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/ /____ / / /\ \ / / /__\ \ / / Title artwork by
/ _____/ / / / \ / ____ \ / /____ Chris35389
/__/ /__/__/ \__/__/ \__\ /______/
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/ ______/ \ / \ / /____ ____/ \ / /______/\ \ / /
/ /___ / /_\ \ / / \ \ / / / / / /_\ \ /____ \ \ _/ /
/ /____/ / _____ \ / / \ \/ / / / / ___ \ _ / \ /
/__/ /_/ \_\ /_/ \___/ /_/ /_/ \_\ __/ /__/
/__ __ __ __/ FAQ Version 4.0 January 1995
/ / / / / / Compiled by Wizard 201, JonN2000 & King Kung!
/ / / / / / King Kung - Gamewiz Game Counselor (GWC)
__/ /_/ /_/ /__ Wizard 201 - President of RPGs Unlimited!, GWC
/______________/ JonN2000 - President of FF/SOM Club, GWC
I would like to thank King Kung and JonN2000 for giving me so much to do
with the game, Final Fantasy Three! I've never done so much hard work to fine
tune a FAQ to perfection, but I think I have finally come up with the best
compilation of a FAQ for FF3. If not, then King King or JonN2000, please,
be my guest to release another FAQ! I have included a new monster list that
is leaps and bounds over the former one, including everything from the gold
you get at the end of a battle to the amount of EXP you gain! All of this
is all in credit to the wonder of wonders, Seth Hardy!
For all of you out there, here is a little history of the FF3 FAQ:
Version 1.0a - (By JonN2000) The first FF3 FAQ ever!
Version 1.0b - (By King Kung) Including a Walkthrough and more, this FAQ was
in my opinion better organized and clearer than
Version 2.0 - (By Wizard 201) Packed with info, stats for weapons, monster
list, GG codes, and other misc. info!
Version 3.0 - (By King Kung) Everything from Version 2.0 and more including
different strategies with weapons and magic.
Version 4.0 - (By Wizard 201, JonN2000 and King Kung)
Everything in Version 3.0 plus interviews
with Square representitives, MORE misc. info
on desperation moves, Lore & Rage Lists,
SKetch/Control lists, 'The Best for FF3',
greatly improved monster list and more
Believe me people, this has to be the best compilation ever created!
Until the next version, of course!
Part 0 - Character Guide
Part 1 - FF3 Walkthrough
A. The World of Balance Walkthrough
- 1. The Story Begins!
- 2. A Fork in the Road
- 3. Reunited
- 4. The Search for Terra
- 5. The Opera House
- 6. Magitek Factory
- 7. To the Sealed Gate!
- 8. Search for the Espers
- 9. The Flying Continent
-10. What you should have done by now
-11. A few tips and secrets
B. The World of Ruin Walkthrough
- 1. Stranded on a Deserted Island
- 2. There's Still Hope!
- 3. Edgar!
- 4. One Airship to Go, Please!
- 5. Cyan's Grievances
- 6. Face to Face With Phunbaba
- 7. To the Veldt!
-8a. Save Shadow
-8b. Save Relm
- 9. Strago and Ebot's Rock
-10. Mog Lives!
-11. Phoenix Cave
-12. Fanatics' Tower
-13. Cyan's Dream
-14. Tastes Like Gogo
-15. Kefka's Tower
-16. Did you get these elusive items?
-17. A few more tips and secrets
Part 2 - Monster List (Seth Hardy)
Part 3 - Misc. Info (See "parts by")
A. Colosseum List
B. Character Notes
C. Game Controls
D. Item List
E. Weapons Stats
F. Armor Stats
G. Relics and Effects
I. Secret Character Locations
J. Dragon Locations
K. Lore List
L. Rage List
M. Secret Ending Requirements
N. The Best for FF3
O. Character Desperation Moves
P. Banquet Scoring Scheme
Q. Easy Status Recovery
R. Sketch/Control List
S. Not Saving at a Point
T. Revivifying the Undead
Part 4 - Game Genie Codes (See "parts by")
Part 5 - Interviews
A. Interview with Ted Woolsey
B. Interview with Yusuke Hirata
Part 6 - Rumors (Wizard 201)
Part 7 - Credits!
Hope you enjoy the FAQ and keep finding all those little
secrets! If you find any discrepancies or something I forgot, please
let me know! Also, if you want to use any of this FAQ, please be my guest
to use any and all of it, except for certain things that require permission
including King Kung's Walkthrough and the articles in the Interviews section.
I'd like to give my VERY special thanks to those of you on America
Online, and in the FF/SOM CLUB for information galore. I give my very special
thanks to Dr. Gamewiz (giving me a place to post info), WizSlinger (a few new
discoveries), La Parka (the information about the secret ending), Wizard 201
and JonN2000 for co-creating this mega-FAQ!
And remember: "Porcupines aren't cuddly play things, stupid!"
All of the info was contributed unselfishly and for the benefit of all
gamers. Those who contributed their great ideas are to be greatly commended
for a job well done. If you see any of the contributing gamers online, be
sure to thank them for contributing to this file: The #1 source for FF3 Info!
PART ZERO-Character Guide
Terra Branford: Magic Warrior
PROFILE Age:18 Height:5'7" Weight:105 lbs.
SKILLS Power:31 Quickness:33 Magic:39 Strength:28
EQUIPMENT Sword, Helmet, Armor
SPECIAL SKILL: Morph
Locke Cole: Treasure Hunter
PROFILE Age:25 Height:5'9" Weight:147 lbs.
SKILLS Power:37 Quickness:40 Magic:28 Strength:31
EQUIPMENT Dagger, Sword, Plain Sword, Helmet, Light Mail
SPECIAL SKILL: Steal
Edgar Roni Figaro: Mechanic
PROFILE Age:27 Height:6'2" Weight:169 lbs.
SKILLS Power:39 Quickness:30 Magic:29 Strength:34
EQUIPMENT Spear, Sword, Knight Sword, Helmet, Armor
SPECIAL SKILL: Tools
Sabin Rene Figaro: Blackbelt
PROFILE Age:27 Height:6'3" Weight:233 lbs.
SKILLS Power:47 Quickness:37 Magic:28 Strength:39
EQUIPMENT Knuckles, Hat, Light Armor
SPECIAL SKILL: Blitz
Celes Chere: Rune Knight
PROFILE Age:18 Height:5'9" Weight:165 lbs.
SKILLS Power:31 Quickness:31 Magic:29 Strength:31
EQUIPMENT Sword, Knight Sword, Helmet, Armor
SPECIAL SKILL: Runic
PROFILE Age:Unknown Height:5'10" Weight:145 lbs.
SKILLS Power:39 Quickness:38 Magic:33 Strength:30
EQUIPMENT Ninja Sword, Hat, Light Armor
SPECIAL SKILL: Throw
Cyan Garamonde: Knight
PROFILE Age:50 Height:5'10" Weight:158 lbs.
SKILLS Power:40 Quickness:28 Magic:25 Strength:32
EQUIPMENT Katana, Helmet, Armor
SPECIAL SKILL: SwdTch
Gau: Wild Child
PROFILE Age:13 Height:5'3" Weight:169 lbs.
SKILLS Power:15 Quickness:16 Magic:21 Strength:14
EQUIPMENT Hat, Light Armor
SPECIAL SKILL: Leap/Rage
Setzer Gabbiani: Gambler
PROFILE Age:27 Height:5'9" Weight:136 lbs.
SKILLS Power:32 Quickness:32 Magic:28 Strength:31
EQUIPMENT Cards, Dice, Helmet, Armor
SPECIAL SKILL: Slot
Strago Magus: Lore Master
PROFILE Age:70 Height:4'11" Weight:94 lbs.
SKILLS Power:9 Quickness:9 Magic:31 Strength:9
EQUIPMENT Rod, Hat, Stuffed Toy, Lore
SPECIAL SKILL: Lore
Relm Arrowny: Artist
PROFILE Age:10 Height:5' Weight:88 lbs.
SKILLS Power:10 Quickness:13 Magic:34 Strength:11
EQUIPMENT Paint Brush, Rod, Hat, Stuffed Toy
SPECIAL SKILL: Sketch
PROFILE Age:11 Height:4' Weight:94 lbs.
SKILLS Power:12 Quickness:14 Magic:33 Strength:12
EQUIPMENT Spear, Hat, Light Armor
SPECIAL SKILL: Dance
PROFILE Age:4 Height:6'10" Weight:436 lbs.
SKILLS Power:44 Quickness:21 Magic:5 Strength:46
EQUIPMENT Bone Club, Snow Muffler
SPECIAL SKILL: Rage (with the Blizzard Orb and Rage Ring equipped)
PROFILE Age:Unknown Height:5'5" Weight:132 lbs.
SKILLS Power:9 Quickness:14 Magic:26 Strength:10
EQUIPMENT Dagger Rod, Robe, Light Armor
PART ONE-FF3 Walkthrough
By King Kung
Edited by Wizard 201
***THE WORLD OF BALANCE WALKTHROUGH***
(1) The Story Begins!
As Terra, Vicks, and Wedge, head north through Narshe. You will
fight guards along the way, which are easily defeated by the Fire Beam. If
you get severely injured, use the Heal Force, Tonic, or Terra's Cure1 spell.
Remember to save at the first opportunity, because you don't want to repeat
the intro again! During the battle with Whelk, remember not to use the Bolt
Beam (he fights back if you do), and to avoid hitting the shell. Have Terra
use TekMissels, while the other two shoot the Fire Beam. When the creature
goes back into its shell, use the Heal Force to get back HP, or wait until he
comes out. Continue until it dies. The frozen Esper will kill Wedge and
Vicks. When you wake up, explore the house's clock, as it holds a valuable
Elixir. Then head out the back door. There's only one way through the cave,
so follow it. Be sure to save your game and open up the treasure chests along
the way. Eventually the guards will corner you, and you'll fall through the
floor. Enjoy the little cinema scene!
Never fear, Locke's here! He'll come to Terra's rescue, with the help
of those ever cute Moogles. In the group battle, switch to the group that has
Mog in it (no, he doesn't join you right now). When he learns his first
dance, use it to waste the other enemies (including the Marshall at the end).
Upon completion, Locke will bring Terra out of the cave, and through a secret
passage that will be important later. From there, leave the town and save
your game. Head straight for Figaro Castle. Upon arrival, be sure to visit
the item and tool shops. There you should buy plenty of Tonic and the three
tools for Edgar. Talk to Edgar and explore the castle. An old guy will tell
you about Edgar's brother, Sabin. Cinema scene! When Kefka storms the
castle, you'll escape on Chocobos. Fight the M-TekArmors that Kefka sends at
you, using Edgar's AutoCrossbow and Terra's Fire spell. Ride to Figaro Cave
(it's to the south-east), and save your game. Enter the cave and be sure
that you visit the recovery spring (with the turtle in it). Don't worry about
the passage on the other side, you'll reach that later. Continue through
a doorway, and head to your left. Go upstairs and open the treasure chest.
Head back down, then to your right, and down. Pick up the treasure chest in
the alcove to your right. Before going up those stairs, go to your left and
find the treasure chest. Then go back to the stairs, go up, head downwards,
and go down those stairs. Exit the cave and head south-east to South Figaro.
Save your game outside, then enter. Go meet Shadow (you'll meet again after
the river ride), then explore the town. There are treasures in almost every
barrel and crate. Don't miss the one behind the Chocobo stable, and in the
barrel on the walkway above it. Next, go into the big house at the north of
the town (this is the rich man's house). In the room that's drafty, walk
behind the bookshelf and down some hidden stairs. Head down the next flight.
In the hallway, walk to the right, then, when it goes down, walk through
the wall, then to your right down a hidden flight of stairs for some nice
relics. Continue exploring the rest of the hallway for a truckload of money,
then go back to the entry hallway of the rich man's house. Go through the
left door (not the one you came in from), and explore the barrels there.
Walk behind the house to find a hidden passage, and explore that room for
some goodies. There's a hidden door at the very bottom of the room that
takes you to the old cider guy's house (remember that he wants cider for
later). Exit there, then go to the item, armor, and weapon shops. Buy all
the equipment you need (you should have enough money), then leave the town.
If you wish, you may rent a Chocobo and take it to Sabin's Cottage (north of
S. Figaro), which is suggested if you want some drama. Then head for Mt.
Kolts (to the east). You should build your members up 2 or 3 levels outside,
then use a tent, save, and enter. The enemies here are pretty strong, so,
when you get the opportunity, use a tent and save. At the entrance, go behind
the large rock and outside for some treasure. Go back, then head up. Follow
the pathway (it's very linear), save your game at the designated spot, then
continue until you reach Vargas. Defeat his bears, then attack him. After a
while, Sabin will jump in, and the others will be blown away by one of Vargas'
techniques. Fight Vargas with the Fight command (or you can perform a Blitz
immediatley). When it tells you to do the Blitz, do so (duh). If you're
having trouble, see the closing remarks of this section for the easiest way
to perform the Pummel Blitz. When you beat him (that is, if you beat him),
head out of the cave, grabbing the treasure chest on your way.
Once outside, head north to the Returner Hideout. Explore it with
Terra, and see the closing remarks before you talk to Banon outside. Locke
will leave the party, and then you'll be in a group with Banon, Terra, Edgar,
and Sabin. Go back into the hideout to buy some items and stop at the inn.
Then head out on the river. It doesn't really matter what ways you choose to
go (although if you choose right at the first intersection, you'll fight more
enemies, and if you keep going to the left at the second, it'll never end).
Make sure that you have Banon use Heal during battles, and that you save your
game at every opportunity. Eventually you'll reach Ultros. Have Terra use
Fire, but beware: Ultros will blind you if she does. Make Banon use Heal
every time he attacks, while Sabin uses any one of his Blitzes and Edgar
fights or uses AutoCrossbow. You'll beat him, then Sabin will fall off.
Here are some tips and tactics that you may want to use:
1) In order for the Pummel Blitz to work, select Blitz from the menu, then
press left, release it, press right, release it, left and 'A'. Make sure
that this is done within 1 and a half seconds.
2) Make sure that you buy the 3 tools at Figaro. Or at least the
AutoCrossbow and Noise Blaster.
3) You will need plenty of Tonic, Potion, and Fenix Down. Tents are also
important, but you will usually find them. The others can be found if you
search in the Returner Hideout and S. Figaro.
4) If you can't afford a lot of weapons and armor, at least buy the best
possible stuff for Terra, as she's weak in the beginning.
5) When Banon asks Terra to help the Returners, you will receive a Gauntlet
for a 'Yes' reply. However, if you choose 'No,' go back inside and to the
top-most room. The person there will give you a Genji Glove, which, in my
view, is much more valuable.
6) When you are controlling Terra alone in the Returner's Hideout, walk up
to the very top of the large table (where the meeting will take place later).
Press A and you will find a piece of paper. If you throw it away, nothing
different will happen. However, if you leave it there, Banon will throw it
away during the meeting. I don't know what importance this plays (if any),
but if someone can figure it out, tell me!
7) Before beginning the raft ride on the Lete River, move Banon to the back
row of your party. This will reduce the damage he takes. Remember, if he
dies, the game ends!
(2) A Fork in the Road
Here the story has split into 3 groups. Mog appears and asks you
to choose a scenario (Kupo!). You should save your game here so that you
can come back if you make a mistake. I suggest going the Locke's first,
then Sabin's, and finally Terra's.
Locke's scenario can be difficult if you don't listen to the clues
given by the townspeople. You must first go to the old man's house, and
talk to the boy downstairs. Then go to the item shop and talk to the man in
the corner. You'll fight him. Steal from him for a nice Plumed Hat, and
his clothes! Equip the Plumed Hat, and go back to the boy in the old man's
house. He let you through. Explore the town for some tips, but DON'T talk
to soldiers in Magitek Armor. If you wish, talk to a Green Soldier and
steal his clothes, then talk to the people in the town for more info. The
soldier outfit also lets you talk to other soldiers without being attacked.
Remember the Cider delivery man? Go there and fight him. Steel from him
for another Plumed Hat and his clothes. You'll also take his Cider. Bring
this back to the old man, then go to the boy who's downstairs. The password
is 'courage.' Anything else gets you beaten up! Take the hidden passage to
the rich man's house, then go upstairs. In the windy room, go behind the
bookshelf and follow the passage too the room where Celes is. Save her,
then take the guard's clock key. Go to the clock that isn't ticking and
wind it for a secret passage. Enter and head right, then down, right, up,
right, down, and left to a few treasure chests. Take the contents and equip
them. Go back to the entrance and search along the walls for a hidden
passage. Go south in the passage to some more treasure, then, about half
way back in this passage, push to the left for another passage. Go
downstairs and take the valuable items from the chests (don't miss the Ribbon,
which is behing the north chest!). Return upstairs to the entrance, then take
the other passage south. Go left for some treasure, then head right to find
the exit. Leave S. Figaro and go to Figaro Cave. Make your way through until
the TunnelArm comes. Defeat it by having Celes use Runic while Locke fights.
This is the longest (and hardest) of the three scenarios. Although
it is your choice to enlist Shadow or not, you should take him along. If
you do, buy at least 30 - 50 Shurikens. Search the Imperial Camp for
treasures. When you find a locked treasure chest, hit it instead of kicking
it, or you'll be attacked. After fighting Kefka once, head left and up
behind a tent for entry to a hidden tent. When Cyan has to fight, use the
Dispatch SwdTech command (number 1). When you win the Black Belt, equip it
on somebody (preferably Shadow or Sabin). You can't enter Doma Castle after
it's taken over, so head straight for the Baren Falls. On the Phantom Train,
head right at the start to save your game and meet the Impresario. Head to
the left, collecting treasures. Let the ghost guy join you, and have him
Possess an enemy. To defeat the Ghost Train, use Cyan's Dispatch, Sabin's
Suplex, and have Shadow through the Shuriken. At the bottom of Baren Falls,
you'll meet Gau. Head to Mobliz, and buy some goods there. Make sure to
buy some Dried Meat also. Fight in a battle in the Veldt and, when Gau
appears, use the Dried Meat on him. Here's the appearance of the coolest
imp, Kappa! Head with Gau to the Crescent Cave, and explore for a few
laughs. Eventually you'll find the diving helmet. Use it to go into the
Serpent Trench. When you have to decide which way to go, choosing 2 rights
takes you to both caves, while two lefts takes you straight to Nikeah. You're
better off visiting the caves, as the second one has a valuable Green Beret.
