Dec 052017
 
Tessellation Times #526 - newsletter for AutoDesk 3-D Studio.

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Tessellation Times #526, Weekly Newsletter
covering 3D Topics from the Columbine Pub-
lising, publishers of 3D Artist Magazine.
Issue #26, Tuesday August 22, 1995.


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====================================================
T H E T E S S E L L A T I O N T I M E S #526
Issue #26 of 1995, for Tuesday, August 22nd
====================================================
*The Tessellation Times* (*Tess*) is Columbine, Inc.'s weekly electronic
publication usually posted overnight Monday as a supplement to *3D Artist*
magazine. The full Web version of this issue starts at:
http://www.3dartist.com/tess/95/txt/26front.htm
________
CONTENTS

526.00 - Heads Up!
526.00.01 - The Fortnight in 3D
526.00.02 - Shows & Exhibitions
526.01 - Siggraph Report, Part II, by Rob Glidden
526.01.01 - The Monkey's For Sale
526.01.02 - NT Hot Boxes
526.01.03 - Intel Everywhere
526.01.04 - For That Extra Graphics Kick
526.01.05 - Meanderings
526.02 - More from Siggraph '95
526.02.01 - QuickDraw 3D
526.02.02 - The VRML Movement
526.03 - RenderMan Story by Rob Glidden
526.04 - Rendering Plant News
526.05 - News Wrap
526.06 - Opinions Rendered
526.07 - Corrections & Follow-Ups

Departments
Masthead - see "Details" below
Calendar - events, galleries, classes & artists call
for continuing listings, grab ftp.3dartist.com/3dartist/calendar.txt
Special Offers -
for continuing listings, see www.3dartist.com/tess/offers.htm
Contacts - see end of file
_______
DETAILS
This file may be passed among individuals and reposted in any online forum
_as_long_as_ the file is not modified in any way. Post as TESS526.TXT
(TES526.TXT where only six characters are allowed), or compressed with the
appropriate DOS-style extension (ZIP, etc.). Reposting to *mailing lists* is
_not_ recommended. TESS's master files are maintained with corrections on
our Internet sites ftp.3dartist.com and www.3dartist.com, and are the only
TESS files for which we can vouch file integrity. Opinions herein are not
necessarily those of independent sites or forums carrying this file or
pointers to our HTML editions. This file's contents are copyrighted and may
not be reproduced in or with any other print or digital publication without
permission. Converting to HTML is only approved for straight text without
additional markup. Any trademarked names mentioned in this file are the
property of their respective owners. Columbine, Inc. and its publications
are totally independent. No companies or products are endorsed.

Published by and (c)Copyright 1995, all rights reserved:
Columbine, Inc.
P.O. Box 4787, Santa Fe, NM 87502 USA
505/982-3532 (voice); 505/820-6929 (fax)
505/820-6929x3 voice mail
E-mail: [email protected]
_____
Staff
Alex Kiriako, Editor, *Tess*
Rob Glidden, Technical Editor
Carol Williamson, Admin. Asst.
Sally Beach, Vice Pres., Columbine, Inc.
Bill Allen, Publisher & Pres., Columbine, Inc.

---------

526.00 - Heads Up!

*Tess* Editor Alex Kiriako had last week off, so this issue was prepared
mostly by Publisher Bill Allen. We had planned to conclude our Siggraph
reports with this issue, but there's more to come, plus a backlog of other
3D news. (You can dig some info out yourself from Siggraph news releases
we've temporarily attached to our *Tess* NewsRoom page.) We do have more
images from Siggraph, but none happen to go with this week's reports.

526.00.01 - The Fortnight in 3D

23 Aug., Savannah, Ga. 3D User Group meeting, 6:30 p.m., room 333, Savannah
High School. Contact John Brooks, 912/756-6215, CIS 75551,2037.

23-25 Aug., Arlington, Va.: Interactive Multimedia '95, 800/457-6812;
703/347-0055.

