Dec 222017
 
GALAXY TREK 1.0 : Part 2 of 3.

Full Description of File


GALAXY TREK 1.0: Invading forces from foreign
galaxies, the personal logs of Dr. Vladimir
Rovinski, and unexplored quadrants in outer
space lend intrigue and excitement to Galaxy
Trek! 640x480 Graphics, Polyphonic sound,
Roland/Soundblaster support. An excellent
game; compare it to the best you have.
Requires 386+, VGA, HIMEM.SYS or equivalent
upper memory manager, mouse, and 3 MB RAM.
Shareware ($30)/ TAC Enterprises. [2 of 3]


File GALAXY-2.ZIP from The Programmer’s Corner in
Category Games and Entertainment
GALAXY TREK 1.0 : Part 2 of 3.
File Name File Size Zip Size Zip Type
FILE_ID.DIZ 440 324 deflated
GALBEGIN.GAL 81122 41324 deflated
GALSONGS.SNB 80126 9594 deflated
GALSOUND.EFF 392838 211586 deflated
GALSPRIT.SPR 19807 3042 deflated
LICENSE.DOC 4129 1665 deflated
MANUAL.BAT 10 10 stored
MANUAL.DOC 16089 4739 deflated
MISDATA.DAT 896 247 deflated
MISDATA.RSC 888 255 deflated
MISSION.GAL 124 56 deflated
MISSIONS.DAT 14812 4737 deflated
ORDER.BAT 10 10 stored
ORDER.DOC 2336 733 deflated
README.BAT 9 9 stored
README.TXT 148 115 deflated
READTHIS.TXT 422 253 deflated
SETUP.EXE 43914 28488 deflated
SYSOPS.DOC 697 397 deflated
VENDOR.DOC 1785 741 deflated

Download File GALAXY-2.ZIP Here

Contents of the README.BAT file


GALAXY TREK 1.0: Invading forces from foreign
galaxies, the personal logs of Dr. Vladimir
Rovinski, and unexplored quadrants in outer
space lend intrigue and excitement to Galaxy
Trek! 640x480 Graphics, Polyphonic sound,
Roland/Soundblaster support. An excellent
game; compare it to the best you have.
Requires 386+, VGA, HIMEM.SYS or equivalent
upper memory manager, mouse, and 3 MB RAM.
Shareware ($30)/ TAC Enterprises. [2 of 3]setup 2


Contents of the README.TXT file


GALAXY TREK 1.0: Invading forces from foreign
galaxies, the personal logs of Dr. Vladimir
Rovinski, and unexplored quadrants in outer
space lend intrigue and excitement to Galaxy
Trek! 640x480 Graphics, Polyphonic sound,
Roland/Soundblaster support. An excellent
game; compare it to the best you have.
Requires 386+, VGA, HIMEM.SYS or equivalent
upper memory manager, mouse, and 3 MB RAM.
Shareware ($30)/ TAC Enterprises. [2 of 3]setup 2
No major release notes other than:

Enjoy the Game and please
share this game with your friends!!!!


From all of us at


TAC Enterprises


Contents of the MANUAL.DOC file


GALAXY TREK 1.0: Invading forces from foreign
galaxies, the personal logs of Dr. Vladimir
Rovinski, and unexplored quadrants in outer
space lend intrigue and excitement to Galaxy
Trek! 640x480 Graphics, Polyphonic sound,
Roland/Soundblaster support. An excellent
game; compare it to the best you have.
Requires 386+, VGA, HIMEM.SYS or equivalent
upper memory manager, mouse, and 3 MB RAM.
Shareware ($30)/ TAC Enterprises. [2 of 3]setup 2
No major release notes other than:

Enjoy the Game and please
share this game with your friends!!!!


From all of us at


TAC Enterprises
Galaxy Trek



Galaxy Trek is a highly graphical, strategic, action packed war game set in
a distant galaxy in the Universal date 030541.935. You are the commander
of the X10A Galaxy Class Starship, the most powerful and lethal warship of
the High Command. Your job will be to complete all missions and acquire
information for our allies to resume peaceful existence.