Once you arrive at Nikeah, buy some goods, then take the ship to S. Figaro.
This is the easiest of the scenarios. If you can't figure this one
out, you really need a mental examination! Just remember to say hello to
the Moogles. KUPO!!!
Finally together, the group doesn't have much time to think. Kefka
and a squad of soldiers are on their way to claim the frozen Esper and kill
Banon! Although some of the group's members are negative toward each other,
they decide that they must stop the Empire at all costs. A decisive battle is
about to take place.
The fight shouldn't be difficult IF you use the correct attacks.
Edgar should constantly use the Bio Blaster, as this can destroy an entire
enemy group! Have Cyan use the Quadra Slam, while Celes and Terra fight and
cure with magic. If you still are having trouble, don't worry about losing.
Instead, keep fighting with Sabin's group until he learns the Fire Dance,
then use that to waste the enemies. Battle Kefka with a combination of magic
users and fighters. After the battle, the group goes to the Esper, where
Terra morphs for the first time. Unfortunately, she goes ballistic,
and flies off to the west.
(4) The Search for Terra
After Terra flys away you'll be in Narshe. Buy and equip some
weapons, armor, and relics, but, if Sabin or Edgar is in your party, don't
buy items. Search the town for a room filled with treasures, and remember
about the locked treasure chest. You should go to Figaro Castle. There,
buy tools and items. If Sabin or Edgar is at the front of your party, you
get them for half price! Submerge the castle, then head for Kohlingen. If
Locke is in your party, you'll see a few cinema scenes. If you only have 3
people with you and 3000 GP, then you can enlist Shadow for a little while.
If you're not in a hurry, head north to the small house where the Coliseum
will be in the World of Ruin. Search the house for a valuable Hero Ring.
Head south to Jidoor, where you should search the town. Then head north to
Zozo. You may want to gain a few levels before you enter. Upon entering,
head as far left as you can, and find the building with the stopped clock.
Set it for 6:10:50, and you'll find a passage to the valuable Chainsaw.
Head down to the large tower, where you should proceed to climb it. Make
sure to find every treasure chest along the way, as one holds the Thief
Glove, which makes Locke use Control, allowing him to fight and steal in one
turn. When you think you can't go any farther, try jumping between
buildings. Continue up the tower until you fight Dadaluma. Use your
strongest attacks on him, as well as Potions and Cure spells to recover your
HP. When he calls reinforcements, ignore them and concentrate on him.
Head upstairs to the topmost room, and look around for a few treasures. Then
go up to Terra.
(5) The Opera House
After finding Terra, you must pick 2 people to go with Celes and
Locke. Depending on your actions, Cyan may stay with Terra. If you haven't
already gotten Shadow, DO NOT go back to put him in your party! If you do,
he'll leave during the Opera, and you'll be stuck with 3 fighters untill after
the Magitek Factory! Go back to Kohlingen, and talk to everyone in the town.
Then go to Owzer's house (the one farthest north), and talk to the Impresario.
Read the letter and talk to the man, then head for the Opera House (it's south
of Jidoor). When you arrive, enjoy the cinema scene, then go with Locke to
the dressing room. When performing the opera, press A immediately on the
first choice. For the second, press down, then A. On the third, press A. Go
upstairs, and walk over to Draco. Follow him, and when he stops, press A
as if to talk with him. Pick up the flowers, then go upstairs. Half way up,
you'll stop. Press to the right, then continue up. Walk to the balcony, and
enjoy! With Locke, pick up the note in the room, and talk to the Impresario.
Equip the Sprint Shoes (if you don't have them on), and go up and right on
the balcony. Talk to the man, then pull the far right switch. Go back
to where you were sitting and head to the left, then up. When you're above
the stage, try to avoid as many rats as possible. If you have to fight
them, kill the yellow ones first, because they can call reinforcements.
When you reach Ultros, you'll fall onto the stage, then fight him.
Use your strongest moves, and he'll eventually leave. Setzer will come up.
Watch the scene, and prepare for the trek through the Empire. Now, wasn't
(6) Magitek Factory
When you reach Albrook, buy some new weapons, armor, and relics
(the best available), then gain a few levels outside. Use the Espers to
learn some magic spells, especially Cure1. You may want to go to Tzen and
Maranda to find more weapons and info, but you don't need to. Head to Vector
(it's the big castle). DON'T sleep at the inn. Instead, go over to the
small building and refuse to pledge your allegiance to the Empire. Fight
the guards, and the man will heal you. Buy weapons (if you haven't already
done so), dodge the soldiers in the north of town, and enter the buildings.
When you think you're ready, go to the right and talk to the man behind the
boxes. Climb onto the box, and go over the guards to get into the factory.
Make sure Celes has a sword, because you will want to use Runic often.
Explore the first room thoroughly, you should find 2 or 3 treasures. Climb
into the left pipe, and go downstairs. Remember, there are a lot of
treasures hear. Try pressing against the far southern walls, and you will
probably find doors leading to a few treasures. Equip all of the Flame and
Thunder equipment that you find, and look for Kefka. Jump off where Kefka
threw the 2 creatures, than talk to the left one. For Ifrit, use strong
Ice attacks, and use Fire attacks on Shiva. They'll turn into Magicite.
Go through the left door, use a tent, and save your game (by the way, have
Locke steal from soldiers to get tents). Go back through the door, and go
into the right one this time. Go all the way up the stairs, and search the
room with several Esper Processing Chambers for the Break Blade. Go
throug the next doorway to fight #024. It is difficult to hurt him with
magic (he changes what he is weak against when he glows), so use
primarily fighting attacks. The Aura Bolt and Dispatch techniques work
best. Go up through the door, and talk to Cid. Watch the cinema scene,
then follow Cid. Use a tent and save your game and talk to Cid. In the
mine cart, use strong fighting techniques and Ice and Fire spells on the
Mag Roaders. When you fight #128, attack the body, not the arms, with
strong Ice and Thunder attacks. Save your game when you are outside,
and talk to Setzer. When you fight the Cranes, use strong magic (you
might want to Scan to see what they're weak against), and Setzer's Slot.
If the Slot lands on 3 diamonds, you'll probably win.
(7) To the Sealed Gate!
Oh boy! You get to control the airship. JOY!!! Fly to Narshe.
Remember the locked treasure chest? Go to that house and follow Lone Wolf
to where the Esper is (at the cliff). When he tells you not to step
forward, stand still. When Mog wrestles free, both will almost fall of the
cliff. You only have time to save one. If you save Mog, he joins your
party (kupo)! If you save Lone Wolf, you get a Gold Hairpin, which cuts in
half the magic needed for the wearer to cast spells. I STRONGLY suggest
taking Mog! You may want to fight with him in forests, plains, different
backgrounds, until he learns his dances. See the "A Few Tips and Secrets"
section for info on getting the Water Rondo dance. When you're ready, fly
to the Imperial Base. Nobody will be there. Go to across the bridge and to
the cave. You'll find a valuable treasure at the beginning, so take it.
When you reach the room with moving bridges, make your way to the treasure
chest on the little island. It holds the Coin Toss, which lets Setzer kill
the enemy with money! Follow the route, and, when you pull a switch that
makes you hear a distant sound, backtrack to reach a treasure chest. When
you reach the area with 2 switches on the floor, DON'T step on either of
them. Instead, pass the first one, then go up the right bridge. Pull the
switch in the chest, and go downstairs, then down again. Go to your left to
the little raised piece of ground, and step on the switch. It will open a
cave with the VERY valuable Atma Weapon in it! Equip it on Terra. Keep
going to the right, until you eventually reach the Sealed Gate. Hit Kefka
once, and enjoy the show! When it's over, exit the cave through the new
passage, and go to the airship. Oh, by the way, the ninja that falls from the
ceiling mentions a treasure under a staircase. This treasure is the locked
room in the Imperial Base. If do the right things at the banquet (coming up),
you will be able to open the door.
(8) Search for the Espers
After the Sealed Gate, talk to the people in Maranda. They have
new things to say. Head to Vector, and go to the cattle. You'll talk to
Geshtal and Cid. Talk to as many soldiers as possible. You may have to
fight some. DON'T talk to Kefka, as he takes away from your time to talk to
soldiers. When you have talked to 24 soldiers, wait out the timer. During
the conference, be as courteous and polite as possible when talking. You
should toast to the Hometowns, say to keep Kefka in jail, and that their
actions were inexcusable. I don't know the rest, but, if you do everything
correctly, South Figaro will be freed, Doma Castle will be freed, the door
in the Imperial Base will be unlocked (if this happens, go back there to
collect mucho money and weaponry), you'll receive a Tintinabar (see the "A
Few Tips and Secrets" section for how to get another one), and you'll get a
valuable Charm Bangle. Go to the Imperial Base if the door was opened, then
go to Albrook. Go to the ship, and enjoy the cinema scene. Afterwards,
sleep at the inn for free for another cinema scene. Go back to the ship,
and you'll set sail. When you reach Crescent Island, head north to Thamasa.
Press A next to the barrels and boxes for some prizes, and by new weapons
and armor. Some of the relics are also useful. Explore until you find
Strago and Relm. Sleep at the inn, and go to the burning house. Enter with
Strago. If you have it, equip Strago with the Ice Rod, and use Ice and the
Aqua Rake spells on your enemies. Try to avoid the fireballs, and
eventually you'll reach a big fireball. Defeat him with Ice2 and Aqua Rake.
Shadow will save the day. When all is done, see if there's any equipment
you could use at the shops, then head for the Crescent Cave. Save outside,
and go up a few levels. Take the treasure chest immediately to your left,
then head up and right, through the door. When you're outside, work your
way to the left, and into another cave. Pick up any treasure, and you'll
eventually reach the 3 Golden Statues. When fighting Ultros, use the
strongest fire attacks possible, and, when Relm joins you, have her sketch
Ultros. You'll win (for now), and head out the left door. Save when you
have the chance, and, when you see 3 tiles on the ground, step on the
upper-left one. Go out the door and collect the treasure, then go back
inside and upstairs. Fall through the upper-right one, and continue until
there's a cinema scene. When in Thamasa, watch the action. Fight Kefka
with General Leo, it should be easy. Unfortunately, Leo is killed by Kefka
(see the Rumors section for possible info on bringing him back to life).
Board the airship when the party comes, and watch the cinema scene.
(9) The Floating Continent
After Thamasa, fly to Doma Castle (if it was freed), and, if you
wish, South Figaro. Gain several levels (you'll need to for the upcoming
battles), and save somewhere. Board the airship, and choose to look for
the Floating Continent. You'll battle the IAF (pretty tough, cure between
battles), and you'll face off with Ultros and his friend, Chupon. Use fire
attacks on Ultros, and all of your strong ice and special attacks on Chupon.
Chupon will eventually sneeze you away, and you'll fall. You'll fight a
machine on your way down! Concentrate on the body itself, and destroy the
little machines it releases that absorb magic. You have to hurry, because
when the countdown ends, you'll be fried! You'll end up on the Floating
Continent. Talk to Shadow and he'll join you. Make sure to save your game
so that you don't have to face the IAF again. The battles here are tough,
so you should have Shadow throw Shurikens and Ninja Stars, as well as
different Skeans. When you think you've reached a dead end, try pressing
against the wall. Basically, you should make your way to the right,
collecting the blue orbs (treasure chests). Don't miss the Masmune, or any
other treasures. When you find a save place (haven't seen one of those for
a while), use a tent and save. Soon you'll have the option to go back to
the airship or not. You really should keep going. Fight the Atma Monster
using very strong ice spells, and all of your best attacks. Cure2 is
imperative to your survival, so make sure somebody has learned it by now.
When you win, head up and enjoy the long cinema scene. Shadow will trap
Kefka between the statues, and a timer will come up. Hurry to your right.
If you have the Charm Bangle, equip it now. When you defeat the enemy at
the glowing star, continue going right. When it asks if you want to jump
to the airship or wait, choose wait. Move back a step and step forward.
Choose to wait for Shadow. If you don't, you can't get him later!!! At
about 5 seconds left, Shadow will come, and you'll escape. Enjoy the
splendor of the end of the world!
(10) What You Should Have Done By Now
By now you should have found the 12 normal characters, and no hidden
ones. You will have 11 if you didn't save Mog. If you neglected Mog,
you'll have to wait for the next chance to find him. By now your characters
should be at least at level 25, that being the minimum. Sabin should have
learned the Fire Dance (maybe the next one also), and Cyan should know the
Quadra Slam. Make sure that you found the Atma Weapon before this point,
or you won't be able to get it back. You could live without it, but it is
probably the best weapon in the game.
(11) A Few Tips and Secrets
If you want to gain levels quickly, then you should stay near the
beginning of the Floating Continent. The enemies here can be defeated, and
they give you a lot of experience. If it's magic that you want, go to the
Triangle Island (upper left corner of map). Defeat the invisible Intangir
by casting Doom, but beware: it will cast a powerful spell on the person
who kills it. Have your party above 1000 HP each.
If you think that the Atma Weapon is faulty or doesn't work, that's
because it gains power as you gain HP. The more HP you have, the stronger
it is. Remember, if you're low on HP, it will hardly do anything.
Terra's Morph will lasts longer at higher levels, and if you go
many battles without using it.
Many people wonder how to get two of Mog's dances; the Water Rondo
and the Snowman Jazz. The Snowman Jazz can be learned in the World of
Ruin only, but the Water Rondo MUST be learned in the World of Balance.
The W. Rondo is, in fact, Mog's strongest dance. To acquire it, form a
group with Mog in it. Land the airship it Nikeah, and rent a Chocobo.
Ride it all the way to Baren Falls, and hop off. Jump the falls, and go
all the way to the Serpent Trench, and jump in. Fight a water enemy
without dancing and you'll learn the Water Rondo! You'll end up in Nikeah,
right next to your airship! An alternate, longer route is to take the raft
down the Lete River with Mog. The Serpent Trench is much faster, though.
If you want Mog's Dance to have a 100% success rate, then use the
dance that goes along with the background you're in. The other dances still
work, but there's the possibility that you will stumble.
To save Shadow on the Floating Continent, during the destruction,
wait instead of jumping onto the ship. If you stand there until only 5
seconds are left, he'll come and you'll leave together.
There is a trick that works on almost all enemies and bosses in the
game. Have somebody learn Vanish, and have somebody who knows either Doom
or X-Zone. When you Vanish someone, weapons won't hurt them, but magic will
have a 100% success rate! Cast Doom, and the enemy will die! Later in the
game, enemies don't always die from Vanish/Doom, but instead die from
Vanish/X-Zone. The X-Zone works on 99% of the enemies in the game! BEWARE,
though that Vanish/X-Zone doesn't allow you to collect any items from the
In Mobliz, it is possible to get a valuable Tintinabar. Talk to
the injured soldier, and read the letter on the desk. Go to the house in
the center of town and send something in the mail. After going back and
forth and spending a lot of money on mail, the soldier will give you a
***THE WORLD OF RUIN WALKTHROUGH***
(1) Stranded on a Deserted Island
This is a very short part of the story, but can be very dramatic.
To pick up fish for Cid, go to the beach south of the house and press A
next to a fish. Remember: the faster the fish, the healthier it is.
There are 4 types of fish: Rotten Fish, Fish, Just a Fish, and Yummy Fish.
If you feed Cid 10 Yummy Fish (the very fast moving ones), he'll live!
If you take to long to catch the fish, or if you feed him Rotten Fish, Cid
will die, and Celes will almost commit suicide. In the secrets section, it
tells you just why saving Cid is so important. Either way, you'll set sail
using a raft that Cid made.
(2) There's Still Hope!
In Albrook, talk to the people to learn of the World of Ruin.
You'll hear about the 8 dragons, Phunbaba, and Doom Gaze, as well as
Kefka's reign of terror. Buy new equipment (you'll need it) and sleep
at the inn. When you leave town, head north past Kefka's Tower and
through a desert. Eventually you'll reach Tzen. Save outside, and when
you enter, a disaster hits. Go the inn for HP and MP if you must, then go
up to Sabin. Enter the house, taking the treasures, and head to the left.
Go downstairs, and up to the long landing. The child should be above the
fireplace. Take it outside, and Sabin will join you. Buy equipment for him
if you must, and save outside. Go north-west and find a small forest. In
the middle, rent a Chocobo and go south. Go east across a bridge and follow
the green trail that was once the Serpent Trench to Mobliz. There, sleep at
the house and talk to Terra. You'll fight Phunbaba, who can be stopped by
strong ice spells, the poison and bio spells, and the Suplex Blitz.
Terra won't join you, but you can't give up now.
After the fight with Phunbaba, head south to a forest where you can
rent a Chocobo. Follow the Serpent Trench past the Fanatics' Tower and to
the town of Nikeah. Talk to the thieves at the inn, and, when they leave,
go outside and talk to Gerard (he looks like Edgar). Follow Gerard into the
ship, and, at South Figaro, locate him at the inn. Buy new weapons, armor,
relics, and items at the town, and go to Figaro Cave to the north-east.
Follow Gerard, the thieves, and the Sigfried impostor to the Recovery
Spring. Remember that opening on the other side? Jump on the turtle and
enter it. It leads to Figaro Castle. If you search the cave, you may find
Sigfried, but he runs away. Go to the engine room and down the
stairs that you couldn't enter before. Collect the treasures, and find the
engine. Gerard will reveal himself, and you'll fight the Tentacles. It
is good to have relics protecting you from poison and berserk, and some
Running Shoes. Have Celes cast Regen on everyone. Each Tentacle gets
injured by different magic. Have Edgar use the Chainsaw, Flash, or Drill,
Sabin use the Aura Bolt, and Celes use magic to cure or runic. When you
win, go through the door and press A by the statue for the Soul Sabre.
Go back the way you came, and the engineer will make the castle go to
Kohlingen. Buy the new items and tools at half price by putting Edgar or
Sabin at the front of your party, and head out for Kohlingen to the
(4) One Airship to Go, Please!