1-2 Sept., Charleston, W.V.: Charleston Sternwheel Regatta 2nd video
exhibition, 6-9pm, West Virginia State College Capitol Center, 123 Summers
St., Charleston, W.V., free, .

526.00.02 - Shows & Exhibitions

19-21 Sept., New York, N.Y.: Video Expo Image World, Jacob K. Javits
Convention Ctr. Focus on professional video and multimedia production,
numerous workshops and seminars offered on the future of digital video,
issues in CD-I and cross-platform development along with nonlinear editing,
audio techniques, and using video for legal proceedings. Held by Knowledge
Industry Publications, Inc., 701 Westchester Ave., White Plains, NY 10064;
800/800-5474; 914/328-9157, -2020 fax.

526.01 - Siggraph Report, Part II, by Rob Glidden

526.01.01 - The Monkey's For Sale

The "Monkey," first spotted at last year's Siggraph, was back this year and
is now for sale.
Digital Image Design's Monkey is a two-foot tall, metal puppet (it looks
like an overwired robot) capable of reporting up to 40 channels of position
information. The major use is for keyframing body positions, although you
can use it directly for motion capture while you move the joints. The
claimed advantage over human motion capture systems is lower overall cost,
more immediate results, and a unique look to the resulting keyframed animation.
The price is $12,500 U.S., $13,125 international. Drivers are available
for Softimage and Alias/Wavefront, with drivers in the works for Electric
Image and 3D Studio (through 4DVision/Schreiber Puppeteer).

526.01.02 - NT Hot Boxes

So now that Windows NT has emerged as a new cool 3D authoring platform (for
3D Studio Max, LightWave 3D, and Softimage coming), what NT box should you
get? Of course, a standard to high-end PC will run NT (it runs fine on my
Gateway 486-66 with 16Mb RAM), and Intel's P6 is on the way (see below). But
NT is available on several processors, so you may want to check out systems
from companies such as DeskStation Technology and Intergraph, which are
targeting the high-end PC 3D artist.
DeskStation was promoting its Raptor 3 family of RISC NT systems based on
MIPS and Alpha CPUs. The key feature of the Raptor 3 is its
processor-independent design. The CPU is on a card, not the motherboard, so
you can switch or upgrade by simply replacing the CPU card (and get a
trade-in discount for your old CPU card). The Raptor offers a way to ride
the CPU performance ramp without having to buy a whole new computer each
time a faster processor comes out, which seems almost weekly.
Raptor 3 starts at $4,500 (MIPS R4600 133MHz) and goes up to $14,000
(Alpha 21164 300MHz). DeskStation claims that the Alpha 300MHz CPU card
running LightWave will give you 6.12 times the speed of a Pentium 100 (that
should get you some bragging rights over your neighbor's Packard Bell).
Another NT system seen in many Siggraph booths was Intergraph's TDZ
P6-based 3D graphics workstation, aimed specifically at high-end 3D PC
users. The P6 TDZ should be available with the release of the P6 later this
year and probably will come in under $10,000.

526.01.03 - Intel Everywhere

Even without a booth, Intel managed to show up all over Siggraph with its
message to "Expect P6-based systems to blur the line between PC and
workstation." Intel's key performance claim for 3D artists at Siggraph was
that a 150MHz P6 will more than double floating point and integer
performance of a Pentium 100 and will thus offer workstation-class CPU
performance in a PC-volume product.
Of note was the implied positioning of the P6 as a workstation killer
rather than a successor to the Pentium chip. This fits many reports
circulating that Intel is at work on a multimedia/consumer-oriented version
of the Pentium (perhaps the P55C).
The P6 is scheduled to ship by the end of 1995.

526.01.04 - For That Extra Graphics Kick...

