Category : A Collection of Games for DOS and Windows
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Output of file : SUGGEST.TXT contained in archive : HACKPLUS.ZIP

MORIA V4.40 cheat sheet
----------------------- by DEMILO::SHOOP
this version finished: 11/2/1985

WEAPON HD WGT LV WEAPON HD WGT LV WEAPON HD WGT LV
---------------------- ---- --- -- ---------------------- ---- --- -- ----------------------- ---- --- --
2-handed swords Battle Axes Crossbow Bolt 1-5 3 2
(Zwiehander) 4-24 280 40 (Balestarius) 2-16 180 20 Arrow 1-4 2 2
(Flamberge) 4-20 240 35 (European) 3-12 170 13 Iron Shot 1-3 5 3
(Espadon) 3-18 180 24 Two-Handed Great Flail 3-18 280 24 Rounded Pebble 1-2 4 0
(Claymore) 3-18 200 16 Lance 2-16 300 10
(No-dachi) 4-16 200 20 Lead-filled Mace 3-12 180 11 Heavy Crossbow 1 200 24
Thrusting swords Halberd 3-12 190 17 Light Crossbow 0 110 12
(Baselard) 1-7 100 5 Flail 2-12 150 12 Composite Bow 0 40 20
(Bilbo) 1-6 80 4 Morningstar 2-12 150 7 Long Bow 0 40 8
Executioner's sword 4-20 260 28 Broad Axe 2-12 160 17 Short Bow 0 30 3
Katana 3-12 120 18 Beaked Axe 2-12 180 13 Sling 0 5 0
Bastard sword 3-12 140 14 Glaive 2-12 190 15
Broadsword 2-10 150 9 Lucerne Hammer 2-10 120 11 Dwarven Pick 1-4 200 40
Longsword 1-10 130 12 Pike 2-10 160 12 Dwarven Shovel 1-3 120 30
Backsword 1-9 95 7 War Hammer 3-9 120 5 Pick 1-3 150 0
Sabre 1-7 50 5 Fauchard 1-10 170 15 Orcish Pick 1-3 180 20
Cutlass 1-7 110 7 Mace 2-8 120 6 Gnomish Shovel 1-2 50 15
Rapier 1-6 40 4 Ball and Chain 2-8 150 14 Shovel 1-2 60 0
Small sword 1-6 75 5 Awl-pike 1-8 160 8
Foil 1-5 30 2 Spear 1-6 50 5 Broken Dagger 1 15 0
Daggers Javelin 1-4 30 4 Broken Sword 1 75 0
(Main Gauche) 1-5 30 2 Cat-o-Nine Tails 1-4 40 3
(Stiletto) 1-4 12 0 Wooden Club 1-3 100 0
(Misercorde) 1-4 15 0
(Bodkin) 1-4 20 1

Holy Avenger Defender Slay Dragon Slay Monster Flame Tongue
------------ -------- ----------- ------------ ------------
See Invisible Feather Fall x4 damage on Dragons See Invisible x1.5 to Cold-based
Sustain Random Stat Resist All +3 hit/+3 dam x2 damage on Monsters +1 hit/+3 dam
Slay Undead See Invisible +3 hit/+3 dam
Slay Evil Regeneration Slay Undead Frost Brand
+(1-4) Strength Free Action ----------- Slay Evil -----------
+5 hit/+5 dam Stealth x3 damage on Undead --------- x1.5 on Heat-based
+(1-4) to AC +3 hit/+3 dam +2 hit/+2 dam x2 damage on Evil +1 hit/+1 dam
+(6-10) to AC +3 hit/+3 dam


