Category : Word Processors
Archive   : STEVIE.ZIP
Filename : SCREEN.C

 
Output of file : SCREEN.C contained in archive : STEVIE.ZIP
/*
* Routines to manipulate the screen representations.
*
* Extensive modifications by: Tony Andrews onecom!wldrdg!tony
*
*/

#include "stevie.h"

/*
* The following variable is set (in filetonext) to the number of physical
* lines taken by the line the cursor is on. We use this to avoid extra
* calls to plines(). The optimized routines lfiletonext() and lnexttoscreen()
* make sure that the size of the cursor line hasn't changed. If so, lines
* below the cursor will move up or down and we need to call the routines
* filetonext() and nexttoscreen() to examine the entire screen.
*/
static int Cline_size; /* size (in rows) of the cursor line */
static int Cline_row; /* starting row of the cursor line */

/*
* filetonext()
*
* Based on the current value of Topchar, transfer a screenfull of
* stuff from Filemem to Nextscreen, and update Botchar.
*/

static void
filetonext()
{
register int row, col;
register char *screenp = Nextscreen;
LPTR memp;
LPTR save; /* save pos. in case line won't fit */
register char *endscreen;
register char *nextrow;
char extra[16];
int nextra = 0;
register int c;
int n;
int done;
int srow; /* starting row of the current line */

save = memp = *Topchar;

/* The number of rows shown is Rows-1. */
/* The last line is the status/command line. */
endscreen = &screenp[(Rows-1)*Columns];

srow = done = row = col = 0;
while ( screenp < endscreen && !done) {

/* Get the next character to put on the screen. */

/* The 'extra' array contains the extra stuff that is */
/* inserted to represent special characters (tabs, and */
/* other non-printable stuff. The order in the 'extra' */
/* array is reversed. */

if ( nextra > 0 )
c = extra[--nextra];
else {
c = (unsigned)(0xff & gchar(&memp));
if (inc(&memp) == -1)
done = 1;
/* when getting a character from the file, we */
/* may have to turn it into something else on */
/* the way to putting it into 'Nextscreen'. */
if ( c == TAB && !P(P_LS) ) {
strcpy(extra," ");
/* tab amount depends on current column */
nextra = ((P(P_TS)-1) - col%P(P_TS));
c = ' ';
}
else if ( c == NUL && P(P_LS) ) {
extra[0] = NUL;
nextra = 1;
c = '$';
} else if ( (n = chars[c].ch_size) > 1 ) {
char *p;
nextra = 0;
p = chars[c].ch_str;
/* copy 'ch-str'ing into 'extra' in reverse */
while ( n > 1 )
extra[nextra++] = p[--n];
c = p[0];
}
}

if ( c == NUL ) {
srow = ++row;
/*
* Save this position in case the next line won't
* fit on the screen completely.
*/
save = memp;
/* get pointer to start of next row */
nextrow = &Nextscreen[row*Columns];
/* blank out the rest of this row */
while ( screenp != nextrow )
*screenp++ = ' ';
col = 0;
continue;
}
if ( col >= Columns ) {
row++;
col = 0;
}
/* store the character in Nextscreen */
*screenp++ = c;
col++;
}
/*
* If we didn't hit the end of the file, and we didn't finish
* the last line we were working on, then the line didn't fit.
*/
if (!done && c != NUL) {
/*
* Clear the rest of the screen and mark the unused lines.
*/
screenp = &Nextscreen[srow * Columns];
while (screenp < endscreen)
*screenp++ = ' ';
for (; srow < (Rows-1) ;srow++)
Nextscreen[srow * Columns] = '@';
*Botchar = save;
return;
}
/* make sure the rest of the screen is blank */
while ( screenp < endscreen )
*screenp++ = ' ';
/* put '~'s on rows that aren't part of the file. */
if ( col != 0 )
row++;
while ( row < Rows ) {
Nextscreen[row*Columns] = '~';
row++;
}
if (done) /* we hit the end of the file */
*Botchar = *Fileend;
else
*Botchar = memp;
}

/*
* nexttoscreen
*
* Transfer the contents of Nextscreen to the screen, using Realscreen
* to avoid unnecessary output.
*/
static void
nexttoscreen()
{
register char *np = Nextscreen;
register char *rp = Realscreen;
register char *endscreen;
register int row = 0, col = 0;
int gorow = -1, gocol = -1;

endscreen = &np[(Rows-1)*Columns];

outstr(T_CI); /* disable cursor */

for ( ; np < endscreen ; np++,rp++ ) {
/* If desired screen (contents of Nextscreen) does not */
/* match what's really there, put it there. */
if ( *np != *rp ) {
/* if we are positioned at the right place, */
/* we don't have to use windgoto(). */
if (gocol != col || gorow != row) {
/*
* If we're just off by one, don't send
* an entire esc. seq. (this happens a lot!)
*/
if (gorow == row && gocol+1 == col) {
outchar(*(np-1));
gocol++;
} else
windgoto(gorow=row,gocol=col);
}
outchar(*rp = *np);
gocol++;
}
if ( ++col >= Columns ) {
col = 0;
row++;
}
}
outstr(T_CV); /* enable cursor again */
}