When you find Setzer in the cafe of Kohlingen, he'll join you. Buy
new equipment from the shops. Equip Setzer with either the Dice or the
Trump. Go to Darill's Tomb and save outside. From the beginning, go down
stairs and to the right. Go up through the door, and press A on the
tombstone. A door will open, which you should go through. Flip the switch
at the top of the room and the water will go down. Return to the main
hallway and go down. Keep going and collect the treasure chest. Once again
go to the main hallway, only go all the way to the left and down (if you
REALLY want to solve the tombstone puzzle, go down the center twice, and
read each of the tombstones. Go to the main hallway, into the upper-left
door, and put in THE WORLD IS SQUARE backwards). Go down the next set of
stairs and collect the chest to your right. Move against the right wall and
you'll find a hidden passage that leads to a treasure chest that contains
the valuable Experience Egg! Go back through the passage, and in the door
to the north. Walk across the water and flip the switch. You'll see a door
open. Return to the main hallway and go down through the center door.
Flip the switch, then jump on the turtle. It'll take you to the door,
which you should go through. Open up the right chest, than use a tent and
save your game. You'll have to fight a dangerous enemy in the left chest,
but, once defeated, he yields 1 or 2 powerful Fire Claws for Sabin. Save
your game again, and go through the northern door. Walk up to the casket
to fight Dullahan. Have Sabin use Blitzes and the Fire Claw, Setzer uses
the Dice and Slot, Celes casts Fire and Cure spells, and Edgar uses the
Chainsaw or Drill. It shouldn't be to hard. When done, go up through the
door, and enjoy the cinema scene. You'll take off in the airship and
follow a bird to Maranda.
(5) Cyan's Grievances
When you first take off in the new airship, you'll see a bird, and
follow it to Maranda. In the house in the upper-right, a girl says she's
been receiving letters from her love in Mobliz, but you know that he's dead.
The handwriting on the letter is that of Cyan, so you follow the pigeon
back to Zozo. There, talk to the man that told the truth the first time
(he's up and to the right of the big tower), and he'll give you info and
Rust-aid. Go into the Cafe and find the rusty door, which will become
unrusted. Go through to end up on Mt. Zozo. Make your way through the
first room, making sure to collect the treasures. In the second room,
use a tent and save your game, then step on the switch to your upper-right.
This will release one of the 8 dragons from a treasure chest. Fight it
using your strongest abilities. You should win. Continue climbing the
mountain until you find Cyan. Enjoy the cinema scene! When it's done, you
can go to where Cyan was and get the key to open his treasure chest, open
the chest, and take his books, although they don't do anything. Make your
way out of Zozo or use a Warp Stone (or Warp magic), and fly back to Maranda
with Cyan in your group. Talk to the townspeople again.
(6) Face to Face With Phunbaba
It's time to check back on Terra in Mobliz. When you do, you'll
notice that she's gone. Go into the house where Duane is, and follow the
dog into a secret passage behind the bookcase. There's an Elixir hidden in
one of the pots. You'll have to fight Phunbaba again, so make sure that
you're healed up. Use the same tactics as when you fought him before.
Midway through, Terra will morph and join you in the fight. It should
be easy with her magic skills. Terra will rejoin the party, and you can
now continue your adventure.
(7) To the Veldt!
Short chapter! Anyway, all you have to do is fight a battle in
the Veldt with 3 people in your party. Gau will rejoin you, and will have
learned a few new Rages. If you wish, you may take him and Sabin to the
house in the north-west. There, Gau will meet his father. It's both funny
and a tear-jerker.
(8a) Save Shadow
Note: You can only save Shadow if you waited for him back on the Floating
This is a split scenario. If you waited for Shadow on the Lost
Continent, then Shadow will be waiting in the Veldt Cave. Go there and
follow Interceptor. BE SURE to open EVERY treasure chest in the cave,
or you may miss the valuable Striker!!! Eventually you'll find Shadow
lying on the ground (it's after a save location). Be ready, because you'll
have to battle two powerful Behemoths! Use Ice magic, and you shouldn't
have trouble. However, get ready! Just after beating the first, another
will trap you from behind! This one is easy. Just use the item `Revivify'
on it to kill it. When you do defeat it, you'll take Shadow to Thamasa.
After sleeping at the inn, he'll disappear, having gone to the Coliseum.
Make sure to search the left wall of Strago's house (upstairs) for another
Memento Ring. You'll hear about a man dressed in black searching for a
Striker. Bet the Striker (you should have found it in the cave), and you'll
fight Shadow (even though it says Shadow Chupon). You'll easily defeat him,
and he'll join your party for good!
(8b) Save Relm
No matter what, Relm will end up at Owzer's House (at the top of
Jidoor). Go there, and, after trying to go up the stairs, read Owzer's
Diary. Press A on the lamp (near the stairs), then go up. If you wish,
fight the flower portrait. Look at the picture of Geshtahl twice for a clue
about the Phoenix Cave. Then look at the woman's portrait. When you defeat
the enemy, enter the door. Follow the path (some of the portraits do
things, so watch out), and, when you find 3 doors on 1 wall, walk behind
the wall and press A for the valuable Relic Ring (makes Doom/Poison cure,
and Cure/Life injure). Go through the left-most door. If you wish, stand
under the floating chests to fight an enemy. You have to go to each one in
a certain order. Then go through the door. Save your game, and go through
the right door (the left is a trap). Fight the Spirit Chadarnook, using
strong fire attacks on the demon form. You may want to cast Remedy on
everyone, because one of his moves damages everyone over time. He'll
transform, and, in doing so, change what he takes damage from. After
winning (it may take a while), Relm will join your party.
(9) Strago and Ebot's Rock
Having saved Relm, take her to the Fanatics' Tower. A very confused
Strago will be marching with some Kefka Worshippers, but will snap out of
it when he sees Relm. Take both of them to Thamasa, and, after a cinema
scene, buy some equipment and head to Ebot's Rock. Enter the cave and talk
to the chest. Using the transporters, find 20 to 30 pieces of coral, then
bring them back to the chest. The chest will move out of the way, and you
can face Hidon. Take Strago along, and kill off the little Hidonites first,
and Hidon will use Grand Train (which Strago will learn afterwards). Keep
attacking with Fire and Cure attacks, and eventually Hidon will fall.
Hopefully you got him to cast Grand Train, which is one of Strago's best
Lore attacks. Enjoy the cinema scene.
(10) Mog Lives!
Remember the Moogle Village? Well, return there by going through
the Narshe Caves. Mog will be there, and he'll join you. Search where he
was standing for the Moogle Charm (avoids random enemy fights)! Take Mog
with you, and, in the snowy area, fight the Ice Dragon. Use Fire attacks.
Fight another enemy in the area and you'll learn the Snowman Jazz. Go to
the frozen Esper and fight it. Use strong weapon attacks and Fire magic.
When you thaw it out, you will receive its Magicite, and the cliff will
break. Have Mog in your party, and jump off. Follow the cave's route,
and you'll eventually reach a room with a bone carving. Take the Magicite
from it, and Umaro the sasquatch will fight you. Defeat him with powerful
attacks, and, after beating him, Mog will forcibly make him join your party!
When you fight the dragon in the Opera House, equip everyone with a Cherub
Down relic (which you can buy in Jidoor).
(11) Phoenix Cave
Having Mog in your party, take him to the Phoenix Cave. Put him
in one of your parties and equip him with the Moogle Charm. You may also
want to have Umaro, because of his immunity to fire attacks. Follow the
mazes twists and turns, and notice how most of the chests are empty. Look
carefully at the ground for difficult-to-see switches. You'll eventually
end at a dragon (make sure to save your game). Fight the dragon, or, if
you're weak, leave it for later. Use strong ice attacks. Afterwards, go
back up and stand on the switch to make the rocks appear. Have the other
party leap across using the rocks, then head down with both parties. Have
each stand on one of the 2 switches, and the raised land will lower. Follow
the path, and you'll find Locke! Enjoy the cinema scene, then take Locke
to Narshe. Search the weapon shop and the northern shop for the Ragnarok
Sword/Esper and Cursed Shield. I suggest you take the Esper, and read
the Secrets section for another way to learn Ultima.
(12) Fanatics' Tower
Go to the Fanatics' Tower with your strongest magic users (or, if
you wish, include Umaro). You may wish to learn a lot of magic before
entering, and make sure that everyone knows Osmose. Equip someone with
the Siren Esper, and have somebody know Life3. Berserk also helps. It is
also suggested to know the Ultima spell, as it will wipe out even the
toughest of enemies in a few attacks. Equip strong magic-defending
equipment, such as Force Armor and the Force Shield. Use the Siren Esper
to perform an almost 100% working Mute attack! Fight your way to the first
treasure room, and take the treasure. Then move to the right of the chest,
walk up, and press A. You'll here a noise. Go out the room and downstairs
to the new door. Enter and take the Air Anchor (one of Edgar's Tools).
Then continue your journey up the tower. If you fight a Magic Barrel, DON'T
KILL IT! Instead, let it heal you until it runs away. You'll fight a
Dragon, which should be easy with the Ultima spell. At the top of the
tower, take the Gem Box and equip it on the strongest magic user. When you
fight the Magi Master, cast Life3 on as many people as possible (but at
least one). The Magi Master changes what he can be hurt by magicwise, but,
if you have the Berserk spell, cast it on him to keep him from changing.
It will be a tough, long battle. However, if you have the Ultima spell,
USE IT NOW!!! If you cast Life3 on somebody, then you'll win after he uses
Ultima. Now head back down the tower (easier said than done, unless you
have the Moogle Charm equipped).
(13) Cyan's Dream
You should be able to make it as far as the Three Dream Stooges on
your own. Kill the flying one first, as that one can cast Life on the
others. Once he's down, the rest should be easy. After that, you'll
continue through Cyan's mind. When you find the Lump of Metal, go up to the
moving chest and press A to put the metal in the chest, stopping it (you
won't lose it, though). Flip the switch and study the chests. When you
find another group of six chests later, enter the same pattern and flip the
switch to move on. In Magitek Armor, go down, then to the right. Enter
the cave, than walk out. Fall through the bridge. In Doma Castle, save
your game, and feel free to walk around, witnessing Cyan's memories of his
family. Head to the throne room and fight Wrexsoul. When he enters
somebody's body, either kill each other off one at a time until he appears,
or use Life3 on everyone and kill the party. After that, either use
Vanish/X-Zone or use strong fire attacks. You'll end up with a nifty Aura
sword for Cyan, and he'll learn the final few SwdTech attacks!
(14) Tastes Like Gogo
When on Triangle Island, fight the Zone Eater (the only enemy there),
and have everyone be engulfed. You'll be in a cave. On the bridges, don't
touch the green guys or you'll be knocked off (although there are some
handy treasures down there). Make sure to get the Fake Mustache (changes
Sketch into Control). Work your way past the deadly falling ceiling room
(stand under the small openings to avoid being crushed), and you'll
eventually find Gogo.
(15) Kefka's Tower
Oh no! You have to split up into 3 groups! The pain! The horror!
Actually, it shouldn't be that hard if your near level 50. Basically,
work your way through the hordes of enemies. If you're going for the
Crusader Esper and the valuable Merton spell, defeat the 2 Dragons here.
You'll have to fight Atma and a machine, whose name I forget. Fight the 3
statues, saving after each victory. Make sure to equip the Sky Render on
Cyan, and the Aura Lance on either Mog or Edgar. Then head for Kefka!
Enjoy the dramatic cinema scene, then fight. Use Pearl, Ultima, and
basically the strongest magic possible. Have somebody cast Life3 for the
battle with Kefka, as he casts Fallen One, which makes your HP go down to 1.
It shouldn't be too difficult.
(16) Did You Get These Elusive Items?
The Chainsaw - put in 6:10:50 at the clock in Zozo.
Air Anchor - press A right of the treasure chest, first room Fanatics'
Tower. Go downstairs.
Soul Sabre - statue in treasure room, engine area of Figaro Castle.
Drainer - chest in falling house, Tzen.
Illumina - wager the Ragnarok Sword at Coliseum. Only if you took the
Tiger Fangs - hidden room, Veldt Cave.
Imp Halberd - win from Tyrannosaur.
Imp Armor - steal from Tyrannosaur.
Marvel Shoes - wager Rename Card at Coliseum.
Merit Award - wager Cat Hood at Coliseum.
(17) A Few More Tips and Secrets
How do you gain levels fast? Well, try fighting in the forest north
of the Veldt. There you fight Tyrannosaurs, which give you a ton of
The best place for Gold AND Magic Points is in the desert south
of Maranda. There you fight the Cactrot, which gives you 10 Magic Points
and 10,000 GP!!!
In the forest north of the Veldt (where you fight Tyrannosaurs),
you'll occasionally fight the dangerous Brachosaur. This fearsome beast can
cast Ultima! However, when you defeat it, there's a chance of receiving
the VERY valuable Economizer! This awesome relic lowers all spells
(and that includes Lore attacks) to only 1 MP!!!
To learn Sabin's Bum Rush Blitz, bring Sabin to Duncan's House.
If you're looking for Umaro, look in the "Mog Lives!" section.
For Gogo, look under "Tastes Like Gogo."
Check Gogo's Status. Press to the right, and you can pick 3 skills
that you want him to use! That means he can not only mimic the attacks
of his comrades, but he can also use Blitzes, Items, Tools, you name it!
Taking the Ragnarok Esper allows you to learn the powerful spell
Ultima! It has the power of FF2's Meteo, if not stronger!
To face Doom Gaze, you must fly around in your ship until he attacks.
Remember that he can't regenerate his HP after battle, so if you keep
fighting him, he'll eventually die! DO NOT use Vanish/X-Zone on him, or you
won't get the Bahamut Esper!!! Vanish/Doom is just fine.
Many people wonder where the Megalixer is. Well, there are 3 that
appear normally through the game: one after beating the Magi Master, another
in Kefka's Tower, and one when you steal from Kefka. However, to get unlimit-
ed Megalixers, try casting Stop on the scorpion beastes in the desert of the
Solitary Island, then stealing from them.
To un-curse the Cursed Shield, fight with it in 255 battles. I
suggest using a Ribbon to stop most of its dangerous effects. After the
battles it will become the Paladin Shield, which is the most powerful shield
in the game! It absorbs all elemental attacks, has a near 50% evade rate,
a VERY high defense rate, and even teaches you Ultima! Of course, you can
also trade the Cursed Shield in for a Cursed Ring at the Coliseum. After
255 battles with this, you will get the Paladin Ring, which protects from
Doom and status changes. It also teaches Ultima!
So, how do you get the Cursed Ring without losing the Cursed Shield?
Well, try fighting the Veterans or the Didalos of Kefka's Tower! They can be
found in either of the rooms where you fight the 2 dragons! It may take a
while, but you'll get a Cursed Ring!
A very good source (I hope) says that, to find the secret ending,
you must find every character, every Esper (includes Ragnarok and Raiden),
and find all of the Paladin equipment (there's some possibly undiscovered).
Thanks and Happy FF3ing!
PART TWO-Monster List
By Seth Hardy
Edited by Wizard 201
This is a monster list for the game Final Fantasy III.
This is what it contains:
MONSTER NAME-The name of the monster as it appears in the game.
MONSTER'S LEVEL-Useful for using spells that pertain to levels.
MONSTER'S HP-How many Hit Points the monster has.
MONSTER'S MP-How many Magic Points the monster has.
MONSTER'S WEAK POINTS-What types of damage the monster is particulary
MONSTER'S ITEMS-What you can get from the monster
(One of two ways: By using Locke's steal ability OR by killing the monster.)
MONSTER'S EXPERIENCE-How much experience you get from the monster (Total)
MONSTER'S GP-How many Gold Pieces you get from the monster.
This list was made by Seth Hardy ([email protected]
). It can be freely
distributed, as long as:
1.This UNALTERED cover sheet is included with it,
2.I get full credit for it, and
3.It is not sold for profit. I made this sheet to help everybody, not just
whoever has a spare dollar or two.
I hope this can help everybody. I have worked long and hard on this sheet,
hoping that everybody can make good use of it. This sheet is not yet 100%
complete. There are many blank places on the list,
for various reasons: (Not having Locke/having Locke and not being able
to steal/not having anyone who knows SCAN/etc.)
If anybody finds any information that is not on this list, PLEASE SEND
IT TO ME!!!!! I will immediately put it on my list and after getting
enough additions, I will upload the newest revision.
I would like to thank Dr. Gamewiz on AOL for encouraging me enough to
finally get started on this, because I was putting making it off for
quite a while. Because of his encouragement, I finally got started and
here it is!!!!
Any comments/ideas/input, just E-Mail me.
--Seth Hardy ([email protected]
ENEMY LVL HP MP WEAK STEAL EXP. GP.