If all the next-generation Mac and PC systems and graphics boards still do
not offer enough 3D graphics power for you, check out coming geometry
acceleration from S-MOS. Unlike standard 3D graphics accelerators which only
speed along the final rasterization phase of 3D graphics display (texture
mapping and writing polygons to the screen), the S-MOS SPC1500P1A processor
accelerates floating-point-intensive geometry transformations.
S-MOS geometry acceleration can be included on high-end graphics boards,
or on a companion board. Watch for products from Oki and STB in first
quarter 1996. A separate S-MOS PCI board will be available that should be
compatible with any 3DLabs, Oki TrianGL, or 3D-DDI rasterization board.
Pricing has not been finalized, but material costs are estimated at "less
than $400."

526.01.05 - Meanderings

So, is anybody else using your favorite 3D software package? Here are some
unit volume numbers that 3D vendors themselves (so use with caution) were
claiming at Siggraph: 3D Studio: 55,000 DOS-based users. SGI: 7 to 10,000
entertainment seats. TrueSpace 1.0 from Caligari: over 10,000 sold.
MacroModel (soon to be replaced by Extreme 3D): over 8,000 sold in the last
quarter at the stock-clearing $200 sale price.

Faro demonstrated its SpaceArm, a desktop six degree-of-freedom arm with a
claimed resolution of 0.0001 inch and accuracy of +/-0.015 inch. Price is
$4,995, which includes 3D Sculptor software for 3D Studio or LightWave.

Sun Microsystems' software subsidiary, SunSoft, announced that it will
provide native OpenGL support for the Solaris platform through an OpenGL
license from SGI. Availability is expected for summer 1996.

Graphics programmers and technically oriented 3D artists will be interested
in checking out a new quarterly announced at Siggraph, the *journal of
graphics tools* (yes, all lower case). Edited by Andrew Glassner and
published by AK Peters, Ltd., *jgt* will "bridge the gap between new
research ideas and their use as tools by the computer graphics
professional." Subjects to be addressed include "practical techniques,
elegant research results, and tricks of the trade" in modeling, rendering,
animation, user interface, digital painting, and image processing. The first
issue should appear this fall. Annual subscriptions are $35 for individuals
and $98 for institutions. Contact AK Peters, Ltd., 289 Linden St.,
Wellesley, MA 02181, 617/235-2210, -2404 fax.

526.02 - More from Siggraph '95
By Bill Allen, Publisher

526.02.01 - QuickDraw 3D

The QuickDraw 3D news at Siggraph was Apple's announcement that it had begun
shipping the QD3D add-on for PowerMacs. The real news will come later with
the arrival of software and hardware that puts this new native operating
system 3D capability to work.
Apple reports that the QD3D add-on is now standard with new PowerMac 7500s
and 8500s, and can be downloaded free from various places including the QD3D
home page at http://www.info.apple.com/qd3d. To use it, you need a PowerMac
running System 7.1.2 or later and 16Mb RAM.