/*
* lfiletonext() - like filetonext() but only for cursor line
*
* Returns true if the size of the cursor line (in rows) hasn't changed.
* This determines whether or not we need to call filetonext() to examine
* the entire screen for changes.
*/
static bool_t
lfiletonext()
{
register int row, col;
register char *screenp;
LPTR memp;
register char *nextrow;
char extra[16];
int nextra = 0;
register int c;
int n;
bool_t eof;

screenp = Nextscreen + (Cline_row * Columns);

memp = *Curschar;
memp.index = 0;

eof = FALSE;
col = 0;
row = Cline_row;

while (!eof) {

/* Get the next character to put on the screen. */

/* The 'extra' array contains the extra stuff that is */
/* inserted to represent special characters (tabs, and */
/* other non-printable stuff. The order in the 'extra' */
/* array is reversed. */

if ( nextra > 0 )
c = extra[--nextra];
else {
c = (unsigned)(0xff & gchar(&memp));
if (inc(&memp) == -1)
eof = TRUE;
/* when getting a character from the file, we */
/* may have to turn it into something else on */
/* the way to putting it into 'Nextscreen'. */
if ( c == TAB && !P(P_LS) ) {
strcpy(extra," ");
/* tab amount depends on current column */
nextra = ((P(P_TS)-1) - col%P(P_TS));
c = ' ';
} else if ( c == NUL && P(P_LS) ) {
extra[0] = NUL;
nextra = 1;
c = '$';
} else if ( c != NUL && (n=chars[c].ch_size) > 1 ) {
char *p;
nextra = 0;
p = chars[c].ch_str;
/* copy 'ch-str'ing into 'extra' in reverse */
while ( n > 1 )
extra[nextra++] = p[--n];
c = p[0];
}
}

if ( c == NUL ) {
row++;
/* get pointer to start of next row */
nextrow = &Nextscreen[row*Columns];
/* blank out the rest of this row */
while ( screenp != nextrow )
*screenp++ = ' ';
col = 0;
break;
}

if ( col >= Columns ) {
row++;
col = 0;
}
/* store the character in Nextscreen */
*screenp++ = c;
col++;
}
return ((row - Cline_row) == Cline_size);
}

/*
* lnexttoscreen
*
* Like nexttoscreen() but only for the cursor line.
*/
static void
lnexttoscreen()
{
register char *np = Nextscreen + (Cline_row * Columns);
register char *rp = Realscreen + (Cline_row * Columns);
register char *endline;
register int row, col;
int gorow = -1, gocol = -1;

endline = np + (Cline_size * Columns);

row = Cline_row;
col = 0;

outstr(T_CI); /* disable cursor */

for ( ; np < endline ; np++,rp++ ) {
/* If desired screen (contents of Nextscreen) does not */
/* match what's really there, put it there. */
if ( *np != *rp ) {
/* if we are positioned at the right place, */
/* we don't have to use windgoto(). */
if (gocol != col || gorow != row) {
/*
* If we're just off by one, don't send
* an entire esc. seq. (this happens a lot!)
*/
if (gorow == row && gocol+1 == col) {
outchar(*(np-1));
gocol++;
} else
windgoto(gorow=row,gocol=col);
}
outchar(*rp = *np);
gocol++;
}
if ( ++col >= Columns ) {
col = 0;
row++;
}

}
outstr(T_CV); /* enable cursor again */
}

/*
* updateline() - update the line the cursor is on
*
* Updateline() is called after changes that only affect the line that
* the cursor is on. This improves performance tremendously for normal
* insert mode operation. The only thing we have to watch for is when
* the cursor line grows or shrinks around a row boundary. This means
* we have to repaint other parts of the screen appropriately. If
* lfiletonext() returns FALSE, the size of the cursor line (in rows)
* has changed and we have to call updatescreen() to do a complete job.
*/
void
updateline()
{
if (!lfiletonext())
updatescreen(); /* bag it, do the whole screen */
else
lnexttoscreen();
}

void
updatescreen()
{
filetonext();
nexttoscreen();
}

void
screenclear()
{
register char *rp, *np;
register char *end;

outstr(T_ED); /* clear the display */

rp = Realscreen;
end = Realscreen + Rows * Columns;
np = Nextscreen;

