Contents of the SFX6.DOC file
From David Smith (C) June 1992
SOUND EFFECTS 6
A) To play any of the many sounds:
LECTRIC HIGH BEE WHOOP FIGHT BIRDSONG VIBRAT ECHO
ARCADE1 MOM FINAL CHEER FONETONE 3WHOOP WARS DROP
ARCADE2 NO1 CHIRP OTHER DEADBIRD RINGIN BOMB BEEP
SLIDOWN FOREVER LUM LASER ALARM MOTORING FOURTH BOOP
Just type: PLAY [sound]
So, to hear "High", type: PLAY HIGH
to hear "Lum", type: PLAY LUM
NOTE: These sounds are compressed into a file called "Play"
which is the utility XEQ.COM, renamed for typing
convenience. See "CREDITS" below for details.
For a help screen, just type: PLAY
B) Warning ! FOREVER.COM plays a tone until the system is rebooted.
Be careful when using this, since you cannot turn the sound
off once it has begun.
C) Other sounds are included in PLAY2.EXE
BEAM BLAST BLAZE BOLT CHIME CLANG CRUMB DITTO
DRONE FLASH FLICKER GLIMMER GROIN HALO HAZARD ILLUME
JET MEDLEY PLASMA POWER RAND1 RAND2 RAY SEX
SHRILL SIGNAL SIREN SPASTIC SPLENDOR STARS STUN TENOR
TORCH VERTIGO WARNING
Just type: PLAY2 [sound]
To hear "Blast", type: PLAY2 BLAST
or for a help screen, type: PLAY2
Special Utilities Version 6
Usage: NOISE [delay] [frequency] [frequency] [frequency] [...etc
NOISE ? displays the help screen
This program allows you to specify a delay, then as many frequencies
of tones you can fit on the command-line (127 chars).
NOISE now supports musical notes !
Notes are A-G, and are entered on the command-line instead of frequencies.
Examples: NOISE 100 A G D DB CG
NOSIE 300 A 202 G 453 A 295 1843
Notice that frequencies and notes may be combined !
Usage: RAND [a] [b] [c] [d]
a = Highest Frequency of The Tones
b = Number of Tones
c = Duration of Tone [milliseconds]
d = Time Between Tones [milliseconds]
RAND ?displays the help screen
Rand creates random tones dependent upon the maximum number you specify.
It "thinks up" a tone between 1 and your specified number, plays
that tone for a specified interval, then pauses a specified interval
until playing the next tone.
For interesting examples:
RAND 20000 200 10 40
Plays 200 tones between 1 and 20,000, playing those tones
for 10 milliseconds, then pausing 40 milliseconds until
the next one.
RAND 103 120 240 111
Plays 120 tones between 1 and 103, playing those tones
for 240 milliseconds, then pausing 111 milliseconds until
the next one.
Usage: STOP#GO [method] [frequency] [duration]
STOP#GO ? displays the help screen
1 - play frequency until key is pressed
2 - turn sound on and off as keys are pressed
3 - play non-stop frequency
4 - play frequency for "duration" specified above
5 - turn sound on and off, pausing "duration" before alternating
Press [ESC] anytime to abort program, and remember that
"duration" is in milliseconds
Examples: STOP#GO 1 600 plays a 600 frequency tone until any key
STOP#GO 2 700 plays a 700 frequency tone, and when a key is
pressed, turns tone off.
When another key is pressed, turns tone back
on, and continues alternating ....
STOP#GO 3 700 plays a continuous 700 frequency tone
STOP#GO 4 700 200 plays the 700 frequency tone for 200 milliseco
STOP#GO 5 700 20 toggles the 700 frequency tone
on and off for 20 milliseconds
(sounds similar to an alarm !)
Usage: UP#DOWN [start-frequency]
UP#DOWN ? displays help screen
The following keys are valid:
UP ARROW Add 1 to frequency
DOWN ARROW Subtract 1 from frequency
PAGE UP Add 10 to frequency
PAGE DOWN Subtract 10 from frequency
HOME Add 100 to frequency
END Subtract 100 from frequency
NUMBERS 1-9 Go to frequency 100 - 900
Usage: FALL [start] [stop] [delay]
Fall allows you to have a "falling" or "rising" sound, similar
to the one used in the BOMB.
To have a "falling" sound, specify a starting frequency [start]
higher than the stopping frequency [stop].
To create a "rising" sound, have the [start] lower than [stop].
FALL 100 2000 3
would make a rising sound from 100 to 2000, with a 3 millisecond
delay between the tones.
FALL 400 10 40
would make a falling sound from 400 down to 10, with a 40 ms. delay
NOTE: The larger the delay, the slower the "fall" or "rise" occurs.
Installs the program in memory and allows you to access 8
sound effects from inside any other program, or on the command
Once you have installed Sound Effects 5, the
following Hot Keys are active:
ALT 1 - "Bee" Sound
ALT 2 - Three Bird Chirps
ALT 3 - Lasers Fired
ALT 4 - Echoing "Spacey" Sounds
ALT 5 - Arcade Sounds
ALT 6 - Vibrating Sounds
ALT 7 - Phone Ringing
ALT 8 - Deadbird Sounds
The SoundFX library is for programmers to use to include some
of the noises in their programs. They are written in Turbo C++
and can be used in this manner:
TCC PROGRAM.C SFXLIB.LIB(whereas PROGRAM.C is your program)
If you are unsure of how to use libraries or functions in your
programs, please consult your "C" reference manual.
arcade1(); arcade2(); bees();
deadbird(); downup(); echos();
fart(); fire(); high();
motors(); pulse(); ringing();
siren(); wars(); bomb();
9) SPEECH !
There is one speech files included: OSHIT.COM
Improvements over version 5
OVER 35 NEW SOUNDS
TERMINATE AND STAY RESIDENT SOUND EFFECTS
NEW RANDOM SCREEN SOUNDS
SHELL UPDATED WITH ALL NEW INTERFACE
FALL.EXE - Falling and rising sounds
SOUND FX LIBRARY FOR PROGRAMMERS !
SOUND EFFECTS 6 IS FREEWARE
For a good deal, see the enclosed CATALOG.DAV file for a
diskfull of utilities for only $15.00. With this registration,
you receive many benefits and extras !
As always, questions or comments -->
1104 Mason Dr.
Hurst TX 76053
I would like to thank the following people for their help and support
for this program:
1] Bill Cravener for his undying enthusiasm and encouragement through
Compuserve's E-Mail and over the phone. He is an excellent
programmer, and truly sets the standard for ASM hacking. He never
ceases to amaze me.
2] Colin Stearman, who gave me the rights to his wonderful program
XEQ so that my compression dream could become a reality.
His program XEQ.COM consolidates many .COM files into one main
file in order to save disk space.
He can be contacted on Compuserve: 71036,256, or his utility
may be downloaded from the "IBMSYS" forum, library 1,
or purchased from a major shareware vendor.
3] Rick Childers for his support and Turbo Pascal interfaces, sounds
and other necessities. He can be contacted at 8432 Thousand Oaks
#10X North Richland Hills TX 76180.
4] CompuServe for its incredible resources.