ARMOR AC WGT LV ARMOR AC WGT LV ARMOR AC WGT LV
---------------------- -- --- -- ---------------------- -- --- -- ---------------------- -- --- --
Ribbed Plate Armor 28 380 40 Soft Leather Ring Mail 6 130 10 Hard Leather Boots 3 40 6
Full Plate Armor 25 380 36 Woven Cord Armor 6 150 7 Soft Leather Boots 2 20 4
Metal Lamellar Armor 23 340 34 Hard Leather Armor 6 100 5 Soft Leather Shoes 1 5 1
Partial Plate Armor 22 260 33 Soft Studded Leather 5 90 3
Laminated Armor 20 300 32 Soft Leather Armor 4 80 2 Steel Helm 6 60 30
Metal Brigantine Armor 19 290 29 Robe 2 20 1 Iron Helm 5 75 12
Bar Chain Mail 18 280 27 Metal Cap 3 20 7
Augmented Chain Mail 16 270 25 Cloak 1 10 1 Hard Leather Cap 2 15 4
Double Chain Mail 15 260 22 Soft Leather Cap 1 10 2
Rusty Chain Mail 14 200 19 Large Metal Shield 5 120 20 Jewel Encrusted Crown 0 40 40
Chain Mail 14 220 19 Medium Metal Shield 4 90 14 Golden Crown 0 30 37
Metal Scale Mail 13 250 17 Large Leather Shield 4 100 10 Silver Crown 0 20 34
Leather Scale Mail 11 140 14 Small Metal Shield 3 65 8
Hard Leather Ring Mail 8 150 12 Medium Leather Shield 3 75 6 Set of Gauntlets 2 25 10
Hard Studded Leather 7 110 7 Small Leather Shield 2 50 3 Set of Leather Gloves 1 5 1





PRIEST/PALADIN SPELLS MAGE/RANGER SPELLS SCROLLS POTIONS
[Beginners Handbook] LVL MNA [Beginners Magik] LVL MNA Enchant Weapon To-Hit Gain Strength
Detect Evil 1/1 1/1 Magic Missile (2d5) 1/3 1/1 Enchant Weapon To-Damage Poison
Cure Light Wounds 1/2 2/2 Detect Monsters 1/3 1/2 Enchant Armor Restore Strength
Bless 1/3 2/3 Phase Door 1/3 2/2 Identify Gain Intelligence
Remove Fear 1/5 2/3 Light Area 1/5 2/3 Remove Curse Lose Intelligence
Call Light 3/5 2/4 Cure Light Wounds 3/5 3/3 Light Restore Intelligence
Find Traps 3/7 3/5 Find Hidden Traps/Doors 3/5 3/4 Summon Monster Charisma
Detect Doors/Stairs 3/7 3/5 Stinking Cloud 3/7 4/6 Phase Door Ugliness
Slow Poison 3/9 3/7 Teleport Restore Charisma
[Magik I] LVL MNA Teleport Level Cure Light Wounds
[Words of Wisdom] LVL MNA Confusion 3/7 4/6 Monster Confusion Cure Serious Wounds
Blind Creature 5/9 3/7 Lightning Bolt (4d8) 5/9 4/7 Magic Mapping Healing
Portal 5/9 3/8 Trap/Door Destruction 5/9 5/8 Sleep Monster Gain Constitution
Cure Medium Wounds 5/11 4/9 Sleep I 5/11 5/8 Rune of Protection Gain Experience
Chant 5/11 4/10 Cure Poison 5/11 5/9 Treasure Detection Sleep
Sanctuary 7/11 4/10 Teleport Self 7/13 6/10 Object Detection Blindness
Create Food 7/13 5/10 Remove Curse 7/13 6/11 Trap Detection Confusion
Remove Curse 7/13 5/11 Frost bolt (6d9) 7/15 6/12 Door/Stair Detection Haste Self
Resist Heat and Cold 7/15 7/13 Turn Stone To Mud 9/15 7/13 Mass Genocide Slowness
Detect Invisible Slime Mold Juice
[Chants and Blessings] LVL MNA [Magik II] LVL MNA Aggravate Monster Apple Juice
Neutralize Poison 9/15 6\15 Identify 9\17 7\15 Trap Creation Water
Orb Of Draining 9/17 7\15 Recharge Item I 9\17 7\17 Trap/Door Destruction Gain Dexterity
Cure Serious Wounds 9/17 7\15 Sleep II 9\21 7\17 Door Creation Restore Dexterity
Sense Invisible 11/19 8\15 Polymorph Other 11\21 7\19 Recharging Restore Constitution
Protection From Evil 11/19 8\15 Create Food 11\23 7\19 Genocide Learning
Earthquake 11/21 9\17 Sleep III 13\23 7\20 Darkness Lose Memories
Sense Surroundings 13/23 10\17 Fire Bolt (8d10) 15\25 9\20 Protection from Evil Salt Water
Cure Critical Wounds 13/25 11\20 Slow Monster 17\25 9\21 Create Food Invulnerability
Turn Undead 15/27 12\21 Dispell Undead Super Heroism
[Mages Guide to Power] LVL MNA *Enchant Weapon* Boldliness
[Exorcism and Dispell] LVL MNA Frost Ball (8d10) 19\ 12\ *Enchant Armor* Restore Life Levels
Prayer 15\ 14\ Recharge Item II 21\ 12\ Curse Weapon Resist Heat
Dispell Undead 17\ 14\ Teleport Other 23\ 12\ Curse Armor Resist Cold
Heal 21\ 16\ Haste self 25\ 12\ Summon Undead Detect Invisible
Dispell Evil 24\ 20\ Fireball (8d10) 29\ 18\ Blessing Slow Poison
Glyph Of Warding (12d4) 33\ 24\ Word of Destruction 33\ 21\ Holy Chant Neutralize Poison
Holy Word 39\* 32\* Genocide 37\* 25\* Holy Prayer Restore Mana
Word-of-Recall Infra-Vision
* = Paladins and Rangers cannot learn this spell. *Destruction* Flask of Oil