Setting Up


System Requirements

The following are minimum system requirements to play Galaxy Trek:

386 SX or better (486 recommended)
3 megabytes memory or more
Mouse with Microsoft compatible driver
Upper memory manager (DOS 5.0/6.0's Himem.sys)
VGA with 256 K memory
Sound supported:
Roland/LAPC1
Sound Blaster and compatible cards



Setup

So that your game will run appropriately for your individual computer,
Setup will automatically run the first time you play Galaxy Trek. The
top of the setup screen lists automatically detected information. The
lower portion of the screen displays options for you to set or select:

Change game speed
This option is designed to allow you to manually adjust your
game speed. If your game is running too slow or the sound
doesn't synchronize properly, you can adjust the speed of the
game by using your arrow keys as indicated.
Set sound board
Select the sound board installed in your computer.
Read/Print game release notes
Read/Print Galaxy Trek manual
Read/Print Ordering Information
Exit Setup



Background

Dr. Vladimir Rovinski is considered to have one of the greatest minds in
the Galaxy. He holds degrees in Quantum Phsyics, Psychology,
Galaxy Navigation,and Phase Technology. The insight of the doctor
and his predecessors have kept us peaceful for the past 300 udates,
until now. Dr. Rovinski promoted the concept that war should be
fought with a minimal amount of living beings and that history dictates
that technology can win wars. It is he and his vision that allow
you to be commander of the X10A fully automated starship, requiring only a
base commander to tell it what to do. The X10A was made a reality on Udate
030520.078, and takes the place of up to 100 fighter ships requiring up to
10,000 front line and support personnel. All of the X10A's functions are
linked via high speed communications channels to the Commander (you). The
commander is in charge of all aspects of the ship, though some processes
can be placed in automatic mode. Those processes include energy transfer,
and destroyed systems rebuild. Experienced commanders generally choose to
control all processes manually.

The X10A does not project a three dimensional view of the Galaxy. War
Experimentation Division proved that a two dimensional view is more
objective. A commander is less attached to the ships to be destroyed,
allowing for faster response, and more accurate firing. The two
dimensional quadrant map carries the same objectivity. Assimilation
time is cut by 35%. Because there are no life forms aboard, the
X10A functional abilities are geared toward speed and accuracy.



Quick Start


To Begin Play

Change to the directory you selected.
At the prompt
Type GALAXYTK
Press ENTER
(Galaxy Trek will run SETUP if necessary)



Registration

Register your command name to begin missions in the Frontier Division
of High Command in Galaxy Trek.

Select New to register a new command name. Galaxy Trek will save your
completed missions using your command name.

From the Main Command Console, select Begin Tour (Continue Tour if
this is not your first mission).

You will be given a mission briefing. Click on the Continue button to
accept and begin your mission.

Starting the Mission

Select your quadrant from the sector map by pointing and clicking the
mouse on the desired quadrant.

Movement is controlled by using the mouse to point in the direction
you want to travel and clicking your Left Mouse button. Hold the
Left Mouse button to increase speed. Click both the
Left and Right Mouse buttons simultaneously to stop.



Basic Functions

To... Press...
------------------------------- -----------------------------
Return to Sector map F12
Move Left Mouse button
Accelerate ship Left Mouse button at a single
destination
Stop Left + Right Mouse button
Display ship TAB
function status
Pause P
Engage tractor beam Ctrl + Left Mouse button
Cancel play/Exit ESC
Return to base upon
mission complete/incomplete Ctrl + H
Save (at Sector map) Ctrl + S
Toggle music on/off Ctrl + M
Toggle sound effects on/off Ctrl + E
Help F1

Probes can be used to scout other quadrants before entering them. To
launch a probe, you must clear the current quadrant of all enemy ships
and return to the sector map using F12. Point your mouse in the
quadrant to probe. Press the Right Mouse button.



Battle Functions


To... Press...
------------------------------- -------------------------
Launch torpedoes Right Mouse button
Launch pods Alt + Right Mouse button
Fire phasers Ctrl + Right Mouse button
Launch decloaking pods Alt + Left Mouse button
Change torpedo output level Q
Change phaser output level A
Change pod output level Z
Display number of
Motherships present in sector M
Initiate emergency hyperspace H



Energy Functions


To... Press...
------------------------------------- ------------
Adjust automatic redirection
of primary and shields energy flow Backspace
Transfer stored shield
energy to primary capacitor F9
Transfer stored primary
energy to shields capacitor F10
Change screen display
from rebuild keys to
2 character description F11
Redirect primary capacitor's
generator to the shields = (equal key)
Redirect primary capacitor's
generator back to itself from the shields - (minus key)
Redirect shield capacitor's generator
to primary capacitor ] (right bracket)
Redirect shield capacitor's generator
back to itself from the primary capacitor [ (left bracket)



Various systems can be rebuilt provided you have the raw materials in
your meteor collection.



Rebuild Functions


To Rebuild... Press...
----------------------- ---------
Shields capacitor 1
Weapons capacitor 2
Navigation control 3
Hyperdrive 4
Phasers 5
Torpedo launcher 6
Pod launcher 7
Cloak launcher 8
Sector map 9
Tractor beam 0
All destroyed systems
automatically R



The Status Console

The status console is your control center for your ship.

Weapons Level

Bars graphically indicate the energy level currently set for each
weapons system.

