Dec 242017
 
Schoolmom. Learning game for children.
File SCHMON.ZIP from The Programmer’s Corner in
Category Science and Education
Schoolmom. Learning game for children.
File Name File Size Zip Size Zip Type
ADJECT1.DAT 334 163 deflated
ADVERB1.DAT 219 113 deflated
CHANGE.EXE 65175 35006 deflated
GO.BAT 470 274 deflated
INVOICE.DOC 1232 419 deflated
MANUAL.DOC 42125 12482 deflated
NOUN1.DAT 501 203 deflated
NUMBERS1.DAT 3686 633 deflated
NUMBERS2.DAT 3844 735 deflated
PRES.EXM 1969 618 deflated
PRES.SCR 41 39 deflated
README.DOC 10413 4248 deflated
REG-LTR.DOC 1418 576 deflated
REGISTER.DAT 20 20 stored
SC-WORDS.DAT 1175 352 deflated
SENTENCE.DAT 2068 716 deflated
SM.EXE 177245 69508 deflated
SPELL_1.DAT 915 534 deflated
SPELL_2.DAT 2420 1252 deflated
SPELL_3.DAT 3505 1872 deflated
SPELL_4.DAT 4680 2356 deflated
STATES.EXM 9129 1897 deflated
STATES.SCR 31 31 stored
SUB_VERB.DAT 2287 687 deflated
TUNE1.DAT 465 82 deflated
VENDOR.DOC 7268 2467 deflated
VERB1.DAT 324 130 deflated
VERB2.DAT 306 136 deflated

Download File SCHMON.ZIP Here

Contents of the README.DOC file


SCHOOL-MOM is an educational tool for children of all ages.
Its main options are Music, Art, Spelling, English, Math, Exams,
Time and Registration. The purpose of the Registration
option is to assist you with registering your copy of the
software. There is also a separate program called change.exe for
parents and teachers. This program can be used to make additions
and changes to the data files.

For more detailed information on SCHOOL-MOM and the file change
program you can read the manual which is stored in the manual.doc
file. You can print manual.doc to the screen while in the
operating system by typing TYPE MANUAL.DOC then pressing ENTER,
or you can print it to a printer by typing PRINT MANUAL.DOC then
pressing ENTER.

The minimum software requirement is DOS 2.0 or higher. The
minimum hardware requirements for SCHOOL-MOM are 256K of RAM
and Color graphics. I regret that the program no longer runs on
128K RAM but the program has just grown too large and breaking it
down into several small programs is too messy.

A mouse is optional but if used it should be a Microsoft (tm)
compatible, serial mouse. If you are not sure what type of
mouse you have, you may go ahead and try it. If the screen
locks up after you have chosen to use the mouse, then you'll
know you can't use it. When this happens you'll have to reboot
your computer without the mouse driver installed before you can
use SCHOOL-MOM. Actually I've been successful in using an
Agiler (tm) serial mouse with this software also. Read the
manual for instructions on using the mouse.

To run the program simply place the disk in the drive, type
"go", then press ENTER. This startup procedure may vary
depending on which shareware dealer you acquire the software
from. When you see the main options window, use the up and
down arrow keys or press the key corresponding to the first
letter of the option you desire to highlight your desired
option. Next, press the enter key to accept the option. A
suboption or level window will become visible then. You must
then choose a suboption or level from this window using the same
technique as before. If you get into trouble just accept "END"
or press the "ESC" key.

If you want to turn the sound off, use the left arrow key to
highlight OFF. To turn it back on use the right arrow key to
highlight ON. You can change the sound on/off setting at any
time you are able to see the sound on/off indicator.

You may place this program and its files on your hard disk.
I recommend you place it on a directory called SM. To make
this directory you must be in the C drive. Type MD SM then
press ENTER to make the directory. Now place the SCHOOL-MOM
disk in drive A then type COPY A:\*.* C:\SM\*.* and press
ENTER. After you've done this you can run the program from
drive C.

If you find that the program does not run properly try executing
the DOS command SET 87=NO before running the program. This
command tells the computer not to use the math coprocessor.
Although this program should run on computers with math
coprocessors, it is possible that it could give you trouble. If
you still have trouble, it could be that you do not have a color
graphics adapter or color monitor. This program requires color.

If it still does not work perhaps it could be that you have
loaded a memory resident program. These programs remain in
memory and can prevent other programs from running properly.
These memory resident programs are usually loaded by the
autoexec.bat file. You can solve this problem by rebooting
your computer without loading the memory resident programs.

I suggest that you keep a safe backup copy of all the files on
this disk. If the work copy of the data files gets damaged, you
can reproduce it using the backup.

I think you'll like this software. As it grows, I believe it
will become the most complete piece of educational software
available. If you find the program useful please contribute to
its development by sending the registration fee. Your
registration will cover all versions of SCHOOL-MOM, past and
future.

There are two registration options you can choose from. If
you want me to send you a manual and you want update notices,
you can send $29.00. If you only want to register your
software and do not need a manual or update notices you may
register for $19.00. With either registration option I'll
provide you with mail support. This means that, through
the mail I'll answer all your questions relating to the program
and how to use it. If you are a member of Compuserve you may
also leave messages for me there. My user ID is 73757,1111.
Please send your registration and/or your questions and comments
to me at the following address:

MOTES EDUCATIONAL SOFTWARE
1632 Brooks St.
Fayetteville, AR. 72701

When you are ready to register your copy of SCHOOL-MOM, you may
select the Registration option to print a registration letter.
When you register I'll also give you free registration for my
program called THE CHILDREN'S GRAPHICS PROGRAM. This graphics
program can be used to draw lines, boxes, circles, arcs and text
in multiple colors. Once you've completed your drawing you can
paint, edit, print, store, copy or animate your drawings. When
you register using Option A ($29 registration), I'll send you
the most recent version of this graphics program.

In order to promote widespread distribution of this program I'm
making this offer. If you will upload this program to at least
one BBS I'll allow you to register for $5.00 off the regular
price.

