Dec 132017
Simple hypertext for IBM, with PAS source from AI expert.
File HYPE11.ZIP from The Programmer’s Corner in
Category Word Processors
Simple hypertext for IBM, with PAS source from AI expert.
File Name File Size Zip Size Zip Type
HYPE.DOC 7826 2919 deflated
HYPE.EXE 26256 13479 deflated
HYPE.PAS 44315 10552 deflated
POKER.HYP 1303 628 deflated

Download File HYPE11.ZIP Here

Contents of the HYPE.DOC file

HYPE - A simple Hypertext system for the PC

HYPE is a simple hypertext demonstration for the IBM PC. It is
useful for on-line documentation, CAI etc., It is provided with
full source code to encourage experimentation.


1. Boot the system.
2. Insert the disk containing HYPE.COM in Drive A:
3. If the DOS prompt is not A>, type A: and press the ENTER key to switch
to drive A:.
4. Type HYPE filename and press RETURN. "filename" is the name of
file containing the marked text. For example, "HYPE poker.hyp"
will display the sample file which was supplied with HYPE.
5. HYPE will display its opening screen and wait for you to press
a key.
6. HYPE will display the text file one page at a time. Concepts
which have threaded text associated with them are displayed in
reverse video. One threaded concept will be diaplayed with a
special cursor called the button. On a color display the button
is yellow text on a black background. On a mono screen the text
under the button is underlined. You can move through the text
with the following commands:

-> - right arrow - move to next highlighted area
<- - left arrow - move back to previous highlighted
Esc - exit the current window and return to the one
below it. If the window is the main window (the
large one which is opened at the beginning of the
program) the program is terminated and control is
returned to DOS.
PgUp - display the next page of text.
PgDn - display the previous page
Enter - display the text threaded to the concept under
the button.
F10 - quit the program and return to DOS

HYPE files

Text files for HYPE should be ASCII files which contain no
control characters. The file is threaded using embedded marks and
control commands.

Embedded marks

Text is marked by surrounding text strings with "\" characters.
Text surrounded by "\" 's is displayed on the screen in reverse
video. Marks may not extend beyond the end of a line. Embedded
blanks within marked text are significant. Marks are not case
sensitive, thus \expert system\ is equivalent to \Expert System\,
but no \expert system\. The "\" characters will not be
displayed on the screen.

Control commands

HYPE commands lines begin with ".." starting in column one. The
following commands are available:

..label - labels text. If the key is pressed
with button over "label" the file will be
searched until a line beginning with ..label is

..end(label) - end of text associated with "label". When
pressed with the button on "label",
text between ..label and ..end(label) will be
displayed. Labeled blocks of text may be
nested or overlap. If ..end(label) cannot be
found HYPE will read to the end of the file.
The first block processed has the default
label, "main". If ..main and ..end(main)
cannot be found, it will be possible to read
the entire file sequentially. Blocks of text
may have more than one label, but each lable
should have its own end statement.

..file(label) filename
- associates the file, filename with "label".
The file is read and its text, up to
..end(label), is displayed along with any text
in the current file. "file" commands may be
nested, but no more than 15 files may be open
at once. If you want to use more files, it
will be necessary to recompile the program.

..window(label) text_color,back_color,org_x,org_y,size_x,size_y
- set parameters for the window displaying the
text associated with "label". All parameters
are integers. This command is optional. If it
is not included, default values will be used
for the window parameters. The parameters are:
text_color - color of displayed text
back_color - background color. Legal values for color are:
0 - black 8 - dark gray
1 - blue 9 - light blue
2 - green 10 - light green
3 - cyan 11 - light cyan
4 - red 12 - light red
5 - magenta 13 - light magenta
6 - brown 14 - yellow
7 - light gray 15 - white
On most monochrome monitors blue text is
displayed as underlined text.
org_y - The upper left hand corner of the window. The
upper left of the screen is location 1,1.
org_x,org_y is the first position in which
text may be written. The frame ins not part
of the window. The upper left corner of the
frame is at location org_x-1,org_y-1.
size_y - The number of colums and rows in the window.

You may change some window parameters and accept defualts
for others by not including values for parameters in the
parameter list. For example,

..window(expert systems) 4,15,,,45,10

accepts the default origin for the window, but will produce
red text on a white background in a 45 column by 10 row

Example text file

The object of the game of poker is to win the
pot. The pot is made up of all \bets\ made by
all players in any one deal. Each bet means
that the player thinks or hopes he or she has
the \best hand\. When every player has bet as
much as he or she wants to, the players show
their hands and the best hand wins the pot.
..end(main) hand
Here is a list of the rank of poker hands :
straight flush
four of a kind
\full house\
three of a kind
two pairs
one pair
highest card
..end(best hand)

When a hand contains all cards of the same
suit, it's called a flush. A straight flush
is when all of the cards are in sequence. In
a five card poker hand a royal flush is when
one hand contains the A,K,Q,J and 10 of one

..full house
..window(full house) 4,15
A full house is three cards of one rank and
two cards of another rank, such as 4-4-4-9-9.
..end(full house)

How betting works.
Before the cards are dealt, some poker games
may require each player to place an initial
amount in the pot. This is called the "ante".
A betting interval begins when a player bets
one or more chips. Players after that can
either "call" , "raise" or "fold".

Good luck with HYPE. We would be very interested in hearing of
your experiments, enhancements or even (gasp) bugs that you may find.
Please write to us with your comments or questions.

Bill and Bev Thompson
C/O AI Expert Magazine
500 Howard St.
San Francisco, CA 94105

or on the AI Expert BBS on Compuserv. Our id is BillandBev Thompson,
[76703,4324]. You can also contact us on BIX, our id is bbt.

Bill and Bev Thompson

*****Converted to Turbo Pascal Version 4.0 with an addition by Brian Corll
on June 16, 1988.

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