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Game Wizard Version 2.10 Shareware

THE ULTIMATE GAME CHEATING EXPERIENCE

Copyright (c) 1994 by Ray Hsu & Gerald Ryckman
All rights reserved.

Licensed to:

Enhanced Software Design Inc.
P.O. Box 92241
2900 Warden Ave.
Scarborough, On. Canada
M1W 3Y9

BBS No. (416) 497-8337

Voice support is available for registered users only




Table of Contents
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Disclaimer and Warranty . . . . . . . . . . . . . . . . . . . . . . . 2
Licensing and Distribution . . . . . . . . . . . . . . . . . . . . . . 2
System Requirements . . . . . . . . . . . . . . . . . . . . . . . . . 2
Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Getting Started . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Number Systems . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Using Game Wizard . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Memory Address Search . . . . . . . . . . . . . . . . . . . . . . . 5
Result of Memory Address Search . . . . . . . . . . . . . . . . . . 7
Table of Memory Locations . . . . . . . . . . . . . . . . . . . . . 7
Edit Memory Contents . . . . . . . . . . . . . . . . . . . . . . . . 8
File Viewer . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Game Playing Speed . . . . . . . . . . . . . . . . . . . . . . . . . 9
Protect Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Boss Screen with Password . . . . . . . . . . . . . . . . . . . . . 10
View Current Program Screen . . . . . . . . . . . . . . . . . . . . 10
Load Previous Saved Program from Disk . . . . . . . . . . . . . . . 10
Save Current Program to Disk . . . . . . . . . . . . . . . . . . . . 10
Crash Back to DOS . . . . . . . . . . . . . . . . . . . . . . . . . 11
DOS Shell . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Miscellaneous Commands . . . . . . . . . . . . . . . . . . . . . . . 11
Searching Techniques . . . . . . . . . . . . . . . . . . . . . . . . . 12
Command Line Options . . . . . . . . . . . . . . . . . . . . . . . . . 13
Questions & Answers . . . . . . . . . . . . . . . . . . . . . . . . . 15




DISCLAIMER AND WARRANTY
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Game Wizard is distributed "AS IS". The authors specifically disclaim all
warranties, expressed or implied. In no event shall the authors be liable
for any damages either from the direct use of this product or as a
consequence of the use of this product. Because of the various hardware and
software environments in which Game Wizard may be used, no warranty of
fitness for a particular purpose is offered.



LICENSING AND DISTRIBUTION
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Game Wizard is NOT public domain. It is copyrighted software distributed
as shareware. Game Wizard may not be changed or modified in any way except
by the authors. This shareware version may be freely distributed as long
as it remains in its complete form with all support and documentation
files. Please note that a great deal of time and effort has been invested
in the development of this program. You are granted a license to try Game
Wizard for a 30 day trial period. If, after this time, you are satisfied
with this program and intend to continue using it; you must register it.

The payment of this registration fee entitles the user to receive the
release of Game Wizard with additional features and a printed manual.
Please refer to the REGISTER.DOC file for further information on
registration and pricing.

If you obtained this program from a shareware disk distributor, then you
have only paid for the service of copying this disk; but you have not paid
for the program itself. The authors have received no proceeds from the
payment already paid to the shareware disk distributor for this program.

All products or services mentioned in this manual, including: PC, AT, PS/2,
VGA, MS-DOS, DR-DOS, VESA, SOUND BLASTER, IBM, ADLIB, EMM386, SIMCITY 2000,
QEMM386, 386MAX, MS WINDOWS, DESQVIEW, PENTIUM, VCPI, NETROOM, STACKER,
DOUBLE SPACE, DOS4GW, WOLFENSTEIN 3-D, CIVILIZATION, and DOOM are trademarks,
registered trademarks, service marks, or registered service marks of their
respective companies or organizations.



SYSTEM REQUIREMENTS
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

þ 80286 or better processors.
þ DOS 3.1 or higher.
þ VGA Graphic Card.
þ 100% IBM compatible computer.
þ Hard Drive.