If for any reason you are unable to print the registration
letter from the Registration option, you may print the one
that is located in the reg-ltr.doc file. This file should
be on the disk and can be printed from DOS by typing PRINT
REG-LTR.DOC then pressing ENTER.

Site licenses are available. To use this software on 2 to 10
computers the site license is $50.00. To use it on an unlimited
number of computers the cost is $100.00. For those institutions
that desire a site license an invoice is available on this disk.
Just print the file invoice.doc to your printer.

I want to develop an EXAMS disk for SCHOOL-MOM that contains a
large collection of EXAM files on a variety of subjects. I need
your help to supply these exams. If you will send me exam files
you have created, I will send you a copy of the completed
collection when it is done. Also, send me written permission to
distribute your examination file. The completed disk will also
contain a read file with the names of all the contributors and
descriptions of the exams.

I allow individuals or groups to sell disks with this
software on them. Just keep in mind that you are selling the
disk and not the software. A reasonable price should not
exceed $7.00 for the disk. This is a good way for computer
clubs, scouting groups, and schools to raise funds.

What is a Shareware Author? A Shareware Author is someone who
writes computer software then shares it with others for them to
try out. If they like the software they are expected to share
in the development costs by registering the software with the
author. These authors receive no other compensation for the
time and money spend developing the software. In fact, it
requires a considerable amount of money to distribute copies
of these programs. The authors send regular updates to the
shareware dealers and the dealers do not support the authors
in any way. As long as the users continue to support the
authors, the shareware concept can be used to provide the
public with inexpensive, quality software.

I believe the strength and prosperity of this country has always
relied on the level of our education and character of our
people. Now, the education level in the U.S. is actually
decreasing rather than increasing. Illiteracy is becoming
common and knowledge of science and technology is becoming rare.
In most U.S. Universities the foreign students specializing in
science and technology now outnumber the American students. By
putting this software on the shareware market I hope to do my
part to help educate our youth. Please help me! If you find
this program useful please register your copy. I can't continue
to update and support this program without your support.

Finally, let me say that perfection is something that I continue
to strive for but never expect to achieve. Therefore, you may
find errors in this program. I do not have a staff of quality
assurance personnel to check my programming and spelling. If
you find any kind of error in the program or the data files
please let me know. I appreciate the help you provide. I
promise to do my best to fix the errors then send you (the
person who finds the error) a corrected copy at my own expense.

Andrew Motes, PhD
Parent, Educator, Engineer, Scientist

________________________________________________________________

NEWS BRIEF:
This software has been on the market for 2 years. It has
received great reviews in national computer magazines and has won
several awards. I estimate that over 200,000 copies are in use
today. As of this date 195 people have registered their copies.

________________________________________________________________




(tm)
o
Association of
Shareware
o Professionals

MEMBER



SCHOOL-MOM is produced by a member of the Association of
Shareware Professionals (ASP). ASP wants to make sure that the
shareware principle works for you. If you are unable to resolve
a shareware-related problem with an ASP member by contacting the
member directly, ASP may be able to help. The ASP Ombudsman can
help you resolve a dispute or problem with an ASP member, but
does not provide technical support for members' products.
Please write to the ASP Ombudsman at 545 Grover Road, Muskegon,
MI 49442-9427 or send a Compuserve message via easyplex to ASP
Ombudsman 70007,3536.


Contents of the MANUAL.DOC file


SCHOOL-MOM is an educational tool for children of all ages.
Its main options are Music, Art, Spelling, English, Math, Exams,
Time and Registration. The purpose of the Registration
option is to assist you with registering your copy of the
software. There is also a separate program called change.exe for
parents and teachers. This program can be used to make additions
and changes to the data files.

For more detailed information on SCHOOL-MOM and the file change
program you can read the manual which is stored in the manual.doc
file. You can print manual.doc to the screen while in the
operating system by typing TYPE MANUAL.DOC then pressing ENTER,
or you can print it to a printer by typing PRINT MANUAL.DOC then
pressing ENTER.

The minimum software requirement is DOS 2.0 or higher. The
minimum hardware requirements for SCHOOL-MOM are 256K of RAM
and Color graphics. I regret that the program no longer runs on
128K RAM but the program has just grown too large and breaking it
down into several small programs is too messy.

A mouse is optional but if used it should be a Microsoft (tm)
compatible, serial mouse. If you are not sure what type of
mouse you have, you may go ahead and try it. If the screen
locks up after you have chosen to use the mouse, then you'll
know you can't use it. When this happens you'll have to reboot
your computer without the mouse driver installed before you can
use SCHOOL-MOM. Actually I've been successful in using an
Agiler (tm) serial mouse with this software also. Read the
manual for instructions on using the mouse.

To run the program simply place the disk in the drive, type
"go", then press ENTER. This startup procedure may vary
depending on which shareware dealer you acquire the software
from. When you see the main options window, use the up and
down arrow keys or press the key corresponding to the first
letter of the option you desire to highlight your desired
option. Next, press the enter key to accept the option. A
suboption or level window will become visible then. You must
then choose a suboption or level from this window using the same
technique as before. If you get into trouble just accept "END"
or press the "ESC" key.

If you want to turn the sound off, use the left arrow key to
highlight OFF. To turn it back on use the right arrow key to
highlight ON. You can change the sound on/off setting at any
time you are able to see the sound on/off indicator.

You may place this program and its files on your hard disk.
I recommend you place it on a directory called SM. To make
this directory you must be in the C drive. Type MD SM then
press ENTER to make the directory. Now place the SCHOOL-MOM
disk in drive A then type COPY A:\*.* C:\SM\*.* and press
ENTER. After you've done this you can run the program from
drive C.

If you find that the program does not run properly try executing
the DOS command SET 87=NO before running the program. This
command tells the computer not to use the math coprocessor.
Although this program should run on computers with math
coprocessors, it is possible that it could give you trouble. If
you still have trouble, it could be that you do not have a color
graphics adapter or color monitor. This program requires color.

