Category : OS/2 Files
Archive   : VOL1N8.ZIP
Filename : GAME.RC

 
Output of file : GAME.RC contained in archive : VOL1N8.ZIP
#include
#include "resource.h"
#include "dialog.h"

rcinclude dialog.dlg

ICON ID_RESOURCE game.ico

BITMAP IDB_HEX_MASK HexMask.bmp
BITMAP IDB_MECH_SE mech_se.bmp
BITMAP IDB_MECH_NE mech_ne.bmp
BITMAP IDB_MECH_N mech_n.bmp
BITMAP IDB_MECH_NW mech_nw.bmp
BITMAP IDB_MECH_SW mech_sw.bmp
BITMAP IDB_MECH_S mech_s.bmp

BITMAP IDB_TER_BLDGLIGHT BldgLight.bmp
BITMAP IDB_TER_BLDGMEDIUM BldgMedium.bmp
BITMAP IDB_TER_BLDGHEAVY BldgHeavy.bmp
BITMAP IDB_TER_BLDGHARD BldgHard.bmp

MENU ID_RESOURCE {
SUBMENU "~File", IDM_FILE {
MENUITEM "~Load...", IDM_FILE_LOAD
MENUITEM "~Save", IDM_FILE_SAVE,,MIA_DISABLED
MENUITEM "Save ~As...", IDM_FILE_SAVE_AS
MENUITEM "~About...", IDM_ABOUT
}
SUBMENU "~Mode", IDM_MODE {
MENUITEM "~Move", IDM_MODE_MOVE
MENUITEM "~Target", IDM_MODE_TARGET,,MIA_CHECKED
MENUITEM "~Edit", IDM_MODE_EDIT
}
SUBMENU "~Terrain", IDM_TERRAIN {
MENUITEM "Clear Ground", IDM_TER_CLEAR_GROUND,,MIA_CHECKED
MENUITEM "Rough Ground/Rubble", IDM_TER_ROUGH_GROUND
MENUITEM "Water", IDM_TER_WATER
MENUITEM "Light Woods", IDM_TER_LIGHT_WOODS
MENUITEM "Heavy Woods", IDM_TER_HEAVY_WOODS
MENUITEM "Pavement", IDM_TER_PAVEMENT
MENUITEM "Bridge", IDM_TER_BRIDGE
MENUITEM "Light Building", IDM_TER_LIGHT_BLDG
MENUITEM "Medium Building", IDM_TER_MEDIUM_BLDG
MENUITEM "Heavy Building", IDM_TER_HEAVY_BLDG
MENUITEM "Hardened Building", IDM_TER_HARD_BLDG
}
}


  3 Responses to “Category : OS/2 Files
Archive   : VOL1N8.ZIP
Filename : GAME.RC

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/