Dec 152017
 
Drahkarin v1.00, a VGA dragon card game, designed for the Dragon's Domain 1yr Anniversery Edition. For up to 4 players, human or computer.
File DRAHK100.ZIP from The Programmer’s Corner in
Category Games and Entertainment
Drahkarin v1.00, a VGA dragon card game, designed for the Dragon’s Domain 1yr Anniversery Edition. For up to 4 players, human or computer.
File Name File Size Zip Size Zip Type
DEFAULT.PAL 2305 578 deflated
DRAGCARD.DOC 7972 3421 deflated
DRAGCARD.EXE 37568 21859 deflated
DRAGCARD.IMG 8712 1076 deflated
READ.EXE 11856 7650 deflated
RUNME.BAT 51 38 deflated

Download File DRAHK100.ZIP Here

Contents of the DRAGCARD.DOC file



| Drahkarin v1.00 |
| A Dragon Card Game |
|----------------------|
| (C) 1993 Ed T. Toton |
| All Rights Reserved. |


Welcome to Drahkarin, a dragon card game designed for the Dragon's Domain
One-Year Anniversery Edition. It is a game of chance, as well as skill.
Test your luck against up to three other players, computer or "dragon"
controlled.

Tech-Note: You must have a VGA to play this game.



RULES:

The game is actually quite simple. A deck of Drahkarin cards consists
of 4 of each type of card, 3 eggs and 8 dragons, for a total of 11 types,
thus each deck is 44 cards. Each card has a point value, as listed below:

Blue Egg: 1
Green Egg: 2
Red Egg: 3
Blue Dragon: 4
Green Dragon: 5
Cyan Dragon: 6
Red Dragon: 7
Purple Dragon: 8
Yellow Dragon: 9
White Dragon: 10
Black Dragon: 11

The game is played with 2, 3, or 4 decks, plus one additional card-
The Death Card.

Each player has room for 15 cards in their slot, and starts with three
cards. Each turn you have a choice of "playing" a card, skipping your turn,
Drawing a card, or "Icing" a card. Skipping and Drawing are obvious, the
other two are explained below.

To play a card, there must be another card just like it (exact copy)
elsewhere on the board, but not necessarily in your slot. When you do this,
both cards are annihilated and you get the points for your card. It's always
better to play a card that someone else has the match to, than one YOU have
the match to, since he/she will not have the option of using the card later.
If there are several other copies of the card available, the one that gets
zapped will be chosen randomly.

To "Ice" a card, YOU must have two or more matches for the card you want
to Ice. In other words, you personally must have 3 or more of a kind. This
gets you LOADS of points, as you get DOUBLE the score for each card
annihilated by the iced card. It's difficult to get up to a point where this
becomes an option, but is a very good move to make (although it isn't that
hard in a two-player game). On skill level 1, the computer players will Ice
cards only if they "find" themselves in that position, they will not save
cards to prepare for it. Because of this, the computer will usually play
the cards when it has two of a kind, thus never reaching the 3 or more
needed for icing. However, on skill level two, they WILL save cards to
be iced.

Game play continues until the Death card is drawn. There is no penalty or
bonus to the player who draws the Death card, it simply signifies the end
of the game.

The winner is the player with the most points at the end.



HINTS:

You may want to play the game a few times before reading this section,
so that you know what I'm talking about.

If you play using the same strategy as the computer, probability has it
that you will get a roughly similar final score at the end of the game. The
problem is that the computer doesn't make mistakes, and you probably will.
However, on skill level 1, the computer NEVER saves up for icing, and you
can. Also, the computer doesn't think in terms of offense/defense, instead
it makes whatever moves will bring it the most points at that particular
moment. In other words, it might zap it's own cards instead of yours,
because they were worth more at the time. With these things in mind, you
can beat the computer quickly. However, if you are playing multiple computer
players, things get more sticky, as saving for icing becomes extremely
difficult.

On skill level 2, the computer players do take into account whose cards
they're nailing, and will therefore save up for performing Ice moves. This
makes the computer significantly more difficult to beat.



TECH INFO:

This game (excluding this file) took only 6 hours to design, and that
includes 30 wasted minutes (my drawing editor had a bug and lost a half hour
of work for me.. grrr). The program actually tracks each card through the
game, as opposed to simply randomizing each draw.

Since the game is so simple, there are no specific restrictive sound,
memory, or graphics requirements, except you must have a VGA, and you should
be using DOS 3.3+.


QUOTES:

(from now on I'll *try* to show a few quotes uttered or typed by me
during the production of my games, since I do sometimes do some strange
things in my programming...)

repeat shuffle; until death_is_deep; <-- keeps shuffling deck until
the death card is a certain
depth in the deck. Read
wrong, this could be taken
as a philosophical
monstrosity.


(I can't think of anymore!! Oh well...)



LEGAL STUFF:

This program is being distributed on the "shareware" concept. It is by
no means completely free. If you think the program is of use to you, please
send a registration fee of $5. If you think that is rediculous, then send
less (or more for that matter). If you hate the program or found too many
bugs, write me and tell me, and include a graphic explanation (but don't
be too harsh!! Heheheh). In any event, write to:

Ed T. Toton III
7101 Talisman Lane
Columbia Md 21045


And WHY should you register it?
1. To support my continuing efforts to bring you some level of
functional programs. If I get no cash, you get no improvements
in these programs, and I won't be encouraged to make new and
better software!
2. To get that warm glow for knowing that you supported the author
of at least one of the many shareware programs you probably use.
3. To find out if there is a newer version. All you need to do is
ask! But letters with money take priority!
4. You could be sick and demented and thus register everything you
get your hands on.
5. To be regarded by your friends as being a really great and
considerate person! (or at least a strange and confused person
with a few screws loose)



DISCLAIMER:

This program is provided "AS IS" and I make no gauruntees about it's
performance. I will not be and can not be held responsible for any damages
incurred during it's use. It's on a "use at your own risk" basis. Nothing
at all should happen, the program is harmless, but I have to say it anyway.



COPYRIGHT:

This program may be freely distributed (which is actually encouraged)
AS IS. No one may modify this program in ANY way. ESPECIALLY where names
and credit is given, and INCLUDING all the documentation and data files.
It may NOT be used for comercial or profit-turning ventures of any kind,
including sale by disk vendors, without the written consent by ME, with
ONE exception. Disk vendors MAY sell it without my written consent ONLY
if they charge no more than $4 higher then the cost of the disk, AND they
register it first. NOTHING may be added to it either. NO BBS ads are
allowed EXCEPT as zip comments, or as a single SEPERATE text file.




FINAL NOTE:

If you have any questions, concerns, suggestions, criticisms, donations,
remarks, praise or opinions, please write! I WANT TO HEAR FROM YOU!!
(the address is listed above).


Ed T. Toton III
"Necromancer"
-1993



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