Category : Modula II Source Code
Archive   : FM2EXA.ZIP
Filename : KERNEL.DEF

Output of file : KERNEL.DEF contained in archive : FM2EXA.ZIP

(* (C) Copyright 1987 Fitted Software Tools. All rights reserved.

This module is part of the example multitasking communications program
provided with the Fitted Software Tools' Modula-2 development system.

Registered users may use this program as is, or they may modify it to
suit their needs or as an exercise.

If you develop interesting derivatives of this program and would like
to share it with others, we encourage you to upload a copy to our BBS.

This is the multitasking kernel.

The terms process and task are used interchangeably throughout...

The kernel contains a scheduler that dispatches the CPU to the next
available "ready to run" task whenever some task makes a request that
prevents it from continuing running.

Tasks may be suspended for one of three reasons:
1- when issuing a WaitIO, until the interrupt occurs.
2- when issuing a Lock on a LockHeader already locked by another
3- when issuing a Wait, if no signals are pending on that
particular SignalHeader.

Resuming tasks:
1- If a task is waiting on an IO and the interrupt occurs, this
task preempts the currently executing one.
2- If a task is suspended on a LockHeaderm it is made "ready to
run" when the LockHeader is unlocked.
3- If a task is suspended on a SignalHeader, it is made "ready
to run" when a Signal is sent to this SignalHeader.

A task that is in a "ready to run" state, is resumed when the tasks
ahead of it in the ready list get removed (suspended).

The kernel provides an idle process that runs whenever nothing else
can. This idle process simply loops.



Creates a new process structure and places it in the ready list.
The process is not started.

p is the main procedure for the process.

n is the size of the stack to allocate for the process.

iop should be TRUE if this is an I/O process -- I/O processes are
higher priority than the other processes.

PROCEDURE InitSignal( VAR s :SignalHeader );
Initialize the signal header.
Must be invoked before a Signal or Wait is done on this header.

PROCEDURE Signal( VAR s :SignalHeader );
Send a signal to the signal header.
If a process is Waiting on theis header, it is made "ready",
otherwise the signal count is incremented.

PROCEDURE Wait( VAR s :SignalHeader );
If the signal count in this signal header is not 0, it is decremented
and the process continues; otherwise, the process is suspended.

PROCEDURE InitLock( VAR l :LockHeader );
Initialize the lock header.
Must be invoked before a Lock or Unlock is done on this header.

PROCEDURE Lock( VAR l :LockHeader );
If this header is free (or already locked by the current process)
give the lock to this process. In this case, the process continues

If this header is locked by another process, suspend.

PROCEDURE Unlock( VAR l :LockHeader );
If the calling process owns this lock header, the lock is freed up;
If there was a process suspended on this lock header, that process
is made "ready" and given the lock.

Suspend the current process until an interrupt occurs on vector v.

END Kernel.

  3 Responses to “Category : Modula II Source Code
Archive   : FM2EXA.ZIP
Filename : KERNEL.DEF

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

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