Category : File Managers
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Filename : PASDOC.TXT

 
Output of file : PASDOC.TXT contained in archive : PAS12.ZIP





POINT & SHOOT 1.2


Copyright (C) 1987,1988
All Rights Reserved

Applied Micro Systems Technology
Kurt H. Diesch
Member, Association of Shareware Professionals

Revised: January 20, 1988



Point & Shoot is a hard disk file and program management program
designed for IBM Personal Computers and 100% compatibles.
Applied Micro Systems Technology reserves the COPYRIGHT to this
program and all related materials. The user is granted a
non-exclusive license to use the program and is encouraged
to pay for the program if it is found to be useful. $15 is
recommended and $35 will entitle the user to full registration
including one free update, support, and input to product
improvements. Government and business entities may not use the
program without paying the full registration fee. Please
register your program with the form included at the end of the
documentation. REMEMBER: Shareware is not free! Send payments to:


Applied Micro Systems Technology
P.O. Box 1596, Welch Ave. Station
Ames, Iowa 50010


The user is also granted permission to make unlimited copies of
the program and to distribute those copies as long as no fee is
charged for the program. A duplication charge not to exceed $5
may be collected.

Applied Micro Systems Technology specifically disclaims all
warranties, expressed or implied, including but not limited to,
implied warranties of merchantability and fitness for any
particular purpose. In no event shall Applied Micro Systems
Technology be liable for any loss of profit or any other
commercial damage, including but not limited to special,
incidental, consequential or other damages.




MEMBER - ASSOCIATION OF SHAREWARE PROFESSIONALS


The author of this program is a member of ASP and has agreed to
comply with its standards:

Programming standards-
- The program meets ASP's definition of Shareware.
- The program has been thoroughly tested by the author and
should not be harmful to other files or hardware if used
properly (although ASP cannot warrant this; therefore, the
user should take normal precautions in trying new software).

Documentation standards-
- Sufficient documentation is provided to allow the average
user to try all major functions of the program.
- The program author has explained the Shareware concept in a
professional and positive manner.

Support standards-
- The program author will respond as described in the
documentation to people who send registration payments. At a
minimum, the author will send an acknowledgement of payment.
- The author will respond to written bug reports from
registered users when the user provides a self-addressed,
stamped envelope (some authors will respond by phone, but
this is not an ASP requirement).
- Incompatibilities with other software or hardware, major or
unusual program limitations, or known problems are noted in
the documentation that comes with the shareware version of
the program.

General-
- The author keeps his/her membership in ASP current.
- The author recognizes that any user may appeal to ASP for any
unresolved dispute that arises.


If you feel that the author has not complied with these standards
in some manner or if you register the program with the author and
subsequently have any disputes with the author which cannot be
resolved, please write the ASP at:


Association of Shareware Professionals
325 118th Ave SE, Suite 200
Bellevue, WA 98005


While ASP cannot warrant programs nor the actions of members, ASP
will do what it can to assure that all authors who claim
membership comply with ASP standards. These standards are the
assurance of quality and support that you will get when you
register Shareware produced by ASP members.



SHAREWARE


To promote better understanding of the shareware concept, ASP has
developed the following official definition of shareware:

Shareware distribution gives users a chance to try
software before buying it. If you try a Shareware
program and continue using it, you are expected to
register. Individual programs differ on details -- some
request registration while others require it, some
specify a maximum trial period. With registration, you
get anything from the simple right to continue using the
software to an updated program with printed manual.

Copyright laws apply to both Shareware and commercial
software, and the copyright holder retains all rights,
with a few specific exceptions as stated below.
Shareware authors are accomplished programmers, just
like commercial authors, and the programs are of
comparable quality. (In both cases, there are good
programs and bad ones!) The main difference is in the
method of distribution. The author specifically grants
the right to copy and distribute the software, either to
all and sundry or to a specific group. For example,
some authors require written permission before a
commercial disk vendor may copy their Shareware.

SO, Shareware is a distribution method, not a type of
software. You should find software that suits your needs
and pocketbook, whether it's commercial or Shareware.
The Shareware system makes fitting your needs easier,
because you can try before you buy. And because the
overhead is low, prices are low also. Shareware has the
ultimate money-back guarantee -- if you don't use the
product, you don't pay for it.