1st Class 11 180 25 Poison Tonic 117 112
Abolisher 24 860 82 None Antidote 485 525
Actaneon 12 230 98 Fire, bolt Potion 57 125
Adamyncht 24 1305 50 None 1449 189
Air Force 25 8000 750 Bolt, water Elixir 0 0
Allosaurus 38 3000 300 Fire, pearl None 951 731
Allo Ver 19 8000 8000 Fire, pearl 0 0
Anemone 33 2000 100 Fire Green Cherry 1000 550
Anguiform 13 315 150 Bolt 96 358
Apokryphos 26 1900 195 Bolt,pearl,water 1200 525
Apparite 20 781 60 Ice, pearl Revivify
Areneid 6 87 15 Ice, water Tonic 36 94
Aspik 12 220 330 Fire 48 115
Atma Weapon 37 24000 5000 None Elixir 0 0
Balloon 22 555 80 Ice, water Fenix Down 369 300
Barb-e 39 3062 198 Poison None
Baskervor 22 750 100 None Potion 464 458
Beakor 11 290 30 Fire Eyedrop 108 135
Behemoth 26 5800 180 Ice 2052 0
Black Dragon 26 4000 600 Fire, Pearl Revivify 780 502
Bloompire 26 12 400 Fire Smoke Bomb 510 896
Blue Drgn 65 26900 3800 Bolt Scimitar 0 0
Bogy 29 1318 100 None Potion 532 1200
Bomb 35 80
Borras 35 4771 590 Poison Potion 2952 2500
Bounty Man Potion 114 55
Boxed Set 45 4020 105 Pearl 1504 465
Brainpan 25 1300 1000 Fire,bolt,pearl 550 600
Brawler 9 137 100 Ice 78 84
Brontaur 50 10050 12850 Ice Economizer 1500 1200
Buffalax 26 2252 218 Fire, water Diamond Vest 562 458
Bug 16 310 20 Ice, water Soft 164 210
Cephaler 21 2237 100 None Potion 214 280
Ceritops 33 2000 100 Fire None
Chadarnook 37 56000 9400 Fire 0 0
Chaos Drgn 44 9013 1300 Ice 4880 1000
Chaser 19 1202 140 Bolt, water Bio Blaster 690 380
ChickenLip 18 545 155 Ice Tonic 190 279
Chitonid 26 1111 60 Bolt Potion
Chimera 22 1237 100 None 1143 760
Ciripus 10 134 100 None Antidote 82 102
Coelecite 20 480 15 Ice Antidote
Commander 10 102 50 Poison Tonic 85 153
Commando 18 580 35 Bolt, water Tent 252 273
Covert 44 4580 240 Pearl Shuriken
Crane 23 1800 447 Water 0 0
CrassHoppr 11 243 80 Fire, wind Potion 89 145
Crawler 51 3200 620 Ice Remedy 1456 1224
Crawly 7 122 0 Fire Tonic,Remedy 71 120
Critic 40 1200 330 None None
Cruller 28 1334 100 Fire, pearl Tonic 464 595
Crusher 36 2095 340 Fire
Curley 47 15000 2000 Ice, water 0 0
Dahling 37 3580 500 Poison 1150 1260
Daladuma Head Band 0 712
Dante 28 1945 200 Poison 1150 712
Dark Force 55 8940 700 Pearl
Dark Side 13 255 85 Fire, pearl Tonic 165 138
Dark Wind 5 34 0 Fire Tonic 14 41
Deep Eye 28 1334 100 Fire
Delta Bug 26 612 80 Fire Sleeping Bag 288 211
Didalos 59 12280 100 Fire, pearl
Dirt Drgn 53 28500 16500 Wind, water Magus Rod 0 0
Displayer 38 3826 1327 Fire, pearl Warp Stone 1510 393
Doom Gaze 68 55555 38000 Fire, pearl Mag. Bahamut 0 0
Dragon 29 7000 850 Bolt Potion 2931 0
Drop 27 1000 80 Bolt, water Tincture 398 427
Dueller 53 7200 1600 Bolt, water
Dullahan 37 23450 1721 Fire 0 0
EarthGuard 23 1 18 Water Megalixir 1 0
Eland 37 2470 145 Bolt
Enou 46 4635 280 Pearl X-Potion 1428 968
Evil Oscar 56 7000 500 Fire Warp Stone 2800 1320
Exocite 11 196 100 Fire, bolt Tonic 162 153
Exoray 29 1200 112 Fire, pearl Nothing 549 370
Fidor 160 164
Figaliz 45 4220 140 Ice 1218 554
Flame Eater 26 8400 480 Ice
Flan 19 255 110 Fire Tonic 160 120
Fortis 54 9800 700 Bolt, water 7000 1000
Fossil Fang 20 1399 219 F/I/Pearl,water Revivify 382 1860
Gabbldegak 15 350 20 Poison Eyedrop 104 126
Garm 19 615 45 Bolt, water Tonic 343
Geckorex 54 5000 1020 Ice 75 1120
General 19 650 30 Poison Tonic 232 308
Ghost 10 226 70 Fire, pearl 48 75
Ghost Train Tent 0 0
Gilomantis 26 1412 110 Fire 756
Gigan Toad 26 458 20 Ice None
Gigantos 25 6000 1120 Poison 7548 0
GloomShell 41 2905 175 Ice 1096 421
Goblin 46 5555 1150 Pearl MithrilGlove 2188 960
Gold Bear 13 275 0 None Tonic 160 185
GreaseMonk 8 132 100 Poison Tonic 52 256
Grenade 17 3000 500 Ice, water
GtBehemoth 58 11000 700 None
Guard 5 40 15 Poison Tonic 48 48
HadesGigas 16 1200 60 Poison DragonBoots 550 600
Harpiai 29 1418 100 Wind 450 909
Harpy 42 3612 233 None 1994 1221
Harvester 16 428 85 Poison Gggls,BarrierR 290 314
Hazer 34 101
Heavy Armor 78 195
Hermit Crab 26 305 35 Water 267 400
Hemophyte 56 6800 1600 None
Hipocampus 37 2444 82 Fire, pearl
Hornet 6 92 0 Fire Tonic 48 64
Humpty 27 800 100 Fire, pearl Green Cherry 421 326
Ice Dragon 74 24400 9000 Fire Force Shield 0 0
Ifrit None 0 0
Ing 21 1100 50 Pearl, water 740 442
Innoc 52 6600 390 Bolt, water Bio Blaster
Intangir 26 32000 16000 None None 0 0
Io 39 7862 1550 Bolt,pearl,water 3252 1995
Ipooh Potion 0 0
Iron Fist 15 333 65 None Tonic,MthrlKnf 144 249
Iron Hitman 52 2000 800 Bolt, water 2000 700
Joker 17 467 90 Bolt, poison Tonic,MthrlRod 194 320
Karkass 43 3850 185 Fire, Pearl MithrilBlade 1399 826
KatanaSoul 61 37620 7400 Poison Murasame 0 30000
Kefka (Gate) None 0 0
Kefka (ImpBase) None 0 0
Kefka (Narshe) Peace Ring 0 0
Kefka (Thamasa) None 0 0
Kiwok 33 2000 100 Ice None
L.10 Magic 48 1000 300 Fire, pearl Tincture 0 0
L.20 Magic 51 2000 500 None Tincture 0 0
L.30 Magic 54 3000 700 Poison Tincture 0 0
L.40 Magic 55 4000 1000 Bolt Tincture 0 0
L.50 Magic 57 5000 2000 Fire, pearl Tincture 0 0
L.60 Magic 58 6000 5000 Fire Tincture 0 0
L.70 Magic 56 7000 Ice/water Tincture 0 0
L.80 Magic 53 8000 Poison Tincture 0 0
L.90 Magic 55 9000 9000 None Tincture 0 0
Land Worm 59 12000 1300 Ice 4600 0
Larry 47 10000 2000 Fire 0 0
Laser Gun 23 884 232 None X-Ether 0 0
Leader Black Belt 0 50
Leafer 5 33 0 Fire Tonic 24 45
Left Blade 22 700 470 None 0 0
Lethal Wpn 47 9200 1956 Bolt,Water Debilitator 5848 1189
Lich 20 590 90 Pearl Green Cherry
Lizard 26 1280 70 Ice 296 356
Lobo 5 27 5 Fire Tonic 9 30
Lunaris 26 582 25 None Potion 308 247
Luridan 34 2079 122 Fire, wind 707 1000
Madam 53 8150 900 Poison
Mad Oscar 30 2900 980 Fire X-Potion 780 2292
Magic Urn 31 100 10000 None Tonic
Mag Roader(P,L) 19 420 100 Fire Bolt/Water Edge 308 277
Mag Roader(R,S) 18 250 100 Ice BoltEdge,FrSkn 264 300
Mag Roader(Y,L) 32 1777 100 None 621 352
Mag Roader(Y,S) 32 1380 70 None 647 284
Maliga 26 952 100 Ice,Bolt,Water Tonic 360 576
Mandrake 23 1150 104 Fire Remedy,Potion 378 450
Mantodea 54 4500 420 Fire 501
Mega Armor 21 1000 50 Bolt, water Potion 348 0
Marshal 8 420 150 Poison MithrilKnife 103 350
Merchant Plumed Hat
Mesosaur 26 1112 130 Ice Antidote 459 456
Mind Candy 15 290 100 Fire, wind Soft 128 168
Misfit 26 1750 140 Fire, pearl 750 786
Missile Bay 25 3000 7000 Bolt, water 0 0
Moe 47 12500 2000 None 0 0
Mover 51 120 10500 None Magicite 1500 0
M-TekArmor Tonic 0 0
Muus 28 900 100 None 190 487
Nastidon 32 1877 100 Fire Potion 695 298
Naughty 24 3000 195 Fire,bolt,pearl None 0 0
Nautiloid 11 236 100 Fire, bolt Tonic 214 173
NeckHunter 28 1334 150 Poison Dark Hood 588 1330
Necromancer 48 3525 900 Fire, pearl 1509 791
Nerapa 26 2800 280 Ice,bolt,pearl 0 0
Ninja 2 1650 130 Pearl 692 520
Nohrabbit 26 75 200 Water Remedy
Number 024 24 4777 777 None RnEdge,FlameSw 0 0
Number 128 23 3276 810 None Tent 0 0
Officer Tonic 33 66
Ogor 44 4211 219 Bolt, poison Ashura Knife
Opinicus 38 3210 514 Fire, pearl Warp Stone 1270 519
Osprey 26 850 100 Ice None 248 596
Osteosaur 30 1584 143 Fire, pearl 770 542
Outsider 18 8058 400 Pearl
Over Grunk 15 492 100 Fire Potion 216 365
Over-Mind Green Cherry 64 228
Pan Dora None
Parasite 39 1000 230 Fire None 456 461
Parasoul 47 2077 500 Ice 1622 674
Peepers 23 1 19 Ice,water Elixir 2 0
Phase 47 4550 1700 Ice 2600 890
Phunbaba 31 28000 10000 Poison 0 0
Pipsqueak 18 250 50 Bolt, water Tonic 115 100
Pirahna Tonic 0 0
PlutoArmor 39 2850 220 Bolt, water
Pm Stalker 26 265 190 Fire, pearl 258 491
Poppers 33 1000 100 Fire,poisn,wnd None 800 350
Power Demon 29 2058 360 Fire, pearl Diamond Vest 484 385
Presenter 31 4845 1600 Fire 0 1000
PresenterShell 19 9230 1600 Fire 0 0
Primordite 11 145 10 Bolt Eyedrop 90 115
Prometheus 56 14500 2050 Bolt, water 5200 2600
ProtoArmor 19 670 125 Bolt Potion 498 296
Prussian 41 3300 188 None Full Moon 1396 773
Psychot 32 900 55 Ice Tonic 347 275
Pterodon 12 380 70 Fire MithrilKnife 464 325
Pugs 99 14001 11000 Fire 0 0
Pulbhan 37 23450 1721 Fire
Punisher 35 2191 136 Poison Rising Sun 1242 3000
Rain Man 39 2722 180 Ice,pearl,water None 890 485
Ralph 17 620 10 None Tonic 254 345
Reach Frog 52 3511 220 Ice TackStar,Pot. 6200 2600
Red Fang 14 325 20 None Tonic 134 185
Red Wolf 32 1510 110 None Tonic 687 412
Repo Man 5 35 0 Poison Tonic 25 25
Retainer 59 7050 2600 Poison
Rhinox 19 800 35 None 592 400
Rhobite 10 135 40 Water Tonic, Potion 53 10
Rhodox 7 119 100 None Antidote 59 80
Rhyos 36 7191 354 1889
Rider Remedy 400 1290
Right Blade 21 400 150 None 0 0
Rinn 11 110 35 Fire, pearl Tonic
Rizopas Remedy 0 0
Samurai 40 3000 500 Poison None 1544 791
Sand Horse 27 1025 100 Ice, water 474 726
Sand Ray 6 67 10 Ice, water Antidote 41 54
Scorpion 26 290 19 None 199 336
Scrapper 34 1759 68 None
Scullion 57 27000 9000 Bolt, water
Sea Flower 47 4200 200 Ice, bolt 1315 670
Sewer Rat 16 299 20 Fire Potion 108 156
Shiva None 0 0
Sky Armor 24 900 170 Bolt, wind Tincture 350 400
Sky Base 52 6000 550 Bolt, water
Sky Cap 40 3262 200 Bolt,wind,water
Slatter 37 2600 97 Pearl Warp Stone 830 415
Slurm 23 505 20 Fire Potion 232 270
Soldier 11 100 15 Poison Potion
Soul Dancer 22 2539 100 Poison
Soul Saver 41 3066 566 Ice None 0 0
Speck 0 0
Spectre 13 235 120 Fire, pearl Tonic
Spek Tor 50 250 20 Water
Sp Forces 21 700 20 Poison Tonic
Spit Fire 25 1400 180 Bolt, wind Tincture 550 300
Sprinter 53 4500 350 Bolt None
SrBehemoth(Gry) 43 19000 1600 Fire, poison Jewel Ring 0 0
SrBehemoth(Org) 49 19000 9999 Fire, poison Behemoth Suit 0 0
StillGoing Potion 54 135
Still Life 37 4889 390 Fire 2331 1524
Storm Dragon 42 42000 1250 Bolt Force Armor 0 0
Stray Cat 10 156 30 None 206 90
Suriander 40 2912 228 Pearl None
Tap Dancer 43 4452 270 Poison Dirk
Templar 11 205 150 Poison Tonic
Tentacle 32 6000 700 Fire 0 0
Test Rider 32 3100 220 Poison Partisan 1944 520
Toe Cutter 36 2500 187 Fire, wind Poison Rod 1752 726
Tomb Thumb 33 2000 100 Bolt, water None
Trapper 19 555 80 Bolt, water 235 200
Trilium 9 147 100 Fire Tonic
Trilobiter Antidote 104 65
Tritoch 62 30000 50000 Fire 0 0
Trixter 49 3815 9900 Pearl 1698 826
Trooper 13 255 60 Poison Tonic 90 96
TunnelArmr Air Lancet 0 250
Tusker 10 270 100 Fire Tonic 162 102
Tyranosaur 57 12770 420 Ice 8800 0
Ultros (Cave) None 0 0
Ultros (River) None 0 0
Ultros (Opera) None 0 2
Umaro 33 17200 6990 Fire, poison 0 10
Urobros 48 50 760 Ice Tonic 1778 390
Ursus 34 2409 74 Fire 882 2000
Vargas MithrilClaw 0 0
Vaporite 5 15 0 Fire, pearl Tonic 23 29
Vectaur 59 2800 180 Ice, water Ninja Star 1400 350
Vector Pup 11 166 10 Fire Tonic
Vermin 16 499 40 Ice Potion 144 235
Veteran 57 10000 300 None
Vindr 36 885 87 Fire 652 497
Vomammoth 1 115 30 Fire Tonic 50 90
Vulture 15 412 60 Wind Potion 160 485
Warlock 38 1300 1250 Bolt, poison Warp Stone
Wart Puck 44 3559 330 Fire Flail 1169
WeedFeeder 17 480 20 Fire, wind Antidote,EchoS 278 234
Were-Rat 4 24 0 Fire Tonic 21 22
Whelk Potion 0 0
Whisper 12 230 90 Fire, pearl Soft 42 145
Wild Cat 36 1115 78 Fire, water
Wild Rat 12 160 10 Fire 201 203
Wirey Drgn 26 2802 200 None 895 1300
Wizard 32 1677 200 Bolt, poison 587 388
Woolly 43 3609 300 Fire Imperial Dagger 1385 1652
WrexSoul 53 23066 5066 Ice 0 0
Wyvern 18 892 95 Ice Tonic 483 434
Zombone 21 1991 160 Fire, pearl Fenix Down 1072 309
Zone Eater 61 7700 57000 Pearl 2000 2000
PART THREE-Miscellaneous Tips
By King Kung, Neldog, Wizard 201,
JonN2000 and Tommy J L
Edited by Wizard 201 and JonN2000
Item to Wager Item you Win Enemy you Battle
Fenix Down Magicite Cactrot
Elixir Rename Card Cactrot
Rename Card Marvel Shoes Doom Dragon
Megalixir Tintinabar Siegfried
Valiant Knife Assasin Woolly
Striker* ????????? Chupon or Shadow
Stunner Strato Test Rider
Assasin Sword Breaker Test Rider
Break Blade Break Blade Lethal Wpn
Thief Knife Thief Glove Wart Puck
Graedus Dirk Karkass
Strato Pearl Lance Aquila
Murasame Aura Borras
Aura Strato Rhyos
Hardened Murasame Phase
Stunner Strato Test Rider
Sky Render Aura Lance Scullion
Falchion Flame Shield Outsider
Ragnarok Illumina Didalos
Illumina Schimitar Scullion
Schimitar Ogre Nix Covert
Flame Saber Ogre Nix Evil Oscar
Thunder Blade Ogre Nix Steroidite
Blizzard Ogre Nix Scullion
Ogre Nix Soul Sabre Sr Behemoth
Atma Weapon Graedus Gt Behemoth
Soul Sabre Falchion Opinicus
Crystal Enhancer Borras
Imp Halberd Cat Hood Allosaurus
Pearl Lance Strato Sky Base
Aura Lance Sky Render Land Worm
Heal Rod Magus Rod Pug
Punisher Gravity Rod Opinicus
Magus Rod Strato Allosaurus
Rainbow Brush Gravity Rod Test Rider
Ninja Star Tack Star Chaos Dragon
Tack Star Rising Sun Opinicus
Wing Edge Sniper Rhyos
Sniper Bone Club Borras
Rising Sun Bone Club Allosaurus
Bone Club Red Jacket Test Rider
Trump Trump Allosaurus
Doom Darts Bone Club Opinicus
Fixed Dice Fire Knuckle Trixter
Fire Knuckle Fire Knuckle Tumbleweed
Dragon Claw Sniper Test Rider
Tiger Fangs Fire Knuckle Mantodea
Force Shield Thornlet Dark Force
Flame Shield Ice Shield Iron Hitman
Aegis Shield Tortoise Shield Borras
Ice Shield Flame Shield Innoc
Thunder Shield Genji Shield Outsider
Genji Shield Thunder Shield Retainer
Cursed Shield Cursed Ring Didelous
Paladin Shield Force Shield Hemophyte
Tortoise Shield Titanium Steroidite
Thornlet Mirage Vest Opinicus
Titanium Cat Hood Brachosaur
Cat Hood Merit Award Hoover
Genji Helmet Crystal Helmet Fortis
Red Cap Coronet Rhyos
Coronet Regal Crown Evil Oscar
Mirage Vest Red Jacket Vectagoyle
Red Jacket Red Jacket Vectagoyle
Force Armor Force Armor Sr Behemoth
Tao Robe Tao Robe Test Rider
Crystal Mail Ice Shield Covert
Minerva Czarina Gown Pug
Czarina Gown Minerva Sky Base
Genji Armor Air Anchor Borras
Tabby Suit Chocobo Suit Vectaur
Chocobo Suit Moogle Suit Veteran
Moogle Suit Nutkin Suit Madam
Nutkin Suit Genji Armor Opinicus
Behemoth Suit Snow Muffler Outsider
Snow Muffler Charm Bangle Retainer
Air Anchor Zephyr Cape Brontaur
Cursed Ring Force Shield Brachosaur
Paladin Ring Gold Hairpin Borras
Rage Ring Blizzard Orb Allosaurus
Blizzard Orb Rage Ring Allosaurus
Marvel Shoes Tintinabar Tyranosaur
Moogle Charm Charm Bangle Outsider
Relic Ring Charm Bangle Sky Base
Charm Bangle Dragon Horn Retainer
Gauntlet Thunder Shield Vectagoyle
Genji Glove Thunder Shield Hemophyte
Sneak Ring Thief Glove Tap Dancer
Thief Glove Dirk Harpy
Pod Bracelet Hero Ring Hemophyte
Hero Ring Pod Bracelet Rhyos
Gem Box Economizer Sr Behemoth
Economizer Dragon Horn Vectagoyle
Ribbon Gold Hairpin Rhyos
Gold Hairpin Dragon Horn Evil Oscar
Muscle Belt Crystal Orb Allosaurus
Merit Award Rename Card Rhyos
Crystal Orb Gold Hairpin Borras
Dragon Horn Gold Hairpin Ogre
* - If you saved Shadow, the Striker earns you a Striker and Shadow. If
you left Shadow, you get nothing.