TRAP EFFECT(S) ITEMS WITH FOOD VALUE VALUE WGT MISC. WEIGHTS WGT
---------------- ---------------- --------------------- ----- --- ------------- ---
Open Pit 2d6 Elvish Waybread 7500 3 Ring 2
Arrow Trap 1d8 Ration of Food 5000 10 Amulet 3
Covered Pit 2d6 Slime Mold 3000 5 Scroll 5
Trap Door 2d8, next level Strip of Beef Jerky 1750 2 Potion 4
Sleep Gas 1d4, sleep All Molds 1200 1-2 Wand 10
Strength Dart 1d4, -1 strength Hard Biscuit 500 2 Staff 50
Teleport Rune 0d0, teleport Pint of Fine ale 500 10 Magic Book 30
Some Loose Rock 2d6, makes rubble Mushrooms 500 1 Flask of Oil 10
Corrode Gas 1d4, -1 AC Pint of Fine Wine 400 10 Torch 30
Summon Rune 0d0, summon mnstr Slime Mold Juice 400 4 Lantern 50
Blackened Spot 4d6, burn equip. Apple Juice 250 4 Spike (each) 10
Some Corroded Rck 4d6, burn equip. Potion of Healing 200 4
Poison Gas 2d6, poison Water 200 4 Carrying Cap = Current STR * 130 + Weight
Blind Gas 1d4, blind Pot. of Cure Serious Wounds 100 4
Confuse Gas 1d8, confuse Potion of Sleep 100 4 Max Food = 12500 Getting Very Low = 750
Slow Dart 1d8, slow Pot. of Cure Light Wounds 50 4 Full = 7500 Fainting = 200
Weaken Dart 1d8, -1 Con Potion of Confusion 50 4 Getting Low = 1500





Gloves of Free Action Gloves of Slaying Gloves of Clumsiness Gloves of Weakness
--------------------- ----------------- -------------------- ------------------
Free Action +(2-4) to hit -1 Dexterity -1 Strength
+(2-4) to damage

