Dec 072017
 
Civil War - 1 or 2 player strategy level game of the American Civil War. Recruit armies, control and fortify cities, move armies and navies, conduct shore bombardment, use railroads, and many other features.

Full Description of File


Package Name: VGA Civil War Strategy
Description: 1 or 2 player strategy level game of the American
Civil War. Recruit armies, control and fortify cities, move
armies and navies, conduct shore bombardment, use
railroads, and many other features. Easy to play, but has
subtle strategy elements. Has random starting condition
option to provide fresh challenges.
Configuration: IBM PC-MS/DOS 2.1 or later, 256k memory, 360k disk, VGA
monitor/ card.


File CWS141.ZIP from The Programmer’s Corner in
Category Games and Entertainment
Civil War – 1 or 2 player strategy level game of the American Civil War. Recruit armies, control and fortify cities, move armies and navies, conduct shore bombardment, use railroads, and many other features.
File Name File Size Zip Size Zip Type
CITIES.GRD 1900 867 deflated
CWS.CFG 42 36 deflated
CWS.DOC 49687 13360 deflated
CWS.EXE 101755 98061 deflated
CWS.INI 552 298 deflated
CWSDOC.COM 29008 11831 deflated
CWSLEAD.DAT 463 295 deflated
CWSTRAT.SAV 1171 370 deflated
FILE_ID.DIZ 494 306 deflated
GO.BAT 766 324 deflated
HISCORE.CWS 60 10 deflated
INSTALL.BAT 1533 615 deflated
README.1ST 3320 1472 deflated
REGISTER.DOC 2094 695 deflated
VENDOR.DOC 2827 1184 deflated

Download File CWS141.ZIP Here

Contents of the README.1ST file


Package Name: VGA Civil War Strategy
Description: 1 or 2 player strategy level game of the American
Civil War. Recruit armies, control and fortify cities, move
armies and navies, conduct shore bombardment, use
railroads, and many other features. Easy to play, but has
subtle strategy elements. Has random starting condition
option to provide fresh challenges.
Configuration: IBM PC-MS/DOS 2.1 or later, 256k memory, 360k disk, VGA
monitor/ card.
Changes to VGA Civil War Strategy v.1.41

1. There was a problem in exhausting the list of available commanders.
When the computer player encountered this in trying to recruit,
the system could lock up. The fix is to allow a "bottomless" list of
"generic" commanders provided if the named list is exhausted, so the
player can still finish game. Generic units are given Roman numeral
identifiers. For instance, Union army 12 is designated Union XII.
Rebel army 22 is designated Rebel II, and so forth.

2. Added a moving banner line at screen bottom for major events:
a. Army shattered
b. Victory conditions almost achieved

3. There is an override option when victory conditions signal the end of
the game. This allows you to keep playing if you choose instead of
abruptly ending the game. Each time the override is used it increases
the victory condition. For example, suppose the % cities controlled
condition is triggered. Suppose it is currently set at 32 (80% of
total), and that the end game condition is overridden. The number of
cities required to trigger the condition is increased to 33 (or
82.5%). If it is overridden later, it increases to 34 (85%) and so
on.

4. Instructions are provided on screen on how to turn victory conditions
on and off. Previously the items could be inadvertantly
toggled with the "X" key in addition to the "Enter" key,
resulting in incorrect conditions. The items now repsond only
to the "Enter" key.

5. Several fixes have been made to correct problem situations or
potential problems:

(a) The menu cursor placement has been made more consistent
for the Option and Utility menus. The cursor now stays on
the submenu if there are more choices available for the
item currently being selected (e.g, more troops to be
drilled). Otherwise it returns to the main menu and stays
on the Option or Utility item.

(b) The ships/invasion routine incorrectly assessed the Union
player a penalty of 100 credits in addition to the loss of
one ship from the fleet. The 100 credit penalty has been
eliminated.

6. The option to load a game or begin a new game is given at the
beginning of the game, in addition to being available during
the game.

7. Control over random events has been extended in the Utility
menu option. Random events can be toggled OFF so they do not
occur. If random events are ON, the degree to which they
favor one side or the other can be controlled:

Favor Union (70% of random events help the Union)
Neutral (50% help the Union; 50% help the Rebels)
Favor Rebels (70% of random events help the Rebels)

If random events are ON in a 1-player game, they will default
in favor of the computer opponent if they are not adjusted by
the player.

8. New reports are available:

An Intelligence report provides an on-map summary of
attributes of all FRIENDLY armies (strength, leadership,
supply).

A Battle Summary report shows battles won and casualties
taken for each side.

9. Units that are out of supply are now marked with an "S" to
make them easier to locate.


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