Pine Grove Software
67-38 108th St., Suite D-1
Forest Hills, NY 11375
Table of Contents
Introduction . . . . . . . . . . . . . . . . . . . . . . . . 3
Copyright . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Installing SolveIt! . . . . . . . . . . . . . . . . . . . . . 5
Initial Install . . . . . . . . . . . . . . . . . . . . . . . 5
Selecting From the Menus . . . . . . . . . . . . . . . . . . 6
Setting Other Options, The Install Menu . . . . . . . . . . . 6
Important Keys . . . . . . . . . . . . . . . . . . . . . . . 9
Files . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Some Relationships Between the Routines . . . . . . . . . . 14
Thank you for selecting SolveIt!, The Financial Calculator. We
believe that you have chosen a program second to none in its
application class. SolveIt! performs more calculations faster and
with less effort than any other program we have seen. SolveIt! is
easy to use. There is never any programming needed to solve a
problem. All you have to do is answer each question in a routine
and press and in most cases the results will be displayed
SolveIt! 4.0 is a major upgrade from 3.1. The program sports a
new interface along with several new routines. EVERY routine has
been upgraded since the last release. Each routine has been made
more powerful and yet there has been no sacrifice with respect to
ease of use.
This manual is an abridged version of the SolveIt! 4.0/4.1
manual. We doubt though that you will even need a manual to use
the program. However, if you do get stuck at any time, press the
key to display a help window. Help is now available for
every question that SolveIt! asks. And if you are on the main
menu and need information about a routine, simply highlight the
routine's name and press and a description of the routine
will be displayed.
Since the help system is so extensive, much of this manual is
used to discuss how these routines can be used. After we review
several of the basics of the program, we will discuss some of the
interrelationships between the routines that may not be so
obvious. These examples are not meant to be exhaustive. Rather
they are meant to illustrate several ideas and to get you think-
ing about the power of the program that you are about to use.
(c) 1990 Pine Grove Software, All Rights Reserved Page 3
(c) 1990 by Pine Grove Software & Karl Thompson, All rights
SolveIt! is copyrighted software and as such is protected by
the laws of the United States. You may distribute the shareware
version (version 4.0) of this software to others but you may not
sell it. If you are a distributor of shareware software, you may
charge up to $6 for your disk duplication services. This product
may NOT be distributed along with any other product that is being
sold for profit without the expressed, prior written permission
of Pine Grove Software.
(c) 1990 Pine Grove Software, All Rights Reserved Page 4
SolveIt! is easy to install. It is not copy protect. (We ask
that you respect out license agreement which states that you can
only use a copy of SolveIt! on one machine at a time.) The
program as it is distributed is compressed in order to save disk
space. Therefore, the program can not be run from the original
disk. To prepare for use, follow these steps (we assume you are
putting the program on a hard drive):
Type this: Press this:
C: use any drive, example D:
copy a:*.* copies all files to new directory
slvit decompresses files
slvit4 runs program
The first time you run SolveIt!, you will be asked to enter
your name and to tell the program whether you are using a
monochrome monitor or a color monitor. Also, simply enter the
name that you will want to have printed on the reports and answer
the question "Y" or "N" as to whether or not you see colors on
You may change your answers to these two questions as often as
you like. Once you are done, press to set the software for
your computer. When you have done this, you will be asked to
restart the program.
(c) 1990 Pine Grove Software, All Rights Reserved Page 5
Selecting From the Menus
When the program starts you will see the SolveIt! logo. You
may pass by this screen quickly by pressing the space bar. Once
you have done this you will see the opening menu. This menu is
refereed to later in this manual as the main menu.
You may pick a menu item two ways. You may use your cursor
keys to move the highlight bar up and down. When the bar is over
the menu item that you want, press . Or secondly, you may
type the highlighted letter (or capital letter) of a menu item
and that item will be selected.
Setting Other Options, The Install Menu
The install (or setup) function will allow you to customize
certain features of the program.
To start install, you must first be in the directory that
SolveIt! is located in. Then enter:
You will then be shown a menu from which you can set the follow-
Selecting the color picker will give you another menu of
choices so that you can completely customize SolveIt!'s screen
colors. You will be able to change:
Frame (menu frame or window border)
Title (menu/window title background)
Unselected Text (normal menu and screen text)
Selected (text in menu's cursor)
Pick (character that is menu choice)
Help (text in help line at bottom)
Before you start to change the default colors, please make
sure that you are working with a backup copy!!
You may pick a color for SolveIt!'s text by picking the unse-
lected text option. By selecting this or any color option, you
will be shown a box with text written in it. If you press the
space bar the colors will change. Note how first all possible
(c) 1990 Pine Grove Software, All Rights Reserved Page 6
text colors are displayed for a particular background color. Once
all text colors are shown for the background color, the
background color will change and you will be rotated through all
of the text color combinations again for the new background
You can move "BACKWARD" or "FORWARD" through the color choices
by using the <+> or <-> keys on the right side of the keyboard
near the numeric keypad.
Once you see a color combination that you like, press
to accept it. If you wish, you may press to cancel the
color picking option and to return to the install menu without
setting a color.
You may set the colors for any of the options using the same
technique. When you are finished setting the colors, hit
from the "color picker" menu to return to the main install menu.
