operation has blank or optional Factor1 or Factor2, you usually do not
have to specify it. RPG/free looks up the operation and places operands
where they belong. You can use the placeholder *n or *N to explicitly
place blanks in an operand field. For example,

DELETE cusrcd generates DELETCUSRCD
DELETE *n cusrcd generates DELETCUSRCD
DELETE custid cusrcd generates CUSTID DELETCUSRCD
UPDATE cusfil generates UPDATCUSFIL
UPDATE cusfil cusds generates UPDATCUSFIL CUSDS

Note that RPG II and RPG III have different rules for the following opcodes:
CHAIN, DEBUG, DEFN, POST, READ, READE, and READP. RPG/free default placement
will correctly handle all versions of CHAIN, READ, READE, and READP. You can
use either the /rpgii option or explicit *n placeholders for the RPG II
versions of DEBUG, DEFN, and POST.

You can use the following correctly spelled synonyms instead of standard RPG

RPG/free synonymStandard RPG opcode

If you think of C-spec operands as Factor1, Factor2, Result instead of
first, second, and third operands, you can use RPG/free keywords as in the
examples (operands can be in any order when you use keywords):

UPDATE F2(cusfil) R(cusds)

add f1(x) f2(y) r(z)

add r(z) f2(y) f1(x)

You can mix the keyword and positional forms, but be careful because the
default placement of operands does not work the same as in S/38 and OS/400 CL.

RPG/free first places operands specified with keywords, then fills in vacant
operands using its default rules.

RPG/free has a set of extended operations for control structures:

RPG/freeStandard RPG
AND f1 = f2F1ANDEQF2
CASE f1 < f2 rF1CASLTF2R
FOR r = f1 f2F1DO F2R
IF f1 <= f2F1IFLE F2
IF f1F1IFEQ '1'
OR f1 > f2F1ORGT F2
OR f1F1OREQ '1'

The logical operators are:

<=Less than or equal
<>Not equal
>=Greater than or equal
>Greater than

You can also use keywords with extended operations (although it isn't very

IF f1(x) op(<=) f2(y)

FOR r(idx) op(=) f1(bgn) f2(end)


After an operation and its operands, you can declare the result field:

ADD x y z LEN(7 0)Declares numeric field Z

a = b * c LEN(7 2)Declares numeric field A

MOVE 'Name' outfld LEN(8)Declares character field OUTFLD

You can use relative sizes on the DEFN operation

DEFN *LIKE x z LEN(+2)Declares numeric field Z as 2
positions larger than X.

The RPG/free DCL extended operation allows independent field declarations.

RPG/free operationStandard RPG

DCL r LEN(5 0)Z-ADDRR 50


DCL f2 r LEN(5 0)Z-ADDF2r 50

Note that the DCL does generate executable statements. You may want to
put these in an initialization subroutine that is executed only once; or
put under a conditional statement:

IF pgminz = false

DCL inpcid LEN(5 0)
MOVE true pgminz


On arithmetic operations, you can code H() to specify half-adjust.


You can specify up to three resulting indicators in two ways: as a list
enclosed within RESULT(...) or with resulting indicator keywords.

The three relative positions within a RESULT(...) list correspond to positions
54-55, 56-57, and 58-59. For example:

RESULT(01 *n 02) generates01 02

You can use symbolic indicators as in RESULT(*in01 *in02). You cannot use
negated indicators (e.g., N01).

Instead of a RESULT(...) list, you can use the following keywords:


You don't have to use the matching keywords for each operation. For example,
you can use:

MOVE x y HI(01) LO(02) EQ(03)

You can place keywords in any order, but you cannot specify the same standard
RPG positions more than once. You can use symbolic indicators, but not
negated indicators. You cannot use *n with resulting indicator keywords.


You can add a trailing comment to any RPG/free statement, except the /DEFINE
and /TITLE directives. Comments can be added to other directives and
non-C-specs as well as C-specs. You cannot add comments to lines that follow
the /DATA directive, lines between /FIX and /FREE directives, or lines in a file
included with the /INCLUDEF directive. (You can place comments on lines in a
file included with the /INCLUDE directive.)

Use -- to begin a comment. For example:

add a b -- This is a comment

The comment ends at the end of the input line or at the last character before
a plus sign (+) indicates a continued statement. The first unquoted -- in a
line marks the beginning of the comment. Although you can generally leave
blanks out of assignment operations (e.g., a=b-c), don't code "b minus -3"
as b--3 because the --3 will be treated as a comment.

To code a comment line, just begin with -- anywhere in the line.


You can continue an RPG/free statement across multiple lines by coding a +
as the last nonblank, nontab character on a line:

MOVE 'Name' +

When the RPG/free precompiler reads an input line, the precompiler first checks
for, and removes, a trailing + specifying a continued statement. The
precompiler than scans the line for an unquoted -- marking the beginning of a
comment. Any comment is removed from the input line and output as

C*-- Comment

The precompiler reads the next line and removes all leading blanks before the
line is concatenated to the end of the continued line. The precompiler
repeats this process until the end of a statement (i.e., no continuation or
end-of-input). The precompiler then parses the input statement according to
RPG/free syntax rules.