Game Wizard v2.1 - 2 - Reference Guide



FEATURES
ÄÄÄÄÄÄÄÄ

Game Wizard currently supports the following features:

þ Compatible with:
- 286/386/486/Pentium Systems.
- DOS versions from 3.1 to 6.2 and DR-DOS 5 to 6.
- disk compression utilities, such as STACKER, DOUBLE SPACE, etc.
- AdLib/Sound Blaster compatible cards.
- memory managers, such as QEMM386, 386MAX, NETROOM, and EMM386.
- different video cards supporting VGA implementation.
*- SVGA VESA v1.0+ Support.
- different mouse drivers.
þ Ability to use EMS/XMS for super fast program operation.
þ Requires less than 10K of conventional memory by implementation of a
highly advanced overlay manager.
þ Requires no conventional memory on systems with memory managers that are
capable of loading programs high.
þ Requires a maximum of 150K of hard drive space.
þ Math Co-Processor support.
þ Fully configurable with the ability to unload itself from memory.
þ Search Engine capable of finding a wide range of data within most games.
*þ ENHANCED Search Engine capable of finding almost anything imaginable.
þ Ability to alter and freeze the parameters of the game.
þ Ability to create personal cheat files for games that can be reused
at a later date or traded with other people.
*þ Ability to view any text file (i.e. hints or solutions) within games.
þ Adjusts game speed for optimal playability.
þ Built-in screen saver to prolong the longevity of your monitor.
þ BOSS screen with password option to prevent your boss or your mom :=)
from realizing that you are playing games instead of working.
þ Ability to pause and view the screen so that subsequent moves can be
more carefully planned.
*þ Ability to Save and Load most games, anytime or anywhere, regardless of
whether or not the game has its own save/load functions. (Some games
only permit saving/loading at a certain time or place, or NOT at all).
þ Ability to Crash to DOS from within any game (i.e. enables one to exit
from the game into DOS).
*þ Ability to Shell to DOS from within any game.

* REGISTERED VERSION ONLY


















Game Wizard v2.1 - 3 - Reference Guide



INTRODUCTION
ÄÄÄÄÄÄÄÄÄÄÄÄ
Game Wizard is an innovative and versatile program which will allow the
user to participate more intelligently in computer games. What is
particularly useful is that Game Wizard's features may be applied to
any program or game. Game Wizard permits the user to enhance the features
of the game as well as the speed of game play. The user is also able to
save and load a program at a later time, regardless of whether or not
this was a feature in the game. Any modifications made to the game will
not alter the program stored on disk, but only the game currently in memory.
By experimenting with Game Wizard, you will be able to increase your
knowledge of how games and other computer programs work, more complex
modifications or enhancement can then be made to those programs. Game
Wizard can be applied to almost all existing games, or future games without
the need to purchase additional codes or modules.



GETTING STARTED
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
Game Wizard can be installed onto your computer very easily, just copy or
extract from the compressed file, all the .EXE, .DOC and .OV1 files into a
directory that is defined in your DOS PATH. You may optionally create a new
directory to hold the Game Wizard files (i.e. C:\GW). If you choose this
option, you must either add the new directory name to your DOS PATH in your
AUTOEXEC.BAT, or ALWAYS start Game Wizard from the new directory you
created.

After copying or extracting the files to the directory of your choice, type
in GWSHARE and press the Enter key at the DOS prompt. This will allow Game
Wizard to become TSR (Terminate & Stay Resident). Game Wizard can then be
activated at anytime by pressing the ` key (the key next to the 1 and above
the tab). Now that Game Wizard is resident in memory, you may want to try
our interactive demo (GWDEMO.EXE) for a quick introduction to Game Wizard.



NUMBER SYSTEMS
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
The decimal number system is very familiar to most people because they have
been using it since they were small, however it is not the only existing
number system. Decimal is very easy for humans but it cannot be easily
incorporated into computer systems. Since computers can only tell whether
a signal is high or low, on or off, a system of 1 or 0 must be used
by the computer internally. This is known as the binary number system.