Final Fantasy as a Multiplayer Game
To use multiplayer mode, you go to the config screen and change it from
single to multi, then hit A and assign to the controllers. It only works
for the battles though, not the regular gameplay.
Original Names in FF6 (Japanese Version of FF3)
These are the original character names:
US - FF3 Japan - FF6
1. Locke Lock *
2. Terra Tina *
3. Celes Celes
4. Cyan Cayenne *
5. Sabin Mash *
6. Edgar Edgar
7. Setzer Setzar *
8. Strago Straggus *
9. Relm Relm
10. Mog Mog
11. Gogo Gogo
12. Umaro Uumaro *
13. Shadow Shadow
14. Gau Gau
* - Denotes ones that were changed, some just to accomodate 6-letter
Special Character Notes
Edgar can use 8 "tools" in battle: autocrossbow, drill, bio blast,
debilitator, flash, chainsaw, noise blaster and air anchor. Many
of these can be bought in Edgar's castle, South Figaro.
Sabin has special control pad techniques that are issued when the
"blitz" command is invoked. Select "blitz", input the code and then
press A to continue.
Pummel = L,R,L
Mantra (heals) = R,L,R,L,X,Y
AuraBolt = D,DL,L
Air Blade = U,UR,L,DR,D,DL,L (clockwise "roll")
Suplex = X,Y,D,U
Spiraler = R,L,X,Y,R,L
Fire Dance = L,DL,D,DR,R (counter-clockwise "roll")
Bum Rush = L,UL,U,UR,R,DR,D,DL,L
(total clockwise circle)
Cyan uses a special "sword technique" that must be "powered up"
Controlling the Different Modes of Transporation
L = left on control pad
R = right on control pad
U = up on control pad
D = down on control pad
UR = up/right diagnol
DR = down/right diagnol
DL = down/left diagnol
UL = up/left diagnol
LB = left button on top of control pad
RB = right button on top of control pad
A,B,X,Y = control buttons
U = move forward
L or R = turn
A = move forward
B = dismount (Chocobo returns to stable)
U or D = adjust height
L or R = turn
A = move forward
B = leave airship
X = switch to view inside airship
Y = turn airship when it's not moving
LB or RB = highspeed turns
Rename Card Allows you to rename the characters at anytime
Tonic Recovers 50 HP
Potion Recovers 250 HP
X-Potion Recovers HP to 100%
Tincture Recovers 50 MP
Ether Recovers 150 MP
X-Ether Recovers MP to 100%
Elixir Recovers HP&MP to 100%
Megalixir Recovers party's HP&MP to 100%
Fenix Down Recovers the wounded
Revivity Cures "Zombie" status
Antidote Cures "Poison" status
Eyedrop Cures "Dark" status
Soft Cures "Petrify" status
Remedy Cures status alignment except Zombie
Sleeping Bag Recovers HP&MP to 100%
Tent Recovers party's HP&MP to 100%
Green Cherry Cures "Imp" status
Magicite Summon random espers
Superball Bounding damage
Echo Screen Cures "Mute" status
Smoke Bomb Let party escape from battle
Warp Stone Same effect as "Warp"
Dried Meat Eat when hungry
Shadow Edge Spread shadows across battle field
Fire Skean Fire attack
Inviz Edge Makes invisible thrower of it
Water Skean Water attack
Thunder Edge Thunder Blast
MD:= Mag. Defense
Mithril Knife (y/y/n/0/0/0/0/30/0/0)
Guardian Rndly evades enemy (y/y/n/4/0/0/0/59/10/0)
Air Lancet Wind-Elemental (y/y/n/0/0/0/0/76/0/0)
Thief Knife Rndly steal enemy's item (y/y/n/0/3/0/0/88/10/10)
Assassin Rndly dispatch enemy (y/y/n/0/3/0/2/106/10/0)
Man Eater Double damage to human target (y/y/n/0/0/0/0/146/10/0)
Swordbreaker Rndly evades and enemy attack (y/y/y/0/0/0/0/164/30/0)
Gradeus Pearl-Elemental (y/y/y/0/0/0/0/204/10/0)
Valiant Knife Gain powers as HP decreases (y/y/n/0/0/0/0/145/10/0)
Striker Rndly dispatch enemy (y/y/n/0/0/0/0/190/0/0)
Stunner Rndly cast "Stop" (y/y/n/0/0/0/0/220/0/0)
Mithril Blade (y/y/y/0/0/0/0/38/0/0)
Regal Cutter (y/y/y/0/0/0/0/54/0/0)
Rune Edge Consume MP to inflict mortal blow (y/y/y/0/0/0/0/55/10/0)
Flame Saber Rndly cast "Fire" (y/y/y/0/0/0/2/108/0/0)
Blizzard Rndly cast "Ice" (y/y/y/0/0/0/2/108/0/0)
Thunder Blade Rndly cast "Bolt" (y/y/y/0/0/0/2/108/0/0)
Break Blade Rndly cast "Break" (y/y/y/0/0/0/0/117/0/0)
Drainer Absorb damage as HP (y/y/y/0/0/0/0/121/10/0)
Enchanter Mag pwr up (y/y/y/0/0/0/7/135/10/20)
Soul Sabre Absorb dmg as MP, rndly cast "Doom" (y/y/y/0/0/0/0/???/10/0)
Ogre Nix Use MP to inflict mortal blow, may break if luck is bad
Excalibur Pearl-Elemental sword (y/y/y/2/2/1/1/217/20/0)
Scimitar Rndly dices up an enemy (y/y/y/0/0/0/0/208/0/0)
Illumina Legendary sword (y/y/y/7/7/7/7/255/50/50)
Raganarok Rndly cast "Flare" (y/y/y/7/3/7/7/255/30/30)
Atma Weapon Transform at level up, grows stronger as HP is increases
Mithril Pike (y/y/n/0/0/0/0/70/0/0)
Short Spear (y/y/n/0/0/0/0/112/0/0)
Pearl Lance Rndly cast "Pearl" (y/y/n/0/0/0/3/194/0/0)
Gold Lance (y/y/n/0/0/0/0/139/0/0)
Aura Lance (y/y/n/3/2/1/3/227/0/0)
Imp Halberd ??? if equiped while an Imp (y/y/n/0/0/0/0/253/0/0)
Tempest Rndly cast "Wind Slash" (y/y/y/0/0/0/0/101/0/0)
Heal Rod Recovers target HP (n/y/n/0/0/0/0/200/0/0)
Fire Rod Cast "Fire2" when use as item, breaks (n/y/n/0/0/0/0/79/0/0)
Ice Rod Cast "Ice2" when use as item, breaks (n/y/n/0/0/0/0/79/0/0)
Thunder Rod Cast "Bolt2" when use as item, breaks (n/y/n/0/0/0/0/79/0/0)
Poison Rod Cast "Poison" when use as item, breaks (n/y/n/0/0/0/0/86/0/0)
Pearl Rod Cast "Pearl" when use as item, breaks (n/y/n/0/0/0/0/124/0/0)
Gravity Rod Cast "Quartr" when use as item, breaks (n/y/n/0/0/0/0/120/0/0)
Punisher Use MP to inflict mortal blow (n/y/n/0/0/0/0/111/0/0)
Magnus Rod Mag pwr up (y/y/n/0/0/0/7/168/0/30)
Chocobo Brush (n/y/n/0/0/0/1/60/0/0)
DaVinci Brush (n/y/n/0/1/0/1/100/0/0)
Magical Brush (n/y/n/0/1/1/1/130/0/0)
Rainbow Brush (n/y/n/1/2/1/2/146/0/0)
Shuriken Use with throw command (n/y/n/0/0/0/0/86/0/0)
Ninja Star Use with throw command (n/y/n/0/0/0/0/132/0/0)
Tack Star Use with throw command (n/y/n/0/0/0/0/190/0/0)
Aegis Shld : Rndly evades magic att. (0/0/0/0/46/+20/52/+40)
Buckler : (0/0/0/0/16/+10/10/0)
Crystal Shld: (0/0/0/0/50/+10/34/0)
Cursed Shld : Curse does bad things (-7/-7/-7/-7/0/0/0/0/0)
Diamond Shld: (0/0/0/0/40/+10/27/0)
Flame Shld : Abs. fire, teach Fire2 (0/0/0/0/41/+20/28/+10)
Force Shld : 50% magic damage, teach Shell (0/0/0/0/0/0/70/+50)
Genji Shld : (0/0/0/0/54/+20/50/+20)
Gold Shld : (0/0/0/0/34/+10/23/0)
Heavy Shld : (0/0/0/0/22/+10/14/0)
Ice Shld : Abs. ice, teach Ice2 (0/0/0/0/42/+20/28/+10)
Mithril Shld: (0/0/0/0/27/+10/18/0)
Paladin Shld: Teach Ultima, abs/blk magic (0/0/0/0/59/+40/59/+40)
Thunder Shld: Abs. thunder, teach Bolt2 (0/0/0/0/43/+20/28/+10)
TortoiseShld: ??? while an Imp, teach Imp (0/0/0/0/66/+30/66/+30)
Bandana : (0/0/0/0/16/0/16/0)
Bard's Hat : Raises MP a little (0/0/0/0/19/0/21/+10)
Beret : Raises Sketch success (0/0/0/+3/21/0/21/0)
Cat Hood : Picks up more GP, 50% mag. damage (0/+2/0/+4/33/+10/33/+10)
Circlet : (+2/+1/+3/+4/25/0/19/0)
Coronet : Raises Control success (0/+2/0/+4/23/0/23/0)
Crystal Helm: (0/0/0/0/29/0/19/0)
Dark Hood : (0/0/0/0/26/0/17/0)
Diamond Helm: (0/0/0/0/27/0/18/0)
Genji Helmet: (0/0/0/0/36/0/38/0)
Gold Helmet : (0/0/0/0/22/0/15/0)
Green Beret : Raises HP a little (0/0/0/0/19/+10/13/0)
Hair Band : (0/0/0/0/12/0/8/0)
Head Band : (+3/+1/+2/0/16/0/10/0)
Iron Helmet : (0/0/0/0/18/0/12/0)
Leather Hat : (0/0/0/0/11/0/7/0)
Magus Hat : (0/0/0/+5/15/0/16/0)
Mithril Helm: (0/0/0/0/20/0/13/0)
Mystery Veil: (0/+1/0/+3/24/0/25/+10)
Oath Veil : (0/0/0/0/32/0/31/0)
Plumed Hat : (0/0/0/0/14/0/9/0)
Red Cap : HP up 1/4 (+4/+3/+2/0/24/0/17/0)
Regal Crown : (+1/+1/+1/+1/28/0/23/0)
Thornlet : Continuous damage, high def. (0/0/0/0/38/0/0/0)
Tiara : (0/0/0/+2/22/0/20/0)
Tiger Mask : (+3/+2/+1/0/21/0/13/0)
Titanium : ??? while an Imp, teach Imp (0/0/0/0/42/0/42/0)
Chocobo Suit: Blocks Poison (+3/+6/+2/+0/56/0/38/0)
Cotton Robe : (0/0/0/0/32/0/21/0)
Crystal Mail: (0/0/0/0/72/0/49/0)
Czarina Gown: (+1/+2/+2/+3/70/0/64/0)
Dark Gear : (0/+6/0/0/68/0/46/0)
Diamond Vest: (0/0/0/0/65/0/44/0)
Force Armor : 50% mag. damage (0/0/0/0/69/0/68/+30)
Gaia Gear : Abs. earth (0/0/0/0/53/0/43/0)
Genji Armor : (+5/+3/+2/+3/90/0/80/0)
Gold Armor : (0/0/0/0/55/0/37/0)
Imp's Armor : ??? while an Imp, teach Imp (0/0/0/0/100/0/100/0)
Iron Armor : (0/-2/0/0/40/0/27/0)
Kung Fu Suit: (0/0/0/0/34/0/23/0)
Light Robe : (0/0/0/+2/60/0/43/0)
Minerva : MP up 1/4, blocks magic (+1/+2/+1/+4/88/0/70/+10)
Mirage Vest : Shadows the wearer (0/+6/0/0/48/0/36/+10)
Mithril Mail: (0/0/0/0/51/0/34/0)
Mithril Vest: (0/0/0/0/45/0/30/0)
Moogle Suit : Be a moogle! KUPO!!! (0/0/0/+5/58/0/52/0)
Ninja Gear : (0/+2/0/0/47/0/32/0)
Nutkin Suit : (0/+7/0/+3/86/0/67/0)
Power Sash : (+5/+1/+5/+1/52/0/35/0)
Red Jacket : Blocks fire (+5/+2/+4/+1/78/0/55/0)
Silk Robe : (0/0/0/+1/39/0/29/0)
Snow Muffler: Best for Gau and Mog (0/0/0/0/128/+10/90/+10)
Tabby Suit : Blocks poison (+2/+2/+2/+2/54/0/36/0)
Tao Robe : (0/0/0/+5/68/0/50/+10)
White Dress : (0/0/0/+5/47/0/35/0)
Amulet - Protects against Poison, Dark and Zombie
Atlas Armlet - Raises attack damage
Back Guard - Protects against Back and Pincer attacks
Barrier Ring - Casts Shell when HP is low
Beads - Better percent of avoiding enemy attacks
Black Belt - Randomly counterattacks when attacked
Blizzard Orb - Changes Umaro's Command Menu
Charm Bangle - Few enemies will attack from the field
Cherub Down - Causes the wearer to float
Coin Toss - Changes Setzer's Slot command to GP Rain
Crystal Orb - Increases wearers max. MP by half
Cure Ring - Casts Regen
Czarina Ring - Casts Safe and Shell when HP is low
Dragon Horn - Makes wearer use the Jump command continuously
DragoonBoots - Changes wearer's Fight command to Jump
Earrings - Adds power to wearer's offensive spells
Economizer - All spells cost 1 MP
Exp. Egg - Doubles wearers gained experience points
Fairy Ring - Protects against Poison and Dark
FakeMustache - Relm's Sketch command changes to Control
Gale Hairpin - Preemptive attack rate greater when worn
Gauntlet - Can attack with two hands
Gem Box - More power to spellsused by wearer
Genji Glove - Can equip a weapon in each hand
Goggles - Protects against Dark
Gold Hairpin - Cuts consumed magic points in half
Guard Ring - Casts Safe when HP is low
Hero Ring - Increased power for magical and physical attacks
Hyper Wrist - Raises vigor
Jewel Ring - Protects against Dark and Petrify
Marvel Shoes - Casts Safe, Shell and Haste
MithrilGlove - Casts Safe when HP is low
Merit Award - Allows wearer to wear heavy armor
Memento Ring - Mother's love protects against fatal attacks (Doom)
Moogle Charm - NO RANDOM ENEMY ENCOUNTERS!
Muscle Belt - Increase max HPs by half
Paladin Ring - Protects against all status ailments, teaches Ultima!!!
Peace Ring - Protects against Berserk and Muddle
Pod Bracelet - Wearer can cast Safe and Shell spells
Relic Ring - Poison cures, Cure hurts, Zombie like character
Ribbon - Protects against all status changing ailments
RunningShoes - Casts Haste
Safety Bit - Protects wearer from magic attacks
Sneak Ring - Higher Steal command success rate
Sniper Sight - Ensures 100% hit rate
Sprint Shoes - Doubles wearers foot speed
Star Pendant - Protects against poison
Thief Glove - Changes Locke's Steal command to Capture
Tintinabar - Wearer regains 1 HP each step
True Knight - Wearer protects those with low HPs
Wall Ring - Casts Rflect
White Cape - Protects against Imp and Mute
Zephyr Cape - Wearer has greater dodge success rate
Using Vanish and then Doom on enemies early in the game usually kills
them instantly, but as the game progresses, the rate of success is greatly
lowered. Using X-Zone in place of Doom, your chances will be increased to
99% possibility of killing an enemy.
Kirin - tower in Zozo
Unicorn - Magitek Factory
Sraphim - buy from man in upper-right corner of Tzen
Starlet - bookshelf of Owzer's House.
Phoenix - end of Pheonix Cave
Palidor - Solitary Island beach, after finding airship
Ifrit - after defeating Ifrit and Shiva, Magitek Factory
Shiva - after defeating Ifrit and Shiva, Magitek Factory
Maduin - tower in Zozo, after Terra remembers her past
Bismark - Magitek Factory
Ramuh - tower in Zozo
Shoat - Magitek Factory
Odin - Ancient Castle
Raiden - 5 steps south of throne, downstairs, Ancient Castle
Crusader- after defeating all 8 dragons
Bahamut - after defeating Doom Gaze
Tritioch- frozen Esper, Narshe
Alexandr- throne room, Doma Castle, after Cyan's dream
Ragnarok- weapon shop in Narshe; need Locke to enter
Terrato - Umaro's bone carving
Carbunkl- Magitek Factory
Phantom - Magitek Factory
ZoneSeek- auction house, Jidoor
Golem - auction house, Jidoor
Stray - tower in Zozo
Fenrir - after battle with Phunbaba, Mobliz
Siren - tower in Zozo
LOCATIONS OF THE TWO SECRET CHARACTERS
In the WOR, go up to the top of the cliff where Tritoch is. Defeat the esper
and then jump into the crack that is left there. Be sure that you
have Mog with you. Work your way through the caves until you come to a bone
carving. Press A like you were talking to it and you will receive the magi-
cite "Terrato." Umaro will come out of what looks like a cave opening to the
north and you will fight him. When you beat him, Mog will force him to join
In the WOR, go to the triangle island and wander around until you fight a
ZoneEater. Let it engulf all of your characters and you will be able to
explore the ZoneEater's stomach. If you search for a while, you will find
Gogo in the caverns.
