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0ÿÿøˆÿˆÿøˆÿøÿøøøøˆøˆøÿøÿÿÿÿÿˆÿÿøˆÿÿÿøˆÿÿÿÿˆÿøÿøÿøÿøˆˆøˆøÿøÿÿÿÿøˆøÿøˆÿˆˆøÿøˆøøøÿÿÿøˆøˆøˆÿð;5³°ÿÿøÿÿˆÿˆÿˆˆÿˆˆøÿøÿˆˆøˆÿˆˆøÿÿÿÿÿˆøˆÿÿÿÿˆˆÿÿÿÿˆÿøÿÿˆˆÿˆˆÿÿˆˆøÿÿˆˆÿÿÿøÿøÿÿˆÿÿˆøÿÿˆˆøÿøÿÿÿÿˆˆøˆÿˆˆÿð³µ;0ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿøÿÿÿÿÿÿÿÿˆÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿð;5³°ÿÿÿÿÿÿÿÿÿÿøÿÿÿÿÿÿÿÿÿˆÿˆÿÿÿÿÿˆÿÿÿÿÿˆÿøÿÿÿÿÿˆÿÿÿÿÿÿˆÿÿÿÿøÿÿÿÿÿÿÿÿÿøˆÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿøˆÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿð³µ;0ÿÿÿÿÿÿÿÿÿÿøÿÿÿÿÿÿÿÿÿˆÿÿÿÿÿÿÿˆÿÿÿÿÿÿøÿÿÿÿÿˆÿÿÿÿÿˆÿÿÿÿˆøÿÿÿÿÿÿÿÿÿÿˆÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿˆÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿð;5³°ÿøˆÿˆøˆøˆÿˆÿÿÿÿˆˆøˆÿÿˆˆøˆÿøˆøˆÿøˆøˆøˆÿÿˆÿˆˆÿÿÿÿˆÿøˆÿˆÿˆÿˆÿøˆÿÿÿÿˆÿˆˆÿÿÿÿˆÿÿˆøˆÿˆÿÿÿÿˆÿˆˆÿÿÿÿð³µ;0ÿøˆˆÿÿˆøˆøˆøˆÿÿÿøˆÿˆÿøˆÿÿˆÿøÿÿˆÿøˆøˆÿˆÿøˆøˆÿÿÿøˆøÿøˆøˆÿˆÿøˆÿÿÿÿÿˆøˆÿÿÿÿÿˆÿøˆøˆøˆÿÿÿÿÿˆøˆÿÿÿÿÿð;5³°ÿøøøÿˆˆøˆøˆøˆˆÿÿÿøˆÿˆÿÿˆÿˆÿøÿÿˆÿøˆøˆÿˆÿøˆˆøˆÿÿÿÿˆÿøÿøˆˆøˆˆÿˆÿøˆÿÿÿÿˆˆÿˆÿÿÿÿˆÿøˆøˆøˆÿÿÿÿˆˆÿˆÿÿÿÿð³µ;0ÿøøøøˆÿˆˆøˆøÿÿÿÿøˆÿˆÿÿøˆÿˆÿøÿÿˆÿøˆøˆÿˆÿøÿøˆÿÿÿÿˆÿøÿøÿøÿÿˆÿÿˆˆÿÿÿøˆÿøˆÿÿÿÿˆÿøˆøˆÿˆˆÿÿÿøˆÿøˆÿÿÿÿð;5³°ÿøÿøÿˆˆÿÿˆøˆÿˆˆÿÿÿÿˆˆÿˆøˆÿøøÿÿˆøˆÿˆˆÿøÿˆˆÿˆˆÿÿÿÿˆÿøÿÿˆˆÿˆˆÿøÿÿˆÿÿÿÿˆˆøˆÿÿÿÿøÿˆøˆÿÿˆÿÿÿÿˆˆøˆÿÿÿÿð³µ;0ÿÿÿÿÿÿÿøˆÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿøˆÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿˆÿÿÿÿÿÿÿÿÿÿÿÿÿð;5³°ÿÿÿÿøˆÿøˆÿÿÿÿÿøÿˆÿøˆÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿˆÿÿÿÿÿÿÿøˆÿÿÿÿÿÿˆÿÿÿÿÿˆÿÿÿÿÿÿÿÿÿÿÿˆÿÿÿÿÿÿÿÿÿÿÿÿÿøÿˆÿøˆÿÿÿÿÿÿÿÿÿÿÿð³µ;0ÿÿÿÿÿˆÿÿˆÿÿÿÿÿˆøÿÿÿÿˆÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿˆÿÿÿÿÿÿˆÿÿÿÿÿˆÿÿÿÿÿÿÿÿÿÿÿˆÿÿÿÿÿÿÿÿÿÿÿÿÿˆøÿÿÿÿˆÿÿÿÿÿÿÿÿÿÿÿð;5³°ÿÿˆÿˆÿÿˆÿÿÿÿÿˆÿøˆÿÿˆÿÿˆÿˆˆÿÿÿÿˆøˆÿˆÿÿÿøˆÿøˆÿˆˆÿˆÿøˆÿˆˆÿˆÿˆˆÿÿÿÿˆøˆÿˆˆÿÿÿøˆÿˆÿÿÿÿˆÿøˆÿÿˆÿÿˆÿˆˆÿÿÿÿð³µ;0ÿÿÿˆÿˆÿÿˆÿÿÿÿøˆÿˆÿÿˆÿøˆøˆÿÿÿÿÿÿˆøÿøˆÿÿÿÿˆÿøˆøˆÿÿˆÿøˆøˆøˆøˆÿÿÿÿÿˆøˆøˆÿÿÿøˆøˆÿÿÿøˆÿˆÿÿˆÿøˆøˆÿÿÿÿÿð;5³°ÿÿˆˆÿˆÿÿˆÿÿÿÿÿˆÿÿˆÿÿˆÿøˆˆÿˆÿÿÿÿˆˆøÿøˆˆÿÿÿÿˆÿøˆøˆÿÿˆÿøˆøˆøˆˆøˆÿÿÿÿˆˆøˆøˆÿÿÿøˆøˆÿÿÿÿˆÿÿˆÿÿˆÿøˆˆÿˆÿÿÿÿð³µ;0ÿøˆÿˆÿÿˆÿÿÿÿÿˆÿÿˆÿÿˆÿøÿÿøˆÿÿÿøˆøÿøÿÿÿÿÿˆÿøˆøˆÿÿˆÿøˆøˆøÿøˆÿÿÿøˆøˆøˆÿÿÿøˆøˆÿÿÿÿˆÿÿˆÿÿˆÿøÿÿøˆÿÿÿÿð;5³°ÿÿˆˆÿøÿøÿÿÿÿˆÿÿˆÿøÿˆˆøˆÿÿÿÿˆˆøÿÿˆˆÿÿÿÿˆøˆÿˆˆÿøÿˆˆÿˆˆÿˆˆÿˆˆÿÿÿÿˆˆøˆÿˆˆÿÿÿøˆÿˆÿÿÿÿˆÿÿˆÿøÿˆˆøˆÿÿÿÿð³µ;0ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿð;5³°ÿÿˆÿÿÿÿÿÿÿÿÿÿøˆÿÿˆÿÿÿÿÿÿÿÿÿÿÿÿˆÿÿÿÿˆÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿð³µ;0ÿÿÿÿÿÿÿÿÿÿÿÿÿÿˆÿÿˆÿÿÿÿÿÿÿÿÿÿÿˆÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿð;5³°ÿøˆÿÿˆˆÿÿÿÿˆÿˆÿøˆÿÿˆøˆÿˆÿˆˆÿÿÿøˆÿøˆÿÿÿÿˆøˆøˆÿÿÿøÿøÿˆøˆÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿð³µ;0ÿÿˆÿøˆÿÿÿÿÿÿˆÿˆÿÿˆÿøˆøÿøˆøˆÿÿÿÿˆÿøˆÿÿÿÿÿˆøˆøˆÿÿÿøøøÿÿˆøˆÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿð;5³°ÿÿˆÿÿˆÿÿÿÿˆˆÿˆÿÿˆÿøˆˆøÿøˆˆøˆÿÿÿÿˆÿøˆÿÿÿÿˆˆøˆøˆÿÿÿøˆˆÿˆˆøˆÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿð³µ;0ÿÿˆÿÿøˆÿÿÿøˆÿˆÿÿˆÿøÿøÿøÿøˆÿÿÿÿˆÿøˆÿÿÿøˆøˆÿˆˆÿÿÿøˆˆøˆÿˆˆÿøÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿð;5³°ÿÿˆøˆÿÿÿÿˆˆÿøÿøÿˆˆøÿÿˆˆÿˆˆÿÿÿÿˆøˆÿÿÿÿˆˆøˆÿÿˆÿÿÿÿÿˆˆÿÿˆÿøÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿð³µ;0ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿøˆÿÿÿÿÿÿÿÿÿøˆÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿð;5³°ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿð³µ;0ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿð;5³°ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿð³µ;0ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿð;5³°ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿð³µ;0ÿÿˆˆÿˆÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿˆÿøÿˆÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿøÿÿÿÿøÿÿÿøÿÿÿÿÿÿÿˆøÿÿÿøÿÿÿÿÿÿÿÿÿÿÿÿÿˆÿÿÿÿÿÿÿÿð;5³°ÿÿˆøˆÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿøÿÿÿøÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿøÿÿÿÿøÿÿÿÿÿÿÿÿÿÿÿÿˆøÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿˆøÿÿÿÿÿÿð³µ;0ÿÿˆøˆˆÿøˆÿˆˆÿøˆÿˆøøˆÿÿÿÿøÿˆÿøÿøˆÿøˆÿÿÿˆˆÿøˆÿøˆøˆÿˆˆÿøˆøˆÿøˆÿÿÿˆÿˆˆÿÿÿÿˆøøˆÿˆÿøˆøˆÿˆøøˆÿˆˆÿøˆÿˆˆÿð;5³°ÿÿˆˆÿˆøˆøˆøˆøˆˆˆøÿÿÿˆˆÿøÿøÿˆøˆÿÿÿÿˆÿÿˆøˆÿˆøˆÿÿˆøˆøˆøÿÿÿøÿˆøÿÿÿˆøˆøøÿˆÿˆøˆˆÿøˆÿˆøˆÿÿð³µ;0ÿÿˆÿÿˆøˆøˆøˆˆˆˆÿÿÿøÿøÿøÿˆˆøˆÿÿÿÿˆÿÿˆˆˆÿˆøˆÿÿˆøˆˆˆøÿÿÿøÿˆøÿÿÿˆøˆøøÿˆÿˆˆøˆˆˆÿˆˆˆÿÿð;5³°ÿÿˆÿÿˆøˆøˆøˆÿÿˆÿÿÿÿÿøÿøÿøÿˆÿÿÿˆÿÿÿˆÿÿˆÿÿˆÿˆøˆÿÿˆøˆÿÿˆøÿÿÿøÿˆøÿÿÿøøÿˆøøÿˆÿˆÿÿˆøˆøˆÿÿˆÿÿð³µ;0ÿÿˆÿÿˆøøˆÿˆøøˆÿøˆÿÿÿøÿøˆÿÿˆÿøˆˆˆÿÿÿÿˆÿÿøˆøˆøˆÿˆÿÿøˆøˆøˆÿÿÿøˆÿˆøÿÿÿÿÿøˆÿøˆÿøˆøˆÿøˆˆøøˆˆÿÿð;5³°ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿð³µ;0ÿÿÿÿÿÿÿÿÿÿÿÿÿÿˆÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿøÿÿÿøÿÿÿÿÿÿÿøÿˆÿÿÿÿÿÿÿÿÿÿÿøÿÿÿÿÿÿÿÿÿÿˆÿÿÿÿÿÿÿÿˆÿÿÿÿÿÿÿÿÿÿÿÿˆÿÿÿÿÿÿÿÿÿÿÿÿÿð;5³°ÿÿÿÿÿÿÿÿÿÿÿÿÿÿˆÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿøÿÿÿÿÿÿÿÿÿÿÿÿøˆÿˆÿÿÿÿÿÿÿÿÿÿÿøˆÿÿÿÿÿÿÿÿÿÿˆÿÿÿÿÿÿÿÿˆøÿÿÿÿÿÿÿÿÿøÿÿÿÿÿÿÿÿÿÿÿÿð³µ;0ÿÿˆøøˆÿˆøÿÿÿˆˆÿøˆÿÿÿÿˆøøˆøˆÿøˆÿÿÿˆÿˆˆÿÿÿÿˆÿˆˆÿøˆÿÿÿÿøˆˆÿøˆÿˆˆÿˆøˆˆÿøˆÿøˆÿˆˆÿøˆÿÿÿøˆÿøÿÿÿÿÿÿÿÿÿÿÿÿÿð;5³°ÿÿˆˆÿøˆøÿÿÿˆøˆøÿÿÿˆøˆÿˆøˆøÿÿÿøÿˆøÿÿÿøÿˆøˆ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Sorry, help not available.Online Help
Help on main topics and Voicemaker functions are
available online.