With only 1 or 0, it is impossible to store large quantities of information.
Only two separate things can be represented at once (this is known as a
bit). Fortunatly, binary digits can be grouped together to represent more
information. A group of 8 binary digits (8 bits) are commonly known as a
byte. A byte can represents up to 256 different pieces of information. If
2 bytes or 16 bits are grouped together (commonly known as a word), a
whopping 65536 pieces of information can be represented at once. The
following table demonstrates the first few binary numbers and their
equivalents in decimals and hexadecimal.





Game Wizard v2.1 - 4 - Reference Guide



ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ BINARY ³ DECIMAL ³ HEXADECIMAL ³
ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
³ 0000 ³ 0 ³ 00 ³
³ 0001 ³ 1 ³ 01 ³
³ 0010 ³ 2 ³ 02 ³
³ 0011 ³ 3 ³ 03 ³
³ 0100 ³ 4 ³ 04 ³
³ 0101 ³ 5 ³ 05 ³
³ 0110 ³ 6 ³ 06 ³
³ 0111 ³ 7 ³ 07 ³
³ 1000 ³ 8 ³ 08 ³
³ 1001 ³ 9 ³ 09 ³
³ 1010 ³ 10 ³ 0A ³
³ 1011 ³ 11 ³ 0B ³
³ 1100 ³ 12 ³ 0C ³
³ 1101 ³ 13 ³ 0D ³
³ 1110 ³ 14 ³ 0E ³
³ 1111 ³ 15 ³ 0F ³
³ 1 0000 ³ 16 ³ 10 ³
³ 1 0001 ³ 17 ³ 11 ³
³ 0110 0100 ³ 100 ³ 64 ³
³ 1100 1000 ³ 200 ³ C8 ³
³ 1111 1111 ³ 255 ³ FF ³
³ 1 0000 0000 ³ 256 ³ 01 00 ³
ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ

As binary numbers increase in size, humans experience greater difficulty
in reading them. As a result of this, a hexadecimal number system was
developed to address this problem. Hexadecimal is a base 16 number system.
Its digits are represented by 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, A, B, C, D, E,
and F.



USING GAME WIZARD
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ
The following sections contain detailed information on the operation and
usage of each of the features within Game Wizard.



MEMORY ADDRESS SEARCH
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

The Memory Address Search option will let you find items within a game.
i.e. infinite lives, amount of ammo, coordinates, money etc.

There are three search methods: Basic, Intermediate, and Advanced. The
Intermediate and Advanced search options are only available in the
registered version of Game Wizard.

After the Memory Address Search is selected, input the number you are trying
to locate into the search slot and press the Enter key to being searching.






Game Wizard v2.1 - 5 - Reference Guide



Function Keys
ÄÄÄÄÄÄÄÄÄÄÄÄÄ

Ctrl-E This is used when you have completed the current search, and wish
to begin a new search session.

Ctrl-P This option is invoked when an incorrect number was entered in the
previous search attempt. This only allows you to return to the
last search attempt and cannot be used consecutively.



Search Methods
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Each of the search methods are explained in the following sections.


Basic
ÄÄÄÄÄ

The Basic search method should be used if you know exactly what you are
looking for. i.e. money, lives, bullets etc.

Suppose the game starts off with ten lives. Activate Game Wizard; select
Memory Address Search; choose the Basic option; type the number of lives
in the search slot and press the Enter key to begin searching. After
returning to the Main Menu, press ESC to exit Game Wizard and return back to
the game. Play the game until the number of lives has changed and activate
Game Wizard again. Select the Memory Address Search, and type in the new
number of lives. If it has found 8 possibilities or less, it will
automatically go to the Result of Memory Address Search screen and wait for
you to make a selection. The above process of returning to the game and
activating Game Wizard to input new search values should be repeated until
a reasonable address has been found.

When searching for an item, Game Wizard will also look for the value that is
1 less than the actual value entered. This is done since sometimes the
value that is stored in memory is one less than the number displayed by the
game. Some game programmers commonly use this method for storing items.