/* blank out the stored screens */
while (rp != end)
*rp++ = *np++ = ' ';
}

void
cursupdate()
{
LPTR *p;
int inc, c, nlines;
int i;
int didinc;

if (bufempty()) { /* special case - file is empty */
*Topchar = *Filemem;
*Curschar = *Filemem;
} else if ( LINEOF(Curschar) < LINEOF(Topchar) ) {
nlines = cntllines(Curschar,Topchar);
/* if the cursor is above the top of */
/* the screen, put it at the top of the screen.. */
*Topchar = *Curschar;
Topchar->index = 0;
/* ... and, if we weren't very close to begin with, */
/* we scroll so that the line is close to the middle. */
if ( nlines > Rows/3 ) {
for (i=0, p = Topchar; i < Rows/3 ;i++, *Topchar = *p)
if ((p = prevline(p)) == NULL)
break;
} else
s_ins(0, nlines-1);
updatescreen();
}
else if (LINEOF(Curschar) >= LINEOF(Botchar)) {
nlines = cntllines(Botchar,Curschar);
/* If the cursor is off the bottom of the screen, */
/* put it at the top of the screen.. */
/* ... and back up */
if ( nlines > Rows/3 ) {
p = Curschar;
for (i=0; i < (2*Rows)/3 ;i++)
if ((p = prevline(p)) == NULL)
break;
*Topchar = *p;
} else {
scrollup(nlines);
}
updatescreen();
}

Cursrow = Curscol = Cursvcol = 0;
for ( p=Topchar; p->linep != Curschar->linep ;p = nextline(p) )
Cursrow += plines(p);

Cline_row = Cursrow;
Cline_size = plines(p);

for (i=0; i <= Curschar->index ;i++) {
c = Curschar->linep->s[i];
/* A tab gets expanded, depending on the current column */
if ( c == TAB && !P(P_LS) )
inc = P(P_TS) - (Curscol % P(P_TS));
else
inc = chars[(unsigned)(c & 0xff)].ch_size;
Curscol += inc;
Cursvcol += inc;
if ( Curscol >= Columns ) {
Curscol -= Columns;
Cursrow++;
didinc = TRUE;
}
else
didinc = FALSE;
}
if (didinc)
Cursrow--;

if (c == TAB && State == NORMAL && !P(P_LS)) {
Curscol--;
Cursvcol--;
} else {
Curscol -= inc;
Cursvcol -= inc;
}
if (Curscol < 0)
Curscol += Columns;

if (set_want_col) {
Curswant = Cursvcol;
set_want_col = FALSE;
}
}

/*
* The rest of the routines in this file perform screen manipulations.
* The given operation is performed physically on the screen. The
* corresponding change is also made to the internal screen image.
* In this way, the editor anticipates the effect of editing changes
* on the appearance of the screen. That way, when we call screenupdate
* a complete redraw isn't usually necessary. Another advantage is that
* we can keep adding code to anticipate screen changes, and in the
* meantime, everything still works.
*/

/*
* s_ins(row, nlines) - insert 'nlines' lines at 'row'
*/
void
s_ins(row, nlines)
int row;
int nlines;
{
register char *s, *d; /* src & dest for block copy */
register char *e; /* end point for copy */
register int i;

if (T_IL[0] == NUL) /* can't do it */
return;

/*
* It "looks" better if we do all the inserts at once
*/
outstr(T_SC); /* save position */

for (i=0; i < nlines ;i++) {
windgoto(row, 0);
outstr(T_IL);
}

windgoto(Rows-1, 0); /* delete any garbage that may have */
outstr(T_EL); /* been shifted to the bottom line */
outstr(T_RC); /* restore the cursor position */

/*
* Now do a block move to update the internal screen image
*/
d = Realscreen + (Columns * (Rows - 1)) - 1;
s = d - (Columns * nlines);
e = Realscreen + (Columns * row);

while (s >= e)
*d-- = *s--;

/*
* Clear the inserted lines
*/
s = Realscreen + (row * Columns);
e = s + (nlines * Columns);
while (s < e)
*s++ = ' ';
}

/*
* s_del(row, nlines) - delete 'nlines' lines at 'row'
*/
void
s_del(row, nlines)
int row;
int nlines;
{
register char *s, *d, *e;
register int i;

if (T_DL[0] == NUL) /* can't do it */
return;

/* delete the lines */
outstr(T_SC); /* save position */
for (i=0; i < nlines ;i++) {
windgoto(row, 0);
outstr(T_DL); /* delete a line */
if (i == 0) {
windgoto(Rows-2, 0); /* delete any garbage that */
outstr(T_EL); /* was on the status line */
}
}
outstr(T_RC); /* restore position */

/*
* do a block move to update the internal image
*/
d = Realscreen + (row * Columns);
s = d + (nlines * Columns);
e = Realscreen + ((Rows - 1) * Columns);

while (s < e)
*d++ = *s++;

while (d < e) /* clear the lines at the bottom */
*d++ = ' ';
}


  3 Responses to “Category : Word Processors
Archive   : STEVIE.ZIP
Filename : SCREEN.C

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