Category : Printer + Display Graphics
Archive   : RAYSH386.ZIP
Filename : POOL.RAY

 
Output of file : POOL.RAY contained in archive : RAYSH386.ZIP
/* Converted by rsconvert */
/*
* Example rayshade input file
*
* pool table from "Reds' Nightmare"
*
* C. Kolb 2/88
*
* $Id: pool.ray,v 4.0 91/07/17 14:26:36 kolb Exp Locker: kolb $
*
* $Log: pool.ray,v $
* Revision 4.0 91/07/17 14:26:36 kolb
* Initial version.
*
*/
up 0 0 1
fov 45
screen 512 512
maxdepth 2
background 0 0 0
light 1.4 point 20 0 66
surface blacktile
ambient 0.01 0.01 0.01
diffuse 0.01 0.01 0.01
surface s0
ambient 0.862745 0.862745 0.862745
diffuse 0.039216 0.039216 0.039216
surface s1

ambient 0.470588 0.156863 0.392157
diffuse 0.470588 0.156863 0.392157
specular 1 1 1
surface s2

ambient 0.117647 0.117647 0.392157
diffuse 0.117647 0.117647 0.392157
surface s3

ambient 0.784314 0.078431 0.078431
diffuse 0.470588 0.039216 0.039216
surface s4
ambient 0 0.2235 0.145
diffuse 0 0.2235 0.145
surface mirror
ambient 0.04 0.04 0.04
diffuse 0.05 0.05 0.05
specular .8 .8 .8
specpow 60
reflect 1.
surface s5
ambient 0.196078 0.392157 0.117647
diffuse 0.196078 0.392157 0.117647
specular 0.156863 0.156863 0.156863
specpow 7
reflect 1.
surface s6

ambient 0.588235 0.392157 0.117647
diffuse 0.196078 0.392157 0.117647
specular 0.156863 0.156863 0.156863
specpow 7
reflect 1.
surface s7
ambient 0.196078 0.392157 0.509804
diffuse 0.196078 0.392157 0.117647
specular 0.156863 0.156863 0.156863
specpow 7
reflect 1.
surface s8
ambient 0.980392 0.196078 0.117647
diffuse 0.196078 0.392157 0.117647
specular 0.156863 0.156863 0.156863
specpow 7
reflect 1.
surface s9

ambient 0.196078 0.392157 0.901961
diffuse 0.196078 0 0.117647
specular 0.156863 0.156863 0.156863
specpow 7
reflect 1.
surface s10
ambient 0.411765 0.411765 0.176471
diffuse 0.411765 0.411765 0.176471
surface floor
ambient 0.1 0.1 0.1
diffuse 0.5 0.5 0.45
specular 0.8 0.8 0.8
specpow 18
surface s12
ambient 0.313725 0.313725 0.313725
diffuse 0.745098 0.745098 0.745098
surface s13
ambient 0.078431 0.862745 0.078431
diffuse 0.039216 0.039216 0.039216
specular 0.156863 0.156863 0.156863
specpow 7
surface s14
ambient 0.784314 0.078431 0.078431
diffuse 0.470588 0.039216 0.039216
surface s15
ambient 0.392157 0.098039 0.047059
diffuse 0.392157 0.098039 0.047059
specular 0.039216 0.039216 0.039216
specpow 3
surface s16
ambient 0.509804 0.509804 0.509804
diffuse 0.509804 0.509804 0.509804
specular 0.156863 0.156863 0.156863
specpow 7
reflect 1.
sphere s5 1.5 0 -21 1.5
sphere s6 1.5 1.5 -23.598 1.5
sphere s7 1.5 -1.5 -23.598 1.5
sphere s8 1.5 3 -26.1962 1.5
sphere s9 1.5 0 -26.1962 1.5
sphere s5 1.5 -3 -26.1962 1.5
sphere s6 1.5 4.5 -28.7942 1.5
sphere s7 1.5 1.5 -28.7942 1.5
sphere s8 1.5 -1.5 -28.7942 1.5
sphere s9 1.5 -4.5 -28.7942 1.5
sphere s5 1.5 6 -31.3923 1.5
sphere s6 1.5 3 -31.3923 1.5
sphere s7 1.5 0 -31.3923 1.5
sphere s8 1.5 -3 -31.3923 1.5
sphere s9 1.5 -6 -31.3923 1.5

box s4 -30 -57 -2 30 57 0
box s15 27 -54 -1.5 33 54 1.5 texture wood scale 15 10 15
box s15 -33 -54 -1.5 -27 54 1.5 texture wood scale 15 10 15
box s15 -33 54 -1.5 33 60 1.5 texture wood scale 10 15 15
box s15 -33 -60 -1.5 33 -54 1.5 texture wood scale 10 15 15
sphere s16 1.5 0 0 0 translate 0 21 1.5
box mirror -11.3333 -144.1 10 31.3333 -143.9 50 /* was 40. -144 30. */
/*
* Walls
*/
plane s10 0 -144 0 0 1 0
plane s10 -180 0 0 1 0 0
plane s10 180 0 0 -1 0 0
plane s10 0 144 0 0 -1 0
/*
* Floor
*/
plane floor 0 0 -30 0 0 1
texture marble scale 6 6 6 rotate 1 0 0 90
translate 0 0 -4.376
texture checker blacktile scale 12.3 12.3 12.3
/*
* Ceiling
*/
plane s12 0 0 72 0 0 -1

eyep 38 100 43
lookp 0 0 0


  3 Responses to “Category : Printer + Display Graphics
Archive   : RAYSH386.ZIP
Filename : POOL.RAY

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/