Dec 232017
Full Description of File
Battle Balls Version 1.3
Written by: Alex Benton
(C) 1992 FM/SVS Software, Inc.
All rights wronged.
A 3-D Tank Game, like SCORCH...but BETTER!
Collect points and cash, to buy weaponry
and wipe out friends and family, or whoever
else you rope into playing this with you.
Written by: Alex Benton
(C) 1992 FM/SVS Software, Inc.
All rights wronged.
A 3-D Tank Game, like SCORCH...but BETTER!
Collect points and cash, to buy weaponry
and wipe out friends and family, or whoever
else you rope into playing this with you.
Light hearted game using balls. | |||
---|---|---|---|
File Name | File Size | Zip Size | Zip Type |
BBALLS.EXE | 128441 | 59793 | deflated |
DATA.DAT | 594 | 260 | deflated |
EGAVGA.BGI | 5554 | 4021 | deflated |
FILE_ID.DIZ | 283 | 221 | deflated |
INTRO.DAT | 26410 | 2754 | deflated |
PIX.DAT | 11620 | 2469 | deflated |
README.DOC | 3027 | 1477 | deflated |
Download File BBALLS.ZIP Here
Contents of the README.DOC file
Battle Balls Version 1.3
Written by: Alex Benton
(C) 1992 FM/SVS Software, Inc.
All rights wronged.
A 3-D Tank Game, like SCORCH...but BETTER!
Collect points and cash, to buy weaponry
and wipe out friends and family, or whoever
else you rope into playing this with you.
What everything does:
1) Missiles : Property damage. Explosions are small but cheap.
2) Nukes : Nasty property damage. Larger explosions.
3) Bouncers : will hit ground and keep going for the allotted
number of bounces; useful for straight-line shots and getting over
small bumps.
4) MIRVs : Multiple Impact Re-entry Vehicles. At apogee- or on
contact- each MIRV breaks into the allotted number of smaller
warheads, each with the force of a Small Missile. Useful for
scatter-shots.
5) Dirt-Aways : Remove dirt in a sphere of the stated radius.
Good for dropping an enemy from a mountain.
6) Mole Hills : The opposite of Dirt-Aways.
7) Laser : A linear weapon, unaffected by gravity or wind. Can't
fire down.
8) Nuclear MIRV : VERY nasty piece of work. An 8-head MIRV with
a Large Nuke on each component. Useful for shredding the landscape
and/or the opposition, but not much else.
9) Shish Kebab : A laser that punches right through tanks. You
can keep killing tanks until you hit landscape.
10) Leveller : Flatten the landscape.
12) Rubber MIRV : A MIRV that bounces.
11) Fuel Tank : Select the fuel tank to move your tank. Your
selected weapon will not be fired; instead you'll guide the tank to
it's new location.
12) Force Field : Force fields are inertial stabilizers that keep
a tank from being hit by incoming weaponry, protect it from
explosions, and cushion falls. A single 'field will stop a single
impact- so if you're hit by two Small Missiles and then fall off a
cliff, you'll need three 'fields to prevent yourself from taking
damage.
13) Guidance : Automatically aims and fires for you.
How the game works:
The object of the game is to win. You collect points and
cash, spending the cash on weaponry and using the weaponry on close
friends and family, or whoever else you rope into playing this with
you.
You begin the game with 100 Small Missiles.
You start each round with 100 men. The number of men you have
determines your maximum firepower. Damage lowers the number of men
you have. The less men you have, the less firepower you have. If
you have zero or fewer men, you die. This will ruin your social
life.
Alliances are recommended. This allows the option of both
teamwork and back-stabbing, two time-honored American traditions.
Use Mole Hills wisely; they can block off a computer opponent
with ease, and the machine will have no choice but to sit there and
blast at the wall until it's gone. This gives you plenty of
leisure time to kill IT in a slightly more ingenious manner.
There is complete mouse support and keyboard support. The use of
the mouse is fairly obvious. The keys during play are:
M : switch between map, compass, and Options listing.
F1 : Options menu
The arrow keys : set turn and lift
The numeric keypad keys : select weaponry and options
+,- : spin the map for ease of view
<,> : raise and lower power
Written by: Alex Benton
(C) 1992 FM/SVS Software, Inc.
All rights wronged.
A 3-D Tank Game, like SCORCH...but BETTER!
Collect points and cash, to buy weaponry
and wipe out friends and family, or whoever
else you rope into playing this with you.
What everything does:
1) Missiles : Property damage. Explosions are small but cheap.
2) Nukes : Nasty property damage. Larger explosions.
3) Bouncers : will hit ground and keep going for the allotted
number of bounces; useful for straight-line shots and getting over
small bumps.
4) MIRVs : Multiple Impact Re-entry Vehicles. At apogee- or on
contact- each MIRV breaks into the allotted number of smaller
warheads, each with the force of a Small Missile. Useful for
scatter-shots.
5) Dirt-Aways : Remove dirt in a sphere of the stated radius.
Good for dropping an enemy from a mountain.
6) Mole Hills : The opposite of Dirt-Aways.
7) Laser : A linear weapon, unaffected by gravity or wind. Can't
fire down.
8) Nuclear MIRV : VERY nasty piece of work. An 8-head MIRV with
a Large Nuke on each component. Useful for shredding the landscape
and/or the opposition, but not much else.
9) Shish Kebab : A laser that punches right through tanks. You
can keep killing tanks until you hit landscape.
10) Leveller : Flatten the landscape.
12) Rubber MIRV : A MIRV that bounces.
11) Fuel Tank : Select the fuel tank to move your tank. Your
selected weapon will not be fired; instead you'll guide the tank to
it's new location.
12) Force Field : Force fields are inertial stabilizers that keep
a tank from being hit by incoming weaponry, protect it from
explosions, and cushion falls. A single 'field will stop a single
impact- so if you're hit by two Small Missiles and then fall off a
cliff, you'll need three 'fields to prevent yourself from taking
damage.
13) Guidance : Automatically aims and fires for you.
How the game works:
The object of the game is to win. You collect points and
cash, spending the cash on weaponry and using the weaponry on close
friends and family, or whoever else you rope into playing this with
you.
You begin the game with 100 Small Missiles.
You start each round with 100 men. The number of men you have
determines your maximum firepower. Damage lowers the number of men
you have. The less men you have, the less firepower you have. If
you have zero or fewer men, you die. This will ruin your social
life.
Alliances are recommended. This allows the option of both
teamwork and back-stabbing, two time-honored American traditions.
Use Mole Hills wisely; they can block off a computer opponent
with ease, and the machine will have no choice but to sit there and
blast at the wall until it's gone. This gives you plenty of
leisure time to kill IT in a slightly more ingenious manner.
There is complete mouse support and keyboard support. The use of
the mouse is fairly obvious. The keys during play are:
M : switch between map, compass, and Options listing.
F1 : Options menu
The arrow keys : set turn and lift
The numeric keypad keys : select weaponry and options
+,- : spin the map for ease of view
<,> : raise and lower power
December 23, 2017
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