Category : Pascal Source Code
Archive   : SPRITES.ZIP
Filename : DEMO7.PAS

 
Output of file : DEMO7.PAS contained in archive : SPRITES.ZIP

(* ************************************************************ *)
(* *)
(* DEMO7.PAS *)
(* *)
(* This program provides an example of "zone-clearing." The *)
(* The sprite is designed with trailing blanks which erase *)
(* the previous image at the same time the new sprite is *)
(* being placed on the screen at an advanced position. With *)
(* this method neither Xor nor page-flipping is required for *)
(* animation. Since it is simple it is also quite fast. *)
(* *)
(* Notice how increasing delays affect the result. You might *)
(* also see how increases or decreases in the size of the *)
(* zone of trailing blanks affect the resultant animation. *)
(* Take a look at the sprite (zone.spr) using the sprite *)
(* editor (Designer.com). *)
(* *)
(* (c) Donald L. Pavia *)
(* Ver 1.0 Department of Chemistry *)
(* February 1986 Western Washington University *)
(* Bellingham, Washington 98225 *)
(* *)
(* ************************************************************ *)


program SpriteDemo7;
{ Try changing j to 25 and k to 12 from }
const j = 75; k = 4; { 75 and 4, respectively. Then change }
{ zone1.spr to zone2.spr }
var i : integer;

{----------------------------------------------------------------------------}
{$I Sprites.Lib}
{----------------------------------------------------------------------------}

BEGIN
clrscr;
GraphColorMode; GraphBackGround (1); Palette (2);

LoadSprite ('Zone1.spr'); { loads sprite into var TempSprite }

gotoxy (2,1); write ('Press ');
read (Kbd,Wait);
gotoxy (2,1); write (' ');

Sprite := TempSprite; { assign TempSprite as active sprite }

for i := 1 to j do begin
PutSpriteC (k*i,50); Delay (0); end;
for i := 1 to j do begin
PutSpriteC (k*i,75); Delay (25); end;
for i := 1 to j do begin
PutSpriteC (k*i,100); Delay (50); end;
for i := 1 to j do begin
PutSpriteC (k*i,125); Delay (100); end;
for i := 1 to j do begin
PutSpriteC (k*i,150); Delay (150); end;

read (Kbd,Wait);
TextMode (c80);

END.


  3 Responses to “Category : Pascal Source Code
Archive   : SPRITES.ZIP
Filename : DEMO7.PAS

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/