If it still does not work perhaps it could be that you have
loaded a memory resident program. These programs remain in
memory and can prevent other programs from running properly.
These memory resident programs are usually loaded by the
autoexec.bat file. You can solve this problem by rebooting
your computer without loading the memory resident programs.

I suggest that you keep a safe backup copy of all the files on
this disk. If the work copy of the data files gets damaged, you
can reproduce it using the backup.

I think you'll like this software. As it grows, I believe it
will become the most complete piece of educational software
available. If you find the program useful please contribute to
its development by sending the registration fee. Your
registration will cover all versions of SCHOOL-MOM, past and
future.

There are two registration options you can choose from. If
you want me to send you a manual and you want update notices,
you can send $29.00. If you only want to register your
software and do not need a manual or update notices you may
register for $19.00. With either registration option I'll
provide you with mail support. This means that, through
the mail I'll answer all your questions relating to the program
and how to use it. If you are a member of Compuserve you may
also leave messages for me there. My user ID is 73757,1111.
Please send your registration and/or your questions and comments
to me at the following address:

MOTES EDUCATIONAL SOFTWARE
1632 Brooks St.
Fayetteville, AR. 72701

When you are ready to register your copy of SCHOOL-MOM, you may
select the Registration option to print a registration letter.
When you register I'll also give you free registration for my
program called THE CHILDREN'S GRAPHICS PROGRAM. This graphics
program can be used to draw lines, boxes, circles, arcs and text
in multiple colors. Once you've completed your drawing you can
paint, edit, print, store, copy or animate your drawings. When
you register using Option A ($29 registration), I'll send you
the most recent version of this graphics program.

In order to promote widespread distribution of this program I'm
making this offer. If you will upload this program to at least
one BBS I'll allow you to register for $5.00 off the regular
price.

If for any reason you are unable to print the registration
letter from the Registration option, you may print the one
that is located in the reg-ltr.doc file. This file should
be on the disk and can be printed from DOS by typing PRINT
REG-LTR.DOC then pressing ENTER.

Site licenses are available. To use this software on 2 to 10
computers the site license is $50.00. To use it on an unlimited
number of computers the cost is $100.00. For those institutions
that desire a site license an invoice is available on this disk.
Just print the file invoice.doc to your printer.

I want to develop an EXAMS disk for SCHOOL-MOM that contains a
large collection of EXAM files on a variety of subjects. I need
your help to supply these exams. If you will send me exam files
you have created, I will send you a copy of the completed
collection when it is done. Also, send me written permission to
distribute your examination file. The completed disk will also
contain a read file with the names of all the contributors and
descriptions of the exams.

I allow individuals or groups to sell disks with this
software on them. Just keep in mind that you are selling the
disk and not the software. A reasonable price should not
exceed $7.00 for the disk. This is a good way for computer
clubs, scouting groups, and schools to raise funds.

What is a Shareware Author? A Shareware Author is someone who
writes computer software then shares it with others for them to
try out. If they like the software they are expected to share
in the development costs by registering the software with the
author. These authors receive no other compensation for the
time and money spend developing the software. In fact, it
requires a considerable amount of money to distribute copies
of these programs. The authors send regular updates to the
shareware dealers and the dealers do not support the authors
in any way. As long as the users continue to support the
authors, the shareware concept can be used to provide the
public with inexpensive, quality software.

I believe the strength and prosperity of this country has always
relied on the level of our education and character of our
people. Now, the education level in the U.S. is actually
decreasing rather than increasing. Illiteracy is becoming
common and knowledge of science and technology is becoming rare.
In most U.S. Universities the foreign students specializing in
science and technology now outnumber the American students. By
putting this software on the shareware market I hope to do my
part to help educate our youth. Please help me! If you find
this program useful please register your copy. I can't continue
to update and support this program without your support.

Finally, let me say that perfection is something that I continue
to strive for but never expect to achieve. Therefore, you may
find errors in this program. I do not have a staff of quality
assurance personnel to check my programming and spelling. If
you find any kind of error in the program or the data files
please let me know. I appreciate the help you provide. I
promise to do my best to fix the errors then send you (the
person who finds the error) a corrected copy at my own expense.

Andrew Motes, PhD
Parent, Educator, Engineer, Scientist

________________________________________________________________

NEWS BRIEF:
This software has been on the market for 2 years. It has
received great reviews in national computer magazines and has won
several awards. I estimate that over 200,000 copies are in use
today. As of this date 195 people have registered their copies.

________________________________________________________________




(tm)
o
Association of
Shareware
o Professionals

MEMBER



SCHOOL-MOM is produced by a member of the Association of
Shareware Professionals (ASP). ASP wants to make sure that the
shareware principle works for you. If you are unable to resolve
a shareware-related problem with an ASP member by contacting the
member directly, ASP may be able to help. The ASP Ombudsman can
help you resolve a dispute or problem with an ASP member, but
does not provide technical support for members' products.
Please write to the ASP Ombudsman at 545 Grover Road, Muskegon,
MI 49442-9427 or send a Compuserve message via easyplex to ASP
Ombudsman 70007,3536.
SCHOOL-MOM Ver. 3.57
The Manual



1. INTRODUCTION
SCHOOL-MOM is an educational tool for children ages 4 to 16.
Its main options are Music, Art, English, Spelling, Math, Exams,
Time and Registration. The Registration option can be used to
print a registration letter or to enter your name and
registration number in the register.dat file after you have
registered. This program uses a back-to-basics approach to
teaching. I think you will enjoy it.

There is also a separate file change program for parents or
teachers that allows you to edit or add to the School-Mom data
files. Before you can use this file change program you must be
a registered owner.

The minimum hardware requirements for running School-Mom are
256K RAM and color graphics adapter (CGA). A mouse is optional
but if used it should be a Microsoft (tm) compatible, serial one.
The minimum software requirement is DOS version 2.0 or higher.


2. MAIN MENU WINDOW
This window lists all the main options that you may choose from
such as Music, Art, Spelling, English, Math, Registration, Exams
and Time. There are several ways to select an option from
Main Menu. You may use the up or down arrow keys to highlight
the desired option then press the ENTER key to accept the option.
You may also press the key corresponding to the first letter of
the desired option until the option is highlighted then press
the ENTER key. Accept END or press the ESC key to stop the
program.

