Category : Recently Uploaded Files
Archive   : FRAINT19.ZIP
Filename : GOODEGA.MAP
0 0 84 by K.A. Eastwood of Townsville, Queensland. His secret to
0 0 168 generating good-looking EGA MAP files:
0 0 252
0 84 252 1) Fractint treats the EGA adapter as if it is a sort of
0 168 252 "brain damaged" VGA adapter with only two bits of depth in
0 252 252 its RGB palettes. So, act accordingly, and pick four
252 252 168 palette values that will map into the four possible values
252 252 0 of the EGA's RGB values. The numbers 0, 84, 168, and 252
252 168 0 do nicely.
252 84 0
252 0 0 2) Generate 16 palettes using the above numbers for R, G, and
168 0 0 B values and fill up the first 16 lines of a MAP file.
84 0 0
252 252 84 3) to get Fractint's color-cycling to work correctly (and
252 84 0 to get these maps to display correctly on VGA equipment),
0 0 0 copy those 16 palettes another 15 times to get a full 256
0 0 84 line palette MAP.
0 0 168
0 0 252
0 84 252
0 168 252
0 252 252
252 252 168
252 252 0
252 168 0
252 84 0
252 0 0
168 0 0
84 0 0
252 252 84
252 84 0
0 0 0
0 0 84
0 0 168
0 0 252
0 84 252
0 168 252
0 252 252
252 252 168
252 252 0
252 168 0
252 84 0
252 0 0
168 0 0
84 0 0
252 252 84
252 84 0
0 0 0
0 0 84
0 0 168
0 0 252
0 84 252
0 168 252
0 252 252
252 252 168
252 252 0
252 168 0
252 84 0
252 0 0
168 0 0
84 0 0
252 252 84
252 84 0
0 0 0
0 0 84
0 0 168
0 0 252
0 84 252
0 168 252
0 252 252
252 252 168
252 252 0
252 168 0
252 84 0
252 0 0
168 0 0
84 0 0
252 252 84
252 84 0
0 0 0
0 0 84
0 0 168
0 0 252
0 84 252
0 168 252
0 252 252
252 252 168
252 252 0
252 168 0
252 84 0
252 0 0
168 0 0
84 0 0
252 252 84
252 84 0
0 0 0
0 0 84
0 0 168
0 0 252
0 84 252
0 168 252
0 252 252
252 252 168
252 252 0
252 168 0
252 84 0
252 0 0
168 0 0
84 0 0
252 252 84
252 84 0
0 0 0
0 0 84
0 0 168
0 0 252
0 84 252
0 168 252
0 252 252
252 252 168
252 252 0
252 168 0
252 84 0
252 0 0
168 0 0
84 0 0
252 252 84
252 84 0
0 0 0
0 0 84
0 0 168
0 0 252
0 84 252
0 168 252
0 252 252
252 252 168
252 252 0
252 168 0
252 84 0
252 0 0
168 0 0
84 0 0
252 252 84
252 84 0
0 0 0
0 0 84
0 0 168
0 0 252
0 84 252
0 168 252
0 252 252
252 252 168
252 252 0
252 168 0
252 84 0
252 0 0
168 0 0
84 0 0
252 252 84
252 84 0
0 0 0
0 0 84
0 0 168
0 0 252
0 84 252
0 168 252
0 252 252
252 252 168
252 252 0
252 168 0
252 84 0
252 0 0
168 0 0
84 0 0
252 252 84
252 84 0
0 0 0
0 0 84
0 0 168
0 0 252
0 84 252
0 168 252
0 252 252
252 252 168
252 252 0
252 168 0
252 84 0
252 0 0
168 0 0
84 0 0
252 252 84
252 84 0
0 0 0
0 0 84
0 0 168
0 0 252
0 84 252
0 168 252
0 252 252
252 252 168
252 252 0
252 168 0
252 84 0
252 0 0
168 0 0
84 0 0
252 252 84
252 84 0
0 0 0
0 0 84
0 0 168
0 0 252
0 84 252
0 168 252
0 252 252
252 252 168
252 252 0
252 168 0
252 84 0
252 0 0
168 0 0
84 0 0
252 252 84
252 84 0
Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!
This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.
But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/