Category : Printer + Display Graphics
Archive   : SCRPNT.ZIP
Filename : README.DOC

 
Output of file : README.DOC contained in archive : SCRPNT.ZIP
Date: 1/2/90

PAINT - Screen Painter key assignments
--------------------------------------

These functions are available in PAINT, and are activated by the indicated
function keys:

1. Help - F1
The help screens have two levels. First is a quick reference to the
function keys. Then, if you press a particular function key, a more
detailed help screen is displayed for that particular function.

2. About - Shift F1
The opening title screen is redisplayed - it's purpose is mainly to
redisplay the version number.

3. Save - F2
Enter the file name, and the screen is saved. If it has been previously
entered, PAINT remembers the file name. If the file already exists, you
are prompted as to whether or not you want to replace it. If you enter
a 'Y', the old file is stored in a .BAK file, and then the screen is
saved.

4. Load - Shift F2
Enter the file name, and the screen is loaded. If it has been previously
entered, PAINT remembers the file name. If the current screen has been
modified, you are warned before clearing it.

5. Begin screen - F3
This function lets you move the upper left corner of the screen. The
other corners are moved accordingly to resize the screen. The contents,
if any, and not disturbed. Press Return when finished, or ESC to restore
the screen to it's size just prior to pressing F3. The undo buffer is
filled before the screen is changed.

6. End screen - Shift F3
This function lets you move the lower right corner of the screen. The
other corners are moved accordingly to resize the screen. The contents,
if any, and not disturbed. Press Return when finished, or ESC to restore
the screen to it's size just prior to pressing Shift F3. The undo buffer
is filled before the screen is changed.

7. Begin block - F4
Sets the beginning of block marker for the block operations (color and
character fill).

8. End block - Shift F4
Sets the end of block marker for the block operations (color and
character fill).

9. Move screen - F5
This function allows you to move the screen around to reposition it.
All contents are moved along with the screen, as is the cursor.
Press Return when finished, or ESC to restore the screen to it's position
just prior to pressing F5. The undo buffer is filled before the screen
is changed.

10. Where am I - Shift F5
Display the current cursor position relative to the boundaries of the
screen. This is valuable for determining the coordinates of a field
on a painted screen.

11. Color select - F6
Choose the background and foreground colors to be activated by the Color
toggle (Shift F6) or to be used in a Color fill (F7). The undo buffer is
filled before the screen is changed.

12. Color toggle - Shift F6
Activate/deactivate the current color selected with F6.

13. Color fill - F7
Fill the defined block with the current color selected by F6. The undo
buffer is filled before the screen is changed.

14. Character fill - Shift F7
Fill the defined block with a given character. teh character will
be prompted for. The undo buffer is filled before the screen is changed.

15. Insert row - F8
Insert a row, pushing all others down. The bottom row of the screen is
lost. The undo buffer is filled before the screen is changed.

16. Delete row - Shift F8
Delete a row, pulling all others up. The bottom row of the screen is
filled with blanks. The undo buffer is filled before the screen is
changed.

17. Insert col - F9
Insert a col, pushing all others right. The right most col of the screen
is lost. The undo buffer is filled before the screen is changed.

18. Delete col - Shift F9
Delete a col, pulling all others left. The right most col of the screen
is filled with blanks. The undo buffer is filled before the screen is
changed.

19. Draw box - F10
Draw a box around the defined block. The type of box will be prompted for.
Choices will include : a - SingleHorizontal, SingleVertical
b - DoubleHorizontal, DoubleVertical
c - SingleHorizontal, DoubleVertical
d - DoubleHorizontal, SingleVertical
The undo buffer is filled before the screen is changed.

20. Line drawing ref - Shift F10

21. Switch monitors - ALT - F10
Switch from mono to color and back.

22. Clear screen - Alt - C
Clears the screen, providing a new screen to paint. If the current
screen has been modified, you are warned before clearing it.

23. DOS - OS/2 shell - ALT - D
Jumps out to a command shell. Type exit to return to where you left off.

24. Exit PAINT - Alt - X
Leave program.

25. Undo last block - Alt - U
Return screen to status just prior to the last Color fill, or
Character fill.

26. Insert mode toggle - Insert
Activate/deactivate insert mode for screen editing. When in insert
mode, the cursor is a block, and when in overtype mode the cursor
is an underscore.


Of course the four cursor keys, the Delete and Backspace keys, and the
Home and End keys perform as would be expected. The CTRL-PgUp and CTRL-PgDn
keys move the cursor to the beginning and end of the screen respectively.
Also, the CTRL-Home and CTRL-End keys move the cursor to the top and bottom
of the screen respectively.

Currently known problems:

The current version is set up for color monitors only. It will run on a
monochrome monitor, but some windows may not be very pretty. Some colors may
need to be changed to accomodate monochrome users.

IBM OS/2 1.2 has a bug that prohibits the use of the switch-monitor function.
This is a problem in OS/2, not PAINT. The function works correctly under OS/2
1.1, and may work in other versions as well.



  3 Responses to “Category : Printer + Display Graphics
Archive   : SCRPNT.ZIP
Filename : README.DOC

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