Dec 062017
 
Surf is designed to be a toolbox for modifying and editing Windows 3.1 WAV files.
File SURF.ZIP from The Programmer’s Corner in
Category Windows 3.X Files
Surf is designed to be a toolbox for modifying and editing Windows 3.1 WAV files.
File Name File Size Zip Size Zip Type
MEEPMEEP.WAV 9606 7454 deflated
ORDER.FRM 2370 771 deflated
SURF.EXE 102992 30993 deflated
SURF09.DOC 17654 5971 deflated

Download File SURF.ZIP Here

Contents of the SURF09.DOC file


****************************************************************************
Surf Version 0.9 (beta) June 1992
--------------------------------------------------------------------------
WAV audio file toolbox for Windows 3.1
****************************************************************************

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ ~
~ Surf is Shareware. If you use Surf for more than 10 ~
~ days, you must register. ~
~ ~
~ You can register Surf two ways: ~
~ ~
~ 1. A License number for this version...........$10.00 ~
~ ~
~ 2. To have the latest version shipped to you...$15.00 ~
~ ~
~ ~
~ Print out and send in the ORDER.FRM file to register. ~
~ ~
~ Please include $2.00 for shipping outside the U.S. ~
~ ~
~ Please send checks or money orders in U.S. dollars only ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Thanks for trying Surf! ~
~ ~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Introduction
------------

Surf is designed to be a toolbox for modifying and editing Windows 3.1
WAV files. You'll need Windows 3.1 and a sound device capable of digital
output (e.g. SoundBlaster, Pro Audio Spectrum, Adlib Gold, etc). Regular
Adlib cards cannot play WAV files. There is a driver for the built-in
speaker inside your PC that was released after Windows 3.1. The quality
is poor, but it is free from Microsoft.

Surf is designed to be fun and useful. I've tried to leave out the tech-
nical details wherever possible. I'm planning a much more technical
version if Surf is successful. Alot of people won't understand if you
say "inverting the sample", but if you say "sounds like playing in a
garage", they get the idea. I'm by no means an expert, and this is a good
place to thank Jason Bell (my brother) and Na'im Ru for explanations,
ideas, and even some source code.

This is a beta copy of Surf and you'll notice that alot of "regular"
features are missing. Surf has no way to delete portions of a WAV, mix,
or insert other files, etc. These are of course in the works for future
versions of Surf, but it seemed smarter to work on neat effects rather than
editing functions. For the moment you can use Windows' Sound Recorder
for most (albeit crude) editing functions. Surf is also currently
limited to 8-bit monophonic sound editing.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% %
% If you have an idea for a function for Surf, drop me a line. %
% My address is: %
% %
% James Bell %
% 4511 Sherwood Trace Phone: (904) 372-3695 %
% Gainesville, FL 32605 Internet: [email protected] %
% %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Surf is a file-based toolbox, which means that WAV files are never held
in memory (except partially, during playback), so the only limitation on
WAV file size is the size of your hard drive.


Using Surf
----------

To start up Surf, just copy the SURF.EXE file onto your hard drive and
use Program Manager or File Manager to run SURF.EXE.

You should see the Surf window appear with a status bar at the bottom.

Choose "File...Open" and select a WAV file for editing.

The status bar will display information about the WAV file you opened,
and will look something like this:

+----------------------------------------------------------------------+
| File opened 22050 Hz (8-bit mono) 1.1 seconds (24255 bytes) |
+----------------------------------------------------------------------+



Interpreting the status bar
---------------------------

The "22050 Hz" refers to the "Sample Rate" of the WAV file. This is the
number of samples that were collected in one second during recording.
For 8-bit recordings, a "sample" is one byte.

You can verify the numbers for playback time ("1.1 seconds") and number
of bytes ("24255 bytes") with a little math:

(1.1 seconds) X (22050 samples/second) = 24255 samples


You may hear of sample rates in the kilohertz (kHz), so note that
"1000 Hz" is the same as "1 kHz".

For various (technical) reasons the sample rate determines the highest
frequency of sound that can be reproduced. The sample rate must be
twice as high as the highest frequency to be recorded or played back.

