Jan 022018
 
Sound effects for your PC speaker. Include libraries for C programmers.
File SFX6.ZIP from The Programmer’s Corner in
Category Music and Digitized Voice
Sound effects for your PC speaker. Include libraries for C programmers.
File Name File Size Zip Size Zip Type
CATALOG.COM 17872 8820 deflated
CDBEEP.ZIP 9461 9057 deflated
EXPLODE.EXE 4302 2509 deflated
FALL.EXE 7330 4759 deflated
NOISE.EXE 5812 5440 deflated
OSHIT.COM 11685 4681 deflated
PLAY.COM 21337 11432 deflated
PLAY2.EXE 18528 8799 deflated
RAND.EXE 9828 6352 deflated
SFX-SHEL.EXE 21734 12032 deflated
SFX6.DOC 9055 3635 deflated
SFXLIB.LIB 3584 1224 deflated
SONG.EXE 7280 5113 deflated
STOP#GO.EXE 7539 7112 deflated
TSR-FX.COM 1055 574 deflated
UP#DOWN.EXE 10812 6937 deflated
US-DUDES 815 469 deflated

Download File SFX6.ZIP Here

Contents of the SFX6.DOC file





















From David Smith (C) June 1992




SOUND EFFECTS 6




A) To play any of the many sounds:

LECTRIC HIGH BEE WHOOP FIGHT BIRDSONG VIBRAT ECHO
ARCADE1 MOM FINAL CHEER FONETONE 3WHOOP WARS DROP
ARCADE2 NO1 CHIRP OTHER DEADBIRD RINGIN BOMB BEEP
SLIDOWN FOREVER LUM LASER ALARM MOTORING FOURTH BOOP


Just type: PLAY [sound]

So, to hear "High", type: PLAY HIGH
to hear "Lum", type: PLAY LUM



NOTE: These sounds are compressed into a file called "Play"
which is the utility XEQ.COM, renamed for typing
convenience. See "CREDITS" below for details.


For a help screen, just type: PLAY

B) Warning ! FOREVER.COM plays a tone until the system is rebooted.
Be careful when using this, since you cannot turn the sound
off once it has begun.

C) Other sounds are included in PLAY2.EXE

These include:

BEAM BLAST BLAZE BOLT CHIME CLANG CRUMB DITTO
DRONE FLASH FLICKER GLIMMER GROIN HALO HAZARD ILLUME
JET MEDLEY PLASMA POWER RAND1 RAND2 RAY SEX
SHRILL SIGNAL SIREN SPASTIC SPLENDOR STARS STUN TENOR
TORCH VERTIGO WARNING

Just type: PLAY2 [sound]

To hear "Blast", type: PLAY2 BLAST

or for a help screen, type: PLAY2









Special Utilities Version 6




1) NOISE.EXE

Usage: NOISE [delay] [frequency] [frequency] [frequency] [...etc

NOISE ? displays the help screen

This program allows you to specify a delay, then as many frequencies
of tones you can fit on the command-line (127 chars).

NOISE now supports musical notes !

Notes are A-G, and are entered on the command-line instead of frequencies.

Examples: NOISE 100 A G D DB CG
NOSIE 300 A 202 G 453 A 295 1843

Notice that frequencies and notes may be combined !








2) RAND.EXE

Usage: RAND [a] [b] [c] [d]

a = Highest Frequency of The Tones
b = Number of Tones
c = Duration of Tone [milliseconds]
d = Time Between Tones [milliseconds]

RAND ?displays the help screen

Rand creates random tones dependent upon the maximum number you specify.
It "thinks up" a tone between 1 and your specified number, plays
that tone for a specified interval, then pauses a specified interval
until playing the next tone.

For interesting examples:

RAND 20000 200 10 40

Plays 200 tones between 1 and 20,000, playing those tones
for 10 milliseconds, then pausing 40 milliseconds until
the next one.

RAND 103 120 240 111

Plays 120 tones between 1 and 103, playing those tones
for 240 milliseconds, then pausing 111 milliseconds until
the next one.







3) STOP#GO.EXE

Usage: STOP#GO [method] [frequency] [duration]

STOP#GO ? displays the help screen

Methods include:

1 - play frequency until key is pressed
2 - turn sound on and off as keys are pressed
3 - play non-stop frequency
4 - play frequency for "duration" specified above
5 - turn sound on and off, pausing "duration" before alternating

Press [ESC] anytime to abort program, and remember that
"duration" is in milliseconds


Examples: STOP#GO 1 600 plays a 600 frequency tone until any key
is pressed

STOP#GO 2 700 plays a 700 frequency tone, and when a key is
pressed, turns tone off.
When another key is pressed, turns tone back
on, and continues alternating ....