Since QD3D went public six months earlier [*3DA*#18], the continuing news
has been Mac software publishers affirming support for the 3DMF file format,
and some also for the QD3D application programming interface (API). Although
Apple announced QD3D as a cross-platform standard, it has yet to produce any
non-Mac supporters. Steps haven't been completed to provide promised 3DMF
file parser code for PC programming, but the file spec itself has been
published for everyone.
Unanticipated benefits come when 3D programming interfaces are opened up,
as shown by a statement of QD3D support from Linker Systems at Siggraph.
QD3D will facilitate the merger of 2D and 3D animation on their 2D product,
The Animation Stand. "This new feature allows users to render files into cel
layers within animation frames."
At Siggraph, Apple ran demos using its officially *un*announced
accelerator board, which we are told will sell in the $500 range. When asked
wouldn't it be easy to put that board's elements onto the motherboard, Apple
officials only answered with a grin.
When we asked if Apple wasn't competing with third-party supporters
(Matrox, Radius, Yarc, etc.) if it sells its own lower-cost acceleration
board, we were told that Apple expects the main market to be for the more
sophisticated, more expensive boards from other companies.
That stance seems to indicate that Apple sees the primary QD3D market as
being higher-end users rather than consumers and basement-based modelers and
developers. Since less than 10% of new computer sales are Macs (21 Aug.
*Newsweek*), and since commodity PC 3D accelerator boards should quickly
drop below the $300 level, it is vital for QD3D-based developers who want to
sell to the largest total audience that Apple delivers on its promise to
release the Windows version of the QD3D API "soon after the first release of
QuickDraw 3D." It also is important to cross-platform 3D software publishers
such as Autodessys, Macromedia, and Ray Dream, who must decide whether to
write now to two different 3D APIs on Mac and PC, or to risk waiting to see
who will arrive with a functional cross-platform API (Microsoft's Reality
Lab is also promised for PowerMacs, SGIs, and 32- and 64-bit game machines).
For those whose main job is modeling on a 3D-accelerated PowerMac using
software that supports the API, QD3D clearly could help make life much, much
better sometime soon. There isn't anything in 3D much sweeter than to rotate
a rendered model in realtime! 3DMF also presents a practical opportunity to
sell models to the Mac 3D community.
It was great when a company with the standards-setting clout of Apple at
long last stepped forward with an open 3D file format, one that even
included NURBS. However, 3DMF was delivered on tablets just as the VRML mass
movement began to come together like the Red Sea. VRML now appears not only
poised to get an industry standards committee but also other attributes 3DMF
lacks such as file support for animation and behaviors. However, where other
industry heavyweights are trying to pick up some of VRML's momentum for
themselves by blending it into their efforts, Apple apparently will instead
push 3DMF as the better standard for interactive online 3D.

526.02.02 - The VRML Movement

For about 500 attendees, Siggraph 95 in Los Angeles got off to a big start
on Sunday afternoon the 6th with a half-day course on "VRML: Using 3D to
surf the Web" organized by Jan Hardenbergh of Oki Advanced Products with
VRML founders Gavin Bell of SGI and Mark Pesce (pronounced "peshy"). The
program was primarily for people interested in writing VRML (Virtual Reality
Modeling Language) browsers.
For 200-plus people that same evening in the same room, Mark Pesce led a
well-paced discussion about the future of VRML 1.x and 2.0, the proposed
VRML consortium, and a brief introduction to some half-dozen VRML browsers
being shown this week at Siggraph.
At one point, Pesce said about VRML's future "If, when we're done creating
VRML, we can't contain the whole planet in all its beauty, then we have
failed." That's a big file! He was echoing Gavin Bell's earlier comment that
"I am into really big cyberspaces on really small machines... If you can
scale all the way up, then you can scale all the way down."
They were both really talking about their way of looking back from the big
picture of the future to today's decisions about how to improve the VRML
file format. Questions like, do you have one script try to control the whole
scene up to the size of a planet, or do you have a scene made up of many
local scripts. And how to organize hierarchy so, say, a light called the sun
can shine on half the planet, but your browser, currently in some French
bistro, doesn't have to go back to the original defining instance of a
flourescent light in Omaha.
That's good stuff for the programmers, but for the artist-creators who
will put these VRML worlds together, the point that caught my attention was
Pesce's reference to showing beauty. When you look at the initial VRML
browsers and their scenes, most scenes range from dull to bland. Often
scenes are simple with a few aggressively low-res objects, no textures or
shadows, and little to catch the imagination.
The only other reference to beauty and artistry that came from this room
full of programmers, came from someone from Chaco Communications
demonstrating a VRML-based multiuser dimension (MUD) game interface. He
apologized for the appearance of a scene (better than some) and acknowledged
that they need to obtain more participation by artists.
One of the evening's biggest rounds of applause (besides for appeals not
to change the VRML spec too radically), was for a brief demonstration by
Stepan Pachikov of ParaGraph International's VRML authoring tool. Home Space
Builder has features, such as object animation and sound, that are planned
for the VRML 2.0 spec. Under Pachikov's control, a hyperactive upright mouse
zipped in and out of doors to rooms adjacent to the scene. It suddenly gave
the audience more than a cerebral view of where all of this could go, and it
was fun.