If you want to use a mouse to select options from the menus you
must first tell School-Mom that you will be using a mouse. You
can do this from Main Menu by simultaneously pressing the
Alt key and the m key. School-Mom will ask if you will be
using a Microsoft (tm) compatible, serial mouse. If yes then
press the y key. You can now use the mouse to highlight the
desired option then press the left button to select. You may
also use the right mouse button in place of the ESC key.

Use the right and left arrow keys, or the mouse to select whether
or not you want sound. All options produce sound to indicate a
wrong answer (beep) or a correct answer (tune). The sound option
must be on if you want to use the Music Composition option.


3. SUBMENUS OR LEVEL WINDOWS
All options except Registration have submenu windows. These
windows are used to select learning levels or to choose a
particular suboption. Choose from this menu using the same
techniques as in Main Menu. In particular, use the mouse,
arrow keys, or the key corresponding to the first letter of the
suboption to highlight the desired suboption then press the ENTER
key or the left mouse button to accept. Accept END, or press the
ESC key, or press the right mouse button to return to Main

Menu.


4. MUSIC COMPOSITION
This option has three suboptions. You can use these suboptions
to compose and play tunes. Note that in all three Music
suboptions, only the treble staff is shown; therefore, only
octave 3 notes and a few of octave 4 notes will appear on the
screen.

A. LEVEL 1
In Level 1 you are shown a musical scale and asked to enter
notes by pressing a, b, c, d, e, f, or g. As you press a
key, the corresponding note is played and displayed on the
scale. If you make a mistake you can delete the previous
notes by pressing the BACK-SPACE key. When you are done
just press ENTER to play the entire tune or press n to start
a new tune. You may also press the SPACE BAR to skip a note
or equivalent, pause for one beat. Also, press the up arrow
key to go to the next higher octave or the down arrow key to
go to the next lower octave. When you first start a tune,
octave 3 is the default. The notes of some octaves will not
be displayed on the scale but will still play. As always,
press ESC to exit the option and return to Main Menu.

B. LEVEL 2
Level 2 is similar to Level 1 except longer tunes can be
composed and the note duration can be changed. Either 1/2,
1/4, 1/8, or 1/16 notes can be played. Change the duration
by using the left or right arrow key. This change will
remain in effect until you change the duration again.

C. LEVEL 3
Level 3 is similar to Level 2 except that sharp and flat
notes can also be played. To choose a sharp note press the
+/= key first then the note key. To choose a flat note
press the _/- key first. The change stays in effect only
until the note is played then it reverts back to a simple
note. To remove a sharp before the note is played, press
the _/- key. To remove a flat before the note is played,
press the +/= key.

When in Level 2 and Level 3 you may store your tunes to a file
and retrieve them later. To store a tune press the ALT key then
press the s key before releasing the ALT key. Now type the name
of the file where you wish the tune stored and press ENTER. Do
not use an extension. For example, use a word like "tune" but
do not use "tune.dat". To get a tune that you've stored
earlier, press the ALT key then press the g key before releasing
the ALT key. Now, type the name of the tune file without an
extension then press ENTER. Your old tune will be played and
displayed ready for editing.


5. ART
Art has five suboptions. These are Draw, Spider Webs, Space
Tunnels, Space Worms, and Space Ribbons. The following
paragraphs describe each of these.


A. DRAW
This suboption allows you to draw freehand with a mouse or
joystick in four colors. After selecting the Draw
suboption you will be asked if you will be using a
Microsoft (tm) mouse or joystick. Select the proper one
by pressing m or j on the keyboard. If you will be using
the mouse, be sure to load the mouse driver before you
start.

The color can be changed to magenta, white, cyan, or
background. If you are using a mouse, change the color
by pressing the left button and escape by pressing the
right button. If you're using a joystick, change the
color by pressing c on the keyboard and escape by pressing
ESC on the keyboard. In either case press e on the
keyboard to erase and start a new drawing.

If you want to selectively erase only part of your drawing,
change the color to background and then move the cursor
over the area to be erased. Changing the color to
background is also useful for moving to new locations
without leaving a trail. This is equivalent to lifting
your pen.

B. SPIDER WEBS
Here you can use the joystick or the arrow keys to control
the actions of a spider while he leaves a web behind him.
When the arrow keys are used, the joystick is disabled for
the duration of the drawing. You may change back to the
joystick by erasing the drawing. Press c to change the
color of the web, press the < and > keys to change the
rate or speed of movement, press e to erase the web and
start again, or press ESC to return to Art Menu.

The possible colors are magenta, white, cyan, or invisible.
Choose the invisible web when you want to move the spider
to a new location without leaving a web behind him.

C. SPACE TUNNELS
In this Art suboption you can use a joystick or the arrow
keys to control the growth and/or elongation of a tunnel
through deep space. The rules for using the joystick or
keys are the same as those just described in the Spider
Webs description.

Press ESC to quit, e to erase and start again, c to change
the color of the tunnel, g to make the tunnel grow larger,
r to make the tunnel reduce in size, the > key to increase
the growth rate, or the < key to reduce the growth rate.
With this option you can produce beautiful screen art that
appears to have 3-dimensional qualities. It is very
relaxing. Try it!

D. SPACE WORMS
This Art suboption is similar to Space Tunnels but it
produces an elongating worm with alternating colors. You
have no control over color. See the previous section for
details.


E. SPACE RIBBONS
This suboption is exactly like Space Worms except the worm
is flattened. This produces even better 3-dimensional
effects.

These Art suboptions were designed especially for relaxation and
enjoyment. However, they can be used to stimulate creativity.


6. SPELLING
This option has five suboptions -- Alphabet, Random Words, New
Spelling Homework, Last Spelling Homework, and Old Spelling
Homework. The following paragraphs describe these five.


