Dec 232017
 
Add wormholes to VGA planets. Races can now claim wormholes and charge tolls for their use by other races.

Full Description of File


WORMHOLE program for VGA PLANETS. Supports
a TOLL feature, scanner, reasonably stable.
Claim wormholes and charge tolls for their
use. FREEWARE and REGISTERED versions in
this archive. Registered version is password
protected.



File WORM1B4.ZIP from The Programmer’s Corner in
Category Recently Uploaded Files
Add wormholes to VGA planets. Races can now claim wormholes and charge tolls for their use by other races.
File Name File Size Zip Size Zip Type
AUXHOST1.BAT 27 25 deflated
AUXHOST1.INI 21 21 stored
AUXHOST2.BAT 50 48 deflated
FILE_ID.DIZ 237 186 deflated
HISTORY.TXT 3292 1448 deflated
HISTORY.WPS 3878 1639 deflated
HOSTIN2.EXE 10224 3580 deflated
README.TXT 2417 1168 deflated
REGISTER.ZIP 15834 15561 deflated
SCANNER.EXE 8896 2281 deflated
WORM4.EXE 12464 4274 deflated
WORMHOLE.TXT 641 286 deflated

Download File WORM1B4.ZIP Here

Contents of the README.TXT file


WORMHOLE program for VGA PLANETS. Supports
a TOLL feature, scanner, reasonably stable.
Claim wormholes and charge tolls for their
use. FREEWARE and REGISTERED versions in
this archive. Registered version is password
protected.

THese are the simple instructions to worm1b4. First, set up both of the
auxhost bat files in your host program directory, along with scanner.exe,
hostin2.exe and worm4.exe. You will need to edit the auxhost1.ini file to
include DRIVE:PATH\WORM4 GAMEDIRECTORY. Auxhost1.ini is essentially a bat
file which runs worm4.exe on the game directory. Remember, the structure
must be DRIVE:HOST DIRECTORY\GAMEDIRECTORY The host program will crash if
more than one directory is between the host program and the game directory.
Tolls are set based upon the ship which claims a wormhole. If ship 35 claims
a wormhole, the toll is 350 MC. 10*SHIP#=TOLL If the ship does not have the
toll onboard, the ship will be confiscated. Ships in your race, the race owning
ship #35, would not be charged the toll. You will notice that one turn often
passes between charging a toll and the time the toll appears on ship #35. That's
natural. If, however, you lose ship 35, you lose the wormhole. The race which
owns ship 35 is updated in each turn.
If a wormhole is moved, by the sysop or wherem, then the wormhole becomes an
unowned, new wormhole. DO NOT CHANGE the number of wormholes in a game. THis
should work, but I guarantee nothing. Wormhole.txt, which should be in each
directory containing a game with wormholes, is only needed by worm to create
tessract.hst. ONce this file exists, you don't really need the text file,
unless you run wherem or change the positions of wormholes. To start a new
game, delete tessract.hst. Worm will then recreate it from wormhole.txt.
THe registered version of this program contains a few enhancements. First,
you get increased range at about 31 lightyears radius. YOu also get the wormhole
give ship. Set your friendship code to gs1-gsb, and the ship is transferred
to that race BEFORE it jumps. That means, you do have to pay the toll if you're
not giving it to the race which owns the wormhole. I also added a captain's log
feature, to report on which wormholes your race owns.
There are 3 friendship codes which allow for morphing. I'm not giving them
to you. If you can get them, your ships will change type in the wormhole.
A small freighter can come out as a superstar destroyer. MAYBE. There's no
current code for that, I assure you. ONly the registerred version supports
that.
-Admiral Coeyman



 December 23, 2017  Add comments

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