Category : Word Processors
Archive   : STEVIE.ZIP
Filename : HEXCHARS.C
* STevie - ST editor for VI enthusiasts. ...Tim Thompson...twitch!tjt...
*
* Extensive modifications by: Tony Andrews onecom!wldrdg!tony
*
*/
#include "stevie.h"
/*
* This file shows how to display characters on the screen. This is
* approach is something of an overkill. It's a remnant from the
* original code that isn't worth messing with for now. TABS are
* special-cased depending on the value of the "list" parameter.
*/
struct charinfo chars[] = {
/* 000 */ 1, NULL,
/* 001 */ 2, "^A",
/* 002 */ 2, "^B",
/* 003 */ 2, "^C",
/* 004 */ 2, "^D",
/* 005 */ 2, "^E",
/* 006 */ 2, "^F",
/* 007 */ 2, "^G",
/* 010 */ 2, "^H",
/* 011 */ 2, "^I",
/* 012 */ 7, "[ERROR]", /* shouldn't occur */
/* 013 */ 2, "^K",
/* 014 */ 2, "^L",
/* 015 */ 2, "^M",
/* 016 */ 2, "^N",
/* 017 */ 2, "^O",
/* 020 */ 2, "^P",
/* 021 */ 2, "^Q",
/* 022 */ 2, "^R",
/* 023 */ 2, "^S",
/* 024 */ 2, "^T",
/* 025 */ 2, "^U",
/* 026 */ 2, "^V",
/* 027 */ 2, "^W",
/* 030 */ 2, "^X",
/* 031 */ 2, "^Y",
/* 032 */ 2, "^Z",
/* 033 */ 2, "^[",
/* 034 */ 2, "^\\",
/* 035 */ 2, "^]",
/* 036 */ 2, "^^",
/* 037 */ 2, "^_",
/* 040 */ 1, NULL,
/* 041 */ 1, NULL,
/* 042 */ 1, NULL,
/* 043 */ 1, NULL,
/* 044 */ 1, NULL,
/* 045 */ 1, NULL,
/* 046 */ 1, NULL,
/* 047 */ 1, NULL,
/* 050 */ 1, NULL,
/* 051 */ 1, NULL,
/* 052 */ 1, NULL,
/* 053 */ 1, NULL,
/* 054 */ 1, NULL,
/* 055 */ 1, NULL,
/* 056 */ 1, NULL,
/* 057 */ 1, NULL,
/* 060 */ 1, NULL,
/* 061 */ 1, NULL,
/* 062 */ 1, NULL,
/* 063 */ 1, NULL,
/* 064 */ 1, NULL,
/* 065 */ 1, NULL,
/* 066 */ 1, NULL,
/* 067 */ 1, NULL,
/* 070 */ 1, NULL,
/* 071 */ 1, NULL,
/* 072 */ 1, NULL,
/* 073 */ 1, NULL,
/* 074 */ 1, NULL,
/* 075 */ 1, NULL,
/* 076 */ 1, NULL,
/* 077 */ 1, NULL,
/* 100 */ 1, NULL,
/* 101 */ 1, NULL,
/* 102 */ 1, NULL,
/* 103 */ 1, NULL,
/* 104 */ 1, NULL,
/* 105 */ 1, NULL,
/* 106 */ 1, NULL,
/* 107 */ 1, NULL,
/* 110 */ 1, NULL,
/* 111 */ 1, NULL,
/* 112 */ 1, NULL,
/* 113 */ 1, NULL,
/* 114 */ 1, NULL,
/* 115 */ 1, NULL,
/* 116 */ 1, NULL,
/* 117 */ 1, NULL,
/* 120 */ 1, NULL,
/* 121 */ 1, NULL,
/* 122 */ 1, NULL,
/* 123 */ 1, NULL,
/* 124 */ 1, NULL,
/* 125 */ 1, NULL,
/* 126 */ 1, NULL,
/* 127 */ 1, NULL,
/* 130 */ 1, NULL,
/* 131 */ 1, NULL,
/* 132 */ 1, NULL,
/* 133 */ 1, NULL,
/* 134 */ 1, NULL,
/* 135 */ 1, NULL,
/* 136 */ 1, NULL,
/* 137 */ 1, NULL,
/* 140 */ 1, NULL,
/* 141 */ 1, NULL,
/* 142 */ 1, NULL,
/* 143 */ 1, NULL,
/* 144 */ 1, NULL,
/* 145 */ 1, NULL,
/* 146 */ 1, NULL,
/* 147 */ 1, NULL,
/* 150 */ 1, NULL,
/* 151 */ 1, NULL,
/* 152 */ 1, NULL,
/* 153 */ 1, NULL,
/* 154 */ 1, NULL,
/* 155 */ 1, NULL,
/* 156 */ 1, NULL,
/* 157 */ 1, NULL,
/* 160 */ 1, NULL,
/* 161 */ 1, NULL,
/* 162 */ 1, NULL,
/* 163 */ 1, NULL,
/* 164 */ 1, NULL,
/* 165 */ 1, NULL,
/* 166 */ 1, NULL,
/* 167 */ 1, NULL,
/* 170 */ 1, NULL,
/* 171 */ 1, NULL,
/* 172 */ 1, NULL,
/* 173 */ 1, NULL,
/* 174 */ 1, NULL,
/* 175 */ 1, NULL,
/* 176 */ 1, NULL,
/* 177 */ 5, "[DEL]",
};
Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!
This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.
But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/