Boots of Speed Boots of Stealth Boots of Slow Descent Boots of Slowness
-------------- ---------------- --------------------- -----------------
+1 Speed Stealth Feather Fall -1 Speed

Boots of Noise Boots of Great Mass
-------------- -------------------
Aggravate Monster Boots are 5x normal weight


Helm of Might Helm of the Magi Helm of Lordliness Helm of Intelligence
------------- ---------------- -------------------- --------------
+(1-3) Strength See Invisible +(1-3) Wisdom +(1-2) Intelligence
+(1-3) Dexterity Resist Acid +(1-3) Intelligence
+(1-3) Constitution Resist Cold Helm of Wisdom
Free Action Resist Fire Helm of Seeing --------------
+(1-3) Intelligence -------------- +(1-3) Wisdom
Helm of Infra-Vision See Invisible
-------------------- Helm of Beauty +(2-5) Searching Helm of Regeneration
+(1-4) Infra-Vision -------------- --------------------
+(1-3) Charisma Regeneration

Helm of Stupidity Helm of Dullness Helm of Blindness Helm of Timidness
----------------- ---------------- ----------------- -----------------
-1 Intelligence -1 Wisdom Blindness Fear

Helm of Weakness Helm of Teleportation Helm of Ugliness
---------------- --------------------- ----------------
-1 Strength Teleportation -1 Charisma


Missile of Slaying Missile of Fire Missile (SE) Missile (SM)
------------------ --------------- ------------ ------------
+5 to hit x1.5 damage vs. Cold-based x2 damage against Evil See Invisible
+5 to damage +2 to hit +3 to hit x2 damage against Monsters
+4 to damage +3 to damage +2 to hit
Missile of Dragon Slaying +2 to damage
-------------------------
x4 damage vs. dragons
+10 to hit
+10 to damage


Ring of Lordly Protection (F) Ring of Lordly Protection (C) Ring of Lordly Protection (A) Ring of Lordly Protection (L)
----------------------------- ----------------------------- ----------------------------- -----------------------------
Resist Fire Resist Cold Resist Acid Resist Lightning
+5 to AC +5 to AC +5 to AC +5 to AC

Amulet of the Magi Ring of WOE Amulet of DOOM Ring of Stupidity
------------------ ----------- -------------- -----------------
See Invisible -5 Searching -5 Strength -5 Intelligence
Free Action Teleportation -5 Constitution
+3 to AC Aggravate Monster -5 Dexterity
-3 to AC -5 Intelligence
-5 Wisdom
-5 Charisma
-5 Searching