Intermediate & Advanced (Registered Version ONLY)
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

These options are used when the actual value of the items you wish to search
for are unknown. i.e. energy bars, coordinates in a game, inventory items,
invulnerability, etc. Sometimes the programmers purposely store the data in
an unconventional manner. Game Wizard also has the capability of locating
those types of data using the Intermediate and Advanced search methods.










Game Wizard v2.1 - 6 - Reference Guide



Result of Memory Address Search
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

After using the Memory Address Search to locate possible addresses for an
item, the user must select the Result of Memory Address Search function in
order to determine the correct address. When searching for an item with the
Basic option, only a few possible addresses will be found usually. However,
there may be many possibilities when using the Intermediate and Advanced
options.

The Result of Memory Address Search function will allow the user to browse
through up to 100 memory addresses using the cursor keys. A selection can
be made by moving the black highlight bar over the memory address that best
matches the search criteria that was used and then pressing the Enter key.
If more than 100 addresses were found, the message "More searches are
required to determine the exact address..." will be displayed.

The memory location that was selected becomes the Selected Address which is
used in both the Table of Memory Locations and Edit Memory Contents
functions.

Sometimes more than one memory address will be found that matches the search
criteria. If this is the case, trial and error must be used to determine
the actual address where the data is stored.



Table of Memory Locations
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

After using the Result of Memory Address Search to select the possible
addresses of items in memory, the user should input the Selected Address
into the Table of Memory Locations. By creating an entry in the Table of
Memory Locations, the value of that address can be modified or frozen.
Each entry consists of four columns: Freeze (first column) which shows
whether the item is frozen or not; Description (second column) which is
used to identify the entry; Address (third column) or the memory location
of the item; and Value (fourth column) which shows the current value of the
Specified Address for this entry. Please note that the Address column is in
hexadecimal while the Value column is in decimal format.


Keys
ÄÄÄÄ

0 Edit the value of the entry in the table.

C Clear (remove) the entry from the table.

E Create/Edit an entry. Once you are in edit mode, the following
commands can be found at the bottom of the screen:

Tab - To move to the next column.
Ctrl-S - Input the Selected Address into the entry (necessary
only if the Address column is not 0000:0000).
Enter - Save changes made to the entry.
Esc - Abort all changes made.



Game Wizard v2.1 - 7 - Reference Guide



F Toggles whether a particular entry in the table is frozen or not.
Freezing a particular memory address prevents its value from being
modified. When frozen, the entry will be highlighted white and a
dot will appear in the brackets to the left of the description.

Ctrl-L Loads a previously saved table into memory. Tables should ONLY be
loaded inside a game. When a table is loaded, it is recalculated
based on criteria within that particular game. If it is loaded
outside the game, the table may not function properly.

Ctrl-S Save all of the entries in a table to disk. Tables should only be
saved inside a game. If the table is NOT saved inside the game, it
may not function correctly when loaded. When saving the table,
you will be prompted for a filename (no extension needed) and
a brief description.

Esc Return to the Main Menu.



Edit Memory Contents
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

This feature allows the user to a easily edit a selected memory region.
This is especially useful in adventure games when large quantities of data
need to be modified. It can also be used to locate and alter names,
descriptions, patterns etc. within a games.


Keys
ÄÄÄÄ

E Edit the memory region currently displayed on the screen. Once in
edit mode, you will be presented with the following commands:

Tab - Switch between hex/ASCII editing modes.
Ctrl-S - Save changes made to memory.
Esc - Return from editing memory

G Allows the user to directly move to a particular address rather
than scrolling through memory using the cursor keys.

H Allows the user to convert from hexadecimal to decimal or decimal
to hexadecimal. Once in the hex converter, the following commands
are available:

Tab - Switch between hex/decimal entry modes.
Enter - Convert the value entered.
Esc - Return from hex/decimal converter.

N Repeat a previous search.









Game Wizard v2.1 - 8 - Reference Guide



S Search for a hexadecimal or ASCII string from the current position
in the memory editor. When searching, the following commands are
available:

Tab - Switch between hex/ASCII search modes.
Ctrl-C - Toggle case sensitivity when searching for data.
When the dot is displayed, case sensitivity is on.
Enter - Commence searching for the data entered.
Esc - Return from search .

