Contents of the README.1ST file
DoomVB: Edit DOOM "thing" data using the power of the Windows Drag and
Installation instructions: Put all .VBX files in your
\WINDOWS\SYSTEM directory. Put all other files in your \DOOM
directory. Make sure you have VBRUNN300.DLL (available on every BBS
on the planet) in your \WINDOWS\SYSTEM directory.
Disclaimer: This software falls under the "Permitted Derivative
Works" category for Doom Add-on Products. Therefore, it is not for
sale. Don't send any money to me or id Software (yeah, right).
Support Disclaimer: Don't call id Software for support. Furthermore,
don't call me for support. If it works for you like it does for me,
then you've just picked up one hell of a free Doom editor. If it
doesn't work or nukes your .WAD file, just reload your backup .WAD
file and try again. If you don't have a backup .WAD file, well, what
am I supposed to do about it, anyway? I just wrote the thing.
(In actuality, I'm not as cocky as the above disclaimer comes across.
I'm really a nice guy!) If you DO have any suggestions for
improvements, let me know via either PCOHIO or the Software Creations
BBS. My user id on both boards is MATT TAGLIAFERRI. Coming soon (I
hope): adding and deleting objects, moving walls, changing wall
graphics, etc. In short, I plan on writing a fully blown editor, as
soon as someone figures out these damn specs!
Color Codes for objects:
Dark Gray: Player Start Positions
Light Gray: "Scenery" (torches, pools of blood, bodies, etc.)
Magenta: Goodies (RadSuits, Armor, Light Goggles, etc.)
Dark Yellow: KeyCards and Skull Keys
DOOMVB.EXE the program
DOOMVB.LST list of objects (should be complete, let me know
if you find any more)
DOOMVB.HLP Help file that appears in Help Window
DOOM.LEV A Set of Levels with only the first level of game one (E1M1)
changed (look out the Window!)
CMDIALOG.VBX Windows stuff
not included: VBRUN300.DLL