Locations of the 8 Dragons
1 in Narshe (Ice)
1 in cave reached from Zozo (Thunder)
1 in Opera House (Dirt)
1 in Phoenix Cave (Red)
1 in Fanatics' Tower (White)
1 in Ancient Castle (Blue)
2 in Kefka's Tower (Gold and Skull)
COMPLETE LORE LIST
Lore Spell MP Cost Learned From These Enemies
Condemned 20 Veteran, Critic, Still Life
Roulette 10 Dark Force, Veteran, Critic
Clean Sweep 30 Enou, Blue Dragon, Dark Force
Aqua Rake 22 Chimera, Rhyos, Vectagoyle
Aero 41 Doom Gaze, Sprinter, Tyranosaur
Blow Fish 50 Brain Pan, Phase, Cactrot, Presenter, Mover
Big Guard 80 Mover, Dark Force, Earth Guard
Revenge 31 Dragon, Pan Dora, Dark Force
Pearl Wind 45 Peeper, Vectaur, Dark Force
Level 5 Doom 22 Sky Base, Didalos, Dark Force
Level 4 Flare 42 Apokryphos, Goblin, Dueller
Level 3 Muddle 28 Apokryphos, Goblin, Dark Force
Reflect 0 Dark Force
Level ? Pearl 50 Dullahan, Critic, Dark Force
Step Mine 22 Pug, Mesosaur, Greasemonk
Force Field 24 Doom
Dischord 68 Pipsqueak, Figaliz, Iron Hitman
Sour Mouth 32 Mad Oscar, Evil Oscar
Pep Up 1 Flan, Muus, Junk
Rippler 66 Dark Force
Stone 22 Brawler, Iron Fist
Quasar 50 Goddess, Dark Force
Grandtrain 64 Hidon
Exploder 1 Bomb, Grenade, Balloon, Junk
COMPLETE RAGE LIST
Earthguard Big Guard
Lethal Weapon Gravity Bomb
Hemophyte Shock Wave
Aspik Giga Volt
Adamanchyt Acid Rain
Anemone Giga Volt
Apokryphos L.3 Muddle
Tap Dancer Slow 2
Rain Man Bolt 3
Coelecite Magnitude 8
Io Flare Star
Ceritops Giga Volt
Covert Wind Slash
1st Class Stone
Were Rat Poison
Power Demon Flare
Enuo Clean Sweep
Hornet Iron Needle
Over Mind Elf Fire
Brontaur Fire 3
Latimeria Magnitude 8
Tomb Thumb Step Mine
Scrapper Elf Fire
Marshal Wind Slash
Chaos Dragon Disaster
Vindr Acid Rain
Trilobiter Poison Barb
Red Wolf Rush
Gigan Toad Slimer
Gigantos Magnitude 8
Chimera Aqua Rake
Nohrabbit Cure 2
Sr Behemoth Fire 3
Wild Cat Blaster
Hazer Bolt 2
Weed Feeder Berserk
Mantodea Wind Slash
Gt Behemoth Meteor
Trixter Fire 2
Gloom Shell Net
Crawler Step Mine
Ghost Bolt 2
Karkass Bolt 3
Barb E Love Token
Brainpan Blow Fish
Goblin Bolt 3
Telstar Sonic Boom
Cactrot Blow Fish
Sand Horse Sand Storm
Sea Flower Sleep
General Cure 2
Junk Pep Up
Templar Fire 2
Sky Cap Megazerk
Joker Bolt 2
Sp Forces Safe
Sky Armor Tek Laser
Sewer Rat Incisor
Stray Cat Catscratch
Spit Fire Tek Laser
Hoover Sand Storm
Parasoul Flash Rain
Cirpius Haste 2
Crass Hopper Berserk
Hermit Crab Net
Slatter Cave In
Dark Side Ice 2
Dante L.3 Muddle
Deep Eye Dread
Anguiform Aqua Rake
Sand Ray Tail
Rhinox Life 3
Sky Base Doom
Buffalax Slow 2
Dueller Mega Volt
Delta Bug Mega Volt
Toe Cutter Shrapnel
Test Rider Flash Rain
Fossil Fang Sand Storm
Trapper L.3 Muddle
Pm Stalker Drain
Still Life Lullaby
Ninja Water Edge
Soul Dancer Osmose
Neck Hunter Imp
Intangir Pep Up
Woolly Frost 3
Repo Man Exploder
Bounty Man Bite
Punisher Bolt 3
Parasite Giga Volt
Over Grunk Bane Touch
Wart Puck Rasp
Pan Dora Revenge
Peepers Pearl Wind
Gold Bear Gouge
Hades Gigas Magnitude 8
Mesosaur Step Mine
Phase Blow Fish
Wirey Dragon Cyclonic
Dark Wind Break
Black Dragon Storm
Dark Force Clean Sweep
Red Fang Drain
Prussian Land Slide
Pluto Armor Tek Laser
Mind Candy Sleep Sting
Slam Dancer Ice 2
Vectagoyle Aqua Rake
Vector Pup Bite
Vectaur Pearl Wind
Heavy Armor Tek Laser
Rhinotaur Mega Volt
White Dragon Pearl
Mag Roader (1) Bio
Mag Roader (2) Mute
Mag Roader (3) Haste
Mag Roader (4) L.4 Flare
Magic Urn Cure 3
Doom Dragon N.Cross
M-Tek Armor Tek Laser
Dahling Cure 2
Muus Pep Up
Hipocampus Flash Rain
Iron Hitman Dischord
Iron Fist Stone
Mad Oscar Sour Mouth
Evil Oscar Bio
Suriander Aqua Rake
Land Worm Magnitude 8
Reach Frog Slimer
Spek Tor Blaster
Lich Fire 2
Boxed Set Meteor
Lunaris Face Bite
Luridan Land Slide
Pterodon Fire Ball
Wild Rat Fight
***SECRET ENDING REQUIREMENTS***
Remember, this is unproven, but has been given to us from a VERY
reliable source! To witness the secret ending:
1. Find every character.
2. Find ever Esper (includes changing Odin to Raiden and taking the
3. Save Cid (don't let him die on the Solitary Island).
4. Find all of the Paladin equipment (some pieces may not be discovered).
5. Save Shadow on the Floating Island by waiting.
Hope that helps! If you find the secret ending, REPORT IT TO US!!!
**The Best for FF3**
The Best for Fighting
1) Equip an Offering and Genji Glove. 8 swings of the weapon! Equip someone
with the Atma Weapon (level 60 and up) and another strong sword for over
60,000 HP of damage! Another possibility is to hold 2 Scimitars (or other
weapons that have special effects). Because you attack 8 times, it is highly
likely that the weapon will do something special!
2) Rage Ring and Blizzard Orb. With these two relics, Umaro becomes a real
3) Equip a Thief Glove and an Offering on Locke. Use Capture, and you get 4
chances to steal from the enemy!
4) Black Belt, Offering. If an enemy hits you, they're in for a big
5) Gogo, 3 of his skills as Steal, equipped with the Thief Glove and
Offering. Use this in the Coliseum if you want to steal from the enemy.
6) So, you want to be Kappa? Well, try turning someone into an imp, then
equiping them with the Imp Halberd, Imp Armor, Tortoise Shield, and Titanium.
Now, all you have to do is rename the person Kappa, and you have a super
7) Hero Ring and Offering. This recovers some of the power of the weapon
that is lost with the Offering equipped.
8) Muscle Belt and the Atma Weapon. If this weapon gains power with the
amount of your HP, why not have more HP?
The Best for Magic
1) Gem Box and Offering. I've always wanted to cast two Ultima spells per
round, and have it cost me only 2 MP!
2) Earings and more Earings. Use this if you want some heavy magic power.
3) Equip Relic Ring. Cast Doom on this person, and the entire party will be
1) For Gau and Mog, equip the Snow Muffler. Almost all attacks do 1 HP of
damage on you, and you're immune to Fire and Ice attacks!
2) Mog with the Moogle Charm and Sprint Shoes. Good for doing quick tasks.
3) Terra with the Atma Weapon, Paladin Shield, Genji Helmet, and Genji Armor,
plus the Offering and Economizer relics. With this, you should be able to
defeat every enemy in the game by yourself. Seriously!
Desperation (Near Fatal) Attacks
Character Name Description
Locke Mirager looks like first part of a Bum Rush
Terra Riot Blade throws a series of rings at an enemy
Celes Spin Edge spins around an enemy holding out her sword
Edgar Royal Shock flash of light
Sabin Tiger Break looks like Cyan's Empowerer
Cyan Back Blade sword strike that turns screen black
Mog Moogle Rush looks like Pummel
Strago Sabre Soul jumps at enemy and makes a flash of light
Relm Star Prism stars surround an enemy
Shadow Shadow Fang jumps at enemy and claws it twice
Setzer Red Card spins around and throws cards 3 times
Gogo X-Meteor like meteo
BANQUET SCORING SCHEME
------- ------- ------
(a) Each guard you talked to 24 x 1pt each = 24 pts
(b) Each guard you fought 5 x 4pt each = 20 pts
(c) Toast question
To the kingdom 2pt
To Returners 1pt
To our hometowns 5pt 5 pts
(d) Kefka question
Leave him in jail 5pt
Let him go 1pt
Execute him 3pt 5 pts
(e) Doma question
What's done is done 1pt
That was inexcusable 5pt
Apologize Again!! 3pt
(f) Celes question
Was she a spy? 1pt
She's one of us 5pt
We trust Celes 3pt 5 pts
(g) Asking each question 3 x 2pt each = 6 pts
If you asked one of the
question twice - 10pt
Remember which question you asked first!
(h) Espers question
Gone too far 5pt
Unleashed the power 2pt 5 pts
(i) Which question asked first 5pt 5 pts
(j) Care for a break
Break 5pt 5 pts
(k) Say question
War's over 5pt
Sorry 1pt 5 pts
If you say Yes when Gestahl
asked you the first time 3 pts
Total Max 93 pts
What you get for the points:
0 - 49 pts South Figaro is safe
50 - 66 pts Troops withdrawn from Doma
67 - 76 pts Permission to the locked room
77 - 89 pts Tintinabar
90 - 93 pts Charm Bangle
EASY STATUS RECOVERY
To cure a status ailment quickly and easily, equip the character that has
the ailment with a relic that protects against that type of ailment. When
you check your status after you have equipped the relic, you should be
MONSTER SKETCH CONTROL
Earthguard Big Guard/Poison Tail Battle/Poison Tail/Big Guard
Fortis Double Arm/Shrapnel Battle/Double Arm/Fireball/Snowball
Lethal Weapon Metal Arm/Megazerk Hit/Megazerk
Veteran Fight/Roulette Battle/Doom/X-Zone/Roulette
Outsider Fight/Ruin Battle/Metal Arm/Tek Laser
Actaneon Clamp/Aqua Rake Battle/Clamp
Hemophyte Shock Wave/Hit Battle/Cursed Gaze/Shock Wave/Pearl
Primordite Numblade/Fight Battle/Numblade
Opinicus Slide/Riot Battle/Wind Slash/Slide/Surge
Aspik Giga Volt/Numb Spine Battle/Paralyze/Giga Volt
Adamanchyt Claw/Blaster Battle/Claw/Acid Rain
Anemone Giga Volt/Imp Battle/Bolt 3/Giga Volt
Apokryphos L.3 Muddle/Silencer Battle/Silencer/L.3 Muddle/L.4 Flare
Tap Dancer Slow 2/Waist Shake Battle/Waist Shake/Slow 2/Haste
Areneid Numb/Fight Battle/Numb
Rain Man Bolt 3/Umbrawler Battle/Umbrawler/Bolt 3/Flash Rain
Greasemonk Fight/Lode Wrench Battle/Lode Wrench/Step Mine
Coelecite Magnitude 8/Hypno Sting Battle/Hypno Sting/Magnitude 8
Exoray Virite/Doom Pollen Battle/Virite/Doom Pollen
Io Plasma/Crush Battle/Crush/Plasma/Blaster
Innoc Fight/L.? Pearl Battle/L.? Pearl
Nautiloid Ink/Fight Battle/Ink
Ceritops Giga Volt/Imp Battle/Bolt 3/Giga Volt
Covert Wind Slash/Disappear Battle/Disappear/Wind Slash/Rage
Madam Pearl/Flare Battle/Flare/Pearl/Ice 3
Harvester Sickle/Fire Wall Battle/Sickle/Drain
Vulture Blinder/Shimsham Battle/Blinder/Shimsham
1st Class Fight/Ore Wrench Battle/Ore Wrench
Wizard Rasp/Demi Battle/Rasp/Demi/Stop
Allosaurus Doom/Poison Claw Battle/Poison Claw/Doom
Were Rat Fight/Bite Battle/Bite
Warlock Magic Drain/Pearl Battle/Magic Drain/Pearl
Uroburos Bio/Quake Battle/Bio/Quake
Power Demon Flare/Daze Dance Battle/Daze Dance/Flare
Enuo Slime/Clean Sweep Battle/Slime/Clean Sweep/Aqua Rake
Beakor Fight/Duster Battle/Duster
Hornet Fight/Iron Needle Battle/Iron Needle
Whisper Quarter/Demi Battle/Fire/Demi
Over Mind Fight/Dread Battle/Dread
Brontaur Wall/Fire 3 Battle/Fire 3/Wall/Meteor
Latimeria Wind-up/Magnitude 8 Battle/Wind-up/Magnitude 8
Pipsqueak Imp/Roulette Battle/Demi/Quarter
Tomb Thumb Step Mine/Dash Battle/Step Mine/Dash
Scrapper Knife/Elf Fire Battle/Knife/Elf Fire
Guard Fight Battle
Marshal Fight/Charge Battle/Charge/Bolt 3
Chaos Dragon Fight/Disaster Battle/Cinderizer/Disaster/Meteor
Gabbldegak Gold Wrench/Vanish Battle/Gold Wrench/Vanish
Ogor Fight/Meteor Battle/Cold Dust/Pearl Wind
Vindr Beak/Acid Rain Battle/Beak/Acid Rain
Aquila Flap/Cyclonic Battle/Flap/Cyclonic/Shimsham
Trilobiter Fight/Poison Barb Battle/Poison Barb/Poison
Red Wolf Rush/Revenge Battle/Rush
Scullion Gamma Rays/Expolder Battle/Gamma Rays
Gigan Toad Croak/Slimer Battle/Croak/Slimer
Gigantos Fight/Throat Job Battle/Throat Job/Revenge
Chimera Frisky/Aqua Rake Battle/Frisky/Blizzard/Aqua Rake
Maliga Fight/Scissors Battle/Scissors/Remedy
Nohrabbit Cure/Cure 2 Battle/Cure/Cure 2/Remedy
Gilomantis Sickle/Lode Stone Battle/Sickle/Shrapnel
Sr Behemoth Sypno Gas/Fire 3 Nothing
Wild Cat Pounce/Blaster Battle/Pounce/Blaster
Hazer Fight/Drain Battle/Drain/Fire
Borras Uppercut Battle/Uppercut
Weed Feeder Fight/Flap Battle/Flap/Berserk
Mantodea Mind Reaper/Wind Slash Battle/Mind Reaper/Wind Slash
Gt Behemoth Hay Maker/Meteor Battle/Hay Maker/Meteor/Fire 3
Eland Stench/Bio Battle/Stench/Bio/Fire 3
Trixter Fire/Fire 2 Battle/Fire/Fire2/Fire 3
Gloom Shell Rock/Net Battle/Rock/Net
Grenade Mesmerize/Blaze Battle/Mesmerize/Blaze/Fireball
Crawler Feeler/Step Mine Battle/Feeler/Step Mine
Vermin Bacteria/Bio Battle/Bacteria/Bio
Rhyos El Nino/Surge Battle/Flare Star/El Nino/Surge
Ghost Fire/X-Zone Battle/Fire
Karkass Break/Bolt 3 Battle/Break/Bolt 3/Flare
Barb E Slap/Love Token Battle/Slap/Muddle/Dispel
Brainpan Smirk/Blow Fish Battle/Smirk/Blow Fish
Commander Fight/Fire Battle/Fire
Tusker Gore/Blizzard Battle/Gore
Commando Fight/Program 65 Battle/Program 65/Shell
Psychot Lifeshaver/Mindshock Battle/Lifeshaver/Mindshock
Brawler Fight/Punch Nothing
Goblin Fire 3/Bolt 3 Battle/Fire 3/Bolt3/Ice 3
Telstar Launcher/Tek Laser Nothing
Cactrot Mindsting/Blow Fish Battle/Mindsting/Blow Fish
Samurai Flare/Doom Battle/Flare/Doom/Haste 2
Sand Horse Sand Storm/Clamp Battle/Sand Storm/Clamp
Sea Flower Fight/Feeler Battle/Feeler
General Bio Attack/Cure 2 Battle/Bio Attack/Cure 2
Rhobite Fight/Incisor Battle/Incisor
Exocite Fight/Scissors Battle/Scissors
Junk Parallout/Bolt 3 Battle/Parallout/Pep Up/Exploder
Templar Fight/Axe Battle/Axe
Sky Cap Atomic Ray/Slip Anchor Battle/Slip Anchor/Tek Laser
Joker Parasol/Bolt 2 Battle/Parasol/Bolt 2/Acid Rain
Lobo Fight/Tusk Battle/Tusk
Sp Forces Fight/Blow Battle/Blow/Safe
Sky Armor Backlash/Tek Laser Battle/Backlash/Tek Laser
Scorpion Fight/Doomsting Battle/Doomsting
Sewer Rat Fight/Incisor Battle/Incisor
Ursus Scratch/Fire 2 Battle/Scratch
Stray Cat Catscratch/Blaster Battle/Catscratch
Spit Fire Propeller/Tek Laser Battle/Propeller/Tek Laser/Schiller
Vaporite Fight/Slow Battle/Slow
Sprinter Drainbeak/Aero Battle/Drainbeak/Cyclonic
Specter Bolt/Fire Bolt/Fire
Hoover Crush/Sand Storm Battle/Crush/Sand Storm/Quake
Parasoul Spin Slice/Flash Rain Battle/Spin Slice/Flash Rain/El Nino
Cirpius Fight/Beak Battle/Beak/Break
Crass Hopper Fight/Flap Battle/Flap
Trooper Fight/Swing Battle/Swing
Hermit Crab Rock/Net Battle/Rock/Net
Slatter Choke/Shimsham Battle/Choke
Dark Side Slip Touch/Fire 3 Battle/Slip Touch/Fire
Didalos Quake/Poison Tusk Battle/Flare/Flare Star/Blaster
Dante Quartz Pike/L.3 Muddle Battle/Quartz Pike/L.3 Muddle/Ice 2
Chaser Program 17/Plasma Battle/Program 17/Plasma/Dischord
Cluck Lash/Quake Battle/Lash/Quake
Critic Condemned/Slip Seed Battle/Slip Seed/Condemned
Kiwok Imp/Cyclonic Battle/Remedy
Deep Eye Dreamland/Dread Battle/Dreamland/Dread
Anguiform Garrote/Aqua Rake Battle/Garrote/Aqua Rake
Soldier Fight/Scan Battle/Scan
Tyranosaur Bite/Aero Battle/Bite/Slow/Haste
Sand Ray Fight/Tail Battle/Tail
Rhinox Bane Strike/Life 3 Battle/Bane Strike/Life 3
Allover Fight/Dead End Battle/Dead End
Sky Base Doom/Giga Volt Battle/Doom
Osteosaur Fight Battle/Fossil