Ctrl-G Go to the address that was selected in the Result of Memory Address
Search. Sometimes you may wish to edit a particular memory
locations only once. If this is the case, it may be faster and
easier to modify it by using the Edit Memory Contents rather than
using the Table of Memory Locations. This is achieved by pressing
Ctrl-G to go to the Selected Address and then using the E key (edit
function) to modify this particular value.

Esc Return to Main Menu



File Viewer - Display Text File (Registered Version ONLY)
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

This option in Game Wizard can be used to view any text file (i.e. game
hints or solutions) within any game. This file viewer also contains a super
fast search option.



Game Playing Speed
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Game Wizard can slow down and speed up your game playing speed. It was
designed to allow increased playablilty of old games on modern fast
computers.

Use the cursor keys to adjust the speed index and press the Enter key to
make it effective.

This feature may not work with all games. Most games can be slowed down and
some can be speeded up. Whether the speed can be adjusted depends on how
the game was programmed. Some games were designed to run at a specific
speed. Altering their speed may cause them to crash or behave strangely.

The speed index is calibrated only the very first time Game Wizard is run.
To recalibrate the delay factor for the speed index, use the /recalc
command line option. This may be necessary when using different memory
managers.










Game Wizard v2.1 - 9 - Reference Guide



Protect Screen
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

This feature blanks the screen to prevent screen burn in. Game Wizard will
also protect the screen if it is activated and no key is pressed for a
specific length of time. The default screen blanking time is 3 minutes.
This blanking time can be in the range of 1 - 60 minutes. The default delay
may be adjusted and saved with the /b= command line option.

i.e. To set the blanking delay to 10 minutes use GWSHARE /b=10 at the
command line.



Boss Screen
ÄÄÄÄÄÄÄÄÄÄÄ

Any text screen and password can be used by Game Wizard to cover up the
current game screen. It can be used to hide a game from your boss or
prevent a nosy person from playing with your computer while you are away!
In order to create a new Boss Screen, you must first delete the existing
GWSHARE.BOS file from the Game Wizard directory. You may then capture the
currently displayed text screen by activating Game Wizard and selecting the
Boss Screen option. This screen will then be shown everytime the Boss
Screen option is used. Remember that a correct password must be
entered in order to exit the Boss Screen. The default password is GW (you
must press the Enter key after typing the password). To adjust and save a
new default password (maximum 8 characters), use the /p= command line
option.

i.e. To set the default password to book use GWSHARE /p=book at the command
line.



View Current Program Screen
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

This allows the user to view the current game screen. In the excitement of
the game, a player may not be aware of the exact details (number of men,
ammo, etc.) of the game. These details can be easily verified with this
option. Prior to searching or editing memory, it may also be a good idea to
confirm the items you plan to search for or edit by using this feature.



Save & Load (Registered Version ONLY)
ÄÄÄÄÄÄÄÄÄÄÄ

Game Wizard will allow the user to save and load programs for use at a later
time whether or not this feature is built into the game. This is not a
substitute for the internal save and load feature within games. It is
designed for games that do not have save/load features or games that only
allow you to save at a certain time or place.






Game Wizard v2.1 - 10 - Reference Guide




Crash to DOS
ÄÄÄÄÄÄÄÄÄÄÄÄ

This feature will terminate the currently running program and return the
user to the DOS prompt.

Game Wizard's Crash to DOS was designed to be used with programs that do not
have their own exit to DOS function. It also allows the user to exit back
to DOS from a system crash which was caused by a poorly programmed game.
After selecting this function, all of the memory and devices that were used
after running Game Wizard will be reset and the system will return to its
original configuration.

Crash to DOS will NOT terminate a batch file already in progress, but will
clear the program that is currently being executed. It will then proceed
to the next command in the batch file.



DOS Shell (Registered Version ONLY)
ÄÄÄÄÄÄÄÄÄ

Game Wizard's DOS Shell function was designed to allow programs to shell
to DOS by swapping the currently executing program into EMS/XMS/DISK. This
will free most of conventional memory to allow the user to perform everyday
tasks. The user can return from the DOS Shell back to the game anytime they
choose.