To get help on main topics, click on the ÓHelpØ in
the File Menu or press ÓF1Ø or ÓAlt HØ from the
keyboard.

To get help on Voicemaker functions, click on the
Ó?Ø icon or press Ó?Ø from the keyboard. This
will change the cursor into the Ó?Ø help cursor.
Select a help topic by pressing its corresponding
command from the keyboard or by clicking on its
icon, selection button or menu box. For example,
to get help from the keyboard in reading a file,
press Ò?Ø followed by ÒF4Ø.

As a rule, when the Ó?Ø cursor is activated,
clicking on an item or entering its command key(s)
in the keyboard will load its help data instead of
doing its normal function.

ÓSaving Help ScreensØ To save the help screens to
the disk, select ÓSave Help ScreensØ in the Main
Help menu. All help screens text will be saved
into the file ÓVHELP.DOCØ.Load Phoneme File
Click here to load a new phoneme file from the
disk.

ÔNOTEØ Phoneme files are located in Voicemaker
program directory and carries the filename
extension ÓSPVØ.Save File
Click here to save the phoneme file to the disk.
As files are not saved automatically, save your
work occasionally specially when doing long
recording sessions to avoid losing data in case of
unexpected interruptions.

Saving the file to the disk updates status
indicators and completed phonemes are highlighted
with light blue borders.

ÔNOTEØ Phoneme files are saved in Voicemaker
program directory under the filename extension
ÓSPVØ.New File
Click here to clear all the phonemes and start a
new file.Convert Phonemes
Click here to convert the phoneme sound file into
separate ÓVOCØ files. Use the command to copy a
phoneme from one phoneme file into another file,
or to edit the phonemes with a standard sound
editor.

The VOC files are saved in Voicemaker's ÓMISCØ
subdirectory.

ÔNOTEØ The filenames used will be the phoneme's
name with Ó$Ø appended: for example, the phoneme
ÓAHØ will be saved under ÓAH$.VOCØ. Note also
that files from a previous conversion will be
overwritten by a new one.Exit Voicemaker
Click here to exit Voicemaker and return to DOS.Say Phoneme
Click here to play the current phoneme. Click the
left button for the user voice or the right button
for the internal voice.Record
Click here to start recording the current phoneme.

As the record buffer has room for more than one
phoneme, you can pronounce the phoneme more than
once and use the edit functions to select the best
pronunciation.

Recording stops when the data buffer is full or by
clicking on the ÓSTOPØ icon.

ÔNOTEØ Voicemaker records at a sampling rate of
9000 hertz.Load Recording
Click here to load a sound file saved from a
previous recording.

ÔNOTEØ The recorder will attempt to load any file
with a ÓVOCØ extension but will load only what
will fit in its buffer. All data are assumed
unpacked 8-bit data, Block Type 1 and with a
sampling rate of 9000 hertz.

