Dec 052017
 
New Version of a Doom graphix editor.

Full Description of File


DOOM Graphic Editor - version 1.1d Nov 1994
**** By Bill Neisius ***
DMGRAPH will store graphics into or extract
graphics from DOOM WAD and PWAD files, in
GIF or PPM formats. Graphic format type is
controlled by the filename suffix, or by
using the '-T' option on the command line.
* New -w switch: Path to WAD File.
* New -n switch: New graphic entry in PWAD
not found in IWAD.


File DMGRH10.ZIP from The Programmer’s Corner in
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New Version of a Doom graphix editor.
File Name File Size Zip Size Zip Type
DMGRAPH.DOC 2796 1258 deflated
DMGRAPH.EXE 59684 35654 deflated
FILE_ID.DIZ 407 262 deflated
TPCREAD.ME 199 165 deflated

Download File DMGRH10.ZIP Here

Contents of the DMGRAPH.DOC file


DOOM Graphic Editor - version 1.1d Nov 1994

SUMMARY:

DMGRAPH graphic_name [-s graphic_file] [-e graphic_file] [-i insert_point]
[-v] [-d] [-b] [-t type] [-f pwad] [-r] [-c]

graphic_name: Graphic name from DOOM directory
-s : Store graphic_file into DOOM WAD
Input file resolution must be 320x200 or less
-e : Extract graphic from DOOM WAD. Will not
overwrite existing file
-i : Insertion point (x,y). Default is middle of bottom line
(x/2,y)
-v : Verbose list of graphic size, insertion point, allocation
-d : Display graphic on screen
-b : Use black for background color
-t : Graphic format type: GIF or PPM
-f : Alternate WAD file (PWAD) *LIMITED*
-r : Remove graphic from alternate WAD
-c : List contents of WAD


DESCRIPTION:

DMGRAPH will store graphics into or extract graphics from DOOM WAD
and PWAD files, in GIF or PPM formats. Graphic format type is
controlled by the filename suffix, or by using the '-T' option on
the command line.

Patch WAD files (PWAD) can be edited the same as WAD files by using
the '-f pwad' option on the command line; the PWAD will be created
as needed. There are, however, some limitations. Fourtypes of
graphics are found in a WAD:

type 0: miscellaneous
type 1: sprite
type 2: wall texture
type 3: floor texture

Only graphic types 0 and 2 can be put into a PWAD. Sprites
and floor textures, if put into a PWAD, will either be ignored
by DOOM, or cause it to abort.

To remove a graphic from the PWAD, use the '-r' option.
For the PWAD to work correctly, the filename must end with .WAD.

Input graphics should have a resolution of 320x200 or less.
To indicate transparent areas in the graphic, draw with
Cyan (red:0, green:255, blue:255).

Placement of the graphic can be adjusted with the '-i' option.
When a graphic is extracted, it's current insertion point
is stored in the GIF or PPM file. Negative insertion points,
used on some graphics, indicate an absolute coordinate from the
top-left of the screen.

Some graphics are sensitive to size or placement. For example,
TITLEPIC will generate a 'Bad V_DrawPatch' error if the
insertion point isn't 0,0; STFGOD0 must be no larger
than 31x31; etc.

Please be sure to have a backup copy of the original DOOM WAD data.


Some examples:

Extract SKY1 graphic in GIF format:

DMGRPAH SKY1 -e sky1.gif


Store SKY1 graphic in a PWAD:

DMGRAPH SKY1 -f graph.wad -s sky1.gif




COMMENTS/SUGGESTIONS:

Bill Neisius
[email protected]


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