Miscellaneous Commands
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

At the Main Menu, there are a few hidden keys that were included to increase
the compatibility with certain programs. The following keys are available:

Keys (on the numeric pad)
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Grey Minus - On some slow systems, a game may be a little slower after
returning from Game Wizard. To solve this problem, activate
Game Wizard and press the Grey Minus key a few times to adjust
the speed of those games back to its original state.

Grey * - This is equivalent to the Esc key at the Main Menu. This is
done because in some poorly programmed games, the Esc key that
was used to exit Game Wizard is also acknowledged by the game
(i.e. it might cause the game to exit prematurely).

In some games you may wish to auto repeat a certain key. This can be
accomplished by holding down that key while activating Game Wizard. To
disable this feature, press the auto repeat key again.







Game Wizard v2.1 - 11 - Reference Guide



Searching Techniques
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

Games that contain items with known values can be located quickly using the
Basic Memory Address Search. The Basic search method operates under the
principle of eliminating addresses that do not match the search criteria
specified. The most efficient way to accomplish this is by searching for
memory values that were changed since previous search. In some games, after
an address is modified or frozen, its values may not appear to change on the
screen. You may have to wait until the program updates the value on the
screen to see the change.

We will illustrate the process of using the Basic Search Method with the
following two games: Wolfenstein 3-D and Civilization.


Wolfenstein 3-D
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ

In this game, suppose that you wanted to find the location of your health
in memory. The following steps should be taken:

1. Make sure that Game Wizard is resident in memory.
2. Run Wolfenstein 3-D.
3. When starting a level, wait until 100% health is displayed on the
screen.
4. Activate Game Wizard by pressing the ` key (the key next to the 1 and
above the tab). Select Memory Address Search at the Main Menu.
5. When prompted by "Search for:", enter 100 which is the value of the
health, and then press the Enter key.
6. At the Main Menu, press Esc to return to the game. Play the game until
you get hit.
7. Activate Game Wizard. Select Memory Address Search at the Main Menu.
8. Input the new value of the health and press the Enter key.
9. At this point Game Wizard should be able to determine the memory address
where the health is stored.
10. Game Wizard will then automatically go to the Result of Memory Address
Search option. A selection can then be made by moving the black
highlight bar over the memory address and pressing the Enter key.
11. Now that an address has been selected, go to the Table of Memory
Locations. Begin a new table by pressing E to edit the entry. Type in
"Health" for the Description, and press either Enter or the Tab key to
go to the next column (address column). The Selected Address should be
already entered automatically in the address column by Game Wizard
(if not, press Ctrl-S to input it). Then press either Enter or the Tab
key to move to the next column (value column). Now enter in 100 (for
100% in health) and press the Enter key to save the entry.
12. You should then freeze the value of the health so that the value cannot
be modified by the program. This is done by pressing the F key.
13. Return to the game and you should now be invulnerable.










Game Wizard v2.1 - 12 - Reference Guide



Civilization
ÄÄÄÄÄÄÄÄÄÄÄÄ

In this game, suppose that you wanted to find the location of the money
in memory. The following steps should be taken:

1. Make sure that Game Wizard is resident in memory.
2. Run Civilization and begin a new game.
3. Activate Game Wizard by pressing the ` key (the key next to the 1 and
above the tab). Select Memory Address Search at the Main Menu.
4. When prompted by "Search for:", enter 0 which is the value of the
money, and then press the Enter key.
5. At the Main Menu, press Esc to return to the game. Play the game until
you get some money.
6. Activate Game Wizard. Select Memory Address Search at the Main Menu.
7. Input the new value of the money and press the Enter key (Repeat steps
5 to 7 as many times as necessary).
8. At this point Game Wizard should be able to determine the memory address
where the money is stored.
9. Game Wizard will then automatically go to the Result of Memory Address
Search option. A selection can then be made by moving the black
highlight bar over the memory address and pressing the Enter key.
10. Now that an address has been selected, go to the Table of Memory
Locations. Begin a new table by pressing E to edit the entry. Type in
"Money" for the Description, and press either Enter or the Tab key to go
to the next column (address column). The Selected Address should be
already entered automatically in the address column by Game Wizard (if
not, press Ctrl-S to input it). However, since the money is stored
using 2 bytes within Civilization, it is only necessary to freeze the
most significant byte of this value. i.e. if the address found was at
4000:135F, you should enter 4000:1360 into the Address column of the
Table of Memory Locations (Keep in mind that the addresses are in
hexadecimal). Then press either Enter or the Tab key to move to the
next column (Value column). Now enter in 80 (around 20,000 in money)
and press the Enter key to save the entry.
11. You should then freeze the value of the money so that the value cannot
be modified by the program. This is done by pressing the F key.
12. Return to the game and you should now have an infinite amount of money.