TABLE OF CONTENTS
-----------------

INTRODUCTION .................................... 1

INSTALLATION .................................... 2

REQUIRED FILES .................................. 3

GENERAL OVERVIEW ................................ 4

MAIN MENU COMMANDS .............................. 6
Add .......................................... 6
Change ....................................... 7
Delete ....................................... 7
Exchange ..................................... 7
File ......................................... 7
Move ......................................... 8
Setup ......................................... 8
Tree ......................................... 8

FILE COMMANDS ................................... 9
Attributes ................................... 9
Block ........................................ 9
Copy ......................................... 10
Delete ....................................... 10
Edit ......................................... 10
Filter ....................................... 10
Global ....................................... 10
Hex .......................................... 11
Move ......................................... 11
Newfile ...................................... 11
Options ...................................... 11
Print ........................................ 12
Rename ....................................... 12
Sort ......................................... 12
Tree ......................................... 12
View ......................................... 12
Xecute ...................................... 12

SETUP ........................................... 13

TREE COMMANDS ................................... 14
Collect ...................................... 14
Delete ....................................... 14
File ......................................... 14
Goto ......................................... 14
Hide ......................................... 14
Make ......................................... 14
Origin ....................................... 15
Print ........................................ 15
Target ....................................... 15
Unhide ....................................... 15

HARD DISK ORGANIZATION TIPS ..................... 16

REGISTRATION FORM ............................... 17



INTRODUCTION
------------

Point & Shoot addresses two of the most important needs of hard
disk computer users; program execution and file/directory
management. Point & Shoot is not the only program of its kind,
but one quick look at the program will prove its appeal. Required
keystrokes are minimized while the program remains feature rich.
Even power users will find Point & Shoot to be a useful tool (I am
one and I do!).

Point & Shoot currently supports the following functions:

o Up to 30 menu entries, each of which may contain a submenu
of up to 10 additional programs each.

o Pop-up calculator, disk statistics, help screens, and DOS
access.

o Configuration options including program colors and an
hourly chime.

o File operations including: Attribute, Block operations on
groups of files, Copy, Delete, Edit (up to 64K), Filter,
Global search with optional delete, Hex/ascii editor,
Move, Newfile, Optional drives and duplicate file checks,
Print text file including double-columns on HP LaserJets,
or file listing, Rename, Sort, and View.

o Sorted directory tree display with directory operations
that include: Hide/Unhide, Make/Delete, Goto, Print with
optional filenames, and Rename.

o Bonus programs include screen blankers for CGA, MDA, and
EGA monitors, a text editor for files up to 64K, and a
program to print double-column text on HP LaserJets.

I am more than willing to enhance the program to meet the needs of
you, the user. I have many enhancements to the program in mind,
including a file archiver and an Undelete command. Other
suggestions are welcome. As you are well aware, part of the
reward for writing well-received software is monetary. If you
like Point & Shoot, I would appreciate a $15 payment to support my
programming habit. If you would like to receive notices of future
upgrades, the first upgrade free, and support, a payment of $35 is
requested. Please use the registration form in this manual when
sending registering your copy of the program.

Point & Shoot requires the following hardware and software:

o IBM or 100% compatible computer with 320K minimum memory

o A hard disk with MS-DOS version 2.0 or greater

o Color/graphics, monochrome, EGA or VGA display adaptor

- 1 -


INSTALLATION
------------



Installation of this program is as simple as operating the program
itself. Follow these installation instructions carefully. If any
problems are encountered, first check your computer. If you still
have problems, enlist the aid of someone who is perhaps more
knowledgeable with computers than yourself (if you know such a
person). A third, but slower alternative, is to drop me a line
and I will try to give you some assistance (note that registered
users will receive highest priority!).


To install on a hard disk:


1) Place the Point & Shoot disk in floppy drive A:

2) From the root directory of your hard disk, type:

A:INSTALL

3) Add "P&S" to the PATH command in your AUTOEXEC.BAT file.
If you don't have a PATH command in your AUTOEXEC.BAT
file, then make the following the first line in your
AUTOEXEC.BAT file:

PATH \P&S

4) Add the line "PS" (not "PAS") as the last line of
your AUTOEXEC.BAT file.