A. ALPHABET
The purpose of this suboption is to teach preschoolers the
alphabet, both upper case and lower case. You are shown an
uppercase letter then three choices for its lower case
equivalent. To choose the correct lower case letter use
the right or left arrow key to move the pointing arrow to
the correct choice then press ENTER. Points will be added
for correct answers and a tune will be played if the sound
is on.

You may press ESC to stop, otherwise the entire alphabet
will be shown. Also, you may press c to change the
foreground color for the letters.

The following four suboptions will test your ability to spell
words. The Random Words suboption uses existing libraries of
words while the New Spelling Homework suboption requires you
to input your own words. After being drilled on these words
you have the option of storing them for later use with the
last two options, Last and Old Spelling Homework.

B. RANDOM WORDS
The Random Words suboption has four levels of difficulty.
The first level contains words that are three characters
long, the second level contains words that are four
characters long, the third level contains words that are
five characters long, and the fourth level contains words
that are six characters long. Each level is identical
except for the length of the words. Large word libraries
are included on the disk and words are chosen at random
from the libraries.

C. NEW SPELLING HOMEWORK
In this suboption you are allowed to enter up to 30 words
of variable length. The only limitation on length is that
they must be shorter than 17 characters. When you choose
this suboption you are only quizzed on those words you have
entered. I developed this option to allow you to enter
your daily spelling homework.

When you choose the New Spelling HW suboption you are first
asked how many words you would like to enter. Just type
the number and then press ENTER. If you choose to enter 10
words or less you may enter all 10 of the words on the same

screen. Type each word then press ENTER. All editing
functions such as delete, back-space, insert, and arrow key
movements are allowed while you type the words. You may
also use the up and down arrow keys to move from one word
field to another. Press the F1 function key when you think
you have them all spelled correctly. You will then be
quizzed on the words you entered.

If you choose to enter more than 10 words you may only
enter one word at a time. Again, all editing functions
such as delete, back-space, insert, and arrow key movements
are allowed. Press ENTER when you have the word spelled
correctly then type the next word. If you decide not to
enter as many words as you originally planned just press
the F1 key. If you change your mind and want to quit just
press ESC.

When you are done with this suboption you will be asked if
you want to store the words you just entered for later use.
If you choose yes, the words will be stored in the "Last
Spelling Homework" file and added to the end of the "Old
Spelling Homework" data file. These words can be recalled
later when using the last two suboptions.

D. LAST SPELLING HOMEWORK
This suboption can be used to recall the last previously
stored spelling homework exercises. This can save you the
time of retyping the words. Note that only the last set
of spelling words can be recalled using this suboption.

E. OLD SPELLING HOMEWORK
In this suboption you are quizzed on all the words that you
previously stored in the "Old Spelling Homework" data file.
When you store words in this file they are added to the end
of the file. The file gets bigger each time you store more
words. Use this option to review all your old spelling
homework.

If at the end of the school year you want to start a new
file of old spelling homework you can use DOS commands to
copy the old file to a new name and delete the old one.
For example type RENAME HW-WORDS.DAT HW-WORDS.BAK then
press enter. Then type DEL HW-WORDS.DAT then press ENTER.
The next time you store words a new file called
HW-WORDS.DAT will be created.

In all the spelling suboptions a word is shown for 4 seconds
then it disappears and you are asked to spell it. You cannot
begin to spell the word until the word disappears but you can
make it disappear faster by pressing ENTER. If you need to
see it again, just press the down arrow key. If you make a
mistake entering the word, use the backspace key to delete the
previous letters or use the arrow keys to move to the wrong
letters then press the delete key to delete the letters. Press
ENTER when you think you have spelled the word correctly. If
you enter the wrong spelling you will be asked to try again.
You get 10 points for each correct answer. If sound is on you
also get a randomly chosen tune for each correct answer and a
beep for each wrong answer.


When you're done, press ESC to return to Level Menu if you are
in the Random Words suboption or to return to Spell Menu if you
are in the other suboptions. However, no key entry will be
recognized if it occurs during the 4 second display of the word.
So, remember to wait until the word disappears to press ESC.
After you escape from a spelling suboption your misspelled words
will be shown.


7. ENGLISH
This option currently has four levels. In the first level you
are taught about nouns, verbs, adjectives, and adverbs. The
second level develops skill in forming sentences by asking you
to unscramble sentences. The third level teaches you about the
5 basic sentence patterns and the fourth level teaches
subject-verb agreement.

A. LEVEL 1
In Level 1 you are first given the definition of a noun and
a list of nouns to choose from. To choose a noun use the
arrow keys to highlight your selection and then press the
ENTER key. Next, the definition of an adjective is given
and a list of seven adjectives is shown to choose from.
Then the definitions of verbs and adverbs are given and
lists of each are shown for you to choose from. When the
last word has been chosen, two or three sentences will be
displayed that use the words you chose. Although the
sentences will be grammatically correct, they will not
always make sense. When this happens, they are usually
very amusing. To repeat the process with new words, press
the SPACE BAR. To quit and return to Level Menu, press
the ESC key.

B. LEVEL 2
Here you are given several words that can be used to make
a correct sentence. One of the words will be highlighted.
You must move (using the arrow keys) this highlighted word
up to the top of the screen and place it in the correct
sentence order. When you have placed that word in the
correct spot the second word will be highlighted.

While you are moving the word to its correct location a
timer will be running. If you correctly place the word
before the timer runs down, you will be given extra points.
When the entire sentence is correct you will receive 10
points.

While you are placing the words you will notice that a
small arrow will be moving from the right of the screen to
the left. If your word gets hit by this arrow it will be
knocked back down to the bottom and you'll have to start
it again. So watch it!

C. LEVEL 3
In Level 3 you are first shown that sentences have two
basic parts -- the subject and the predicate. Definitions
are also given. After pressing the space bar you are shown
how the predicate can be separated into its parts and as a

result, that sentences have 5 basic patterns. Shorthand
names of each are given. After pressing the space bar
again, definitions of each part are given. Finally, you
will be given examples of each of the 5 sentence patterns.