(Remember, If you hit while the color pick window is shown
you will not be setting the new color, is to exit the color
pick menu only.)
The default subdirectory is the directory that SolveIt! looks
into to find its overlay and data files. There is no need for you
to install a default subdirectory if the program is started while
you are in the subdirectory that SolveIt! is in on your hard
If you do set a default subdirectory, when you want to save or
retrieve your data files (files with interest rates, budget info,
etc.) you will be prompted with the default directory. This, of
course, will keep your data files from being scattered all over
your hard disk. (You can override this setting when you are doing
a save or retrieve.)
You can change the titles (descriptions) of all of the items
listed in the budget. This way, the budget routine is not limited
to being a personal budget program. Rather, if you run a small
business, you can change the category name for example from
Mortgage Payment to Rent. The item descriptions that are preceded
by a "T" are the descriptions of "TOTAL" items. That is the
descriptions that are entered into these field should say
something such as "Advertising Total". These total descriptions
(c) 1990 Pine Grove Software, All Rights Reserved Page 7
are referencing the items immediately preceding the "T". The
total descriptions appear in the reports.
You are limited to 21 characters plus a ":" including all
punctuation and spaces for all descriptions.
Net Worth Items
You can change the titles of all of the items listed in the
Net Worth Statement. This way, the Net Worth Routine is not
limited to personal use. Rather, if you run a small business, you
can change the title for any category. (Don't forget to work with
a copy of the program before you start to modify it!!)
You are limited to 21 characters plus a ":" including all
punctuation and spaces for all descriptions.
Enter the length in lines of the paper that you are using. For
standard 8.5 x 11 inch paper on a dot matrix or daisy wheel
printer this is usually 66 lines. However, if you are using 8.5 x
11 inch paper in a laser printer, enter 60. You can set any page
length from 5 lines to 255 lines.
Save Changes & Quit
This option will save the changes that were made in the
install so that when you start SolveIt!, these changes will
become the default settings.
Quit Install/No Save
This option will ignore all changes that were just made while
in the install routine.
(c) 1990 Pine Grove Software, All Rights Reserved Page 8
Throughout the SolveIt!'s instructions and help screens, you
will see symbols such as or . This means, find the keys
on your keyboard that have an F1 or Esc written on them and press
them to activate the feature.
Often you will also see a symbol such as <^Y>. This means to
hold the (pronounced: "control") key while pressing the
key. The technique is not unlike using the shift key to
produce a capital "Y". This symbol <^Y> is called "Control Y".
While the help lines at the bottom of a routine's screen will
remind you about some of the keys that you may use at any given
moment, it is impossible to list all of the keys available. It is
VERY IMPORTANT for efficient use of SolveIt! to become familiar
with these options that are available. In selected fields, these
keys will produce the following:
exits what you are doing and restores the original value to
field. This is the "I don't want to be here key!". You can press
this key any time and it will take you back out to what you were
doing previously. This is particularly useful when you are
printing. You can stop printing at any time using the key.
brings up the help system. Press a second time and you
will see a help index. Use the cursor keys to high light a topic
of interest and then press to display the help informa-
tion for that topic.
saves and retrieves client data. (File Key)
starts printing. In some routines you will have the option
of sending the report to the printer, disk drive or screen. When
appropriate, simply select the destination from the menu.
sends a line feed to the printer. Use this key (rather than
the line feed on the printer) to advance the paper so that you
can have the desired spacing between the print outs for the
NOTE: By using this key instead of the printer's line feed key,
you will keep the program's internal line counter synchronized
with the printer. This will prevent a print out from being split
across two pages.
sends a form feed to the printer. This will eject the
current page and IF the paper has been correctly set in the
printer, it will align the printer to print at the top of the
next sheet of paper. Use this key INSTEAD of the form feed button
on the printer. (See the note on the key.)
(c) 1990 Pine Grove Software, All Rights Reserved Page 9
performs the action. Usually calculates. While in the copy
menu, it performs the copy. When a screen is asking you for
information, such as before a printout, it will finish the data
input and go on and print. (Consider this to be the "DO-IT!"
moves the cursor from one field to the next field.
moves the cursor back one field.
moves the cursor to the top of the column.
moves the cursor to the bottom field of the column.
<^PgUp> moves the cursor to the first field on screen.
<^PgDn> moves the cursor to the last field on screen.
<^Y> clears the field. That is, it deletes the contents of a
field. If you are having trouble entering data and SolveIt! is
beeping at you, try clearing the field using <^Y>, and start
entering data again.
<^R> restores the original contents of the field
moves the cursor to the beginning of the field.
moves the cursor to the end of the field.
<^ <-- > (Ctrl left arrow) moves the cursor a word at a time to
<^ --> > (Ctrl right arrow) moves the cursor a word at a time to
deletes character at the cursor.
(c) 1990 Pine Grove Software, All Rights Reserved Page 10
deletes character to left of the cursor.
<^Home> deletes from beginning of subfield to cursor. Example:
When entering a date in the 'MM/DD/YY' format, using <^Home>
while on the second 'D' of the 'DD' part of the date will delete
just the 'DD' part of the entry. In other words, the 'DD' is the
<^end> deletes from cursor to end of the subfield. This is the
opposite of the <^Home> key.
<^T> deletes word to right of the cursor.