Dec 222017
Window routines for TP6.0. Very simple, but includes source code.
File WINSTACK.ZIP from The Programmer’s Corner in
Category Pascal Source Code
Window routines for TP6.0. Very simple, but includes source code.
File Name File Size Zip Size Zip Type
WINSTACK.DOC 1697 712 deflated
WINSTACK.PAS 5732 1868 deflated
WINSTACK.TPU 2848 1525 deflated

Download File WINSTACK.ZIP Here

Contents of the WINSTACK.DOC file

Unit WinStack;

{ A very simple Window Stack Unit -- by Steve MacGregor, FBI }

{NOTE: This unit calls NEW and DISPOSE, so the using program should
not call MARK or RELEASE between the first call to CreateWindow
and the last call to DisposeWindow}

FrameType = ({style of frame to put around the new window}
no_frame {the new window is the *entire* defined area},
single_frame {frame is a single graphics line},
double_frame {frame is a double graphics line},
dash_frame {frame is dashes (-), bars (|), and plus signs (+)},
char_frame {first character of Name is used as frame});

Procedure CreateWindow
({save the attributes of the current window, and create a new one}
MinX, MinY, MaxX, MaxY: byte
{define a new window, as in CRT unit, including the frame, if any};
TextAttr: byte
{attributes of the new window, as in CRT unit}
{if zero, use attributes from the current window};
Frame: FrameType
{chose style of frame, or no_frame}
{the actual usable window will be reduced by two characters in each
dimension, unless Frame = no_frame};
FrameAttr: byte
{attributes of the frame and Name}
{if zero, use TextAttr instead};
Name: string
{title of window}
{if Frame = no_frame, Name is printed as the first line in the
new window, in the attributes defined by FrameAttr}
{if Frame = char_frame, the first character is used to frame the
new window, and is then deleted from Name});

Procedure DisposeWindow
{dispose of the current window, and restore the previous one}
{if no previous window was stored, just clear the screen};

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