Files must be located in Voicemaker's ÓMISCØ
directory.Save Recording
Click here to save the data in the record buffer
to a file. The file is saved as a standard Sound
Blaster ÓVOCØ file.

Use this command if you want to keep what you've
recorded for later use or to edit the data with a
standard sound editor.Playback
Click here to playback all data in the record
buffer.Save Changes
Click here to save the phoneme and exit the
recorder module. This replaces any old phoneme
with the one cut from the record buffer.

ÔNOTEØ Data in the record buffer that was
recorded under one phoneme will be lost if you
reenter the recorder module under a different
phoneme. If you want to retain what you have
recorded, save the contents of the buffer as a VOC
file first before exiting the recorder.Cancel
Click here to exit the recorder without updating
the current phoneme with the data cut from the
record buffer.

ÔNOTEØ Data in the record buffer that was
recorded under one phoneme will be lost if you
reenter the recorder module under a different
phoneme. If you want to retain what you have
recorded, save the contents of the buffer as a VOC
file first before exiting the recorder.Introduction
ÔWHAT IS VOICEMAKERØ
Voicemaker is a program that makes the computer
talk by converting English text into speech. Its
Ótext-to-speechØ module produces speech through
phonetic sound units called ÓphonemesØ.

Voicemaker has a Órecorder moduleØ where a user
can record the phonemes with his or her own voice.
The user-recorded phonemes can then be played by
selecting instead of the internal phonemes to read
text.

Voicemaker is also a learning tool in that a user
can gain knowledge of the mechanics of phonetics
by reading the pronunciation guidelines. And the
first-hand knowledge that our common way of
communicating with one another is based on putting
together a few basic units of sound may also bring
a sense of wonder and mystery about other things.

A Sound Blaster card is required for both the
player and recorder. A microphone is required for
the recorder.

ÔVOICEMAKER MAIN SCREENSØ
The program has 2 main screens, the phoneme and
the recorder screens.
Most of the program functions - such as loading
help, editing or testing of the current phoneme -
are available in both screens. Other functions -
such as selecting phonemes, saving or loading of
phoneme files - are available only in the phoneme
screen; while functions that have to do with the
recorder module - such as cutting a phoneme from
recordings - are available only in the recorder
screen.

ÔUSER AND INTERNAL VOICES
Voicemaker uses one of the two sets of voices when
reading a text file, reading what is in the text
box, or testing phoneme on the phoneme keyboard.
One is called the Óinternal voiceØ, which is the
voice that comes with the program; the other is
the Óuser voiceØ, which is the voice that you
record or load from a phoneme file.

When reading text in the text box, click on the
ÓReaderØ icon with the left button for the user
voice, or the right button for the internal voice.

When testing phonemes on the phoneme keyboard,
click on a phoneme key with the left button for
the user voice, or the right button for the
internal voice.

Note that when selecting the user voice, you will
not hear anything if you have not recorded any
phonemes or loaded a phoneme file.

ÔSPECIAL ALPHABET KEYBOARD
The phoneme sounds of Voicemaker are represented
by special letter symbols which together form the
special alphabet. As there more phonemes in the
special alphabet than there are letters in the
English alphabet, the special alphabet uses a
combination of single-small letter and double-
capital letters as phoneme symbols for easy
reading.

ÔSELECTING, EDITING AND TESTING PHONEMES
The keyboard diagram at the bottom of the main
screen lists the phonemes of the special alphabet.
The current phoneme - the phoneme you can edit -
is highlighted in orange. To select another
phoneme, click on the phoneme box or enter its
letter symbols from the computer keyboard, using
small or capital letters as required.
Everytime you click on a symbol box in the
alphabet keyboard, the computer will pronounce its
phoneme sound - with the user voice if you click
on the left button, or with the internal voice if
you click on the right button. To compare your
recorded phoneme with the internal phoneme, click
on its box alternately with the left and right
buttons.

The voice data of the current user phoneme is
displayed as a graph in the middle of the screen.
If there is no voice data yet, the graph will show
a straight line representing silence. The phoneme
data is bounded by red vertical markers, the
number above the markers showing the size of the
data in bytes.

The voice data of the internal phoneme is
displayed also as a graph at the top of the screen
so that you can compare it with what you are
recording. You can test the internal phoneme by
clicking anywhere on its graph area, but as you
can not edit it, its marker is fixed.

You can compare the user phoneme with the internal
phoneme by checking the overall patterns of the
graphs. The graphs, consisting of connected lines,
are "pictures" of the phoneme's volume, pitch and
duration. The taller the lines, the louder the
volume; the denser the lines, the higher the
pitch; and of course, the length of the graph
represents the sound's duration.

When you start a new file, all the user phonemes
begin with the same duration as the internal
phonemes, but are silent since there are no voice
data yet. Since the total size of a file -
displayed on the first line of the screen - can
not exceed 60000 bytes, the starting duration
gives you an "allowance" for the phoneme you are
working on. You may go under or over this
starting number by moving the marker, but as you
add a new phoneme, pay close attention to the
total size in order to avoid making adjustments
later for other phonemes in case you approach the
maximum size too soon.

You record your own phoneme in the recorder module
of the program. Click on the recorder icon to go
to the recorder module.

Voicemaker makes it easy to test the current
phoneme you are working on by sounding out its
voice data when you move the marker, scroll the
graph, or change the volume. It is also easy to
compare its voice with the internal voice by
clicking on its symbol box alternately with the
mouse left and right buttons.

ÔSAVING PHONEME FILES
Saving data is done in two stages: (1) saving the
current phoneme to the workspace; (2) saving the
phoneme file to the disk. As data are not saved
automatically, make sure to save updates to the
current phoneme and occasionally save the file to
the disk specially if you're in a long session and
doesn't want to unexpectedly lose all your current
work.

To update the current phoneme, click on the ÓOKØ
icon either on the main screen or recorder screen.
To help you keep track of your work, phonemes
added or changed in the workspace are highlighted
with yellow borders around their icon boxes.

To make all changes permanent, save all phonemes
into the disk by clicking on the ÓFileØ menu and
select ÓSaveØ. To help you keep track of the
phonemes you've worked on and saved to the disk,
phonemes saved are highlighted with light blue
borders.

ÔBACKING UP DATA FILES
To make backup copies of your phoneme files, copy
the files with filename extensions ÓSPVØ in
Voicemaker's program directory.

To make backup copies of phoneme files saved in
the recorder module of the program, copy the files
with filename extensions ÓVOCØ in Voicemaker's
subdirectory ÓMISCØ.Recording Tips
Recording the phonemes may not be a simple task as
it seems to be - all the different ways in
producing speech sounds create subtle variations
that may be not be easy to detect. Consonant
sounds, because they restrict the passage of the
airstream in one way or another, may add unwanted
pops or whistles to the phoneme. Vowel sounds,
though pronounced with relatively free passage of
the airstream, are differentiated from one another
by the positioning of the tongue and lips, and
whether the muscles are tense or relaxed and thus
produce closely related sounds.

Several things also have to be considered to get a
recording that sounds just right, among them the
size of each phoneme; the voice volume;
maintaining a voice tone and timbre; making the
right cut from the recording. The following are
some recording tips that you may want to get
familiar with before doing any recording.

Instead of recording the phonemes in the order
shown in the special alphabet keyboard, select a
text from the text box's list of phonetic strings.
You can then record its phonemes one at a time.
Testing phonemes in a sentence is a good way of
finding out if you are recording the sounds
properly.

Before recording a phoneme, listen to its internal
voice version and refer to the online book by
clicking on the ÓBOOKØ icon. Reading through the
book may appear tedious at first, but will prove
worthwhile as you go along because the phonemes as
a group are ordered logically and the
pronunciations are also related to each other.
Actually recording the phonemes and going through
the book should give you a good understanding of
the mechanics of speech sounds that will last
long.

Check the graph of your phoneme against the
internal phoneme, comparing the overall voice
pattern and their sizes. Look also for fading of
voices - or gradual decrease of volume - as this
adds to smoother sound transitions when phonemes
are pronounced together in a text. Try to make
phoneme cuts that have relatively the same ratio
overall as this also affects smooth sound
transition; note also that some phonemes have a
counterpart that are comparatively shorter or
longer: for example, the vowel short e should be
shorter than its counterpart, the long e.

