Category : C++ Source Code
Archive   : WLIB0393.ZIP
Filename : WMISC.C

 
Output of file : WMISC.C contained in archive : WLIB0393.ZIP
#include
#include
#include
#include
#pragma hdrstop

// copyright (c) 1992, 1993 by Paul Wheaton

//.parse

#ifndef MAJORBBS

void Sound(float Pitch,int MilliSecs)
{
sound(int(Pitch));
Delay(MilliSecs);
nosound();
}

#endif

SByte Abs(SByte x) { return x >= 0 ? x : -x; }
SWord Abs(SWord x) { return x >= 0 ? x : -x; }
int Abs(int x) { return x >= 0 ? x : -x; }
SLong Abs(SLong x) { return x >= 0 ? x : -x; }
float Abs(float x) { return x >= 0 ? x : -x; }
double Abs(double x) { return x >= 0 ? x : -x; }

//.parse

Byte Max(Byte a, Byte b ) { return a >= b ? a : b; }
SByte Max(SByte a, SByte b ) { return a >= b ? a : b; }
Word Max(Word a, Word b ) { return a >= b ? a : b; }
SWord Max(SWord a, SWord b ) { return a >= b ? a : b; }
int Max(int a, int b ) { return a >= b ? a : b; }
UInt Max(UInt a, UInt b ) { return a >= b ? a : b; }
Long Max(Long a, Long b ) { return a >= b ? a : b; }
SLong Max(SLong a, SLong b ) { return a >= b ? a : b; }
double Max(double a, double b) { return a >= b ? a : b; }

//.parse

Byte Min(Byte a, Byte b ) { return a <= b ? a : b; }
SByte Min(SByte a, SByte b ) { return a <= b ? a : b; }
Word Min(Word a, Word b ) { return a <= b ? a : b; }
SWord Min(SWord a, SWord b ) { return a <= b ? a : b; }
int Min(int a, int b ) { return a <= b ? a : b; }
UInt Min(UInt a, UInt b ) { return a <= b ? a : b; }
Long Min(Long a, Long b ) { return a <= b ? a : b; }
SLong Min(SLong a, SLong b ) { return a <= b ? a : b; }
double Min(double a, double b) { return a <= b ? a : b; }

//.parse

Bool InRange(Byte Val, Byte Low, Byte High)
{return((Val>=Low) && (Val<=High));}
Bool InRange(SByte Val, SByte Low, SByte High)
{return((Val>=Low) && (Val<=High));}
Bool InRange(Word Val, Word Low, Word High)
{return((Val>=Low) && (Val<=High));}
Bool InRange(SWord Val, SWord Low, SWord High)
{return((Val>=Low) && (Val<=High));}
//.parse

Bool InRange(int Val, int Low, int High)
{return((Val>=Low) && (Val<=High));}
Bool InRange(UInt Val, UInt Low, UInt High)
{return((Val>=Low) && (Val<=High));}
Bool InRange(Long Val, Long Low, Long High)
{return((Val>=Low) && (Val<=High));}
//.parse

Bool InRange(SLong Val, SLong Low, SLong High)
{return((Val>=Low) && (Val<=High));}
Bool InRange(double Val, double Low, double High)
{return((Val>=Low) && (Val<=High));}
Bool InRange(long double Val, long double Low, long double High)
{return((Val>=Low) && (Val<=High));}

//.parse

Long SystemTick()
{
Registers Regs;
Regs.AH()=0;
CallBIOS(26,Regs);
return(Regs.CX()*MaxWord+Regs.DX());
}

//.parse

SLong Round(double Val)
{
return SLong((Val<0.0)?(Val-0.5):(Val+0.5));
}

//.parse

SLong RoundUp(double Val)
{
return SLong((Val<0.0)?(Val):(Val+1.0));
}

SLong RoundDown(double Val)
{
return SLong((Val<0.0)?(Val-1.0):(Val));
}

//.parse

SLong RoundOut(double Val)
{
return SLong((Val<0.0)?(Val-1.0):(Val+1.0));
}

SLong RoundIn(double Val)
{
SLong X=SLong(Val);
return X;
}

//.parse

char ToUpper(char C)
{
return (InRange(C,'a','z')?C-32:C);
}

char ToLower(char C)
{
return (InRange(C,'A','Z')?C+32:C);
}

/* a pigeon hole algorithm (I think):

Tries to spread a number as evenly as possible across an array
*/

//.parse

void PigeonHole(Long TotQuan, int ArrayLen, int A[])
{
int I;
int V=int(TotQuan/ArrayLen);
For(I,ArrayLen) A[I]=V;
if (TotQuan%ArrayLen==0) return;
double X= -0.5; // an accumulator
int Left=int(TotQuan-(V*ArrayLen)); // amount left
double D=double(Left)/ArrayLen;
// difference between the int val there is and what the float value s/b
int Stop=ArrayLen-1; // I wanna do the last one seperately
For(I,Stop)
{
X+=D;
if (X>=0.0)
{
A[I]++;
X-=1.0;
Left--;
}
}
A[Stop]+=Left;
// this makes certain that all of TotQuan is spread out.
// leaves no room for floating point round off probs
}

//.parse

const Word CRCMask=0x1021; // crc-ccitt mask

Word CRC(void* P,Long Size)
{
Word X=0;
char* CP=(char*)P;
Long I;
For(I,Size)
{
Word Z=Word(*CP);
CP++;
Z<<=8;
Word J;
For(J,8)
{
if((X ^ Z) & 0x8000) X=(X<<1)^CRCMask;
else X<<=1;
Z<<=1;
}
}
return X;
}

Word CRC(const char* S)
{
return (CRC((void*)S,Long(strlen(S))));
}

//.parse

void SimpleEncode(char* S)
{
int Size=strlen(S);
Word I;
For(I,Size) S[I]-=20;
}

void SimpleDecode(char* S)
{
int Size=strlen(S);
int I;
For(I,Size) S[I]+=20;
}

//.parse

#ifndef MAJORBBS

void Beep(int Num)
{

int I;
For(I,Num)
{
Sound(783.99,35); // note G5 for 0.05 secs
Sound(1174.66,35); // note D6
}
}

#endif


  3 Responses to “Category : C++ Source Code
Archive   : WLIB0393.ZIP
Filename : WMISC.C

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/