5) Reboot your computer (Ctrl-Alt-Del). Point & Shoot
should appear on your screen.



To print the documentation, type the following from the DOS
prompt:


COPY PASDOC.TXT PRN:

If you have an HP Laser printer, you may optionally use the DCLJP
program contained on this disk to print the documentation in
double column format.


To restart Point & Shoot from any directory, type: PS






- 2 -


REQUIRED FILES
--------------


To run the program, several files must be available. Following is
a list of the Point & Shoot program and data files.


PAS.EXE The Point & Shoot Program
PASCPROG.BAT Temporary batch file created by Point & Shoot
PASDEFS.DAT Point & Shoot program defaults
PASDOC.TXT Point & Shoot documentation (this file)
PASE.EXE Point & Shoot text file editor
PASHELP.TXT Point & Shoot help file
PASMENU.DAT Menu configuration file
PASTREE.DAT File to store tree display
PS.BAT Batch file to start Point & Shoot


In addition, several other files are included on the Point & Shoot
disk.

ASB.COM Screen blanker for CGA and MDA monitors
ASBE.COM Screen blanker for EGA monitors
ASBDOC.TXT Documentation for screen blankers
CHANGES.TXT Revision history for Point & Shoot
DCLJP.EXE Double column print program for HP Lasers
FILES.TXT Description of the files on the disk
INSTALL.BAT Point & Shoot installation program
PASEDOC.TXT Documentation for the Point & Shoot editor
READ.ME Last minute changes to the program

























- 3 -


GENERAL OVERVIEW
----------------

When Point & Shoot is run (by typing PS from the DOS prompt or
from your AUTOEXEC.BAT file), the main program screen will appear.
The top line of the screen displays the name and version of the
program a copyright notice and the current date and time. The
center portion of the screen displays the current menu title and
user defined menu entries. The bottom section of the screen
displays the command menus with an explanatory line.

At any time during the operation of the program, you may press the
[Alt-C] key combination to activate an on-screen calculator. The
[Esc] key will return you to the program at the point from which
you started the calculator. Another "always available" command is
the [Alt-S] command which displays the current space statistics of
your disk drives and other program option settings. Again, the
[Esc] key will return you to the point at which the statistics
screen was activated. [Alt-P] displays a detailed copyright
notice and [Alt-H] displays help information. When you use
[Alt-H], the first screen to appear is a quick index for the help
system. You may jump to a section of the help file by pressing
the appropriate hilited letter. You may always return to the help
index by pressing [Home]. Finally, [Alt-D] provides quick access
to the DOS prompt. The current directory will be whichever
directory was currently in use by the File portion of Point &
Shoot. From the DOS prompt, you may enter any DOS command.
[F1-F10] will recall the last 10 commands entered. [Esc] returns
to Point & Shoot.

Most of the program functions are executed through the list of
commands shown in the bottom area of the screen. The [space] or
[BackSpace] keys may be used to highlight the desired command.
The one line description of the command shown on the last line of
the screen will change appropriately. To execute any of the
functions, press the first letter of the command. The command
corresponding to the selected letter will be immediately executed

Some commands will move to another command list. The name of the
current command list is always shown on the upper left corner of
the command list box. You may move to a previous command list by
pressing the [Esc] key. Each command list also has a QUIT command
which will move to the previous command list.

Occasionally, you will be presented with a vertical list of
choices for some program function options. Select from these
lists by pressing the up or down arrow keys and press [return]
when the desired option is highlighted. If the first letters of
the options are shown in bold characters, you may press the
corresponding letter to make a selection. You may optionally
press the [Esc] key to abort the selection process. In general,
the [Esc] key serves to abort any operation or selection.

To quit the program and return to the operating system, press
[Esc] or select QUIT from the Main Menu command list.

- 4 -



At many points in the program, you will be entering or changing
information on the screen. The procedure is generally the same
and is outlined here. Differences that occur in this procedure
are covered in the appropriate detail sections of this
documentation.

