Category : Pascal Source Code
Archive   : PASGAME.ZIP
Filename : BLOCK.PAS

 
Output of file : BLOCK.PAS contained in archive : PASGAME.ZIP
(*
* block
* print out block letters
*)

program block(input,output);

const
length = 6; (* length of a letter *)
length1 = 7;

var
ch : char; (* character to enlarge *)

(*
* line
* draw a line
*)

procedure line;

var
index : 1..length;

begin
for index := 1 to length do
write(ch);
writeln
end; (* line *)

(*
* midline
* print out a line half way across
* the screen
*)

procedure midline;

var
i : 1..length;

begin
for i := 1 to length div 2 do
write(' ');
writeln(ch)
end; (* midline *)

(*
* backdiag
* draw a backward diagonal
*)

procedure backdiag;

var
j,i : 0..length;

begin
for j := 1 to length do
begin
for i := 1 to length -j do
write(' ');
writeln(ch)
end
end; (* backdiag *)

(*
* side
* draw a single side
*)

procedure side;

begin
writeln(ch)
end; (* side *)

(*
* farside
* draw a line on the far side
*)

procedure farside;

var
i : 1..length;

begin
for i := 1 to length -1 do
write(' ');
writeln(ch)
end; (* farside *)

(*
* twoside
* draw a '* *'
*)

procedure twoside;

var
index : 1..length;

begin
write(ch);
for index := 2 to length -1 do
write(' ');
side
end; (* twoside *)

(*
* topv
* draw a V on the top of the letter
* used for x, y and v
*)

procedure topv;

var
i,j : 0..length;
d : 0..length1;

begin
for i := 1 to round(length/2) do
begin
for j := 1 to i-1 do
write(' ');
write(ch);
if (ch='V') then d := i + 1
else d := i;
for j := i to length - d do
write(' ');
writeln(ch)
end
end; (* topv *)

(*
* botv
* draw an upside down v, on the
* bottom of the screen (used in x)
*)

procedure botv;

var
i,j : 0..length;

begin
for i := round(length/2) downto 1 do
begin
for j := i-1 downto 1 do
write(' ');
write(ch);
for j := length - i downto i do
write(' ');
writeln(ch)
end;
end; (* botv *)

(*
* what follows here are the special case
* letters. They must be drawn by themselves.
*)

(*
* drawk
* draw a k
*)

procedure drawk;

var
i,j : 0..length;

begin
for i := 1 to trunc(length / 2) do
begin
write(ch);
for j := i-1 to (length div 2) -1 do
write(' ');
writeln(ch)
end;
for i := round(length/2) downto 1 do
begin
write(ch);
for j := i-1 to (length div 2) -1 do
write(' ');
writeln(ch)
end
end; (* drawk *)

(*
* drawmw
* draw an m or w
*)

procedure drawmw(ism : boolean);

var
i,j : 0..length;
stop : 0..length;
by : -1..1;

begin
if ism then
begin
by := 1;
i := 1;
stop := length div 2
end
else
begin
by := -1;
i := length div 2;
stop := 0
end;
twoside;
while i<>stop do
begin
write(ch);
for j := 2 to i do
write(' ');
write(ch);
if i<>(length div 2) then
begin
j := abs(i + i + 2 - length);
while j>0 do
begin
write(' ');
j := j - 1
end;
write(ch);
for j := 2 to i do
write(' ');
end
else
for j := 3 to i do
write(' ');;
writeln(ch);
i := i + by
end;
twoside;
end; (* drawmw *)

(*
* drawn
* draw an n
*)

procedure drawn;

var
i,j : 0..length;

begin
for i := 1 to length do
begin
write(ch);
for j := 2 to length -1 do
begin
if j = i then
write(ch)
else
write(' ')
end;

writeln(ch)
end
end; (* drawn *)

(*
* draw
* case statement which calls the
* needed routines for each character
*)

procedure draw;

begin
writeln;
if ch in ['A'..'Z'] then
begin
case ch of
'A' : begin
line;
twoside;
twoside;
line;
twoside;
twoside;
twoside
end;
'B' : begin
line;
twoside;
twoside;
line;
twoside;
twoside;
line
end;
'C' : begin
line;
side;
side;
side;
side;
side;
line
end;
'D' : begin
line;
twoside;
twoside;
twoside;
twoside;
twoside;
line
end;
'E' : begin
line;
side;

side;
line;
side;
side;
line
end;
'F' : begin
line;
side;
side;
line;
side;
side;
side
end;
'G' : begin
line;
side;
side;
twoside;
twoside;
twoside;
line
end;
'H' : begin
twoside;
twoside;
twoside;
line;
twoside;
twoside;
twoside
end;
'I' : begin
line;
midline;
midline;
midline;
midline;
midline;
line
end;
'J' : begin
farside;
farside;
farside;
farside;
farside;
farside;
line
end;
'K' : drawk;
'L' : begin
side;
side;
side;
side;
side;
side;
line;
end;
'M' : drawmw(true);
'N' : drawn;
'O' : begin
line;
twoside;
twoside;
twoside;
twoside;
twoside;
line
end;
'P' : begin
line;
twoside;
twoside;
line;
side;
side;
side
end;
'Q' : begin
line;
twoside;
twoside;
twoside;
twoside;
line;
farside
end;
'R' : begin
line;
twoside;
twoside;
line;
twoside;
twoside;
twoside
end;
'S' : begin
line;
side;
side;
line;
farside;
farside;
line
end;
'T' : begin
line;
midline;
midline;
midline;
midline;
midline;
midline
end;
'U' : begin
twoside;
twoside;
twoside;
twoside;
twoside;
twoside;
line
end;
'V' : begin
twoside;
twoside;
twoside;
twoside;
topv
end;
'W' : drawmw(false);
'X' : begin
topv;
botv
end;
'Y' : begin
topv;
midline;
midline;
midline;
midline
end;
'Z' : begin
line;
backdiag;
line
end;
end;
end;
end; (* draw *)

begin
writeln;
while not eoln do
begin
readln(ch);
writeln;
draw;
writeln
end
end. (* block *)



  3 Responses to “Category : Pascal Source Code
Archive   : PASGAME.ZIP
Filename : BLOCK.PAS

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/