Cephaler Fight/Husk Battle/Husk/Stop
Buffalax Fight/Riot Battle/Riot/Storm
Crawly Fight/Heartburn Battle/Heartburn/Magnitude 8
Dueller Giga Volt/Megahit Battle/Megahit/Mega Volt/Giga Volt
Trilium Fight/Bane Touch Battle/Bane Touch
Delta Bug Rush/Mega Volt Battle/Rush/Mega Volt
Toe Cutter Doom Sickle/Shrapnel Battle/Doom Sickle/Shrapnel
Cruller Brain Sugar/Slimer Battle/Brain Storm
Doberman Fight/Bite Battle/Bite
Test Rider Gold Lance/Flash Rain Battle/Gold Lance/Flash Rain
Dragon Tail/Revenge Battle/Tail/Revenge/Blizzard
Zombone Bone/Bolt 3 Battle/Bone/Poison/Bio
Fossil Fang Bone/Sand Storm Battle/Bone/Sand Storm/X-Zone
Trapper L.3 Muddle/L.5 Doom Battle/L.5 Doom/L.4 Flare/L.3 Muddle
Drop Mad Signal/Muddle Battle/Mad Signal/Muddle
Ralph Fight/Tackle Battle/Tackle
Pug Cleaver/Break Battle/Cleaver/Break
Pugs Fight Nothing
Pm Stalker Poison/Drain Battle/Poison/Drain/Bio
Still Life Bane Kiss/Lullaby Battle/Bane Kiss/Lullaby/Condemned
Ninja Fire Skean/Water Edge Battle/FireSkean/WaterEdge/BoltEdge
Soul Dancer Drain/Osmose Battle/Drain/Osmose/Fire 2
Necromancer X-Zone/Doom Battle/Doom/Flare/X-Zone
Neck Hunter Mad Sickle/Imp Battle/Mad Sickle/Imp
Intangir Step Mine/Sleep Nothing
Poppers Imp/Stone Battle/Break/Stone
Woolly Frenzy/W.Wind Battle/Frenzy
Repo Man Wrench/Flare Battle/Wrench
Poplium Fight/Slow Battle/Slow
Bounty Man Fight/Bite Battle/Bite
Bug Fight/Stone Spine Battle/Stone Spine
Geckorex Petriglare/Break Battle/Petriglare/Break/Dread
Harpy Grip/Cyclonic Battle/Grip/Cyclonic/Aero
Punisher Fight Battle
Parasite Mind Stop/Giga Volt Battle/Mind Stop/Giga Volt
Over Grunk Bane Touch/Poison Battle/Bane Touch/Muddle
Balloon Flare Up/Expolder Battle/Flare Up/Exploder
Wart Puck Fight/Yawn Battle/Yawn/Exploder
Pan Dora Hypno Gas/Revenge Battle/Hypno Gas/Revenge
Bloompire Energy Sap/Bio Battle/Energy Sap/Bio/Doom
Humpty Hug/Poison Battle/Hug/Poison
Peepers Tail/Pearl Wind Battle/Tail/Pearl Wind
Gold Bear Fight/Gouge Battle/Gouge
Hades Gigas Head Butt/Magnitude 8 Battle/Head Butt/Magnitude 8
Mesosaur T.Lash/Step Mine Battle/T.Lash/Step Mine
Figaliz Dischord/Gunk Battle/Gunk/Dischord/Raid
Phase Blow Fish/Smirk Battle/Smirk/Blow Fish
Bleary Fight/Slumber Battle/Slumber/Dread
Brachosaur Step Mine/Swing Battle/Swing
Wirey Dragon Wing/Cyclonic Battle/Wing/Cyclonic
Dark Wind Fight/Dive Battle/Dive
Black Dragon Sand Storm/Fallen One Battle/Sand Storm/Bolt 3/Doom
Dark Force Clean Sweep/L.5 Doom Battle/L.5 Doom/PearlWind/CleanSweep
Red Fang Fight/Rabies Battle/Rabies
Baskervor Claw/Absolute 0 Battle/Claw/Blizzard
Flan Slip Gunk/Slimer Battle/Slip Gunk/Slimer
Prussian Fight/Bear Hug Battle/Bear Hug/Stone
Pluto Armor Crush/Tek Laser Battle/Crush/Tek Laser/Schiller
Mind Candy Sleep Sting/Fight Battle/Sleep Sting/Sleep
Tumbleweed Blinder/Lifeshaver Battle/Blinder/Lifeshaver
Proto Armor Program 35/Tek Laser Battle/Program 35/Tek Laser/Schiller
Abolisher Duster/Poison Battle/Duster/Poison
Slam Dancer Fire 2/Ice 2 Battle/Fire 2/Ice 2/Bolt 2
Vectagoyle Giga Volt/Aqua Rake Battle/Giga Vlt/Aqua Rake/Blaze
Vector Pup Fight/Bite Battle/Bite
Vectaur Tusk/Pearl Wind Battle/Claw/Pearl Wind
Heavy Armor Tek laser/Metal Hand Battle/Metal Hand/Tek Laser
Behemoth Take Down/Meteor Battle/Take Down/Fire 3/Meteor
Rider SilverPike/Virite Battle/Virite/SilverPike
Garm Program 95/Frost 3 Battle/Program 95/Fire 2
Rhinotaur Mega Volt/Giga Volt Battle/Mega Volt
Apparite Slip Touch Battle/Slip Touch/Imp
White Dragon Flare/Pearl Nothing
Bogy Fight/Oogyboog Battle/Oogyboog
Fidor Fight/Pounce Battle/Pounce
Slurm Fight/Heartburn Battle/Heartburn/Magnitude 8/Quake
Bomb Exploder/Blaze Battle/Exploder/Blaze
Orog Bio/Pearl Battle/Bio/Pearl
Displayer Rib/Doom Battle/Rib/Doom/X-Zone
Crusher Blow/Lifeshaver Battle/Crush/Lifeshaver
Mag Roader (1) Fight/Wheel Battle/Wheel
Mag Roader (2) Fight/Rush Battle/Rush
Mag Roader (3) Fight/Wheel Battle/Wheel
Mag Roader (4) Fight/Wheel Battle/Rush
Magic Urn Remedy/Cure 3 Battle/Remedy/Cure 3/W.Wind
Doom Dragon Fallen One/N.Cross Battle/Fallen One/N.Cross/S.Cross
M-Tek Armor Fight/Tek Laser Nothing
Harpiai Aero/Nail Battle/Nail/Aero
Mandrake Stone Touch/Raid Battle/Stone Touch/Raid
Dahling Mute/Cure 2 Battle/Mute/Cure 2
Misfit Glare/Lifeshaver Battle/Glare/Lifeshaver
Rhodox Snare/Near Fatal Battle
Muus Pep Up/Gunk Battle/Slimer/Pep Up
Steroidite Rush/Slide Battle/Rush/Blizzard/Blaster
Mover Fight/Disaster Battle/Big Guard
Hipocampus Acid Rain/Flash Rain Battle/Acid Rain/Flash Rain
Chitonid Fight/Carapace Battle/Carapace
Vomammoth Bear Claw/Blizzard Battle/Bear Claw/Blizzard
Iron Hitman Dischord/Destroy Battle/Dischord/Destroy/Tek Laser
Iron Fist Fight/Stone Battle/Knee Kick/Stone
Mad Oscar Drool/Sour Mouth Battle/Drool/Sour Mouth
Evil Oscar Poison/Sour Mouth Battle/Sneeze/Poison/Sour Mouth
Retainer Wind Slash/Tradeoff Battle/Condemned/Wind Slash/Tradeoff
Suriander Yawn/Aqua Rake Battle/Yawn/Aqua Rake
Land Worm Compress/Magnitude 8 Battle/Compress/Magnitude8/LodeStone
Insecare Fight/Flap Battle/Flap
Reach Frog Tounge/Slimer Battle/Tounge/Slimer
Spek Tor Scratch/Blaster Battle/Scratch/Acid Rain
Lizard Imp/Remedy Battle/Break/Dischord
Lich Fire/Fire 2 Battle/Fire/Fire 2/Fire 3
ChickenLip Lash/Quake Battle/Lash/Quake
StillGoing Fight/Slip Touch Battle/Slip Touch
Leafer Fight/Incisor Battle/Incisor
Rinn Fight/Slow Battle/Slow
Nastidon Fight/Hug Battle/Hug
Osprey Beak/Shimsham Battle/Beak/Shimsham
Boxed Set Mirror Orb/Meteor Battle/Mirror Orb/Meteor/Lode Stone
Lunaris Fight/Face Bite Battle/Face Bite
Luridan Horn/Land Slide Battle/Horn/land Slide/Cave In
Pterodon Wing/Fireball Battle/Wing/Fireball
Gobbler Silence/Shimsham Battle/Silence/Shimsham
Ing Glare/Lifeshaver Battle/Glare/Lifeshaver
Nightshade Poison Pod/Charm Battle/Poison Pod/Charm
Wyvern Slip Wing/Cyclonic Battle/Slip Wing/Cyclonic
Wild Rat Fight/Scratch Battle/Scratch
Not Saving at a Point
In places where you are controlling more than one party, such as the Phoenix
Cave and Kefka's Tower, if one party is on a save point, then all the other
parties are also considered to be standing on it and can use Tents to re-
plenish their energy!
Revivify the Undead
Undead monsters are suceptible to Cure magic as well as items such as Life
and Revivify. Try using these items and you should beat them in no time!
PART FOUR-Game Genie Codes
Parts by BC 002, GameDuster, Bombodos and Kupos9
Edited by Wizard 201 and JonN2000
Here are the codes from the book:
Final Fantasy III(tm) Game
1 D15C-78E5 Start Terra with Man-eater equipped
2 F65C-78E5 Start Terra with Excalibur equipped
3 FC5C-78E5 Start Terra with Illumina equipped
4 FA5C-78E5 Start Terra with Atma equipped
5 435C-78E5 Start Terra with Tempest equipped
6 D35C-78E5 Start Terra with Blizzard equipped
7 F75C-78E5 Start Terra with Enhancer equipped
8 9A58-7675 Start Terra with Mithril shield equipped
9 9258-7675 Start Terra with Gold shield equipped
10 1F58-7675 Start Terra with Ice shield equipped
11 1D58-7675 Start Terra with Fire shield equipped
12 1C58-7655 Start Terra with Hairband equipped
13 1B58-7655 Start Terra with Leather hat equipped
14 5C58-7655 Start Terra with Circlet equipped
15 5B58-7655 Start Terra with Mystery veil equipped
16 5658-7655 Start Terra with Red cap equipped
17 6658-7685 Start Terra with Silk robe equipped
18 6B58-7685 Start Terra with Mithril vest equipped
19 6858-7685 Start Terra with White dress equipped
20 BC58-7685 Start Terra with Genji armor equipped
21 B058-7685 Start Terra with Force armor equipped
22 108C-EF03 + All items in shops are free--SWITCH OFF TO SELL
108C-E4A3 ITEMS FOR GP
23 DDA4-8767 Party always has sprint shoes
24 ED30-E944 'Tonic' gives 240 HP
25 3CB8-5DAE Most items can be used infinitely--NOT IN BATTLE MODE
SWITCH OFF TO EXIT MENU SCREEN
26 AA94-E7D8 This code will make the enemy give you weapons, items,
and armory. (This code is constant)
27 AA90-74DD Able to walk through walls, only certain directions
28 AA94-EFO8 Makes the enemy give you items/weapons/armory. (This
code is not constant, it's at random)
29 DC9C-E4D8 Max out your GPs.
30 AA9D-54D8 The battle sequence is weird..
31 AA9B-E768 All relics equiped, all of it. Not tested much may
freeze up. Even the cursed stuff is equiped. Just DO
NOT SAVE YOUR GAME, your statistics are messed up...
32 AA23-54D8 Level 99 after one battle
33 0F9F-E708 ERASES THE SAVE GAMES
34 AA9D-54D8 Unpredictable battles
35 AA94-E4D8 + Paladin's Shield Codes
36 AAD2-E768 Lowers Speed, Vigor, Stamina, and Magic Power for all
37 AADC-EF08 Always sprint in dungeons and never encounter random
enemies (as if Sprint Shoes and Moogle Charm were
38 AADC-EDA8 Never encounter random enemies
39 AAD8-EF08 All party members are Floating, Stopped, and Reflect-
ive in battles
40 AADB-EDA8 Increase all members' Max HP and MP
41 6794-E708 Makes the EXP, Magic Points, Items, and GP keep re-
peating in a cycle. Turn off after 2 or 3 cycles or
it may blackout.
42 DFD8-EF68 All characters float
43 D0D8-EF68 All characters have Slow cast on them
44 D6D8-EF68 All characters have Haste cast on them
45 D8D8-EF68 All characters have Haste, Float, and Regen
cast on them
47 AA94-E7D8 + Super Item Codes: Get Paladin's Shield, Offering,
AA94-EFO8 + Gem Boxes, Econimizers and other stuff after battles
48 D493-54D8 Gain over 16,000 Exp. per fight
49 D793-54D8 Gain nearly 1,000,000 Exp. per fight
50 AA92-E768 Casts Flare after a battle, blackout
Reprinted articles from EGM and Super Play Magazines
SUPER PLAY-Fantasy Quest: Interview with Ted Woolsey
By Neil West
NOTE: Ted Woolsey is also known as Square S on America Online!
(Taken from Super Play Magazine, September 1994)
SquareSoft's main man and translator of Secret of Mana, Ted Woolsey, talks to
Super Play about life, the universe, RPGs and everything. But mainly he talks
Q: Up until the release by Nintendo UK of the insanely great Secret of Mana,
European players will only ever see the wonder of Square games by ob-
taining gray import cartridges. Is this the start of more officially re-
leased Square games to come, or a one-off deal purely for the launch of
the Secret of Mana?
A: No, there are definitely more Square games planned for release in Europe.
This process of releasing games through other people is pretty much the
same strategy that our parent company in Japan used when first breaking
into the American market. They didn't set up a company here straightaway
and market our games direct, instead they licensed the first 8-bit Final
Fantasy game to Nintendo and eased in to the US market gradually. I'm sure
this is the same strategy now but in Europe.
Q: So it would seem likely that SquareSoft's presence in Europe will in-
crease, maybe until a SquareSoft Europe is established?
A: Well, that would seem sensible because the European market is very strong,
and it looks likely that it will only increase, but I think it's too early
to tell if there will be a Square office set up. Either way, the games
will keep coming though...
Q: Tell us about your relationship with Square of Japan. Do you choose which
of their games will be translated into English, or do they tell you?
A: It's getting to the point where we do actually have a lot of control. in
the early days - about five years ago - titles were selected in Japan for
American release, 'localized' [translated and re-jigged for the new aud-
ience] and then shipped over for release. But at the end of this month,
I'll be going over to Square in Japan to take a look at all the titles in
development and hand-[ick which games we're going to release in the US and
Europe over the next year.
So more and more we're having a hand in deciding which games make it out
Q: And this responsibility will increase, right?
Q: Things are really on a roll for Square right now. It seems that Final
Fantasy is now a serious rival to Dragon Quest for the crown of most pop-
ular RPG series in Japan. In America though, Enix still has a loyal
following. Do you think the next few releases from Square will consolidate
your position as leader in the field? Do you feel you are in a battle with
A: Hmm, not really. It's funny over here in the US because role playing games
are such a small slice of the overall videogaming pie, the following is
still very much a minority of gameplayers. Our research has that if some-
one has a positive experience playing a role playing title, then they want
more. So people who like, say, a Dragon Warrior title seem to like Square-
Soft titles as well. I know that there are big sales battles going on in
Japan between Square and Enix, and I think that they actually have some
sort of agreement not to go head-to-head with the release of similar ti-
tles and to make sure that both Square and Enix have enough space, but
over here in the US it's a whole lot more relaxed.
Over here I really don't think that it's a negative thing to have two very
strong RPG lines.
Q: You're saying that yourselves and Enix are actually doing each other fav-
ors: making sure that RPG fans have a decent supply of quality titles en-
abling the genre to grow and gain more support?
A: Yeah, absolutely.
Q: Do you take much notice of releases from other companies, and follow gam-
ing trends? Or does Square stick to its own guns and try not to be swayed
by current trends?
A: No, no - in this day and age it's impossible to shut your eyes and ignore
what's going on around you. We're very careful to look and watch what's
coming out and when stuff's being released also.
Q: On a scale of one to ten, how tough is it to translate Japanese games into
A: Let me put it this way, It's a lot more difficult than it seems! Our avid
following in the US is constantly saying to us, 'look, just what is your
problem? Get the games out faster!', they have a real problem with this.
But they don't understand that there are severe limitations - as everyone
who's played a Square game will realize - with size, it's just so tough
squeezing the translated text intothe game. What this means is that you
have to rethink an entire plot without actually changing any of the par-
ameters that govern how the plot has implications on the rest of the game.