526.03 - RenderMan Story
By Rob Glidden, Technical Editor

A Pixar spokesperson tells *Tess* that it is official: Pixar is ending
support for its RenderMan-based products on Macs and PCs. This confirms
widely circulated rumors and a July post by Pixar in its AOL forum. However,
RenderMan will still be available and supported on Unix ($3,500 per seat),
and a Windows NT version is under consideration.
The affected products are Typestry (available on Mac and Windows),
Showplace (Mac only), and the RenderMan rendering engine (MacRenderMan and
RenderMan for Windows). The products still will be sold for an unspecified
time, but no further development is scheduled. For some time now, the main
non-Pixar distribution for the RenderMan rendering engine on PCs and Macs
has been as part of a bundle with Macromedia's MacroModel. MacroModel itself
will be replaced soon with Extreme3D which has its own built-in renderer.
The only other significant repackager of RenderMan has been PC-based FastCAD
from Evolution Computing.
Although it appears that Typestry and Showplace will simply be
discontinued, the fate of the rendering engine itself is less clear. Since
several Mac companies (Valis Group in particular) have RenderMan-based
products, there has been a great deal of speculation that Pixar may make
some arrangement to allow a third party to continue RenderMan support. Pixar
will only confirm that the issue is "up in the air."
The bottom line for Pixar seems to be that projects such as the upcoming
*Toy Story* animated movie and CD game development have simply overshadowed
any previous Pixar interest in making RenderMan a widely available,
relatively low-cost rendering tool.

526.04 - Rendering Plant News
By Alex Kiriako, Editor, *Tess*

Trinity Enterprises' Rendering Plant BBS is now publishing its own unique
royalty-free meshes especially commissioned by the BBS for its subscribers.
Rendering Plant specializes in 3D Studio oriented files, but also has
fonts, and raytracing and fractal files. Its annual fee is $48 for 60
minutes per day of unlimited downloads from either the public
domain/shareware areas or the new copyrighted area.

Trinity has announced Sisyphus Software's Particle Pack 1 IPAS collection
($79.95) for 3D Studio. This collection of three AXP-type IPAS routines
(Halo, Phasor, and TNT) generates a variety of animated particle systems.
Halo can create particles that orbit, such as vortices and planetary
rings. Phasor creates linear-path particles with optional oscillation to
simulate effects such as water, force fields, lasers, and even undulating
eels. TNT creates explosions in many varieties: spherical or ringlike, with
a bounce plane. It can also easily weld sparks into fountain-like effects.

Schools, Flocks & Herds ($90) is a new 3D Studio KXP available next month
from Trinity Enterprises. It is "designed to allow animators to quickly
animate hundreds of objects that share similar, but unique motion."
Introductory price is $85.

Trinity Enterprises' owner, Jim Lammers (who has written for *3D Artist*
magazine) is also co-author with Todd Peterson of the new New Riders book
*3D Studio for Beginners* (ISBN 1-56205-419-8, about 600 pp., includes
CD-ROM, $40).

526.05 - News Wrap
By Alex Kiriako, Editor, *Tess*

AccelGraphics, Inc. has announced its new AG500 graphics accelerator board
for imaging and 3D graphics on Windows NT PCI-based systems. This unit
features 12.5 Mb of RAM and supports screen resolutions up to 1280x1024 with
16-bit buffering, 24-bit Z-buffer, stencil planes, dual screen
configurations, double-buffered overlay planes, windows IDs, and OpenGL
support. The AG500 which lists for $3,495, directly supports CAD
applications like Pro/Engineer and Microstation.