Try to maintain a consistent volume for all the
phonemes. Phonemes recorded louder may drown out
adjoining phonemes recorded with softer voice.
Also, try to maintain the same tone - and other
voice qualities - for all the phonemes. Recording
a phoneme when your voice is slightly hoarse, and
getting it mixed up with phonemes recorded with
your normal voice, can cause frustration as the
problem may not be easy to pinpoint because of the
different things that affects the sound quality.

Check both ends of a phoneme cut: an improper cut
may produce ticks at the beginning or end of the
phoneme sounds that may not be audibly obvious but
will affect the sound quality when listening to
the text-to-speech player.

Finally, experiment, decide for yourself what
sounds right, and have fun.Keyboard Commands
ÓF1Ø or ÓAlt HØ loads main help.

ÓAlt FØ Load the File Menu.
ÓF4Ø Read a file.
ÓF5Ø Pronounce the current phoneme with the
user voice.
ÓF6Ø Pronounce the current phoneme with the
internal voice.
ÓF7Ø Read the text box with the user voice.
ÓF8Ø Read the text box with the internal
voice.
ÓF10Ø Record with the microphone.
ÓAlt EØ Edit the text in the text box.
ÓAlt OØ Accept changes in the current phoneme.
Ó>Ø Move right the phoneme marker.
Ó<Ø Move left the phoneme marker.
Ó+Ø Increase the volume of the current
phoneme.
Ó-Ø Decrease the volume of the current
phoneme
Ó=Ø Cancel any volume change in the current
phoneme.
ÓØ Display the next text string in the text
box.
ÓØ Display the previous text string in the
text box.

Ó  Tab ShiftTab PgUp PgDn Home EndØ
Use these keys to scroll the voice data.Miscellaneous Topics
ÔUSING THE MOUSEØ
Although you can enter all of Voicemaker's
commands from the keyboard, a mouse device is
recommended because of the ease of use in just
pointing at the many commands available. If you
do not have a mouse device, load the help on
ÓUsing the KeyboardØ for the command keys.

To use the mouse, drag the mouse cursor to an
icon, menu or selection box. Click the left or
right button to activate the function. Clicking
on the right or left button has the same effect
except when clicking on the special alphabet's
letter boxes or on the ÓREADERØ icon to read
what's in the text box: the left button will read
with the user voice, the right button with the
internal voice.

ÔLIST DIALOGØ
The ÓList DialogØ is Voicemaker's function for
selecting from a list of items such as text files.

To select an item in the list, highlight the item
first by clicking on it, then click on the ÓOKØ
icon or press the ÓENTERØ key. Double-clicking -
clicking quickly the mouse button two times - will
also select the item.

Scroll through the list by clicking on the arrow
icons or by clicking on the scroll bar icon and
dragging it up or down.
Using the Ó    PgUp PgDn Home EndØ keyboard
keys will also scroll the list.

When selecting from a long list of items that are
displayed in alphabetical order such as filenames,
press a letter from ÓAØ to ÓZØ to search through
the list.

ÔINPUT DIALOGØ
The ÓInput DialogØ is Voicemaker's function for
entering one line of text such as a filename.

Click on the ÓOKØ icon or press the ÓEnterØ key to
get your input accepted. Click on the ÓNOØ icon or
press the ÓESCØ key to cancel your input.

ÔSAVING FILESØ
When entering a filename in Voicemaker, enter a
name that is from 1 to 8 characters long. Do not
enter a filename extension. The name may contain
only letters, numbers or special characters such
as Ó ~ ` ! @ # Ó$ % & ( ) _ - { }Ø

Make sure also that the filename you provide is
not the same as that of another file as its data
will be overwritten by the new data.The Voice in the Computer
When listening to a machine talking in a language
we can understand, most of us probably imagine a
person behind the voice; and this is may be caused
by our minds being used to associating a voice to
a person because of our interaction with one
another through spoken language. But as we also
seem to have a fixed concept of what a machine is,
putting the two together - a talking computer -
and asking the question "Is there intelligience in
the computer?" can play tricks with our mind.

Through Voicemaker we see that we can program a
computer to talk by using just the different
combination of 40 or so blocks of phoneme sounds.
By giving the computer its own vocabulary and
writing more complex programs, we can make it
communicate with us, perform tasks and maybe even
learn new words and behavior just like we do. But
although its processes and output may be compared
with the way we act and process information
ourselves, we are probably right to say that the
computer's manifestations are just that of an
artificial being unless something fundamentally
unknown is happening in a learning machine.

To see that the computer's activities are
mechanical, we can look at it in terms of what it
does not know rather than of what it knows. If we
ask our computer something it does not know, it
may respond "I am sorry, I do not know what it is
you are talking about". The response only seems
natural until we realize that to the computer
there is no such thing as an unknown. Its
responses are always with respect to what is
contained in its memory, or the contents of its
brain. Every "it" is either here or not here -
there is no "it" that can not be explained. To the
computer the contents of its "mind" is all there
is, and as everything is explained in terms of the
contents, there is no unknown. It is only a
trick when the computer may insist that it does
not really know or that it is confused, and the
trick is one that we play in our mind.

We may say that the computer's mechanical
condition is all too obvious, and that it can
never become like us. But what is not obvious is
that we may be the ones conditioning ourselves
into thinking like computers especially in this
age of technology which places a high demand on us
to absorb and process specialized information even
at an early age.

We have the ability, which computers lack, to be
aware of what is going on in our environment,
which includes ourselves. But whether we are
actually using that ability is another thing,
especially with regards to our mind.

When we say we do not know, what do we really mean
by it? Do we actually see that we do not know or
is it just an intellectual process, much like the
turning on and off according to rules and
patterns, of the digital switches of a computer?
Is the mind a sharp tool operating on its contents
or have the contents of the mind taken a separate
life of their own?

The world is full of mysteries, not just mysteries
for the intellect, but also mysteries that the
mind can not touch and when it is able to
recognize this, learning can become a process of
actual discovery and not one of conditioning.
Since learning is also a process of unknowing,
part of our education is to keep the mind sharp
and clear regardless of its contents because in a
real sense an open mind is an empty mind, always
ready for the new.ÔSPEECH SOUNDS AND THE SPECIAL ALPHABET
The speech sounds of a language such as English
are made up of distinctive units of sound called
ÓphonemesØ. The phonemes are grouped into the
ÓvowelØ and ÓconsonantØ sounds. A knowledge of
the difference between the production of the
vowels and consonants will help provide a good
understanding of the speech sounds.

ÔOrigin of Speech Sounds
We hear sound when our eardrums vibrate in
response to sound waves travelling through the
air. The sound waves are in turn set off by the
vibrations of other material objects.

In the case of human speech, the material objects
setting off the sound of speech are the so-called
vocal organs of the body. Air ejected from the
lungs passes through the main passages or
cavities: the throat, pharynx and the mouth or
nose. This airstream, however, can be modified
while passing by or through the other vocals
organs or ÓarticulatorsØ such as the vocal
chords, tongue, teeth, lips and palate. By
assuming different positions, the articulators
shape and direct the sound waves required for the
production of the various speech sounds.

ÔVocal Organs
ÓLungsØ Air is released when the lungs contract.
By controlling the intensity and duration of the
airstream, the lungs can control the loudness and
duration of the emitted sound.

ÓVocal ChordsØ Air passing through the ÓthroatØ
can be modified by its vocal chords, which can
open and close. When the vocal chords are
vibrating by rapidly opening and closing, the
sound produced is said to be ÖvoicedØ. Sound
produced when the vocal chords are not vibrating
is said to be ÖvoicelessØ.

ÓPharynxØ The pharynx muscle can be made tense or
relaxed. When made tense the speech produced is a
whisper.

ÓPalateØ The front part of the palate is the
Óhard palateØ while the back part is the Ósoft
ÓpalateØ, also called the ÓvelumØ.