So, inevitably, some depth is lost in the translation from Japanese to
Q: How much is lost?
A: Well, as far as simple text is concerned, I would say that you can get
twice as much information into the same space when written in Japanese as
you can writing in English. But it's the process of making sure that what
you're left with still makes complete sense, that's the real time consuming
problem, even after you've stretched and pulled all the text windows until
they are as big as possible. Also, with some titles - like the Secret of
Mana - there's no order to the messages. As a result, it's very difficult
keeping all the plot lines and story elements in your head while working
out what can be lost and what needs to be changed.
Translating Japanese can be a completely frustrating task!
Q: Aside from the basic difference in languages, do you experience a lot of
problems when you're dealing with distinctly Japanese cultural points or
A: Oh yes. And a lot of the problem lies with the basic expectations of the
gameplayer. Japanese RPGs come from a textual background; from short stor-
ies, Manga and novels. In Japanese literature, typically, the need for a
strong beginning, middle, and end is not that great. The Japanese tend to
savor the episodic elements of an adventure; brief jaunts off on side-
quests which bear no relation to the main game are welcomed in Japan, but
here in the US - and I guess in Europe too - players tend to react like
'Now what was all that for? What a waste of time!'. So in some ways it's
difficult to translate a game that was designed for the Japanese market
because the gameplayers themselves are very different - it's not just that
they speak a different language.
Q: So how do you deal with this kind of problem? Do you have the facilities
in the US to restructure a game to suit tastes outside of Japan?
A: Well we have the know-how - that's not a problem - but we're really up
against tough time constraints. In a perfect world, we would take the
beautiful graphics we get from Japan and completely dump all of the code
that stipulates when an event has to happen and how it occurs. We would
go back in and tailor it to the audience here.
But back in the real world, we simply don't have the time or resources to
do this. We have to take it exactly as it comes and simply dump the English
translation into the original game.
Q: So you'd still keep the graphics?
A: Oh yes! While the actual game code may be in no way superior to stuff
generated in America or Europe, the Japanese do have a beautiful sense of
style and I think the games (esspecially Final Fantasy III, which is FFVI
in Japan) are absolutely beautiful with scanned images overlaid on built-
Q: So how do you go about actually translating a game? What process is in-
A: I was given just 30 days to translate the Secret of Mana text. This meant
that I had to fly out to Japan for a month with my wife and kids and just
get on with translating the original scripts practically just as soon as
they were completed. There's really no time to do justice to these games.
Q: So do you normally wait until a game is finished before starting on the
translation or work side-by-side with the people writing the original
A: No, I usually wait for a finished product and that's because if I jump in
and start taking on text before the game is finished, there will inevit-
ably be so many - countless - revisions and rewrites of the original,
that my translation becomes out of date practically as soon as I've comp-
leted it. The people who write these games work right until the last min-
ute to hone the text to perfection, and as the text changes then so does
the graphics, the timing of animated sequences and indeed the storyline.
So it really does pay to wait until the game is done and then jump in and
get on with it.
Q: How do you coordinate dialouge with hundreds of different characters?
A: I play the finished Japanese version about three times then, having video-
taped all the appearances of characters, I'll sit down and work out a
translation that seems to work in English but will also work with all the
original Japanese source code. Then, if there's time, I can start adapting
the game to more non-Japanese tastes.
Q: Secret of Mana's wide appeal might be put down to its action-based combat,
players don't have to worry too much about weapon stats and the like if
they don't want to. Many older gamers prefer turn-based combat, however,
and the slower, more involved plots. Which do you favor? Are there more
action RPGs on the way from Square?
A: Well, Secret of Mana 2 will be an action/adventure title as will our first
US-developed game; both of which are currently in development. This US
game is being done by Americans, for Americans, so it would seem logical
that it will follow the more popular action/adventure format.
In regards to which is the better system...
Well, there are maniacal players of the command-driven RPGs and these
people will dabble in action games, such as Zelda, but they always actual-
ly prefer the slower-paced, more strategic traditional games. We receive
telephone calls from strange people many years after a game was released,
calling to find out if the game hero ever got married! Now those are real
The action/adventure players, however, are larger in numbers and the demo-
graphic is different. they tend to be younger and like the idea of jump-
ing straight into the action with a sword in their hands; it's an empower-
ment issue - you get to go out there, start whacking things and it feels
With the more traditional RPGs, it takes a good 15 or 20 hours of playing
before you're finally hooked.
Q: So I guess there's always a compromise to be faced when putting a game
interface together or designing a combat system.Do you appease the diehard
fans who like to 'go deep,' or make the game more accessible to a larger
A: Exactly. It's definately a trade-off and it's a tough one. But I think the
Secret of Mana went a long way into bringing more RPGs into the mix than
perhaps, say, Zelda which is more predominantly a straightforward action
Q: You must be very pleased with the reception of Secret of Mana. This game
has caused jaded reviewers to blub with joy, with it's sumptuous graphics
and perhaps the greatest musical score of any Super NES game ever. Did
you know it was going to be such a success?
A: Well, no - there;s an interesting story here in that Secret of Mana was
originally scheduled as a CD game for the Sony CD-ROM SNES add-on that
never appeared. So it probably would have been much longer, and I think
that when you play it you can get a sense of areas where it seems that
something might be missing... But the team working on it turned it back
into a cartridge game and I think they did a wonderful job; certainly
the graphics speak for themselves.
But as to whether we knew it was going to be a success, well no. In Japan
the game certainly didn't sell very well up against the Final Fantasy
Series (which was in its sixth iteration, whereas Secret of Mana was
starting off with no momentum) sono one was expecting the runaway hit
that it's turned out to be.
Q: Is there anything missing from the English version?
A: No, just some things have been altered for sake of space.
Q: Final Fantasy VI is going to be released as FFIII in the US, with FFV
being held over 'till 1995 to be released as a seperate game. Could you
explain this decision, and tell us about the games themselves?
A: The Final Fantasy series basically has two seperate tracks: the odd series
(FFI, FFIII, and FFV) are controller command drive games, whereas the
even series are more story line driven games. As for FFV though, well
although we're sure it's a great title it hasn't been a hit with too many
people in out focus groups, although the more experienced gamers loved
the complex character building - it's just not accessible enough to the
average gamer. But we're determined we want to release it so we're going
to wait and introduce it once there's a larger audience for it's partic-
ular style. Hence the wait.
Q: Is there a finalized name for FFV yet?
A: The tentative, working title at the moment is 'Final Fantasy Extreme'.
But this could always change...
Q: FFII also had some changes (we've heard rumors about dancers stripping
off in the original!). Tell us about those, go on.
A: Well, there's a level of playfulness and - dare I say - sexuality in
Japanese games that just doesn't exist here [in the USA], basically
because of Nintendo of America's rules and guidelines. And this includes
little characters that take their clothes off, or show their bottoms or
chests - that Nintendo won't allow over here. I guess the aesthetic in
Japan is perhaps similar to that found in say France or Germany, where
you might see more people nude sunbathing or - in magazines perhaps -
see more 'anatomical' shots. I mean, in the original there was nothing
shocking - there was no sex or anything - but what there was Nintendo
didn't like so we had to remove it.
Q: Maybe the new, more lenient Nintendo would now allow this...
A: Yes, it's certainly possible that in the future there will be a completely
uncut version released.
Q: Square has picked up Capcom's Breath of Fire for translation and a US re-
lease is planned for August of this year. What prompted you to make this
A: Actually, Capcom approached us. they had a very busy schedule (that in-
cluded at least two RPGs) so they simply didn't have room for it. And we
loved it, and knew it to be something out audience was dying for...
Q: What about Romancing SaGa 2? Have you any plans to translate this? It did
remarkably well in Japan, and its simalarities to the FF series would make
it extremely popular with fans of those games...
A: Oh yeah, I'm sure it would be great but unfortunately it all comes down to
a manpower issue and we really don't have the resources to do it. For
every person put onto the job of restructuring a game for an English
translation it means one taken off the development of FFVII or Secret of
Mana 2. So no, unfortuneately, I can't see the Romancing SaGa series mak-
ing it over here.
Q: A new 16 mes RPG called Live A Live is shortly to be released in Japan.
Have you any plans to bring this over too? We understand that it contains
a little strategy game called Captain Square, and few strategy games have
made it to the West.
A: Oh, yes this is a great game. It's been designed by one of the teams be-
hind Hanjuku Hero from a couple years ago and it's basically seven games
crammed onto one 16 Meg cart - so each are graphically quite simple, but
The trouble is that up against Mortal kombat, for example, gamers really
demand more visual sophistication - so it's fairly doubtful taht we could
ever sell enough to get our money back.
Q: That's a shame. Maybe one day the audience will be big ebough to make it
worth while. Just one last thing: the faces that appear in the backgrounds
of a lot of your games - what are they all about, is there a hidden mess-
A: Everyone seems curious about the faces! But no, there's no hidden meaning,
satanic messages or anything - I guess it's just our artists' sense of
bizarre humor coming to the fore. Actually, in one of the deep dungeons,
in FFII there was a room that contained the entire programming team. un-
fortuneately that was one thing that just didn't make it across to the
US version. Nintendo didn't seem to appreciate it.
Spoilsports. Well, here's wishing you the best of luck with your future
titles Ted, and pick out some good ones for us when you visit Japan. Thanks
very much for your time.
EGM-Final Fantasy III Interview with Yusuke Hirata
(Taken from the October 1994 issue of EGM)
EGM's Nob (our ace editor in Japan) arranged a special interview with
Mr. Yusuke Hirata, the general manager of the publicity department of
Square Co, Ltd.
Q: In Japan, you have already released six official Final Fantasy games.
When were these released and how well did they sell?
A: The original FF was launched in December 1987. Approximately 600,000
were sold in Japan. The NES version sold better, registering slaes of
approximately 700,000. The Famicom FF2 and FF3 were respectively launched
in December 1988 and April 1990. Their sales were approximately 800,000
and 1.4 million units respectively. These were never translated. Final
Fantasy IV, our first Super Famicom RPG, registered sales of approximately
1.5 million upon its release in July 1990. FFIV was translated as the
Super NES FF2 which sold about 300,000 units. FFV was released at the end
of 1992 and has sold approximately 2.4 million units. The newest title,
FFVI, was released in April of this year. It has become our biggest hit
ever, with sales reaching approximately 2.55 million units. We hope the
Super NES FF3 will echo the success of FFVI in America. In total, the
entire FF series has registered sales of approximately 9.25 million units
in Japan and 2.2 million units overseas, so close to 11.5 million units
Incidentally, we also repackaged FF1 and 2 together onto a single Famicom
cartridge earlier this year in Japan.
Q: Besides the official titles, are there so-called Gaiden (side story) games
that have spun off from the series? The Super NES FF Mystic Quest comes to
A: The Game Boy Seiken Densetsu (Legend of the Holy Sword) was subtitled FF
Gaiden in Japan, and called Final Fantasy Legend overseas. About 700,000
units were sold in all, with about half a million being sold in Japan. Its
sequel, Seiken Densetsu 2, came out for the SFC last year. You might know
it better as Secret of Mana! It has almost gone doublr Platinum.
Mystic Quest was released in America long before the Japanese version was
translated from it. All told, it sold approximately 800,000 units, 50-50
between the SFC and Super NES versions.
Q: Do you plan to make any other Gaiden-type games?
A: Nothing has been decided.
Q: Is there any plan to release the yet untranslated FF games? Although it
may be difficult to do the 8-bit FF2 and FF3 because of the market con-
ditions, it would be a shame if American gamers couldn't experience the
A: At present, we haven't come to any decisions.
Q: FFVI is widely hailed as the best ever in the series. Will the Super NES
version be altered in any way from the SFC version other than translating
the text? For example, the Super NES FF2 was made considerably simpler to
play than the original SFC FFIV. Will such balance adjustments be made?
A: We haven't made particularly noteworthy changes. We feel that the game
has been designed to enable virtually all gamers to adjust configurations
to suit their playing styles.
Q: Including planning, how long did FFVI take to produce?
A: We spent about a year and a half.
Q: How many people were involved in the game's production?
A: In total, about 30. There are five planners, five programmers, ten graphic
artists, and two music people. The rest are assistants.
Q: Are development teams always composed of identical members? Or do key
people assemble seperate development teams for each title?
A: We assemble a new team for each title. However, the main people remain
constant including our vice president, Hironobu Sakaguchi, who is the
driving force behind the series.
Q: We are always astounded by the superb music in FF games. Who is the
A: The man responsible for all the FF music is Nobuo Uenatsu, our resident
Q: In Japan, the soundtracks of FF titles are available on CD. How big is the
lineup? Are these music CDs popular?
A: CDs of all original soundtracks have been released for the FF series ti-
tles. Besides these, arranged versions based on the original soundtracks
such as orchestral arrangements have also been released for every title.
The 3-CD FFVI original soundtrack has been our biggest seller to date with
sales topping 200,000 units.
Q: The evolution of game systems has been amazing. Are system improvements
based on feedback from fans to a certain extent?
A: All system enhancements and features are based on the original ideas of
our development staff.
Q: FFVI appears to have established an incredibly high standard of quality.
Although it is premature, can FFVII keep up the series tradition of best-
ing the game before it?
A: Our development staff upholds a policy of always using the best techniques
available at the time. Each development team therefore aims to make a game
that's better than the one before it.
Q: In Japan, an FF anime series was produced. Which game is the story based
on? Will it be released in America?
A: The story is set in the world of FFV, but 150 years later. We are present-
ly considering releasing it in America.
Q: Is there any possibility of seeing FF titles on the Ultra 64 and/or other
next generation systems?
A: We are evaluating possibilities. On a purely hypothetical level, we think
that the odds are slightly better for Ultra 64 than other new game sys-
Q: Finally, how about a few words for the Square fans in America?
A: We will stand by our policy of consistently making games that betray your
expectations for the better. Count on us for games that will make you go,
Thanks to EGM and Super Play Magazines for letting us reprint those info-
By Wizard 201
There are currently several rumors out there about different characters and
items that are supposed to be 'TOP SECRET' Items that Square has hidden deep
within Final Fantasy Three, most of the rumors are very absurd, but here are
the best of those that have at least some type of merit or at least are
1. General Leo is the hot topic for rumors now in the FF folders. There is
a rumor that you can bring him back to life with a potion called the
'Ressurect Potion.' You can get it from a Gold Dragon on the big island
(the one with trees on it) north-east of Gau's father's house. Whether
this is true or not, I have no idea. King Kung as well as another person
who he knows on Prodigy is supposed to have fought the Gold Dragon. King
Kung did not get the potion when he fought the dragon, but he reports
that the other person did, and revived Leo with it. King Kung and I have
no proof that this is true. I might be able to prove this is true when
I get a picture in the mail from a member of AOL (whose identity I will
keep secret). He says that his friend found Leo, and he will take a pic-
ture and send it to me in the mail. If it is authentic, then the Leo rumor
will be true, but don't get your hopes up, there is a great possibility
that this person could be lying.
2. Kappa the Imp is another greatly discussed character. There is a rumor
that he might be able to join your party. For those who don't remember,
Kappa was the little Imp guy who talked to you after you got Gau from
the Veldt. This very well might be since there are many Imp items such
as the Imp Halberd and the Imp's Armor. But still, this is only a rumor.
3. Siegfried is the last of the 'More Secret Characters' rumors. It is said
that you can get him in the Colesseum, but no one seems to know how. There
are also rumors of weapons that no one can equip out of all the fourteen
characters (that's Umaro and Gogo included). Still a rumor, but a very
4. The Marshe Claw was rumored to be a super powerful weapon that only Sabin
could equip, but so far, I have seen no existence of such a weapon.
5. The Gamma Sword was rumored to be an even more powerful sword than that
of the Atma Weapon or Illumina Sword! It's said that if you circle Kefka's
Tower in the airship, that when Doom Gaze is supposed to attack you, a
Behemoth will attack you instead. When you defeated the Behemoth, you were
supposed to get the Gamma Sword. Well, I know that this seems reasonable,
but I seem to remember someone saying Doom Gaze was hovering over a certain
area in the world, which was around the area of the Veldt. If that's
true (I think it is) then Doom Gaze could never attack you when you're
circling Kefka's Tower. And, in all the times I've encountered Doom Gaze,
he's never attacked me anywhere but that region. Sorry Folks!
Well, that's about it for thr rumors section; just remember to count your
extra spaces* before you make any judgements!
* extra spaces - there are two extra spaces in the character selection
screen that are not filled when you have all fourteen
characters; this implies that there might be another,
if not two other, characters!
I can't say how much that everyone has helped me with this FAQ.
Thanks to EGM and Super Play for the interviews.
I thank EVERY SINGLE member of the RPGs Unlimited! and FF/SOM Clubs and a
VERY SPECIAL thanks to the following people:
NELDOG - Parts of the Colosseum List
Internet: [email protected]
WonTon9 - Starting the Monster List
Internet: [email protected]
Bombodos - Paladin's Shield GG Code
Internet: [email protected]
BC 002 - Game Genie Codes!
Unfortunately, he is not
online any longer.
GameDuster - More Game Genie Codes!
Internet: [email protected]
Seth Hardy - Complete Monster List
AOL: Seth Hardy
Internet: [email protected]
Dr Gamewiz - A place for the group to do research!
AOL: Dr Gamewiz
Internet: [email protected]
Tommy J L - Lore List
AOL: Tommy J L
Internet: [email protected]
Chris38359 - Title artwork!
Internet: [email protected]
Kupos9 - Super Item GG Code
AOL: Kupos9, Tcamp2game
Internet: [email protected]
, [email protected]
Until the next FAQ, see ya!
AOL: Wizard 201
Internet: [email protected]
, [email protected]
Real name: Normand Theriault
AOL: King Kung1
CompuServe: 75343, 1463
Internet: [email protected]
, [email protected]
, [email protected]
Real name: Joeseph Parise
CompuServe: 73541, 3243
Internet: [email protected]
, [email protected]
, [email protected]
Real name: Jon Nathanson
Final Fantasy 3, Secret of Mana, Final Fantasy 2, Captain Square, the entire
Final Fantasy series, are copyright and TM of Squaresoft Inc. All characters
and game data are copyright and TM of Squaresoft Inc. SNES copyright and
TM of Nintendo of America.
ave fought the Gold Dragon. King
Kung did not get the potion when he fought