Adjustments to stats according to RACE Adjustments to stats according to CLASS
----------------------------------------------------------------- -----------------------------------------------------------------
RACE STR INT WIS DEX CON CHA CLASS STR INT WIS DEX CON CHA
---------- --- --- --- --- --- --- ---------- --- --- --- --- --- ---
Human 0 0 0 0 0 0 Warrior +3 -1 -1 +1 +2 -1
Half elf -1 +1 0 +1 -1 +1 Mage -1 +2 +1 +1 -1 0
Elf -1 +2 +1 +1 -2 +1 Priest 0 -1 +2 -1 +1 +1
Halfling -2 +2 +1 +3 +1 +1 Rogue +1 +1 -1 +3 +1 -1
Gnome -1 +2 0 +2 +1 -2 Ranger 0 +1 0 +1 +1 +1
Dwarf +2 -3 +1 -2 +1 -3 Paladin +2 -1 +1 0 +1 +2
Half orc +2 -1 0 0 +1 -4
Half troll +4 -4 -2 -4 +3 -6 Adjustments to abilities according to CLASS (Scale of 1-10)
-----------------------------------------------------------------
Adjustments to abilities according to RACE (Scale of 1-10) CLASS FGHT BOWS SAVE STLH DSRM DVCE PERC SRCH
----------------------------------------------------------------- ---------- ---- ---- ---- ---- ---- ---- ---- ----
RACE FGHT BOWS SAVE STLH DSRM DVCE PERC SRCH Warrior 10 6 3 2 3 3 2 2
---------- ---- ---- ---- ---- ---- ---- ---- ---- Mage 2 1 10 5 8 10 8 5
Human 5 5 5 5 5 5 5 5 Priest 4 3 7 5 4 7 4 4
Half elf 5 6 6 7 6 5 6 6 Rogue 8 9 7 10 10 7 10 10
Elf 4 9 7 7 8 5 7 8 Ranger 6 10 7 7 6 7 6 6
Halfling 1 10 10 10 10 5 10 10 Paladin 5 4 2 2 4 4 2 2
Gnome 2 8 9 9 9 5 9 6
Dwarf 9 5 8 3 6 5 5 7 Stats needed for classes (2 - Essential, 1 - Helps)
Half orc 8 2 2 2 2 5 2 3 -----------------------------------------------------------------
Half troll 10 1 1 1 1 5 1 1 CLASS STR INT WIS DEX CON CHA
---------- --- --- --- --- --- ---
Races vs Classes Warrior 2 0 0 1 2 0
----------------------------------------------------------------- Mage 1 2 0 2 0 0
RACE WARRIOR MAGE PRIEST ROGUE RANGER PALADIN Priest 0 1 2 0 0 2
---------- ------- ---- ------ ----- ------ ------- Rogue 0 2 0 2 1 0
Human Yes Yes Yes Yes Yes Yes Ranger 2 2 0 1 0 0
Half elf Yes Yes Yes Yes Yes Yes Paladin 1 0 2 0 0 2
Elf Yes Yes Yes Yes Yes No
Halfling Yes Yes No Yes No No Extra expereince needed for classes
Gnome Yes Yes Yes Yes No No -----------------------------------------------------------------
Dwarf Yes No Yes No No No CLASS EXTRA XP's NEEDED
Half orc Yes No Yes Yes No No ---------- -----------------
Half troll Yes No Yes No No No Warrior +0%
Mage +20%
Other racial abilities Priest +10%
----------------------------------------------------------------- Rogue +5%
RACE INFRA-VISION HIT DICE EXTRA XP's NEEDED Ranger +50%
---------- ------------ -------- ----------------- Paladin +40%
Human 0 feet 10 +0%
Half elf 0 feet 9 +10% Store owner information (continued)
Elf 0 feet 8 +20% -----------------------------------------------------------------
Halfling 40 feet 7 +10% Name Race Store Maximum insults
Gnome 40 feet 8 +15% --------------------- ---------- --------------- ----------------
Dwarf 50 feet 9 +25% Andy the Friendly Halfling General Store 15
Half orc 30 feet 10 +15% Darg-Low the Grim Human Armory 9
Half troll 30 feet 12 +30% Oglign Dragon-Slayer Dwarf Weaponsmith 8
Gunnar the Paladin Human Temple 23
Store owner information Mauser the Chemist Half elf Alchemist 8
----------------------------------------------------------------- Gopher the Great! Gnome Magic Shop 10
Name Race Store Maximum insults Lyar-al the Comely Elf General Store 13
--------------------- ---------- --------------- ---------------- Mauglim the Horrible Half orc Armory 9
Erick the Friendly Human General Store 12 Ithyl-Mak the Beastly Half troll Weaponsmith 8
Mauglin the Grumpy Dwarf Armory 5 Delihla the Pure Half elf Temple 20
Arndal Beast-Slayer Half elf Weaponsmith 8 Wizzle the Chaotic Halfling Alchemist 8
Hardblow the Humble Human Temple 15 Inglorian the Mage Human? Magic Shop 10
Ga-nat the Greedy Gnome Alchemist 9
Valeria Starshine Elf Magic Shop 11 NOTE: Best prices are at store owners of your own race.





