Category : OS/2 Files
Archive   : VOL1N8.ZIP
Filename : GAME.DEP

 
Output of file : GAME.DEP contained in archive : VOL1N8.ZIP
# IBM Developer's Workframe/2 Make File Creation run at 13:28:10 on 12/13/92

# Make File Creation run in directory:
# C:\GAME\VOL1N8;

# Assumed INCLUDE environment variable path:
# C:\IBMC\INCLUDE;
# C:\TOOLKT20\C\OS2H;


game.RES: game.rc \
# {.;$(INCLUDE)}OS2.H \
{.;$(INCLUDE)}RESOURCE.H \
{.;$(INCLUDE)}DIALOG.H \
DIALOG.DLG \
DIALOG.H \
GAME.ICO \
HEXMASK.BMP \
MECH_SE.BMP \
MECH_NE.BMP \
MECH_N.BMP \
MECH_NW.BMP \
MECH_SW.BMP \
MECH_S.BMP \
BLDGLIGHT.BMP \
BLDGMEDIUM.BMP \
BLDGHEAVY.BMP \
BLDGHARD.BMP \
GAME.MAK

bitmap.OBJ: bitmap.c \
# {$(INCLUDE);}os2.h \
# {$(INCLUDE);}stdio.h \
{.;$(INCLUDE);}header.h \
{.;$(INCLUDE);}window.h \
GAME.MAK

files.OBJ: files.c \
# {$(INCLUDE);}os2.h \
# {$(INCLUDE);}string.h \
{.;$(INCLUDE);}header.h \
{.;$(INCLUDE);}hexes.h \
GAME.MAK

game.OBJ: game.c \
# {$(INCLUDE);}os2.h \
{.;$(INCLUDE);}header.h \

{.;$(INCLUDE);}window.h \
{.;$(INCLUDE);}resource.h \
{.;$(INCLUDE);}target.h \
{.;$(INCLUDE);}hexes.h \
{.;$(INCLUDE);}dialog.h \
{.;$(INCLUDE);}files.h \
{.;$(INCLUDE);}menu.h \
{.;$(INCLUDE);}mech.h \
{.;$(INCLUDE);}bitmap.h \
{.;$(INCLUDE);}terrain.h \
GAME.MAK

hexes.OBJ: hexes.c \
# {$(INCLUDE);}os2.h \
# {$(INCLUDE);}string.h \
# {$(INCLUDE);}stdlib.h \
# {$(INCLUDE);}math.h \
{.;$(INCLUDE);}header.h \
{.;$(INCLUDE);}resource.h \
{.;$(INCLUDE);}target.h \
{.;$(INCLUDE);}hexes.h \
{.;$(INCLUDE);}mech.h \
{.;$(INCLUDE);}terrain.h \
{.;$(INCLUDE);}bitmap.h \
{.;$(INCLUDE);}window.h \
GAME.MAK

mech.OBJ: mech.c \
# {$(INCLUDE);}os2.h \
# {$(INCLUDE);}stdlib.h \
{.;$(INCLUDE);}header.h \
{.;$(INCLUDE);}resource.h \
{.;$(INCLUDE);}hexes.h \
{.;$(INCLUDE);}mech.h \
{.;$(INCLUDE);}bitmap.h \
GAME.MAK

menu.OBJ: menu.c \
# {$(INCLUDE);}os2.h \
{.;$(INCLUDE);}header.h \
{.;$(INCLUDE);}window.h \
{.;$(INCLUDE);}resource.h \
{.;$(INCLUDE);}dialog.h \
{.;$(INCLUDE);}menu.h \
{.;$(INCLUDE);}files.h \
{.;$(INCLUDE);}terrain.h \
GAME.MAK

target.OBJ: target.c \
# {$(INCLUDE);}os2.h \
# {$(INCLUDE);}math.h \
# {$(INCLUDE);}stdlib.h \
{.;$(INCLUDE);}header.h \
{.;$(INCLUDE);}target.h \
{.;$(INCLUDE);}hexes.h \
{.;$(INCLUDE);}dialog.h \
{.;$(INCLUDE);}terrain.h \
GAME.MAK

terrain.OBJ: terrain.c \
# {$(INCLUDE);}os2.h \
{.;$(INCLUDE);}header.h \
{.;$(INCLUDE);}terrain.h \
{.;$(INCLUDE);}bitmap.h \
{.;$(INCLUDE);}resource.h \
GAME.MAK

window.OBJ: window.c \
# {$(INCLUDE);}os2.h \
{.;$(INCLUDE);}window.h \
GAME.MAK


  3 Responses to “Category : OS/2 Files
Archive   : VOL1N8.ZIP
Filename : GAME.DEP

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/