Category : Pascal Source Code
Archive   : 3DLAB110.ZIP
Filename : L3DMENU.TPU

 
Output of file : L3DMENU.TPU contained in archive : 3DLAB110.ZIP
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ÄçR StartInfo
R ReportSpeed
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rºBzSTxtMapP«úöSL3DData†ßçSL3DWorldg#úSVGAWinS6SControls¹¤K#SMouse÷ð]6SVGA256¡Kÿÿÿÿ WˆhÿX˜c0 (8N@¯H™P8`
px€–ÿÿÿÿÿÿE(ÿÿQ ÿÿ4(ÿÿ+ ÿÿeÿÿEˆÿÿxÿÿΘÿÿ`ÿÿ$ÿÿêèÿÿ4ÿÿ-ÿÿ+ÿÿ¬ˆÿÿsèÿÿ'ÈÿÿÙxÿÿControlsL3DMenuSystemVGAWinL3DWorldVGA256L3DDATATxtMapMouseØrÒ L3DMENU.PAS•È ˆFÿŠFÿÉÃÈ ˆFÿŠFÿÉÃU‰åèÀuèÀtòÉÃ È ÿvÿvj~ôWj š¾ôþW¿Wš~ôWšÄ~WhÿšÉÂU‰åÄ~&Š0äPjŠF
PŠFPŠFPšÀuë(jjŠF PÄ~Wš€~uëŠFPššÉÂÈÄ~Wj_jPjXjjèèèˆFÿ€>të÷šŠFÿÉÂÈÄ~Wj_jPjXjjèèèˆFÿšŠFÿÉÊ : Move forwards : Move backwards : Turnt to left : Turn to right & ALT : Move to left & ALT : Move to right+ : Move faster- : Move slower+ & ALT : Turn faster- & ALT : Turn slowerSPACE : Show mapP : PauseESC : Exit to DOSYou may use the mouseinstead of the arrows.U‰åjjjj jšÀuéüjjj¿Wšjjj¿Wšjjj¿Wšjjj¿Wšjjj¿Wšjjj¿Wšjjj¿Wšjjj¿Wšjjj¿Wšjj j¿Wšjj
j¿Wšjj j¿Wšjj j¿Wšjjj¿Wšjjj¿WšjššÉÃYou are in 3-D labyrinth, whereyou can move by using the arrowkeys or mouse.If you get lost, you may checkyour position in the map.If you need help at any time press F1.U‰åj!jjj jšÀuë|jjj¿Wšjjj¿Wšjjj¿Wšjjj¿Wšjjj¿Wšjjj¿Wšjjj¿WšjššÉà Labyrinth-3D, register to get the Turbo Pascal & assembler source of the TxtMap-unit! ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ (C) 1994 By Kimmo FredrikssonU‰åj!jjj jšÀuëljjj¿Wšjjj¿Wšjjj¿Wšjjj¿Wšjjj¿Wšjjj¿WšjššÉÃInstructions...