The tip of the soft palate or velum can be
lowered, opening the Ónasal passageØ, to produce
nasal sounds. Its normal position though is
against the wall of the pharynx, blocking the
nasal passage and preventing air to pass through
the nose. The role the nasal passage plays in
producing speech is most obvious to somebody
suffering from a bad cold, which temporarily
blocks the passage so that saying things which
contain nasal sounds like "my nose is running"
will come out as "by doze is ruddig".

The palate and the placement of the tongue in
relation to it play an important role in the
production of the vowel sounds.

ÓLipsØ The upper and lower lips may close, round
or spread to modify the sounds coming out of the
mouth. Lips slightly rounded produce a different
sound from more rounded lip formations.

ÓTongueØ The tongue, because it can move in every
directions, plays a very important role in the
production of speech sounds. The tip of the
tongue can be placed against or between other
speech organs so that the flow of the airstream is
disturbed, creating some of the distinct speech
sounds. The front, central and back parts of the
tongue can also assume different shapes and
positions, and thus modify the sound passing
through it.

ÓAlveolarØ or Ótooth ridgeØ Pressing the tip of
the tongue against the tooth ridge disturbs the
flow of the airstream .

ÓTeethØ The positioning of the lips or tip of
the tongue with respect to the lower and upper
teeth also disturbs the flow of the airstream.

ÔSpeech Sound Types
The various speech sounds are identified either
according to the vocal organs playing a role in
articulating the sound or according to the manner
the sound is articulated. The various categories
are known as Ósound typesØ.

ÔTypes According to the Organs of Speech

ÓDentilingualØ Sound formed by the tongue in
contact with the upper teeth.

ÓLabiodentalØ Sound formed by the lower lip
pressed against the upper teeth.

ÓBilabialsØ Sound formed by the rounding,
spreading or closure of the two lips.

ÓVelarsØ Sound formed by the back of the tongue
pushed against the soft palate, also called the
velum.

ÓAlveolarØ Sound formed by the tip of the tongue
pressed against the tooth ridgeØ, also called the
alveolar.

ÔTypes According to the Manner of Articulation

ÓVoicedØ and ÓUnvoicedØ In voiced sounds the vocal
chords vibrate. In unvoiced sounds the vocal
chords are apart, and thus are relaxed, causing no
vibrations.

To demonstrate a voiced sound, see if you can feel
with your hands your vocal chords vibrating while
pronouncing the letter d. To produce an unvoiced
sound, pronounce the letter d again but this time
in a whisper.

ÔNOTEØ All vowel sounds are voiced, while
consonants may be voiced or unvoiced.

ÓContinuantØ In a continuant sound, the airstream
flows without interruption through the mouth or
nose.

ÓStopsØ In stop sounds, two articulators come into
contact to completely block the flow of the
airstream. When the articulators come apart, the
sudden release of the air adds a ÓplosiveØ quality
to the sound.

ÓFricativeØ A fricative sound is produced when
two articulators touch or are close to each other
so that the narrow passage between them partially
obstructs and disturbs the flow of the airstream.
A fricative is different from a ÓstopØ in that the
flow of air is not stopped but is still
continuous, although the friction between the
articulators produces a sound that can be compared
to a "whistling" wind.
Fricative sounds may also be divided into
ÓsibilantØ and Ónon-sibilantØ sounds.

ÓAspirateØ An aspirate is the sound produced by an
audible breath.

ÓAffricateØ An affricate is a combination of a
stop followed by a fricative sound. It is the
sound produced by an airstream completely stopped
and then gradually released.

ÓNasalsØ In a nasal sound, the airstream passes
through the nose, adding resonance to the sound.

ÓGlidesØ A glide sound is an continuant sound
that glides to the sound following it.

ÓLateralØ In a lateral sound, the airstream passes
around the sides of the tongue rather that along
the top.

ÓRoundedØ and ÓNonroundedØ Rounded sounds are
produced when the lips are rounded to narrow the
air passage. In nonrounded sounds, the lips are
relaxed or spread apart.

When recording the phonemes, see if you can tell
how the airstream is directed outward.

ÔVowels and Consonants Sounds
The main difference between vowels and consonants
is that the vowel sounds are produced with the air
passage relatively unobstructed while consonants
are produced with a temporary closing or narrowing
of the air passage, so that most consonants can be
identified as either a stop or a fricative sound
type.

Consonants may be voiced, voiceless or a
combination. Some voiced consonants have voiceless
counterparts, and in some consonant pairs, the
only difference is that one is voiced while the
other is voiceless.

ÓAll vowels are voiced soundsØ - the vocal chords
vibrate when producing a vowel sound.

As the tongue's front, central or back part's
position with respect to the palate is different
for each vowel, vowels are grouped according to
the placement of the tongue, so that in a vowel
described as high-front, the front part of the
tongue is positioned high with respect to the
palate, while in a low-back vowel, the back of the
tongue is in a low position. Whether the tongue
and throat muscles are tensed or relaxed also play
a part in grouping the vowels.

Some vowels are ÓdipthongsØ, which is a
combination of two vowel sounds pronounced without
interruption, that is, one vowel glides into the
other.

ÔVoicemaker's Special Alphabet
As there are more phonetic vowels and consonants
than the 26 letters of A to Z in the English
spelling alphabet, special alphabets are used to
create a symbol for each of the phoneme alphabet
sounds. Voicemaker's special alphabet was adapted
from such alphabets.

In Voicemaker's special alphabet the vowel sounds
are:
Óa AH AE AW EH EE IH OH OO u UH

The dipthongs sounds are:
Ói OI OW

The consonant sounds are:
Ób CH d DH f g h j k l m n NG
Óp r s SH t TH v w WH y z ZH

Special sounds which are a combination of a vowel
and a consonant:
ÓER

By using Voicemaker, you can record the speech
sounds corresponding to the symbols; and with the
speech sounds, make the computer "talk" by reading
text written in the special alphabet. It can also
read text written in the standard spelling
alphabet by using special rules that convert
standard spelling into the special alphabet.
Voicemaker outputs speech by matching phonemes of
the special alphabet with the corresponding speech
sounds.

ÔWhat Voicemaker Does Not Do
Normal speech though is more than the matching and
pronunciation of the phoneme sounds. Words may
have accents or stresses where part of a word is
made prominent by making it louder and/or giving
it a different pitch. There are also transitional
sounds, where the voicing of a vowel or consonant
is influenced by the ones before and after it. A
language also has its own peculiar intonation and
rhythm which may depend on the context of what is
being said.
Adaptation to the computer of the other means of
articulation can make the computer voice less
robotic and more natural sounding.Phoneme Volume
Click on a volume icon or press its command key to
adjust the volume of the current phoneme. '+'
increases the volume, '-' lowers the volume and '
=' restores it to its initial value.
Although adjusting the volumes of each phoneme may
help achieve a natural sounding text-to-speech
player, too much volume adjustments may also cause
distortion. To minimize this problem, try to get
consistent sounding phonemes during the actual
voice recording.Graph
The waveform or graph of the internal voice is
displayed here for easy comparison with the user
voice's graph or what you are recording. Both
graphs are drawn as series of connected straight
lines and are function of the voice data's volume,
pitch and duration.

When comparing the internal voice's graph with the
graph of your voice, look for overall
similarilaties in the voice patterns rather than
the volume or pitch since one person's voice is
likely to be different from another person's
voice. The size of a phoneme in relation with the
others is important though as some phonemes are
naturally longer than others and the smoothness of
pronunciation when reading text also depends on
how much time is taken up by each phoneme.

ÔNOTEØ Click on the user voice's waveform for
related information.Phoneme Waveform
The ÒwaveformØ or graph of the sound produced by
speech is displayed here. The graph is drawn as a
series of connected straight lines and is a
function of the voice data's volume, pitch and
duration.

ÔPhoneme Graph
The important area of the graph is the one that
belongs to the current phoneme. It starts from the
left end of the graph and extends to the red line
ÒmarkerØ. The number above the marker shows the
size of the phoneme in total bytes. Whether the
voice data is from a file or from what you just
recorded, the current phoneme is the only portion
of the graph that can be placed in a phoneme file.
Be careful when moving the marker or scrolling
what is inside the marked area since Voicemaker's
editing tools, although easy to use, can not warn
you of accidental changes.