Diamond Multimedia announced 17 Aug. its new Diamond Stealth64 Video 2001
with upgradable modules for MPEG and TV viewing. The 2121XL offers 1Mb of
DRAM for $199 and for $259 you can get the 2201XL with 2Mb of DRAM. The MPEG
and TV modules are $99 each and are expected to be available in early
September. Both boards come with easy to use software controls and drivers
for Windows 3.1/95/NT and IBM OS/2 2.0/2.1/Warp.
On the Macintosh side, Diamond has begun shipping their Javelin Video
3240XL ($399) and Javelin Video 3400XL ($569) PCI accelerators. They offer
2Mb and 4Mb of RAM respectively using the S3 Vision 968 graphics controller.
An MPEG daughter board for the PC Stealth64 Video 3000 series of
multimedia accelerators, called the Motion Video Player 2000, is also
shipping. Using S3 and C-Cube chips it can play full-screen MPEG-1 for $299.
A $449 version comes with 2Mb of VRAM.

Wacom has announced uniform driver support for its tablets running on
Silicon Graphics machines. Version 3.02 now comes with all new ArtZ II
serial tablets. A free version can be downloaded from the Wacom BBS
360/750-0638 or their Web site http://www.wacom.com. Wacom also offers a
complete Silicon Graphics interface kit ($199) for converting Wacom serial
tablets to Silicon Graphics use.

CorelDraw 6 from Corel Corp. does include 3D animation in its first
incarnation after all, contrary to conflicting earlier info from the
company. Dubbed Corel Motion 3D, it incorporates technology licensed from
Specular International. Features include shape and surface morphing and
Punch In/Punch Out. Rendering modes are from bounding boxes to raytracing,
and movies can be created as AVI or FLC files. Corel Motion 3D also makes
use of Specular's Stage Hands interface that offers multiple canned lighting
and camera effects for quick composition.
Also of interest in Corel Draw 6 is Corel Dream 3D which is said to
include over 750 professionally designed 3D models and 1,000 TrueType fonts.
And CorelCAD has had its debut moved back to first quarter 1996.

*Chris Dickman sent this message 15 Aug. about the
independent CorelNET Web site:
Quote>>We've added a new discussion area devoted to Draw 6/Windows 95
topics. A new unmoderated mailing list, Discuss-Draw, has been set up, for
the free discussion of all things Corelian. We've added the Global Chat live
discussion software to the site, for realtime chatting. Details of these are
at: http://www.corelnet.com/corelnet/talk.htm.<
526.06 - Opinions Rendered

In presenting readers' letters, *Tess* reserves the right to convert text to
our writing standards, to edit for length and focus, and to apply our flame
filter.

<> How come you don't have any news about QuickDraw 3D? I'm a PowerMac user,
and I feel the news released at Siggraph on Apple's 3D extension should rock
the socks off all PowerMac users.--Eric Santiago

We were only getting started with Siggraph coverage last week. See this
week's report in #526.02.01.
The QD3D technology demos running in realtime at Siggraph were sure to wow
PowerMac users and attract new customers. However, the main news at Siggraph
was that Apple had begun shipping the QD3D add-on to System 7, which leaves
the real news for the future: applications and hardware that put the QD3D
API to good use.
We covered QuickDraw 3D as a truly major development in our lead news item
many months ago in *3DA*#18. We also reported on QD3D developments in
*Tess*#514.00.03, 514.02, 517.06, 522.04, and 522.05, and will continue to
report QD3D news as it appears.--B.A.

<> I heard that [Apple at Siggraph] had a VR headset hooked up to view and
navigate their QuickTime environment. QuickTime VR I feel would be a good
topic for your magazine. Especially the costs involved and mention of how
time consuming it is to create a QuickTime VR environment. The PC-based
QuickTime VR player just became available [at] $15. I purchased it and
viewed a number of the files and it is impressive. The use in architecture
for giving a client a pre-visualization of an environment is great. I
understand Microsoft is doing something similar for Windows but I have not
been able to find anything on it.--Geoffrey Keehn [organizer of Atlanta's 3D
Studio user group--Ed.]