TL Torpedo energy level (defaults to 2/3 full power)
PH Phaser energy level (defaults to 2/3 power)
PL Pod energy level (defaults to 2/3 power)


Stores

Numbers indicate how many or how much of the listed items are
remaining in storage aboard the ship at the present time.

T Torpedoes
D Decloaking pods
R Raw materials




Keys 0 - 9 Status Keys

Keys 0 through 9 graphically display the status of the
following systems:

2 Char System
System Key Descr.
-------------- ------ ------
Shield generator 1 SG
Primary generator 2 PG
Navigation 3 NV
Hyperdrive 4 HY
Phasers 5 PH
Torpedo launcher 6 TO
Pod launcher 7 PO
Decloaking launcher 8 DC
Sector Map 9 SM
Tractor beam 0 TB
Communications blank blank
(automatically rebuilds
since it is such a high
priority)

where

Green means system is functional
Yellow means system is damaged, being repaired
Red means system is destroyed
Blue means system being rebuilt
Cyan means system being installed



Press F11 to change the 0 - 9 key names to abbreviations
for the system names.


Shields and Primary Capacitor Status

The box directly above the systems status indicators displays the
shields and primary capacitor energy levels.

P The primary capacitor is the top display.
S The shield capacitor level is the lower display.

Green indicates the energy stores in the capacitor are in the high
1/3 level
Yellow indicates the energy stores in the capacitor are in the
middle 1/3 level
Red indicates the energy stores in the capacitor are in the low
1/3 level


Weapons Energy Allocation

All weapons default to 2/3 full power. To increase or decrease energy
directed to weapons systems, use the following chart:

To... Press...
----------------------------- --------
Change torpedo output level Q
Change phaser output level A
Change pod output level Z


Capacitor and Energy Direction

The top bar shows energy flow to the primary capacitor. The bottom
bar shows energy flow to the shield capacitor.

White indicates the source of the energy is the primary generator.
Blue indicates the source of the energy is the shield generator.

For example, if both blue and white are on the top bar, then both
shield and primary generator energy is directed toward the primary
capacitor.

To redirect energy, use the following chart:

To... Press...
--------------------------------- -----------------
Redirect primary capacitor's
generator to the shield capacitor = (equal key)
Redirect primary capacitor's
generator back to itself from
the shield capacitor - (minus key)
Redirect shield capacitor's
generator to primary capacitor ] (right bracket)
Redirect shield capacitor
generator back to itself from
the primary capacitor [ (left bracket)




Automatic vs. Manual Energy Direction

Left on automatic (vs. manual) direction, the ship's computer tries
to keep shield and primary capacitors energy equal so neither
goes too low. If the capacitors are unequal it automatically redirects
energy from one capacitor and gives it to the other. The indicator
shows how your energy flows by color.

purple automatic: energy is transferred to the energy system
which is low
blue all capacitor energy is directed toward the shields
white all capacitor energy is directed toward the primary
capacitor
black manual control

Press the Backspace key to change from one type of energy transfer to
the next.


Information Display

The Information Display area scrolls text of important information
such as:

What was collected by the tractor beam in a resource cylinder
The number of raw materials collected
Press M to display the number of Motherships detected in your
sector
Press Tab to display your system status


Enemies

The far right of the status control panel shows how many invading
detectable ships are in the current quadrant (including cloaked
ships). This is color consistent with the Sector Map where red
indicates the number of Luchuks in the quadrant.


When the required percentage of enemy is destroyed for your mission,
the background color behind the number of enemy ships will turn blue.


Communications Link

If your communications link is damaged or destroyed, an alarm
will sound and a red bar will appear across the bottom line of
the status console.



Missions


Mission Accomplished

The information display on the command console will display the
message "Mission Accomplished".

You must return to base to debrief the mission and record completion.

Return to Base

To return to base where you will receive your next mission
assignment, press Ctrl + H.


Return to Base and Exit

Complete your mission, then press Ctrl + H to return to base.
Press the ESC key.
Type Y to exit.


Mission Incomplete

If your mission is incomplete, the information display on the command
console will scroll the message, "Mission Incomplete" The text color
will be red in the scroll box.

You must return to base to receive another mission.

Press Ctrl + H to return to base.


Cancel Play and Exit

To immediately cancel play from any screen:

Press ESC
Type Y at the prompt.


Save the Game

You must clear your quadrant of all enemy ships before you can save
your game. Once the quadrant is clear, Galaxy Trek allows you to save
your game while you are at the Sector Map so you can continue at a
later time.
To save your game:

Press F12 (to return to the sector map)
Press CTRL + S

The current game is saved for the current commander ID.


Pausing the Game

You can pause your game at any time by pressing P.





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