To move the marker around, click on that part of
graph where you want to place it. You can also
drag the marker around by holding the mouse button
and dragging the mouse.

To scroll what is inside the marked area, click on
the left and right arrow icons, and on the scroll
bar icon if you are in the recorder screen.

Voicemaker will play back the marked area as you
move the marker or scroll the phoneme making it
easier to test a phoneme's sound.

ÔPitch
The pitch of the voice is directly proportional to
the number of connected lines in the graph so that
a voice with a high pitch will have a denser graph
as there are more lines compressed inside a given
area of the graph. Compare the graph of a female
voice to that of a male voice.

Try to maintain a consistent pitch when recording
the phonemes as this also affect the quality of
the voice data.

ÔVolume
The volume of the voice is directly proportional
to the height of the lines in the graph so that a
louder recording will show taller lines than a
softer one. Click on the volume icons to see how
the graph change when adjusting volumes.

If you have not recorded or loaded a phoneme, the
graph will be a single horizontal line which is
the graph of a silent phoneme.

Try to maintain a consistent volume when recording
the phonemes as this also affect the quality of
the voice data.

ÔDuration
The vertical red line in the graph marks the end
of the current phoneme and so determines the
duration of its sound.

ÔNOTEØ Click on the internal voice waveform for
related information.Read File
Click here to select a file for the text-to-speech
player to read. The player will attempt to read
any selected file, including non-text files.

Voicemaker recognizes two different types of
files: ordinary text files using the spelling
alphabet and files specially written for the
phonetic alphabet using Voicemaker's special
alphabet. All files, including non-text files,
which Voicemaker can not identify as special files
is read using the spelling alphabet.

ÔSpecial Alphabet FilesØ The first line of a
special alphabet file must be ÓØ. The
rest of the file is translated directly into the
phonetic voices and must contain valid alphabet in
order to be read correctly; single-letter phonetic
keys must be in small letters while two-letter
keys must be in capital letters. Hyphens and
spaces can be used to separate phonetic keys. Any
word that contain an incorrect phonetic key will
be ignored by the text-to-speech player.

The following is an example of a file containing 4
lines.

Ó
Ói j-UH-s-t w-AH-n-t t-OO s-a h-EH-L-OH.
ÓDHUH hifEHn IHz UHpSHUHnAEl.
Óg-u-d-b-i.

Note that "h-EH-L-OH" in the 2nd line will be
ignored because "l" is incorrectly entered as "L".

ÔText FilesØ If a file does not have the code word
ÓØ as its first line, the text-to-speech
player will read it as an ordinary text file.

As this type of file is not written in the special
alphabet, it has to be translated into the special
alphabet word by word by using special translation
rules. Although the rules can translate any word,
it does not guarantee that a word will be read
correctly. And since the English words are not
necessarily pronounced as written, many words will
actually be pronounced incorrectly. Use a
dictionary to check for pronunciations if you do
not know the correct pronunciation.

As an exercise, you can translate a text file into
a special alphabet file and read both files to
compare pronunciations. You can also listen for
mispronounced words and then try to enter the
correct pronunciation in the text box.Voice Recorder
Click here to open the Recorder module and record
the current phoneme.

ÔNOTEØ The Recorder module clears it buffer of
previous recording data unless it is of the
current phoneme.Storymaker+
Storymaker+ is a multimedia kit for creating
interactive storybooks with sound, music, and
text-to-speech. Storybooks of up to 99 screen
pages can also be compiled into stand-alone,
personalized programs for easy distribution among
friends, family, or for educational and commercial
purposes. The program comes in two versions,
Storymaker+ VGA for VGA graphics, and the original
Storymaker+ for EGA graphics. The VGA version has
a 240-color palette and has more features than the
16-color palette EGA version. Both versions can
use phoneme files recorded in Voicemaker for the
text-to-speech voice.

Storymaker+ is designed for the use of elementary-
school-aged children as a creativity and learning
tool for arts, music, reading and writing. Parents
who are interested in participating in the
education of their younger children can also use
it as a teaching tool.

Storymaker+ has separate editor modules for music,
graphics, text and the designing and reading of
storybooks. Children can use the Melody Maker,
with its animated piano, to explore music and
sound; the Scenery and Shape Editors with their
special tools, to explore shapes and colors; the
Book Editor with its varied animation tools, to do
creative and logical thinking; the Text Editor
even with its simple features, to do some writing
and have some fun; and the Book Reader, to share
their creations with others.

Other users of the program are computer learning
centers and educational institutions which will
find it useful as a teaching tool for reading,
writing or multimedia introduction. Some
unexpected users of the EGA version are
professionals who find the program useful as a
therapeutic tool especially for disabled children.

The Screen Keyboard interface - a feature in
Storymaker+ VGA only - will also be of special
interest to those who, because of a physical
handicap, can operate a computer only through a
device that emulates a mouse. By pointing and
clicking at the interface keyboard diagram on the
screen through the emulator device, a user may
enter text without using the computer keyboard.

Writers of children's books may also be interested
to use the program as a low-cost, simple
multimedia authoring system. Storybooks may be
distributed royalty-free with no further
arrangement with the author.

Online help is available throughout the program.

ÔHARDWARE REQUIREMENTSØ
VGA version hardware requirements: 640K RAM, VGA
graphics, hard drive, mouse, Sound Blaster
compatible sound card.

EGA version hardware requirements: 512K RAM, EGA/
VGA graphics, hard drive, mouse. Sounds effects
may be played with the PC speaker although a Sound
Blaster compatible sound card is recommended.

ÔSOFTWARE DISTRIBUTIONØ
Storymaker+ is distributed as shareware, a try-
before-you-buy method of marketing software.
Shareware versions of the program are available
from major online systems, BBS's (electronic
bulletin boards) and other shareware distributors.

Shareware copies of both versions can also be
obtained directly from the author by sending $3.00
($6.00 if outside the U.S, Canada, or Mexico) to
the address below. Disk formats are in 3.5" size,
1.44M capacity diskettes only.

Elson Embry
P.O. Box 12035
Santa Rosa, California 95406

You may also contact the author at the above
address or by Internet email to [email protected].Save Current Phoneme
Click here to save the current phoneme. Note that
this does not save the phoneme to the disk but
only to its file workspace.

Phonemes saved to the workspace are highlighted
with yellow borders and must be saved to the disk
before exiting Voicemaker if you want to make the
changes permanent.Read Text Box
Click here to read the phonetic string in the text
box. Clicking the left button will read with the
user voice, the right button with the internal
voice.

ÔNOTEØ Click inside the text box to edit the
phonetic string.Scroll Text Box
Click on the up or down arrow icon to page thru
the list of phonetic text strings. The down arrow
scrolls forward while the up arrow scrolls
backward.

ÔNOTEØ Click inside the text box to edit the
phonetic string.Scroll Text Box
Click on the down or up arrow icons to page thru
the list of phonetic text strings. The down arrow
scrolls forward while the up arrow scrolls
backward.

ÔNOTEØ Click inside the text box to edit the
phonetic string.Edit Text Box
Click here to edit or enter a phonetic text using
the special alphabet. Note that phonetic spellings
are case sensitive - use capital or small letters
as required. The hyphen is optional and may be
used for easy reading. Skip the hyphens to enter
longer text.

If the text that is enterred is not spelled
correctly, the program will beep and the cursor
will jump to the invalid phoneme. Correct the
spelling or press the ÓESCØ key to cancel your
input.

One way to create your own phoneme file is to
record first all the ones appearing in a phonetic
text string. Reading the phonemes in a sentence
makes it easy to test right away how well you are
recording.

ÔNOTEØ The phonetics text that you entered also
replace any old text and are saved in the disk so
you can use the same text on your next session of
Voicemaker.Scroll Voice
Click on the left or right arrow icons to scroll
the voice data one line at a time, or hold to
scroll continuously.

