Copyright (C) Jari Karjala 1990
The Sprite Toolkit package provides many tools and functions for
constructing fast sprite graphics for PC compatibles in Turbo C.
Here is a partial list of features:
- Sprites up to the size of 512x255 pixels and as many as fit into
memory (utilizes the far heap even in the small model). Lowlevel
bitblit routines optimized in assembler.
- Sprites preserve the screen background as they move over it.
- Exact collision detection.
- You are shielded from most of the hardware quirks, for example
different graphics adapters, nasty good-for-business-bad-for-games
keyboard interface and different clock speeds.
- Text IO support in graphics mode
- A mouse driven sprite editor included.
- StarMines, an arcade game which demonstrates the capabilities
of the Sprite Toolkit.
- EGA and Hercules displays supported, others may be added.
- FreeWare, source included.
The Sprite Toolkit distribution package should contain the following
files (the BGI files are included so that everyone can try the demo
STKS.LIB The library of Sprite Toolkit routines (small model).
STK.DOC The Sprite Toolkit documentation
STK.H Prototypes for all the STK functions.
SPRTEST.C A simple STK test program.
SPRTEST.SMP The sprite data for the test program
TURBOC.CFG The TCC configuration file I use.
COPYING The copyright notice
README This file
SM.EXE The StarMines demonstration game
SM.DOC The StarMines documentation
SPRED.EXE The Sprite Editor
SPRED.DOC The Sprite Editor documentation
SPRSHOW.EXE Display a sprite from file
EGAVGA.BGI Borland Graphics Interface driver for EGA/VGA
HERC.BGI Borland Graphics Interface driver for Hercules
UNPACK.BAT A batch file to unpack the sources
STKSRC.COM The STK source (selfextracting LHarchieve)
SPREDSRC.COM The SPRED source (selfextracting LHarchieve)
DEMOSRC.COM The SM and SPRSHOW source (selfextracting LHarchieve)
SMP.COM Spritemap files (.SMP) (selfextracting LHarchieve)