When entering or updating data screens (in menu operations or
setup), a flashing "*" will appear on the data screen to indicate
where your information is to be entered. A cursor will also show
the current position within a data field. (Data fields are the
highlighted areas of the screen). Some or all of the following
commands will be available for data entry:

[left/right arrow]: Moves the cursor within the current
field. If the cursor is at the first
position within a field, then the
previous field will be selected. If the
cursor is at the last position within a
field, then the next field will be
selected.

[ctrl-left/right]: Moves the cursor to the first position
or last character of the field.

[up/down arrow]: Select the previous or next data field
for editing.

[F3]: Same as left or down arrow for previous
field.

[F4]: Same as right or down arrow for next
field

[Enter/return]: Same as right or down arrow for next
field.

[Esc]: Aborts changes made to the data screen
completes enter/update action.

[F10]: Accepts changes made to the data screen
completes enter/update action.














- 5 -


MAIN MENU COMMANDS
------------------

Most of the Main Menu commands are used to manipulate the user
defined program menus. User menus consist of menu titles,
commands that you wish to execute, and the subdirectory path from
which to execute the command. The menus entries are created and
modified with the ADD and CHANGE commands described below. Up to

30 menu entries may be defined for Point & Shoot. Each of these
menu entries may contain up to 10 more submenu entries. Following
is a description of each of the Main Menu commands.


ADD

Used to add new menu entries into Point & Shoot. When you select
ADD, a hilite bar will appear in the center portion of the screen.
Use the arrow keys to select a position for your new menu entry
(don't worry, you can move it later). When the desired position
is hilited, press [return]. The MENU DETAIL data screen will
appear. The following data fields are available:

MENU ENTRY TITLE: This is the name (up to 20 characters)
that will appear on the main screen.
The first menu title line defines the
main entry. The remaining 10 lines are
for submenu entry definition. You must
enter a title in the first line, but the
rest may be blank. If you choose to
enter submenu titles, it is best to use
a different starting letter for each
title so that you may select them by
using the letter only.

COMMAND TO EXECUTE: The command you enter here will be
executed when you select this menu entry
on the main screen. If you leave the
first command blank and define some of
the submenu commands, the submenu will
will be invoked when you select the
corresponding menu entry. Several
commands (up to 50 characters) may be
entered on one line by separating each
command with the vertical bar |. A }
symbol forces prompting for parameters.
If you place the carat symbol ^ in the
command string, Point & Shoot will
not resume after command execution.


IMPORTANT

If you specify a batch file as the command to execute, the
last line of that batch file must be "PS" so that Point &
Shoot will resume after the command is complete.

- 6 -


CURRENT MENU PATH: As you move through each of the menu
title or command fields, the path for
the current menu line will appear in
this field. With Point & Shoot, you
have the option of specifying different
paths for each command in the menu
entry. If you do not specify any paths,
the root directory will be used. If
you do not specify a path for a submenu
entry, the path specified for the main
entry will be used. The [F7] key will
display a graphic directory tree from
which you may select the appropriate
path.

Two additional commands are used during the ADD function. [F5]
allows you to delete one of the menu entry lines, and [F6] allows
you to switch two lines. When you have finished entering your
menu entry, [F10] will save the entry and return to the main menu
screen. [Esc] will abort all changes.


CHANGE

Used to change the specifications for an existing menu entry.
When you select CHANGE, a hilite will appear on the first menu
entry. Use the arrow keys and [return] to select the menu entry
you wish to change. The MENU DETAIL data screen will then appear.
Editing of this screen is the same as for the ADD command.


DELETE

Used to delete an existing menu entry. When you select DELETE, a
hilite will appear on the first menu entry. Use the arrow keys
and [return] to select the menu entry you wish to delete. [Esc]
will abort the process.


EXCHANGE

Used to exchange two existing menu entries. When you select
EXCHANGE, a hilite will appear on the first menu entry. Use the
arrow keys and [return] to select the first menu entry for the
exchange operation. A flashing arrow will mark your spot. Next,
use the arrow keys and [return] to select the second menu entry
for the exchange. [Esc] will abort the process.


FILE

Moves to the FILE COMMANDS described later.