Release the mouse button to hear the new phoneme.Scroll Voice
Click here and drag the scroll bar to scroll the
record buffer. Release the mouse button when done.
Holding the mouse button still on a position will
play the phoneme cut; hold longer for repeated
pronunciations.

ÔNOTEØ The scroll bar is available only in the
recorder module.Vowel a
ÔaØ Mid-front, unrounded vowel; called Ólong aØ

The front of the tongue begins in the middle
position or halfway toward the palate and rises to
a high position for a slight dipthong sound.
The tongue and throat muscles are tense; the lips
are unrounded. The vocal chords vibrate since the
sound is voiced as all vowels are.

The beginning sound is similar to ÖEHØ, the short
e, which is pronounced with relaxed muscles.

Ób-a-t bait
Óm-a may
Ól-a-t lateVowel AE
ÔAEØ Low-front, unrounded vowel; called Óflat aØ

The front of the tongue is in a low position, or
away from the palate. The tip of the tongue
touches the back of the lower teeth.
The throat muscles are tense; the lips are spread
open. The vocal chords vibrate since the sound is
voiced as all vowels are.

ÓAE-s-k ask
Óm-AE-n man
Óg-l-AE-s glassVowel AH
ÔAHØ Low-central, rounded vowel; called Óshort oØ

The middle of the tongue is in a low position, or
away from the palate.
The tongue and throat muscles are relaxed; the
lips are unrounded. The vocal chords vibrate since
the sound is voiced as all vowels are.

Ók-AH-t cot
Ów-AH-n-t want
Ós-AH-k-s socksVowel AW
ÔAWØ Low-back, rounded vowel; called Óbroad aØ

The back of the tongue is in a low position, or
away from the palate. The tongue and throat
muscles are tense; the lips are slightly rounded.
The vocal chords vibrate since the sound is voiced
as all vowels are.

ÓAW-l all
Óf-AW-l fall
Ól-AW-n lawn
Ód-AW-g dogConsonant b
ÔbØ Bilabial stop, voiced consonant

The lips start completely closed. The vocal chords
vibrate.

The sound of the voiced ÖbØ is similar to the
voiceless ÖpØ.

Ób-AE-t bat
Óh-AE-b-IH-t habit
Óg-u-d-b-i goodbyeConsonant CH
ÔCHØ Sibilant affricate, voiceless consonant

The sound is similar to t-SH, or a combination of
ÖtØ and ÖSHØ. The tip of the tongue initially
touches the tooth ridge. The tongue is grooved and
its central part is close to the palate.
The lips are pushed forward. The vocal chords do
not vibrate.

The sound of the voiceless ÖCHØ is similar to the
voiced ÖjØ.

ÓCH-IH-n chin
ÓCH-i-l-d child
Ób-EE-CH beachConsonant d
ÔdØ Alveolar stop, voiced consonant

The tongue initially touches the tooth ridge,
without touching the teeth. The vocal chords
vibrate.

The sound of the voiced ÖdØ is similar to the
voiceless ÖtØ.

Ód-AW-g dog
Ór-EE-d read
Ók-u-d couldConsonant DH
ÔDHØ Dentilingual fricative, voiced consonant

The tip of the tongue is between the teeth. The
vocal chords vibrate.

The sound of the voiced ÖDHØ is similar to the
voiceless ÖTHØ.

ÓDH-a they
ÓEE-DH-ER either
ÓUH-DH-UH-r otherVowel EH
ÔEHØ Mid-front, unrounded vowel; called Óshort eØ

The front of the tongue is in the middle position,
or halfway toward the palate. The tongue and
throat muscles are relaxed; the lips are
unrounded. The vocal chords vibrate since it is
voiced as all vowels are.

The sound of ÖEHØ is similar to ÖaØ, which is
pronounced with the muscles tense.

ÓEH-g egg
Ów-EH-t wet
Óf-r-EH-n-d friendVowel EE
ÔEEØ High-front, unrounded vowel; called Ólong eØ

The front of the tongue is in a high position
toward the palate. The tongue and throat muscles
are tense; the lips are unrounded. The vocal
chords vibrate since it is voiced as all vowels
are.

The sound of ÖEEØ is similar to ÖIHØ, the short i,
which is pronounced with the tongue not as high
and the muscles relaxed.

ÓSH-EE she
Óf-EE-d feed
Ól-EE-v leaveSpecial Sound ER
ÔERØ Special sound combination

The sound is a special combination of the vowel
ÖEHØ and the consonant ÖrØ. First, pronounce ÖEHØ
by raising the tip of the tongue without touching
the top part of the mouth. Keep the central part
of the tongue in the ÖUHØ position. Next round the
lips slightly and pronounce ÖrØ.

Óh-ER her
Ób-ER-d bird
Ól-ER-n learnConsonant f
ÔfØ Labiodental fricative, voiceless consonant

The lower lip is pressed against the upper teeth
making air to pass through the lower teeth and
upper lip. The vocal chords do not vibrate.

The sound of the ÖfØ is similar to ÖvØ. The only
difference between the two is that ÖfØ is
voiceless while ÖvØ is voiced.

Óf-IH-l fill
Óf-OH-n phone
Óf-AH-r-m farmConsonant g
ÔgØ Velar stop, voiced consonant

The back of the tongue touches the soft palate.
The vocal chords vibrate.

The sound of the voiced ÖgØ is similar to the
voiceless ÖkØ.

Óg-IH-v give
Ól-EH-g leg
ÓAE-NG-g-ER angerConsonant h
ÔhØ Aspirate, voiceless consonant

The sound is that of an audible breath. Although
the vocal chords do not vibrate for the voiceless
ÖhØ, voicing is later added in preparation for the
vowel that follows.

Óh-i high
Óh-AE-t hat
Óh-EH-d headVowel IH
ÔIHØ High-front, unrounded vowel; called Óshort iØ

The front of the tongue is in a high position
toward the palate. The tongue and throat muscles
are somewhat relaxed; The lips are unrounded. The
vocal chords vibrate since it is voiced as all
vowels are.

The sound of ÖIHØ is similar to ÖEEØ, the long e,
which is pronounced with front of the tongue in a
higher position and the muscles tense.

Ól-IH-v live
ÓSH-IH-p ship
ÓIH-n-s-i-d insideDipthong i
ÔiØ A dipthong; called Ólong iØ

The sound starts with ÖAHØ: the middle of the
tongue is in a low position, or away from the
palate and the lips are slightly rounded. The
sound then glides to ÖIHØ: the front of the tongue
moves to a high position toward the palate and the
lips are unrounded.
The tongue and throat muscles are relaxed.
The vocal chords vibrate since the dipthong is
voiced as all vowels are.

Ós-k-i sky
Óh-i high
Ós-i-d sideConsonant j
ÔjØ Sibilant affricate, voiced consonantØ

The tip of the tongue is touching the tooth ridge
at the start of the sound. The tongue is grooved
and the lips pushed forward. The vocal chords
vibrate.

The sound of the voiced ÖjØ is similar to the
voiceless ÖCHØ.

Ój-OI joy
Ój-EH-m jem
Óa-j ageConsonant k
ÔkØ Velar stop, voiceless consonant

The central part of the tongue is touching the
soft palate. The vocal chords do not vibrate.

The sound of the voiceless ÖkØ is similar to the
voiced ÖgØ.

Ók-AE-t cat
Óm-a-k make
Ók-u-k cookConsonant l
ÔlØ Alveolar lateral, voiced consonant

The middle of the tongue is high while its front
is spread out and touches the tooth ridge, making
the air to pass around the sides of the tongue
rather than along its top surface.
The vocal chords vibrate.

Ól-i-n line
Ól-IH-s-t list
Ós-l-OH slowConsonant m
ÔmØ Bilabial nasal, voiced consonant

The lips are closed. The soft palate is lowered to
open the nasal cavity, allowing the air to pass
through the nose.
The vocal chords vibrate.

Óm-a-l mail
Ót-i-m time
Óm-OO-n moonConsonant n
ÔnØ Alveolar nasal, voiced consonant

The tip of the tongue touches the tooth ridge. The
soft palate is lowered to open the nasal cavity,
allowing the air to pass through the nose also.
The vocal chords vibrate.