Command Line Options
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Multiple command line options can be used at once. i.e. GWSHARE /b=12 /sx
The following are the command line options available for Game Wizard:

Basic Command Line Options
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/b# Set screen blanker delay in minutes # is from 1 - 60.
i.e. to set the screen blanking delay to 10 minutes: GWSHARE /b=10

/i# Alternate interrupt setting, # is from 1 to 9.
i.e. to change the alternate interrupt setting to 5: GWSHARE /i=5





Game Wizard v2.1 - 13 - Reference Guide



/kN Use a different activation key, N is the new KEYNAME.
i.e. to change the activation key to F1 use: GWSHARE /k=f1

KEYNAME Actual Key
ÄÄÄÄÄÄÄ ÄÄÄÄÄÄÄÄÄÄ
RSHIFT Right Shift
GMINUS Grey Minus (on Num. pad)
GPLUS Grey Plus (on Num. pad)
CTRL Right or left Ctrl
ALT Right or left Alt
TAB Tab
F1 F1
F2 F2
F3 F3
F4 F4
F5 F5
F6 F6
F7 F7
F8 F8
F9 F9
F10 F10

/p= Set a new password for boss screen. The maximum length is 8
characters.
i.e. to set the password to cloud use: GWSHARE /p=cloud

/sN Set swapping to (d)isk, (e)ms, or (x)ms. Where N is d,e or x
i.e. to swap to disk use: GWSHARE /sd

/t This option prevents the system time from being updated while inside
Game Wizard (necessary for some games).

/u This option will uninstall Game Wizard from memory. This is only
possible if no other programs are loaded after Game Wizard.



Advanced Command Line Options
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/delay This option sets a new delay factor for the game playing speed
in case it wasn't calculated properly when Game Wizard was first
installed. The following are suitable delay factors for
different systems:

System Delay Factor
ÄÄÄÄÄÄ ÄÄÄÄÄÄÄÄÄÄÄÄ
286-20 784 (different scale)
386-25 336
486-33 1344
486-66 3584

You may notice that the value for the 286 is larger than that of
the 386. The 286 uses a different calculation method from the
386/486 and Pentium. Special numbers are used to calculate the
delay factor for the 286 because of its slower speed. Some
experimentation will be required when adjusting these numbers.



Game Wizard v2.1 - 14 - Reference Guide



/install This option will allow Game Wizard to install regardless of
whether or not it is already in memory.

/recalc This option is used to recalculate a new delay factor. This may
be necessary when running different memory managers.

/sbirq This option is used to set the IRQ that is used by the Sound
Blaster compatible card in case Game Wizard is unable to detect
it properly. This value will be saved in the configuration
file.
i.e. to set the IRQ to 7: GWSHARE /sbirq=7

/sbport This option is used to set the port that is used by the Sound
Blaster compatible card in case Game Wizard is unable to detect
it properly. This value will be saved in the configuration
file.
i.e. to set the port to 220 use: GWSHARE /sbport=220'



Questions & Answers
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Q Why does the screen get corrupted after activating Game Wizard and
returning to a SUPER VGA game or application?