- 7 -

MOVE

Used to move an existing menu entry to a new location. When you
select MOVE, a hilite will appear on the first menu entry. Use
the arrow keys and [return] to select the menu entry that you wish
to move. A flashing arrow will mark your spot. Next, use the
arrow keys and [return] to select the new location for the menu
entry. [Esc] will abort the process.



SETUP

Moves to the program setup data screen described later.


TREE

Moves to the TREE COMMANDS described later.






































- 8 -


FILE COMMANDS
-------------

IMPORTANT: YOU SHOULD ALWAYS SELECT ORIGIN AND TARGET DIRECTORIES
BEFORE USING FILE COMMANDS!!! IF YOU CHANGE FLOPPY DISKS, YOU
MUST USE THE ORIGIN OR TARGET COMMAND IN THE TREE COMMANDS TO
RE-LOG THE DISK, OTHERWISE THE FILE DISPLAY WILL BE INCORRECT.

The file commands in Point & Shoot provide a comprehensive set of
functions for file manipulation. When you select FILE from the
main menu, a dual display screen will appear. The left half of
the screen displays a list of files and the right half of the
screen displays the subdirectories on your hard disk. If no files
are found, a NO FILES FOUND message will be displayed.

The FILE and TREE commands work in concert. The file list shown
is always for the directory (or floppy disk) marked on the tree
with an "O" denoting Origin. File commands generally operate on
the currently hilited file. Some commands like Copy will also use
the directory (or floppy disk) marked with a "T" for Target. You
may move between the FILE and TREE sides of the screen with the
right and left arrow keys. Additional commands available with
FILE that are not shown on the menu are:

[return]: Tags/untags the currently hilited file for use
with the BLOCK command.

[+ or -]: Tags/untags all files for use with BLOCK command.

[^PgDn]: Tags current file and moves cursor down.

[up/down arrow], [PgUp], [PgDn], [Home], [End]: Moves the
hilite bar throughout the file display.


ATTRIBUTES

Used to change the attributes or date of the currently hilited
file. Choices include Read-only, Hidden, System, and Archive. A
pop-up list will appear from which you may examine the current
attribute settings or change to new attributes. [Esc] will leave
the attributes unchanged.

BLOCK

Used to perform a Copy, Delete, Move or Rename operation on a
group of files. When you select BLOCK, a new menu will appear on
the bottom of the screen. The command options will be displayed
along with the number of tagged files and the total size in bytes
of the tagged files. When you have tagged the desired files,
press the appropriate command letter and the operation will begin.
Files will be untagged after each operation is completed. If all
files are Deleted or Moved, then execution will automatically
return to the FILE COMMANDS menu, otherwise, you must press [Esc]
or [right arrow] when you are finished with the BLOCK commands.

- 9 -


COPY

Used to copy the currently hilited file from the ORIGIN directory
to the TARGET directory. If the ORIGIN and TARGET directories are
the same, then you will be prompted for a new file name. The
result is a file duplication in the ORIGIN directory. If the
selected file exists in the TARGET directory and DUP CHECKS (see
OPTIONS) is on, then you will be asked if it is ok to replace the
existing file. If DUP CHECKS is off, then the existing file will
be erased without asking.


DELETE

Used to delete the currently hilited file. You will be asked if
it is ok to delete the file before the deletion takes place.


EDIT

When you select EDIT, the external text file editor "PASE.EXE"
will be automatically executed and will load your file. You may
edit other files while in the editor. Complete documentation for
the editor can be found in the file "PASEDOC.TXT" on the
distribution disk.


FILTER

Used to filter the file search in the ORIGIN directory. The
default is "*.*" which will find all files. File filter strings
are the same as used in DOS (see your DOS manual for details).
When you select FILTER, the cursor will jump to the top of the
screen where FILTER appears. You may then edit the string to
match the files of interest.


GLOBAL

Used to search your entire hard disk for files matching the
current file filter. After you have used the FILTER command to
select the appropriate files, use GLOBAL to search the entire
disk. When a matching file(s) is found, you will be given several
options:

D)elete: Deletes the currently hilited file. If the
deleted file was the only file left in the
current list, the global search will continue.
YOU WILL NOT BE PROMPTED BEFORE THE DELETION!!!

N)ext Dir: Skips the current directory and continues with
the global search.