Wizard Mode
-----------

^A Remove curse, cure all ^B Print random objects ^D Teleport level ^E Change character
^F Kill all monsters ^G Allocate treasures ^H Wizard help ^I Identify
^J Gain experience ^K Summon monster ^L Wizard light ^N Print monster dictionary
^P Wizard mode on/off ^T Teleport self ^V Restore lost character ^W Create object

Creating objects
----------------

OBJECT DESCRIPTION: Objects are defined here. Each object CHARACTER: Character that represents the type of object.
has the following attributes:
TVAL: Value representing the type of object:
Descriptor name of item and formats
%C replaced by a random color (potions) 1 ~ Misc. object 60 - Rod
%W replaced by a random wood (staves) 2 & Chest 65 - Wand
%M replaced by a random metal (wands) 10 { Pebble or shot 70 ? Scroll
%R replaced by a random rock (walls) 11 { Crossbow bolt 71 ? Scroll (continued)
%P1 replaced by the value of P1 (see below) 12 { Arrow 75 ! Potion
%P2 replaced by plus to-hit 13 ~ Spike 76 ! Potion (continued)
%P3 replaced by plus-to-damage 15 ~ Lantern or torch 77 ! Flask of oil
%P4 replaced by plus-to-AC 20 } Bow, crossbow, sling 80 , Food
%P5 replaced by the value of P1 (no sign) 21 / Hafted weapon 90 ? Spellbook
& replaced by 'a', 'an' or a number 22 \ Pole arm 91 ? Prayerbook
~ replaced by 's' if needed 23 | Sword or dagger 100 $ Valuable metal
30 ] Boots 100 * Valuble gem
SVAL: Seperate value for each item of a type. 31 ] Gloves or gauntlets 101 . Unseen trap
32 ( Cloak 102 ^ Seen trap
DAMAGE: Amount of damage it can cause. 33 ] Helm 103 : Rubble
34 ) Shield 104 ' Open door
WEIGHT: Relative weight of an item. 35 [ Hard armor 105 + Closed door
36 ( Soft armor 107 < Up staircase
NUMBER: Number of items appearing in a group: 40 " Amulet 108 > Down staircase
45 = Ring 109 # Secret door
If items can be added together: SVAL > 255 55 _ Staff 110 1-6 Store entrance

If items are comsidered one unit: SVAL > 511 AC: Relative armor class (higher is better).

+TO HIT: Magical plusses to hit. +TO AC: Magical plusses to armor class.

+TO DAMAGE: Magical plusses to damage. P1: Catch all for magical abilities (see below).

LEVEL: Minimun level that item can be found on. COST: Relative cost of the item.

FLAGS: Magical abilities of an object. Each ability is a bit. Bits 1-31 are used (signed integer).

Bit # Hex # Ability Bit # Hex # Ability Bit # Hex # Ability
----- ----- ------- ----- ----- ------- ----- ----- -------
1 00000001 Strength 2 00000002 Dexterity 3 00000004 Constitution
4 00000008 Intelligence 5 00000010 Wisdom 6 00000020 Charisma
7 00000040 Searching 8 00000080 Slow digestion 9 00000100 Stealth
10 00000200 Aggravation 11 00000400 Teleportation 12 00000800 Regeneration
13 00001000 Speed 14 00002000 Slay dragon 15 00004000 Slay monster
16 00008000 Slay evil 17 00010000 Slay undead 18 00020000 Frost brand
19 00040000 Flame tongue 20 00080000 Resist fire 21 00100000 Resist acid
22 00200000 Resist cold 23 00400000 Sustaining (P1) 24 00800000 Free action
25 01000000 See Invisible 26 02000000 Resist lightning27 04000000 Feather fall
28 08000000 Blindness 29 10000000 Timidness 30 20000000 Tunneling
31 40000000 Infravision 32 80000000 Cursed





Experience Adjustment
---------------------

(Experience listed is that required to advance to the NEXT level)