RPG/free supports the following standard RPG compiler directives:



/EXEC SQL sql-statement



/TITLE title

You can use blanks and tabs between a directive keyword and its argument,
the precompiler realigns the argument to meet standard RPG requirements.
SQL statements between the /EXEC SQL and /END-EXEC directives must not have the
leading + used in standard RPG/400; the + is added by the precompiler.

RPG/free includes the following precompiler directives:

/DEFINE identifier replacement-textDefine a macro

/UNDEFINE identifierRemove macro definition

/FIRSTCOL nSet output position
for non-C-specs

/FIXBegin fixed input

/FREEResume free format input

/INCLUDE pc-file-specInclude free format

/INCLUDEF pc-file-specInclude fixed format


The /FIRSTCOL directive has an argument from 1 to 7 that specifies the
position in the standard RPG output where the first position in a non-C-spec
input line will be placed. The default is 6 which requires you to begin
non-C-specs with the proper form type character.

/FIRSTCOL does not effect lines between /FIX and /FREE directives, within
an /INCLUDEF file, or following the /DATA directive.


An RPG/free source macro is an identifier for a string of replacement text.
Although RPG/free macros are fairly simple, they provide great flexibility in
creating highly readable programs. To define a macro, code /DEFINE followed by
one or more blanks and tabs and the macro name. Follow the macro name with
one or more blanks or tabs and then code the replacement text. The replacement
text begins with the first nonblank, nontab after the macro name and ends with
the last nonblank, nontab character on the same line.

The macro name must begin with a letter or national character ($, #, @) and can
include letters, national characters, numbers, and the _ (underscore)
readability character. Upper and lower case letters are considered identical
in matching macro names. A macro name can be up to 80 characters long.

The replacement text can include any characters, except leading or trailing
blanks and tabs, which are always trimmed. Remember not to code comments or
continuations on a macro because they are not processed and become part of
the replacement text.

As the precompiler encounters tokens during its parse of an RPG/free C-spec,
it replaces every occurrence of a macro identifier with the corresponding
replacement text. The precompiler then restarts its parse at the beginning
of the replacement text, thus allowing nested macros. For example:

/DEFINE exit_key*in03
/DEFINE true'1'

IFNOTexit_keybecomes IF '1' <> *in03

The precompiler does not replace a macro in any input line until it encounters
the macro's definition on a /DEFINE. When another /DEFINE for the same macro
is encountered, the replacement text is changed for subsequent input lines.
As some examples:

/DEFINEcustomer_id csid

MOVE customer_id outfldbecomesMOVE csid outfld

/DEFINE customer_id custid

MOVE customer_id outfldbecomesMOVE custid outfld

If you code a /DEFINE with a macro name and replacement text that is nothing
but blanks and tabs, the precompiler replaces the macro name with the null
string (i.e., deletes it) when the macro is encountered in subsequent input
lines. You can use this to add readability words to your statements:


ADD x TO ybecomesADD x y

SUB x FROM ybecomesSUB x y

Be careful not to code recursive macros, which will cause a syntax error:


a = x causes syntax error

To remove a macro definition, use /UNDEFINE with the macro name:

/DEFINE x csid

a = xbecomesa = csid


a = xremainsa = x


You can included standard, fixed-format RPG in an RPG/free source file by
placing it after a /FIX directive. All records following a /FIX directive
are moved without any modification to the output. Fixed format lines end
when a /FREE directive or end-of-file is encountered. You cannot span
multiple input files with a /FIX; you must code a /FIX at the beginning of each
one. (This approach prevents "runaway" /FIX directives.)


You can include RPG/free source at any point in the input by coding an /INCLUDE
directive with a PC file specification:

/INCLUDE include1.rpf

You can nest /INCLUDEs up to 20 deep (or the current DOS limit on open files),
but you cannot use recursive /INCLUDEs.

With /INCLUDE, all input is treated as RPG/free code (unless the included file
contains a /FIX or /DATA directive).

To include standard, fixed-format RPG, use /INCLUDEF. All input lines from a
file specified on an /INCLUDEF are treated the same as if they followed a /FIX
directive. The RPG/free precompiler does not recognize any directives
within a file included using /INCLUDEF.


A powerful technique is to use /INCLUDEs to "reuse" standard macros.
Consider the following file as SYSMAC.RPM:

/DEFINE false'0'

Then in any RPG/free program, you can simply code:

/INCLUDE sysmac.rpm

to get the standard definitions. You can create /INCLUDE files for indicator
definitions, standard variable declarations, etc.

Another technique is to define standard long names for database file fields.
Consider the following file as CUSFLD.RPM:

-- Customer file (CUSMST)


In any program that references the CUSMST file, you can simply code:

/INCLUDE cusfld.rpm

to make available the standard long names. On the S/38 and AS/400, you can
automatically generate files like CUSFLD.RPM by using the DSPFFD (Display
File Field Description) command. An article describing this technique and
the necessary CL and RPG/400 code is scheduled for publication in NEWS 3X/400
in the summer of 1990.

-- End of RFREE.DOC --

 December 29, 2017  Add comments

Leave a Reply