[Esc]: Stops the global search and stays in the current
directory.

- 10 -

All of the file list commands (arrows, [PgUp], [PgDn], [Home] and
[End] will operate when global search has paused in a directory.
A current count of files found and deleted will be displayed in
the bottom portion of the screen. The ORIGIN directory will be
hilited on the directory tree as the global search proceeds.


HEX

Used to edit any file in Hex/Ascii mode. When you select HEX, the
first 256 bytes of the currently hilited file will be read into
memory and the HEX screen will appear. The left side of the
screen displays the file in Hex code and the right side displays
the Ascii equivalent. Commands included in HEX are:

[F1]: Rereads the current 256 bytes from disk

[F2]: Saves the current 256 bytes to disk

[F3]: Jumps to the Hex side of the screen

[F4]: Jumps to the Ascii side of the screen

[F10], [Esc] Quits the Hex/Ascii editing session

The [PgUp], [PgDn], [Home] and [End]] keys work as expected.


MOVE

Used to move the currently hilited file from the ORIGIN directory
to the TARGET directory. If the selected file exists in the
TARGET directory and DUP CHECKS (see OPTIONS) is on, then you will
be asked if it is ok to replace the existing file. If DUP CHECKS
is off, then the existing file will be erased without asking. If
you think you have lost a file after using move, check which
directory is set as TARGET, then look there for your file.


NEWFILE

Used to create a new empty file. When you select NEWFILE, you
will be prompted for a file name. If the name you select is that
of an existing file, the operation will abort.


OPTIONS

Used to select certain options for FILE commands including the
floppy drives used on your system and whether you want the program
to prompt you on duplicate files during COPY and MOVE operations.






- 11 -



PRINT

Used to print the text files the file list. If printing the file
list, you may select an expanded list including filename, size and
date, or a filename only list. Print Text File prints the file as
is. HP Laser 2 Column prints the file in a double column format
on HP LaserJet printers. 80 characters per line and 60 lines per
page are used. Use a word processor to format text files if they
do not appear as desired.


RENAME

Used to change the name of the currently hilited file. When you
select RENAME, the cursor jumps to the name of the currently
hilited file. You may then enter a new name for the file.


SORT

Used to set the file list sort to Date, Extension, Name and Size.


TREE

Jumps to the TREE commands (same as right-arrow)


VIEW

Used to view the currently hilited file. VIEW commands include:

[F1]: Toggles filtering of characters of Ascii 128 or higher.
These characters are shown as their lower Ascii values.

[F2]: Toggles the display of printable characters only.


XECUTE

Executes the currently hilited file in memory (.COM or .EXE only).
DO NOT EXECUTE MEMORY RESIDENT PROGRAMS!!!













- 12 -


SETUP
-----


The SETUP command is used to establish the configuration for Point
& Shoot. In SETUP, you can select program colors and other
defaults.


DATA FIELDS


BEEPER ON?: If "Y", the computer's beeper will sound
on errors and other places within the
program. Set this to "N" if the sound
drives you crazy.

CHIME?: If "Y", the computer's beeper will sound
when the time reaches the hour mark.

EDITOR BAKS?: If "Y", when you edit a file with the
Point & Shoot Editor (via the File Edit
command, the editor will make backups (.BAK
files) if you save a file while editing.
Otherwise, no backups will be made.

MENU NAME: This name will appear on the main program
screen and is stricly for aesthetic purposes.

BOLD TEXT: The color (from a list) in which all
bold text will appear. Bold text is
used in all areas that demand the user's
attention.























- 13 -


TREE COMMANDS
-------------

IMPORTANT: YOU SHOULD ALWAYS SELECT ORIGIN AND TARGET DIRECTORIES
BEFORE USING FILE COMMANDS!!! IF YOU CHANGE FLOPPY DISKS, YOU
MUST USE THE ORIGIN OR TARGET COMMAND IN THE TREE COMMANDS TO
RE-LOG THE DISK, OTHERWISE THE FILE DISPLAY WILL BE INCORRECT.

The tree commands in Point & Shoot provide a comprehensive set of
functions for subdirectory manipulation. When you select TREE
from the main menu, a dual display screen will appear. The left
half of the screen displays a list of files and the right half of
the screen displays the subdirectories on your hard disk.