Press the space bar once more and you'll be given a
randomly chosen sentence from the sentence file and asked
to identify its sentence pattern. Select the pattern by
using the arrow keys to highlight the correct pattern then
press the ENTER key. Each correct answer is rewarded by
the addition of 10 points to your score and the playing of
a randomly chosen tune if sound is on. Press ESC to quit
or simply select END from the list of patterns. Press the
space bar to see another randomly chosen sentence.

D. LEVEL 4
Level 4 first gives some necessary instruction on how to
insure that the verb agrees with the subject. It then
presents a sentence with a missing word (usually a missing
verb). You are then required to select the correct missing
word from a list of two choices. Choose the word by
highlighting it with the up or down arrow key then press
ENTER. Each correct answer is rewarded by the addition
of 10 points to your score and the playing of a randomly
chosen tune if sound is on. Press ESC to quit or simply

select END from the list of words. Press the space bar
to see another randomly chosen sentence.

When you escape from any of the English suboptions you will be
placed back into English Level Menu. Choose a new level or
escape again to return to Main Menu.


8. MATH
This option is divided into 6 suboptions. These are Laser
Blast, Bug Numbers, Applespider, Addition and Subtraction,
Multiplication and Division, and Prealgebra Math. They are
described in the following paragraphs.

A. LASER BLAST
This is an exciting game that entertains and teaches
quantity. First, a number of blocks are shown. Then,
colored numbers begin to float across the screen. The
object of the game is to shoot the correct number with
the laser. The correct number is the one that equals the
number of blocks. To shoot, simply push the SPACE BAR.
To return to Main Menu press ESC.

Points are given for each hit. The faster you play, the
larger the number of points given. The speed can be
increased by using the > key and decreased using the < key.

If you want to change the background color just press c.
Be careful not to choose a background color that matches
the color of one of the floating numbers. If this happens
you will not be able to see that particular number.

B. BUG NUMBERS
This math suboption teaches the concept of multidigit

numbers. You are shown three large boxes. The box on the
right will have 0 to 9 large individual bugs. The center
box will have smaller bugs grouped in clusters of 10
each. The box on the left will have very small bugs in
groups of 100 bugs each. Your job is to find how many
bugs are shown on the screen.

You must first count the number of large bugs in the far
right box. Type this number and press ENTER. This
gives you the least significant digit. Next, count the
number of groups that contain 10 bugs and enter this
number. This gives you the next most significant digit.
Finally, count the number of groups that contain 100 bugs
and enter this number. This gives you the most significant
digit and you're done. Ten points are given for completion.
As always, if the sound is on, School-Mom will also play
you a tune.

C. APPLESPIDER
This is a very exciting and intense game that drills you in
basic addition, subtraction, multiplication, and division.
The applespider wants to eat your apple. You must prevent
this by using the arrow keys to move the apple out of the
spider's way. At the beginning you are given 10 free
moves. To get more moves you must solve the equation at
the bottom of the screen. For every correct answer you
get five more moves and one point added to your score.
As your score increases, the spider gets faster. As
always, press ESC to stop.

D. ADDITION AND SUBTRACTION
This option has four levels of difficulty. In each level
the numbers are chosen at random.

In Level 1, beside each number, stars are shown whose sum
equals the number. For example, suppose you are asked to
add the numbers 2 and 3. Beside 2 there will be two stars
and beside 3 there will be three stars. To find the answer
just count the number of stars, type the answer and press
the ENTER key. If you are asked to, for example, subtract
2 from 4 there will be two stars beside the number 2 and
four stars beside the number 4. However, two of the four
stars beside the number four will be blinking to indicate
the two that will be taken away. Also, the two stars
beside the number 2 will be blinking. To find the answer
just count the number of stars that are not blinking.

Level 2 is exactly like Level 1 except that the numbers are
larger and the stars are not shown.

Level 3 illustrates how to add and subtract multiple digit
numbers by stepping you through the process. Again, all
numbers are chosen at random. Active elements of the
problem are highlighted by flashing the digits. Individual
questions in the form of simple equations are shown at the
bottom of the interactive window. A flashing cursor at the
end of this equation indicates that an input is expected.
If you enter the correct value it will be placed in its
proper spot. The computer will beep if the answer is

incorrect.

Level 4 is exactly like Level 3 except numbers with decimals
are used.

In each of these levels a complete correct answer is
rewarded by the addition of 10 points to your score and the
playing of a tune if sound is on. You can press ESC to
quit and return to Level Menu when you're done.

D. MULTIPLICATION AND DIVISION
This option also has four levels of difficulty. Level 1 is
similar to Level 1 of the Addition and Subtraction option
because you must count stars that do not blink to find the
correct answer. The difference is that the stars are
grouped differently and there is only one line with stars.
For example, suppose you are asked to find the product of
4 and 2. At the bottom, where the answer belongs, you will
find two groups with four stars each. In other words, the
computer has taken the four stars and placed them in the
answer line twice. There is a total of 8 stars and they
have been placed on the line where the number 8 belongs.
If you are asked to, for example, divide 12 by 3 then
beside the 12 will be placed three groups of stars with 4
stars in each group. Only one group will not be blinking.
So, if you count the stars that do not blink, you'll find
the correct answer to be 4.

Level 2 is like Level 1 but larger numbers are used and no
stars are displayed.

Level 3 leads you through long division and/or
multiplication with multiple digit numbers. As in Level 3
& 4 of the Addition and Subtraction option, active elements
of the problem are highlighted by flashing the numbers. The
instructions and questions to be answered are displayed at
the bottom of the interactive window. The flashing cursor
at the end of this question or equation is an indication
that the computer is waiting for an input.

Level 4 is identical to Level 3 except that decimals are
used.

In each of these levels a complete correct answer is
rewarded by the addition of 10 points to your score and
the playing of a tune if sound is on. You can press
ESC to quit and return to Level Menu when you're done.

E. PREALGEBRA MATH
This option also has four levels of difficulty. All four
levels are basic introductory algebra but the difficulty
level does increase slightly with each level chosen. In
each level you are asked to solve for the unknown value
of Y. Just follow the instructions and answer the
questions, and the computer will lead you through the
solution. When you see the cursor flashing, the computer
is waiting for an input.