A A VESA driver must be loaded PRIOR to running Game Wizard if you
wish to use Game Wizard inside SVGA programs. If Game Wizard detects a
VESA driver when it first install, the message "Super VGA (VESA present)"
is displayed for the Video Adapter Type, and VESA SuperVGA BIOS
extensions will be used for its functions.

* SVGA support is only available in the registered version.


Q Why do some games crash when I run them while Game Wizard is
resident in memory?

A This unregistered version of Game Wizard is incompatible with the DOS4GW
Extender (i.e. DOOM and SIMCITY 2000), and may conflict with other
extenders as well.

* The registered version of Game Wizard includes an alternate
activation method that should run with most well behaved DOS
extenders.


Q I copied an installed version of Game Wizard to a friends computer,
but it didn't seem to work at all. Why?

A When Game Wizard is installed, it configures itself to run at
optimum performance on that particular computer. Changing hardware
configurations without reinstalling Game Wizard will cause it to
behave incorrectly. Game Wizard should only be installed from
the distributed package.





Game Wizard v2.1 - 15 - Reference Guide



Q I have tried searching for a particular item in a game but have
been unable to find it.

A There are two possibilities; either you are not searching for it
correctly, or the items is stored above the first meg. of memory.

a) There are 3 different search methods in the registered version of
Game Wizard. Each is designed to search for a particular type of
data. If the incorrect search method is used, Game Wizard will
not be able to find the item.

b) If an extender based program stores its data above the first meg. of
memory, Game Wizard will not be able to locate the item.


Q Why do I get this message "Error: VM86 mode without VCPI"?

A This error is usually caused by a memory manager that has had its EMS
services disabled. To solve this problem, enable EMS services by
referring to the manual that was supplied with your memory manager. If
EMS services can not be enabled, removing the memory manager will also
solve this problem.


Q Why can't I use a table that I copied from a friend of mine?

A Some tables may not work on other computers if they use different game
configurations. If you are running the VGA version of a game while your
friend is running the SVGA version, the game might use two separate
executable files, or different memory allocation schemes.


Q I saved some tables on my machine and loaded them at a later date, why
doesn't it work?

A Tables should only be saved/loaded inside a game. If the table is NOT
saved inside the game, it may not function correctly when loaded. This
is because the table is recalculated based on criteria within that
particular game when loaded.


Q I have a Sound Blaster compatible card, why was Game Wizard unable to
detect it?

A Your card may not be 100% compatible with the Sound Blaster, or a non
standard port or IRQ is used by your sound card. This problem can be
solved by using the command line options /sbport and /sbirq.


Q What are the Alternate interrupt settings for?

A Certain programs/drivers may conflict with the default interrupts used
by Game Wizard. If Game Wizard crashes on installation, a different
interrupt setting may be used to solve this problem. The different
setting can only to be determined by trial and error.





Game Wizard v2.1 - 16 - Reference Guide



Q Why can Game Wizard only edit memory starting after a certain address?

A Game Wizard will not allow the user to edit memory regions that were
allocated prior to it being resident in memory. This is to eliminate
potential problems that may be caused by editing DOS/DRIVERS/TSRs and
other critical memory regions.


Q Why can't I search for the same number twice consecutively?

A This will only occur when you try to enter the same value in the first
and second searches. This is done in order to increase the speed of
the searching process.


Q Why didn't Game Wizard automatically put the Selected Address in the
Address column?

A Game Wizard will only automatically put the Selected Address in the
Address column if the address is 0000:0000. You may either clear the
entry before editing it, or use CTRL-S when in editing mode to input
the new Selected Address into the Address column.


Q Why can't I adjust the speed of the program?

A Make sure you use the cursor keys to adjust the speed index and then
press the Enter key to make it effective. This is not guaranteed to work
with all games, since it depends on how the game was programmed. Some
games were designed to run at a specific speed. Altering their speed may
cause them to crash or behave strangely.


Q Why are the screens corrupted when running Game Wizard?

A Some poorly designed or older EMS Managers do not allow direct transfers
to and from video memory. This problem can be solved by either upgrading
your existing EMS manager or by using the /sd or /sx command option
within Game Wizard.






















Game Wizard v2.1 - 17 - Reference Guide


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