F1 - ControlsF2 - Something
F3 - AboutU‰åjjj°j¿jšÀuë|jjj¿Wšjjjÿ¿Wšjjjÿ¿Wšjjjÿ¿Wš€>të÷€>tè€>tè€>tè€>tۀ>të÷šÉÃÈ¡+‰Fò¡+‰Fð¡1ÒRP‹Fò™¹÷ù‹Ð¸ +™Y[+ÁӉFö¡1ÒRP‹Fð™¹÷ùd™Y[ÁӉFôh@hÈ1À‹RPš‹Fò™¹÷ù@P‹Fð™¹÷ùPjpjpjšÀuéÌ¡‰Fì¡;FìR‰FøëÿFø¡‰Fê¡;Fê4‰FúëÿFúÿvúÿvøšÀt‹FöFúP‹Fô+FøPjš‹Fú;FêuыFø;Fìu³¡H‰Fì1À;Fì_‰FþëÿFþ‹~þÁçĽ&Ä=‰~èŒFê&‹}Áç‹…Ñà™¹@÷ùFöPÄ~è&‹}Áç‹…Ñà™¹@÷ù‹Ð‹Fô+ÂPj_š‹Fþ;Fìu¦¡H‰Fì1À;Fì~铉FþëÿFþ‹~þÁ缉~èŒFê&‹E H‰Fæ1À;Fæa‰FüëÿFü‹FüÁàÄ~èø&Ä}‰~âŒFä&‹}Áç‹…Ñà™¹@÷ùFöPÄ~â&‹}Áç‹…Ñà™¹@÷ù‹Ð‹Fô+ÂPj¿š‹Fü;Fæu¤‹Fþ;Fìtérÿ¡Ñà™¹@÷ùFöP¡Ñà™¹@÷ù‹Ð‹Fô+ÂPjÿšŠF<9u€>u€>t šÀtëçë <ujššÉÊ Version 1.10U‰å¿WjjpjxjjèÉÃMemAvail: MaxAvail: NumOfTxtObjs: NumOfPoints: NumOfTxts: NumOfWalls: NumOfVisTxtObjs:NumOfVisWalls NumOfCreats: NumOfWorms: EyeX: EyeZ: EyeAngle: MoveSpeed TurnSpeed ÈjjjpjxjšÀuéÏjjj¾þW¿Wš¾ÿWšRP蚚jjj¾þW¿Wš¾ÿWšRP蚚jjj¾þW¿Wš¾ÿW¡™RP蚚jjj¾þW¿Wš¾ÿW¡™RP蚚jjj¾þW¿Wš¾ÿW¡™RP蚚jjj¾þW¿Wš¾ÿW¡™RP蚚jjj¾þW¿Wš¾ÿW¡™RP蚚jjj¾þW¿Wš¾ÿW¡™RP蚚jjj¾þW¿Wš¾ÿW¡™RP蚚jj j¾þW¿Wš¾ÿW¡™RP蚚jj
j¾þW¿Wš¾ÿW¡™RP蚚jj j¾þW¿Wš¾ÿW¡™RP蚚jj j¾þW¿Wš¾ÿW¡™RP蚚jj
j¾þW¿Wš¾ÿW¡™RP蚚jjj¾þW¿Wš¾ÿW¡™RP蚚jššÉËGo throught the walls (Y/N)?U‰å¿WèÀ°u@¢ÉÃWait Vertical Retrace (Y/N)?U‰å¿Wè¢ÉÃHidden face removal (Y/N)?U‰å¿Wè¢ÉÃ. frames / second!È*¡‹1É»š¹Ü4»šRP¡‹¹
1ۚY[šRPj~ÖWj(š¿W~ÖWj(ŠFÖ0äPš¾ÖþW~ÖWš¿Wšjjpjxjjè€>të÷šÉËLabyrinth-3D, (C) By KFÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄF1 - Debug InformationF2 - Throught walls...
F3 - Wait VRTF4 - Hidden Face RemoveF5 - Report SpeedU‰åjjj°j¿jšÀuéÂjjj¿Wšjjj¿Wšjjjÿ¿Wšjjjÿ¿Wšjjjÿ¿Wšjjjÿ¿Wšjjjÿ¿Wš€>të÷€>tè€>tè€>tè€>tè€>tè€>tŀ>të÷šÉÃLabyrinth-3D, (C) By KFÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄF1 - InstructionsF2 - Map F9 - Version
D - DebugU‰åjjj°j¿jšÀué©jjj¿Wšjjj¿Wšjjjÿ¿Wšjjjÿ¿Wšjjjÿ¿Wšjjjÿ¿Wš€>të÷€>tè€>tjè€>tè€>tè€>t΀>të÷šÉËLabyrinth-3D, (C) By KFÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄF1 - InstructionsSPACE - StartU‰åjjj°j¿jšÀuëhjjj¿Wšjjj¿Wšjjjÿ¿Wšjjjÿ¿Wš€>të÷€>tè€>tï€>të÷šÉː!=
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  3 Responses to “Category : Pascal Source Code
Archive   : 3DLAB110.ZIP
Filename : L3DMENU.TPU

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/