Ón-EE-d need
Ón-it night
Ór-AE-n ranConsonant NG
ÔNGØ Velar nasal, voiced consonant

The back of the tongue touches the soft palate.
The soft palate is lowered to open the nasal
cavity, allowing the air to pass through the nose
also.
The vocal chords vibrate.

Ós-IH-NG sing
Ób-r-IH-NG bring
ÓTH-IH-NG-k thinkVowel OH
ÔOHØ Mid-back, rounded vowel; called Ólong oØ

The back of the tongue is in a middle position, or
halfway toward the palate. The tongue and throat
muscles are tense; the lips are rounded. During
the sound, the back of the tongue is raised high
toward the palate, giving ÖOHØ a slight dipthong
sound.
The vocal chords vibrate since it is voiced as all
vowels are.

Óg-OH go
Ól-OH low
Óh-OH-l-d holdDipthong OI
ÔOIØ A dipthong

The dipthong sound is in two parts with the first
part pronounced longer than the second. First,
the back of tongue starts in a low position, the
sound held long then the tongue rises so that its
front is raised toward the palate.
The vocal chords vibrate since the dipthong is
voiced as all vowels are.

ÓEH-n-j-OI enjoy
Ót-OI toy
ÓOI-l oilVowel OO
ÓOOØ High-back, rounded vowel; called Ólong uØ

The back of the tongue is in a high position
toward the palate. The tongue and throat muscles
are tense; the lips are rounded. The vocal chords
vibrate since it is voiced as all vowels are.

The sound of ÖOOØ is similar to ÖuØ, the brief u,
which is pronounced with the back of the tongue
not as high, the muscles relaxed and the lips only
slightly rounded.

Ót-OO-l tool
Ór-OO-l rule
Ór-OO-m roomDipthong OW
ÔOWØ A dipthong

The sounds starts with ÖAHØ: the middle of the
tongue is in a low position, or away from the
palate;the lips are unrounded; the muscles start
relaxed. The sound then glides to ÖOOØ: the back
of the tongue moves to a high position toward the
palate and the lips are rounded, the muscles
somewhat tense.
The vocal chords vibrate since the dipthong is
voiced as all vowels are.

ÓOW-t out
Óh-OW-s house
Ód-OW-n downConsonant p
ÔpØ Bilabial stop, voiceless consonant

The lips start completely closed. The vocal chords
do not vibrate.

The sound of the voiceless ÖpØ is similar to the
voiced ÖbØ.

Óp-IH-n pin
Óp-a-p-ER paper
Ól-IH-p lipConsonant r
ÔrØ Alveolar, voiced consonant

The tip of the tongue is turned up sharply toward
the palate without touching it. The lips are
slightly rounded.

Ór-a ray
Ór-EH-d red
ÓUH-r-i-v arriveConsonant s
ÔsØ Dentilingual sibilant fricative, voiceless
consonant

The sides of the tongue are against the tooth
ridge. The front of the tongue is slightly
grooved focusing the airstream against the tooth
ridge and upper teeth. The vocal chords do not
vibrate.

The sound of ÖsØ is similar to ÖzØ. The only
difference between the two is that ÖsØ is
voiceless while ÖzØ is voiced.

Ós-IH-NG sing
Ós-IH-t-EE cityConsonant SH
ÔSHØ Sibilant fricative, voiceless consonant

The tip of the tongue is very close but not
touching the tooth ridge. The tongue is grooved
and its central part is raised close to the
palate; The lips are pushed forward. The vocal
chords do not vibrate.

The sound of ÖSHØ is similar to ÖZHØ. The only
difference between the two is that ÖSHØ is
voiceless while ÖZHØ is voiced.

ÓSH-EE she
Ód-IH-SH dish
ÓSH-i shyConsonant t
ÔtØ Dentilingual stop, voiceless consonant

The tongue touches the tooth ridge, without
touching the teeth. The vocal chords do not
vibrate.

The sound of the voiceless ÖtØ is similar to the
voiced ÖdØ.

Ót-i tie
Ót-EE-CH teach
Ós-iH-t sitConsonant TH
ÔTHØ Dentilingual fricative, voiceless consonant

The tip of the tongue is between the teeth. The
vocal chords do not vibrate.

The sound of the voiceless ÖTHØ is similar to the
voiced ÖDHØ.

ÓTH-IH-n thin
ÓTH-r-EE three
Ót-OO-TH toothVowel UH
ÓUHØ Mid-central, unrounded vowel

The central part of the tongue is in a middle
position, or halfway toward toward the palate.
The tongue and throat muscles are relaxed; the
lips are unrounded. The vocal chords vibrate since
it is voiced as all vowels are.

Óm-UH-CH much
Ón-UH-t nut
Ód-UH-k duckVowel u
ÔuØ High-back, rounded vowel; called Óbrief uØ

The back of the tongue is in a high position
toward the palate. The tongue and throat muscles
are relaxed; the lips are slightly rounded. The
vocal chords vibrate since it is voiced as all
vowels are.

The sound of ÖuØ is similar to ÖOOØ, the long u;
which is pronounced with the back of the tongue in
a higher position, the muscles tense and the lips
more rounded.

Ób-u-k book
Óf-u-t footConsonant v
ÔvØ Labiodental fricative, voiced consonant

The lower lip is against the upper teeth.
The vocal chords vibrate.

The sound of ÖvØ is similar to ÖfØ. The only
difference between the two is that ÖvØ is voiced
while ÖfØ is voiceless.

Ól-IH-v live
Óv-AE-n van
Óg-IH-v giveConsonant w
ÔwØ Bilabial high-back glide, voiced consonant

The back of the tongue is pointing high toward the
palate. The lips which begin rounded are unrounded
at the end. The sound glides to the vowel
following it.
The vocal chords vibrate.

Ów-EE we
Ów-a way
Ót-OH-w-AH-r-d towardConsonant WH
ÔWHØ Bilabial high-back glide, voiced consonant

The back of the tongue is pointing high toward the
palate. The lips which begin rounded are rapidly
unrounded at the end.
The vocal chords vibrate.

The sound of ÖWHØ is similar to ÖwØ except that
ÖWHØ has a leading ÖhØ in it. Note that another
common pronunciation of ÖWHØ makes the ÖhØ silent,
making it identical to the sound of ÖwØ.

ÓWH-EH-n when
ÓWH-i-l while
ÓWH-UH-t whatConsonant y
ÔyØ Velar high-front glide, voiced consonant

The front of the tongue starts in a high position
toward the palate; it then glides smoothly in
preparation for the vowel following it.
The vocal chords vibrate.

Óy-OO you
Óy-EH-s yes
Óy-UH-NG youngConsonant z
ÔzØ Dentilingual sibilant fricative, voiced
consonant

The sides of the tongue are against the tooth
ridge. The front of the tongue forms a small
groove to focus the airstream against the tooth
ridge and the upper teeth.
The vocal chords vibrate.
The sound of ÖzØ is similar to ÖsØ. The only
difference between the two is that ÖzØ is voiced
while ÖsØ is voiceless.

Óz-OO zoo
Ón-OH-z knows
Óp-l-EE-z pleaseConsonant ZH
ÔZHØ Sibilant fricative, voiced consonant

The tip of the tongue is very close but not
touching the tooth ridge. The tongue is grooved
and its central part is raised close to the
palate; The lips are pushed forward.
The vocal chords vibrate.

The sound of ÖZHØ is similar to ÖSHØ. The only
difference between the two is that ÖZHØ is voiced
while ÖSHØ is voiceless.

ÓAE-ZH-ER azure
Óv-IH-ZH-UH-n vision
Ót-r-EH-ZH-ER treasureVoicemaker+ Help Screens
* INTRODUCTION AND MAIN TOPICS *
* COMMON FUNCTIONS *
* PHONEME FUNCTIONS *
* RECORDER FUNCTIONS *

  3 Responses to “Category : Recently Uploaded Files
Archive   : VMAKER.ZIP
Filename : VM.DAT

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/