Level 0% 5% 10% 15% 20% 25% 30% 35% 40% 50% 60% 70%
--------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- -------- --------
1 10 11 11 12 12 13 13 14 14 15 16 17
2 25 26 28 29 30 31 33 34 35 38 40 43
3 45 47 50 52 54 56 59 61 63 68 72 77
4 70 74 77 81 84 88 91 95 98 105 112 119
5 100 105 110 115 120 125 130 135 140 150 160 170
6 140 147 154 161 168 175 182 189 196 210 224 238
7 200 210 220 230 240 250 260 270 280 300 320 340
8 280 294 308 322 336 350 364 378 392 420 448 476
9 380 399 418 437 456 475 494 513 532 570 608 646
10 500 525 550 575 600 625 650 675 700 750 800 850
11 650 683 715 748 780 813 845 878 910 975 1040 1105
12 850 893 935 978 1020 1063 1105 1148 1190 1275 1360 1445
13 1100 1155 1210 1265 1320 1375 1430 1485 1540 1650 1760 1870
14 1400 1470 1540 1610 1680 1750 1820 1890 1960 2100 2240 2380
15 1800 1890 1980 2070 2160 2250 2340 2430 2520 2700 2880 3060
16 2300 2415 2530 2645 2760 2875 2990 3105 3220 3450 3680 3910
17 2900 3045 3190 3335 3480 3625 3770 3915 4060 4350 4640 4930
18 3600 3780 3960 4140 4320 4500 4680 4860 5040 5400 5760 6120
19 4400 4620 4840 5060 5280 5500 5720 5940 6160 6600 7040 7480
20 5400 5670 5940 6210 6480 6750 7020 7290 7560 8100 8640 9180
21 6800 7140 7480 7820 8160 8500 8840 9180 9520 10200 10880 11560
22 8400 8820 9240 9660 10080 10500 10920 11340 11760 12600 13440 14280
23 10200 10710 11220 11730 12240 12750 13260 13770 14280 15300 16320 17340
24 12500 13125 13750 14375 15000 15625 16250 16875 17500 18750 20000 21250
25 17500 18375 19250 20125 21000 21875 22750 23625 24500 26250 28000 29750
26 25000 26250 27500 28750 30000 31250 32500 33750 35000 37500 40000 42500
27 35000 36750 38500 40250 42000 43750 45500 47250 49000 52500 56000 59500
28 50000 52500 55000 57500 60000 62500 65000 67500 70000 75000 80000 85000
29 75000 78750 82500 86250 90000 93750 97500 101250 105000 112500 120000 127500
30 100000 105000 110000 115000 120000 125000 130000 135000 140000 150000 160000 170000
31 150000 157500 165000 172500 180000 187500 195000 202500 210000 225000 240000 255000
32 200000 210000 220000 230000 240000 250000 260000 270000 280000 300000 320000 340000
33 300000 315000 330000 345000 360000 375000 390000 405000 420000 450000 480000 510000
34 400000 420000 440000 460000 480000 500000 520000 540000 560000 600000 640000 680000
35 500000 525000 550000 575000 600000 625000 650000 675000 700000 750000 800000 850000
36 750000 787500 825000 862500 900000 937500 975000 1012500 1050000 1125000 1200000 1275000
37 1000000 1050000 1100000 1150000 1200000 1250000 1300000 1350000 1400000 1500000 1600000 1700000
38 1500000 1575000 1650000 1725000 1800000 1875000 1950000 2025000 2100000 2250000 2400000 2550000
39 2000000 2100000 2200000 2300000 2400000 2500000 2600000 2700000 2800000 3000000 3200000 3400000
40 5000000 5250000 5500000 5750000 6000000 6250000 6500000 6750000 7000000 7500000 8000000 8500000


  3 Responses to “Category : A Collection of Games for DOS and Windows
Archive   : HACKPLUS.ZIP
Filename : SUGGEST.TXT

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/