For reference, most people's speaking pitch is below 5000 Hz, and most of
us cannot hear tones over 20,000 Hz. Below are some common sample rates:

Sample Rate Highest Freq. Comment
----------- ------------- ----------------------------------------
4000 Hz 2000 Hz The slowest possible sample rate for
many common sound devices*.

11025 Hz 5512 Hz A common sample rate (1/4 of CD rate).

12000 Hz 6000 Hz Highest possible (recording) sample rate
for many common sound devices.

22050 Hz 11025 Hz A common sample rate (1/2 of CD rate).

23000 Hz 11500 Hz Highest possible (playback) sample rate
for many common sound devices.

44100 Hz 22050 Hz Sample rate for CD-quality sound.


* "common" = Creative Labs' SoundBlaster card


Playing with Surf
-----------------

Once you have your sound file open, you're ready to start modifying the
sound.

There is a "button-bar" for easy access to many of the functions below.

Here are some of the things you can do with Surf:

Show - You can view the WAV file you're working on in three ways,
all three views scale themselves to the current window size:

The "Current" choice on the "Show" menu is the quickest way
to look at the sound. It will select 1 sample out of several
and draw it as one line on the screen.

The "Compare" choice shows you the current sound as well as
the previous one. This will let you compare, for example,
the original samples with the sound after you've added echo.

The "Extended" choice is slow, but gives a more accurate
picture of the sound samples. It draws ALL the samples (on
top of one another if necessary) in the window.


Play - This (of course) plays the current sound. You can restart
the playback by selecting Play again before the sample
finishes. The playback is in the background, so you can
continue editing while it is playing.

Undo - This will "undo" the last function. After you undo, you can
"redo" if you change your mind again.


ReOpen - This will reopen the original file you started working with,
effectivly throwing out your changes to the file.


Save - Lets you save your all your changes to a WAV file.


Add Echo - You can add three levels of artifical echo to your samples.

The "Short" echo repeats about every 0.15 seconds and sounds
like talking in a large room. This kind of echo is usually
called "reverb".

The "Medium" echo repeats about every 0.25 seconds and it
sounds like the echo on a stadium P.A. system.

The "Long" echo repeats about every 0.60 seconds and it is
like the echo you hear if you shout from a mountaintop.


Volume - You can change the volume level of the WAV file. You should
take care using this - if you make the sample too loud,
something called "clipping" happens and it sounds awful.
Use the "Show" feature and make sure that you don't make
the sound so loud that any samples shown reach the top of
the display window.

If you make a sample very loud or soft, don't expect to be
able to change the volume back and have the same sound. It
is similar to "washing out" the colors in a picture. You
should try to keep the volume as high as possible without
clipping. Check the display after each function to make
sure the volume isn't too loud or soft.

Take a WAV file and play around with the volume, it is useful
to see what it looks and sounds like at each step.


Continuous
Play - Plays the current sound over and over. Surf will shrink to
an icon during playback. When you double-click on Surf's
icon, it stops playing.

Smooth - Attempts to "even out" sharp changes in consecutive samples.
This sort of "dampens" the sound, making it sound like it
was played in the next room or under a blanket.

Hiss - (Removing) Sets samples that are nearly "silent" to silence.
This has the effect of removing the hiss that can be heard
during long peiods of silence. The Heavy, Medium, and Light
levels reflect what samples Surf will consider to be
"nearly-silent". Note that if many samples are "silenced",
it can make the speaker "pop" during playback. What happens
is that once the smaller samples are removed, the larger ones
that are left tend to "pop" the speaker abruptly. This can
sometimes be worse than the hiss you were removing! You'll
hear what I mean if you try this on a few sounds.

(Adding) This adds random values to the samples of the sound,
effectively creating hiss.

Chorusing - This is bit like a varying echo. The idea is to add layers
of slight echo to give the impression that a "chorus" is
present instead of a single sound source. "Medium" effect
usually has the best results. Try doing this function 1-3
times, each on top of the last. With a suitable sample, it
really can sound like a chorus.

Inversion - This produces a sound like speaking in a room with concrete
walls. It's quite a bit like playing the sample in a garage.
Even more so if you Invert the sound a second or third time.

Phazer-
Chorus - This is something of a mix between a phaser and the chorus
function. Like inversion, it only sonds good with some
samples, others sound awful.