STOP#GO 3 700 plays a continuous 700 frequency tone

STOP#GO 4 700 200 plays the 700 frequency tone for 200 milliseco

STOP#GO 5 700 20 toggles the 700 frequency tone
on and off for 20 milliseconds
between sets.
(sounds similar to an alarm !)





4) UP#DOWN.EXE

Usage: UP#DOWN [start-frequency]

UP#DOWN ? displays help screen


The following keys are valid:

UP ARROW Add 1 to frequency

DOWN ARROW Subtract 1 from frequency

PAGE UP Add 10 to frequency

PAGE DOWN Subtract 10 from frequency

HOME Add 100 to frequency

END Subtract 100 from frequency

NUMBERS 1-9 Go to frequency 100 - 900





5) FALL.EXE

Usage: FALL [start] [stop] [delay]


Fall allows you to have a "falling" or "rising" sound, similar
to the one used in the BOMB.

To have a "falling" sound, specify a starting frequency [start]
higher than the stopping frequency [stop].

To create a "rising" sound, have the [start] lower than [stop].

FALL 100 2000 3

would make a rising sound from 100 to 2000, with a 3 millisecond
delay between the tones.

FALL 400 10 40

would make a falling sound from 400 down to 10, with a 40 ms. delay
between them.

NOTE: The larger the delay, the slower the "fall" or "rise" occurs.



6) TSR-FX.COM

Installs the program in memory and allows you to access 8
sound effects from inside any other program, or on the command
line directly.
Once you have installed Sound Effects 5, the
following Hot Keys are active:

ALT 1 - "Bee" Sound
ALT 2 - Three Bird Chirps
ALT 3 - Lasers Fired
ALT 4 - Echoing "Spacey" Sounds
ALT 5 - Arcade Sounds
ALT 6 - Vibrating Sounds
ALT 7 - Phone Ringing
ALT 8 - Deadbird Sounds


7) SFX6.LIB

The SoundFX library is for programmers to use to include some
of the noises in their programs. They are written in Turbo C++
and can be used in this manner:

TCC PROGRAM.C SFXLIB.LIB(whereas PROGRAM.C is your program)

If you are unsure of how to use libraries or functions in your
programs, please consult your "C" reference manual.

arcade1(); arcade2(); bees();
deadbird(); downup(); echos();
fart(); fire(); high();
motors(); pulse(); ringing();
siren(); wars(); bomb();
bloop(); beep();




9) SPEECH !

There is one speech files included: OSHIT.COM








Improvements over version 5



OVER 35 NEW SOUNDS

TERMINATE AND STAY RESIDENT SOUND EFFECTS

NEW RANDOM SCREEN SOUNDS

SHELL UPDATED WITH ALL NEW INTERFACE

VOICE FILE

FALL.EXE - Falling and rising sounds

SOUND FX LIBRARY FOR PROGRAMMERS !













SOUND EFFECTS 6 IS FREEWARE











For a good deal, see the enclosed CATALOG.DAV file for a
diskfull of utilities for only $15.00. With this registration,
you receive many benefits and extras !


As always, questions or comments -->

DAVE SMITH
1104 Mason Dr.
Hurst TX 76053

CIS 71441,2723







CREDITS


I would like to thank the following people for their help and support
for this program:

1] Bill Cravener for his undying enthusiasm and encouragement through
Compuserve's E-Mail and over the phone. He is an excellent
programmer, and truly sets the standard for ASM hacking. He never
ceases to amaze me.

2] Colin Stearman, who gave me the rights to his wonderful program
XEQ so that my compression dream could become a reality.

His program XEQ.COM consolidates many .COM files into one main
file in order to save disk space.

He can be contacted on Compuserve: 71036,256, or his utility
may be downloaded from the "IBMSYS" forum, library 1,
or purchased from a major shareware vendor.

3] Rick Childers for his support and Turbo Pascal interfaces, sounds
and other necessities. He can be contacted at 8432 Thousand Oaks
#10X North Richland Hills TX 76180.

4] CompuServe for its incredible resources.





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