The FILE and TREE commands work in concert. The file list shown
is always for the directory (or floppy disk) marked on the tree
with an "O" denoting Origin. You may move between the FILE and
TREE sides of the screen with the right and left arrow keys. The
[return] key will select the currently hilited directory as the
ORIGIN.


COLLECT

Used to reread the directory names from the hard disk. Usually it
is not necessary to use this command. However, if you make or
remove a directory while in DOS, the Point & Shoot will not know
that the directory structure has changed unless you use COLLECT.


DELETE

Deletes the currently hilited directory. You may not remove
directories that have child directories or those that contain
files. No prompting occurs before the directory is deleted.


FILE

Jumps to the FILE commands (same as left-arrow).


GOTO

Immediately exits Point & Shoot and moves to the directory that
was hilited.


HIDE

Hides the currently hilited directory. The directory will be
marked with an asterisk "*" to show that it is hidden. Point &
Shoot can find these hidden directories, but they will be hidden
from the DOS DIR command.


- 14 -


MAKE

Used to make a new directory following the currently hilited
directory. When you select MAKE, you will be prompted for the new
directory name. Directory names are the same format as file
names. You may have to use SORT after this command to show the
directories in correct sorted order.


ORIGIN

Selects the currently hilited directory as the ORIGIN for FILE
commands. [Enter] will serve the same purpose as ORIGIN.


PRINT

Used to print the directory tree, optionally with a list of files
after each directory.


TARGET

Selects the currently hilited directory as the TARGET for FILE
commands.


UNHIDE

Unhides a previously hidden directory.


























- 15 -


HARD DISK ORGANIZATION TIPS
---------------------------


Hard disk systems can be complex because of the large number of
files they can contain. Point & Shoot relieves much of the
complexity of these systems, but some tips and suggestions are in
order concerning additional disk organization.

The DOS files (from your DOS system disk) should be transferred to
a separate subdirectory and not stored in the root directory. For
example, you could use Point & Shoot to make a subdirectory called
"SYSTEM" and then transfer all DOS files (except AUTOEXEC.BAT and
COMMAND.COM) to this subdirectory. Next, use Point & Shoot's FILE
EDIT command to add the following line to the beginning of
AUTOEXEC.BAT:

PATH \SYSTEM;\P&S

Now, all DOS commands can be executed from anywhere on your disk.
Many other programs can be executed from any location on the disk
by transferring the associated files to a separate subdirectory
and adding that path to the PATH command in the AUTOEXEC file.
Each additional path is separated by a semicolon. DO NOT issue
separate path commands. Finally, take advantage of the TREE
commands found in Point & Shoot to create a logical, organized
directory tree on your hard disk.

Programs that run on MS-DOS systems are always one of four types;
COM, EXE, .BAT or BASIC files. Any of these types of programs can
be executed from Point & Shoot. If the file ends with ".COM" or
".EXE", then select this file as the command to execute in MENU
commands. You may also execute ".BAT" files, as long as the last
line in these files is PS. To execute BASIC programs from Point
& Shoot, you must copy the BASIC command interpreter (usually
BASIC.EXE) into the appropriate subdirectory. When you select the
command to execute, use the following format:

BASIC

















- 16 -


REGISTRATION FORM
-----------------



PROGRAM: Point & Shoot VERSION: 1.2
Applied Micro Systems Technology
P.O. Box 1596, Welch Ave. Station
Ames, Iowa 50010


Name __________________________________________________


Company __________________________________________________


Address __________________________________________________

__________________________________________________

__________________________________________________



Phone ( ) _______________________



Payment $_______ ($15 suggested, $35 for full registration)
(no cash please)


Where did you hear about Point & Shoot? ____________________


Comments __________________________________________________

__________________________________________________

__________________________________________________

__________________________________________________

__________________________________________________

__________________________________________________

__________________________________________________

__________________________________________________

__________________________________________________


- 17 -

----------------end-of-author's-documentation---------------

Software Library Information:

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  3 Responses to “Category : File Managers
Archive   : PAS12.ZIP
Filename : PASDOC.TXT

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/