People wearing VR headsets seemed to be a less common sight this year than
at recent Siggraphs, but with all that was happening, we missed any QTVR
demos (and many other demos).
Microsoft's counterpart to QTVR is Surround Video. It was announced early
this year and, if actually available to developers, hasn't yet received the
attention or support that QTVR has been winning (e.g., see our Lightscape
report last week). As we mentioned in TESS#509.03.02, the May 95 *Byte*
magazine explained both formats in detail.
Anyone out there using QTVR for architecture who can answer questions
about cost and practicality?--B.A.

526.07 - Corrections & Follow-Ups

These corrections have been made to the current HTML files and the master
ftp text file.

TESS#525 Errata
> 525.01: The pinning feature mentioned for Biped is actually in Autodesk 3D
Studio Max's core IK system, allowing you to pin the location and
orientation of an object such as a foot. Also, contrary to our initial
report, Biped will be sold separately from 3DS Max, pricing not yet announced.
> 525.02.03: Macromedia's Extreme 3D pricing and availability were left out,
so this editor's note has been added: Extreme 3D is announced for Fall 1995
at $695 list. The upgrade price from MacroModel is "to be determined,"
though we were told it will be free to those who buy Graphic Design Studio
after 8 Aug. If you buy that bundle of five programs ($995 list), including
FreeHand and Fractal Design Painter, then the relative price of Extreme 3D
falls into the trend of fully capable 3D packages becoming available for
much less than $500.

________
CONTACTS

Please mention TESS when contacting companies about products reported here!

> AccelGraphics; 1942 Zanker Rd., San Jose, CA 95112; General: Vox
408/441-1556, Fax 408/441-1599
> Chaco Communications, Inc.; 10164 Parkwood Dr. #8, Cupertino, CA 95014;
http://www.chaco.com/; Vox 408/996-1115;
> Corel Corp.; 1600 Carling Ave., Ottawa, ON K1Z 8R7, Canada; Vox
613/728-8200, Fax 613/761-9176
> DeskStation Technology, Inc.; 13256 W. 98th St., Lenexa, KS 66215; Vox
913/599-1900, Fax 913/599-4024, ; 800/793-3375
> Diamond Multimedia Systems, Inc.; 2880 Junction Ave., San Jose, CA 95134;
http://www.diamondmm.com/; Vox 408/325-7000, Fax 408/325-7070; 800/468-5846

> Digital Image Design, Inc.; 72 Spring St., 6th Fl., New York, NY 10012;
http://www.didi.com/; Vox 212/343-2442 Vox 212/343-0440
> FARO Technologies, Inc.; 125 Technology Park, Lake Mary, FL 32746; Vox
407/333-9911, Fax 407/333-4181; 800/736-0234
> Intergraph Corp.; Huntsville, AL 35894; http://www.intergraph.com/; Vox
205/730-5499; Vox 800/345-4856
> Linker Systems, Inc.; 13612 Onkayha Cir., Irvine, CA 92720; Vox
714/552-1904, Fax 714/552-6985
> ParaGraph International; 1688 Dell Ave., Campbell, CA 95008;
http://www.paragraph.com/whatsnew/homespce.htm; Vox 408/364-7700, Fax
408/374-5466
> Pixar; 1001 W. Cutting Blvd., Richmond, CA 94804; Vox 510/236-4000, Fax
510/236-0388
> S-MOS Systems, Inc.; 2460 N. 1st St., San Jose CA 95131;
http://www.smos.com/; Vox 408/922-0200, Fax 408/922-0576; 800/228-3964
> Trinity Enterprises; 432 S.W. Ward #211, Lee's Summit, MO 64081; Vox
816/525-0103, Fax 816/525-1594, BBS 816/525-8362, CIS 73261,66
> Wacom Technology Corp.; 501 S.E. Columbia Shores Blvd. #300, Vancouver, WA
98661; Vox 360/750-8882
____________
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increase Sept. 1st!).

Revision: 22 Aug 95

[end]




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