In all the Math options, the active parts of the equation are

highlighted by flashing the numbers. Also, the final correct
answer is rewarded by the addition of 10 points to your score
and the playing of a randomly chosen tune if the sound is on.
Press ESC to quit and return to Level Menu when you're done.


9. REGISTRATION
If you are not a registered owner of SCHOOL-MOM you can use this
option to print a registration letter. If you are a registered
owner you can use it to store your name and registration number.
However, before you can enter your registration number you will
need the file change code. I will send you this code after I
receive your registration letter.


10. EXAMS
This option or module has three suboptions. These are Make
Exam, Take Exam, and See Scores. Each of these is explained
in the following paragraphs.

A. MAKE EXAM
In this suboption you are allowed to create a multiple
choice examination. The first screen you'll see is an
exam setup screen. This screen has three fields, one to
enter the number of questions you want to ask, one to
enter the title of the exam, and one to enter the filename
for the exam. You may move freely from one field to
another using the up or down arrow keys. Once you have
all the information typed correctly in all the fields press
the F1 function key. If you change your mind and decide
you don't want to create an exam just press the ESC key
to return to Exams Menu.

After you press the F1 key from the Exam Setup screen you
will see another screen that asks you to type the first
question, its five answer choices, and the number of the
correct answer. A total of eight fields are shown -- two
for entering the question, five for the answers, and one
for the number of the correct answer. When you've entered
all the questions you'll be returned to Exam Menu. If
you decide to stop and not enter as many questions as you
originally planned just press the ESC key. The exam
will be created but with only as many questions as you
entered before pressing ESC.

B. TAKE EXAM
When you choose this option you'll first be asked to enter
your name. This is because your name will be stored later
along with your score. After you've done this either press
ESC to quit or press ENTER to get a list of all the exam
files on your current directory. You may choose a file
from the list or you may quit by pressing ESC. Choose an
exam file by typing its name without the .exm extension and
then pressing ENTER.

After you've chosen an exam file you'll see a screen that
shows the exam title, the first question to answer, and its
five answer choices. There are three way to choose an
answer. You may use the up or down arrow keys to highlight

the correct answer then press ENTER, or you may press the
key corresponding to the first letter of the correct answer
until it is highlighted then press ENTER, or you may use a
mouse to highlight the correct answer then press the left
mouse button to select it. If you want to quit without
answering the question just select END from the answer list.

Your running score will be shown at the bottom of the
screen. After you're done, this score will be added to the
end of the score file that corresponds to the exam. The
score file will have the same name as the exam file but a
different extension.

After you've either answered all the questions or quit you'll
be shown your final score. You'll then have to press ENTER
to continue.

C. SEE SCORES
When you choose this suboption you'll first be shown a list
of the score files to choose from. Type the name of the
score file you want then press ENTER. If you change your
mind you may quit by pressing ESC.

Next, you'll be asked if you want to send the scores to a
printer or to the screen. Type p then press ENTER if you
want it sent to a printer (don't forget to turn the printer
on) or type s then press ENTER if you want it sent to the
screen.

Before the scores are listed, the exam title and the number
of questions in the exam will be shown. If the list is sent
to the screen you'll have to press ENTER to return to Exams
Menu when the list is complete.

Your disk will come with two exams already prepared. One exam
is called STATES and will quiz you on the capitals of all 50
states in the U.S. The other is called PRES and contains
questions about the Presidents of the United States. Try them
out!


11. TIME
You can use this option to learn to tell time. It has four
learning levels. In each level a clock is shown on the screen
and you must choose the correct time from a list of three
answers. Choose an answer by using the appropriate arrow key
to get the red arrow directly over the correct choice, then
press ENTER. When the correct answer is chosen, a tune will be
played if sound is on, points will be added to the score, and
the digital time will be displayed below the clock.

A. LEVEL 1
In this beginner's level the big hand always points to 12.
However, the little hand can point to any of the 12
numbers. For correct answers only one point will be added
to the score.

B. LEVEL 2
In this second level only on-the-hour, quarter, and half

hours are used. In other words the big hand can only be
on the 12, 3, 6, or 9. Correct answers are rewarded by
the addition of 3 points.

C. LEVEL 3
In this level the big hand may point to any of the 12
numbers but may not point to any location between the
numbers. For example, the clock could show 7:05, 7:10,
or 7:15 but it will not show 7:03, 7:07, or 7:18. For
correct answers, 5 points will be added to the score.

D. LEVEL 4
In this level any time is allowed on the clock. For
correct answers, 10 points will be added to the score.

Another nice feature of the TIME option is that the clock
actually ticks.


12. FILE CHANGE PROGRAM
This program was designed for teachers or parents. Its purpose
is to allow additions to and editing of the Spelling, English
and Exam data files.

To run this program from the operating system type CHANGE then
press ENTER. Before you will be allowed into the program you
must enter the file change code that you get when you register
the program. This is the same code you use to enter your name
and registration number when in the Registration option.

File Change Menu contains 14 options. The first 5 options
are for making changes to the spell files which contain words
for the Spelling option. Spell_1.dat contains 3 letter words,
spell_2.dat contains 4 letter words, spell_3.dat contains 5
letter words, spell_4.dat contains 6 letter words, and the
hw-words.dat file contains old spelling homework words that
you've entered. The next 8 options are used to add to or edit
the English option files. These files are the noun1.dat,
adject1.dat, verb1.dat, verb2.dat, adverb1.dat, sentence.dat,
sub_verb.dat, and sc-words.dat files. The last option allows
you to make changes to the Exam files. As always there is a
final option to END.

A. SPELL FILES
Use these options to change any one of the five spelling
word files. These files include the four files for Level 1
through Level 4 of the Random Words option and the old
homework word file for the Old Spelling Homework option.

When you select a spell file from Main Menu you'll be
asked to choose whether you want to add words or edit them.
If you select the Add Words suboption, the computer will
quickly run through all the words in that particular file
and stop after the last one. You may then enter a new
word or press ESC to stop. When you enter a word, unless
the word already exists, it will be stored at the end of
the file. The new word will be displayed along with its
number and you'll be asked to enter another word or press
ESC to stop.


