Category : Printer + Display Graphics
Archive   : POV2SCN.ZIP
Filename : BEZIER.POV

 
Output of file : BEZIER.POV contained in archive : POV2SCN.ZIP
// Persistence Of Vision raytracer version 2.0 sample file.

// Simpler Bezier patch example
// by Alexander Enzmann


#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"

bicubic_patch { type 1 flatness 0.1 u_steps 8 v_steps 8
< 0.0, 0.0, 2.0>, < 1.0, 0.0, 0.0>, < 2.0, 0.0, 0.0>, < 3.0, 0.0, -2.0>,
< 0.0, 1.0, 0.0>, < 1.0, 1.0, 0.0>, < 2.0, 1.0, 0.0>, < 3.0, 1.0, 0.0>,
< 0.0, 2.0, 0.0>, < 1.0, 2.0, 0.0>, < 2.0, 2.0, 0.0>, < 3.0, 2.0, 0.0>,
< 0.0, 3.0, 2.0>, < 1.0, 3.0, 0.0>, < 2.0, 3.0, 0.0>, < 3.0, 3.0, -2.0>

texture {
pigment {
checker color Red color Blue
rotate 90*x
quick_color Red
}
finish { ambient 0.1 diffuse 0.9 phong 1 }
}

translate <-1.5, -1.5, 0>
scale 2
rotate <30, -60, 0>
bounded_by { sphere { <0, 0, 0>, 6 } }
}

// Back wall
plane {
z, 500

texture {
pigment { color red 0.4 green 0.4 blue 0.4 }
}
}

camera {
location <0.0, 0.0, -15.0>
right <4/3, 0.0, 0.0>
up <0.0, 1.0, 0.0>
direction <0.0, 0.0, 1.0>
}

// Light source
light_source { <5, 7, -5> colour White }


  3 Responses to “Category : Printer + Display Graphics
Archive   : POV2SCN.ZIP
Filename : BEZIER.POV

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/