Sample
Rate - This is probably the most fun to play with. You can change
the rate at which the samples are played. This will slow
down or speed up the pitch and length (timewise) of the
sound. As mentioned above, you should keep sample rates
between 4000 Hz and 23,000 Hz.

Shrink
Audio - This can let you save some space with longer samples. What
it does is remove every fourth sample and then decrease the
sample rate by 25%. With some WAV files there is only a
slight loss in quality, even when the file is "shrunk"
2-3 times. You'll have to decide if this quality-for-space
tradeoff is useful for your files.



Registering Surf
----------------

Remember, if you find yourself "just playing around" with Surf for fun,
you should register -- that's what it was designed for!

You can register and get a license number for Surf in two ways:

1. Send me $10.00 and I'll send you a license number.

-OR-

2. Send me $15.00 and I'll mail you a copy of the latest version.


Once you enter your license number, you won't have to see that
registration reminder every so often, and your license will be valid
for all future versions of Surf.

Please send your registration as:

a) a check in U.S. dollars (drawn on a U.S. bank)

b) a money order (e.g. Canadian postal, Bundepost, etc.)

Obviously you can send U.S. currency, but I don't want to be responsible
if the money gets "lost" on the way (although this has never happened in
the past).

Print and fill-out the ORDER.FRM file and send to:

James Bell
4511 Sherwood Trace
Gainesville, FL 32605

Please contact me before you mail in your registration, there may be a way
to register via credit card, I may have moved, etc. My phone number is:
(904) 372-3695.

You should definitely try to contact me via phone or e-mail first, but I
promise that registrations sent to the Gainesville address will be
fulfilled (it just may take a few days longer).

My Internet e-mail address is: [email protected]

Prices are subject to change.


The Future for Surf
-------------------

Functions & features planned for later releases of Surf:

* Pitch adjustment WITHOUT changing the length of the playback time.
In other words, shifting the frequencies up or down using Fourier
transform. This function is already about 1/4 done.

* Stereo and over 8-bit support (targeted for version 1.0).

* Editing, mixing & inserting WAV files, clipboard cut and paste
(targeted for version 1.0).

* A specialized function to modify a WAV file so that it will sound
better when played through the Windows 3.1 PC-Speaker driver.

* Converting mono into "pseudostereo" by putting right channel
slightly out of phase with left (targeted for version 1.0).

* Better noise reduction (also using Fourier transform mentioned
above). Ideally, giving you a digital graphic equalizer.

* Perhaps some conversions from SND, VOC, AU, etc. formats to WAV.


Please don't hesitate if you have other ideas for this list, call me!


About Surf
----------

Surf was created with QuickC for Windows and the Windows 3.1 SDK. Surf is
roughly 1600 lines of code, and it took about two months to create this
initial beta release.

Surf is my second "major" Windows program. I also wrote Statline, a handy
little status bar for Windows 3.x. Statline can show you the date, time,
free memory, free system resources, etc. It can also launch programs,
exit Windows quickly, keep a mini notepad, and more. You can register
both Statline and Surf together, see the ORDER.FRM file or call me for
details. End of plug.

By the way, it has been noted that any sound editing/playback tool has
the potential to damage either the user's hearing or playback equipment.
For example, a sound could have the volume increased to a large amount,
then be played back through an amplifier. The amp could conceivably
"blow" the speaker or damage the eardrum. I will not be held liable for
this sort of mishap, even if the sound was a result of a Surf function.


About Me
--------

I have a BS in Computer Information Science from the University of Florida
(class of '92). If your company needs an experienced Windows (2 years) or
DOS (4 years) programmer, consider hiring me. Just think what a waste
it'll be if I have to write boring programs for mainframes.

If you are a programmer yourself, consider contacting me. I'm giving
quite a bit of thought to forming a "Shareware alliance" of several
programmers under a single roof. If you're spending more time sending out
orders than programming, maybe this will interest you.


Thanks for using Surf

James Bell 06/15/92



P.S. Surf is Copyright (C) 1992 James Bell
"Windows" and "QuickC" are T.M. Microsoft Corp.
"SoundBlaster" is T.M. Creative Labs Inc.
Other trademarks mentioned are the property of their respective owners


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