If you select the Edit suboption the first word in the file
will be displayed. Then you will be asked to press the F1
function key to go on to the next word, press ESC to stop,
or make changes to the word then press ENTER. Keep pressing
F1 until you see the word you want changed. When you're
done just press ESC.

B. ENGLISH WORD FILES
If you choose one of the English word file options (Noun,
Adjective, Verb1, Verb2, or Adverb file) from File
Change Menu you will again be asked whether you want to
add or edit. The Add suboption works exactly like the
Add suboption of the Spell Files option. The computer
will quickly run through all the words in that particular
file and stop after the last one. You may then enter a
new word or press ESC to stop. When you enter a word it
will be stored at the end of the file. The new word will
be displayed along with its number and you'll be asked to
enter another word or press ESC to stop.

If you select the Edit suboption the first word in the file
will be displayed. Then you will be asked to press the F1
function key to go on to the next word, press ESC to stop,
or make changes to the word then press ENTER. Keep pressing
F1 until you see the word you want changed. When you're
done just press ESC.

There is a slight difference between the verb1 and verb2
data files. The verb1 file contains past-tense and
present-tense verbs that agree with singular subjects.
The verb2 file contains only past-tense verbs. If you
get these mixed up, the English Level 1 suboption will
not produce correct sentences.

C. SENTENCE PTRN FILES
This option allows you to change the sentence pattern
files. If you choose to add sentences, the last sentence
in the file will be shown along with its pattern. You
will then be asked to enter new sentence information or
press ESC to stop. When you have typed the sentence and
its pattern correctly press the F1 key to store the
information and get ready for the next sentence. When
you are done press ESC to stop.

If you choose to edit a sentence, the first sentence and
its pattern will be displayed. You may press ESC to stop,
F1 to see the next sentence, or you may make corrections
to the sentence and its pattern then press F1 to store
the changes and see the next sentence.

D. SUB-VERB AGREE FILES
This option allows you to change the subject-verb agreement
files. If you choose to add sentences, the last sentence
in the file will be shown. You will then be asked to enter
new sentence information or press ESC to stop. When you
have typed the sentence and all its associated information
correctly press the F1 key to store it and get ready for
the next sentence. When you are done press ESC to stop.


As an example, suppose your sentence is "They ____ late."
Your two word choices will be "was" and "were". Since the
second one is correct you will enter the number 2 in the
last field. Once you have entered all four pieces of
information and pressed F1, the sentence will be displayed
at the top and you will be asked to enter another sentence.
When you are done press ESC to stop.

If you choose to edit a sentence, the first sentence and its
word choices will be displayed. You may press ESC to stop,
F1 to see the next sentence, or you may make corrections
then press F1 to store the changes and see the next sentence.

E. SCRAMBLED WORDS FILES
Use this option to make changes to the sc-words.dat file
which is used in Level 2 of the English option. This file
contains the scrambled words that you must unscramble to
make correct sentences.

As always you will be asked if you want to edit or add to
this file. After choosing to add you must first enter the
number of words you want to have in the sentence. Then,
you can type the words for the sentence. You must type the
words in correct order. The software will scramble them
before they are stored. Don't forget to capitalize the
first word and place a period after the last word.

If you choose to edit, all the information will be shown
on the screen. You can then move around and make changes.
The only thing you can't change is the number of words in
the sentence.

F. EXAM FILES
Use this option to edit the exam files. You will first be
given a list of the exam files by file name. To select one
of these files for editing you must type its name then press
ENTER. However, do not type the exm extension. For
example, type PRES not PRES.EXM if you want to edit the
presidents exam file.

After you press ENTER, the exam name will be listed and you
will be asked to make corrections. When you are done just
press ENTER. If it is already correct you do not have to
retype it.

Next, the first question will be printed along with all 5
of its possible answers and the number of its correct
answer. You can move the cursor around on the screen using
the arrow keys. You do not need to retype everything. Just
move to the error, make the correction and then move to the
next error. When you've made all the corrections press the
F1 key.

The second question will be displayed next along with its
possible answers. Make the changes and press F1 again. If
no changes are required just press F1 and the next question
and answers set will be displayed. If you finish editing
before you get to the last set just press the ESC key.


Remember to keep knowledge of the file change code from your
children. Always keep a backup of the software so that if the
data files get corrupted, you can replace them. If you make
changes to the data files, please don't pass your changes on
to other people. Save the original backup copy for sharing
with others.


13. SOME FINAL NOTES
I hope you enjoy this software and your children learn much
from it. I will continue making additions, improvements, and
corrections. I believe it already is the most comprehensive
educational software available.

I HAVE WORKED VERY HARD TO GET ALL THE BUGS OUT OF THIS
PROGRAM. HOWEVER, I CAN NOT GUARANTEE THAT NONE EXISTS. WHEN
YOU USE THIS SOFTWARE YOU MUST DO IT AT YOUR OWN RISK. I ACCEPT
NO RESPONSIBILITY FOR DAMAGE THAT MAY OCCUR AS A RESULT OF ITS
USE.

If you have questions or comments you may write to me at my
permanent address:

Dr. Andy Motes
1632 Brooks St.
Fayetteville, AR 72701

I will always write back.






_______
____|__ | (tm)
--| | |-------------------
| ____|__ | Association of
| | |_| Shareware
|__| o | Professionals
-----| | |---------------------
|___|___| MEMBER




School-Mom is produced by a member of the Association of
Shareware Professionals (ASP). ASP wants to make sure that the
shareware principle works for you. If you are unable to resolve
a shareware-related problem with an ASP member by contacting the
member directly, ASP may be able to help. The ASP Ombudsman can
help you resolve a dispute or problem with an ASP member, but
does not provide technical support for members' products. Please
write to the ASP Ombudsman at 545 Grover Road, Muskegon, MI
49442-9427 or send a Compuserve message via easyplex to ASP
Ombudsman 70007,3536.


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