Dec 232017
 
A Sprite Construction Set. This contains sprite editor, and code necessary to support the sprites created. Sprite/Sprite & Sprite/Background collisions are detectable. Source code (C & asm) included.
File STK100.ZIP from The Programmer’s Corner in
Category Miscellaneous Language Source Code
A Sprite Construction Set. This contains sprite editor, and code necessary to support the sprites created. Sprite/Sprite & Sprite/Background collisions are detectable. Source code (C & asm) included.
File Name File Size Zip Size Zip Type
COPYING 995 477 deflated
DEMOSRC.COM 12009 11591 deflated
EGAVGA.BGI 5363 3878 deflated
HERC.BGI 6125 4292 deflated
README 2216 1007 deflated
SM.DOC 1597 744 deflated
SM.EXE 48074 26329 deflated
SMP.COM 19708 15391 deflated
SPRED.DOC 5799 2261 deflated
SPRED.EXE 61332 36557 deflated
SPREDSRC.COM 14261 13980 deflated
SPRSHOW.EXE 44302 25485 deflated
SPRTEST.C 3261 1167 deflated
SPRTEST.PRJ 35 31 deflated
SPRTEST.SMP 1207 346 deflated
STK.DOC 37525 9470 deflated
STK.H 6876 2078 deflated
STKS.LIB 20480 8621 deflated
STKSRC.COM 38548 37509 deflated
TURBOC.CFG 73 54 deflated
UNPACK.BAT 317 178 deflated

Download File STK100.ZIP Here

Contents of the README file


STK -- The sprite toolkit -- version 1.0

Copyright (C) Jari Karjala 1990


The Sprite Toolkit package provides many tools and functions for
constructing fast sprite graphics for PC compatibles in Turbo C.
Here is a partial list of features:


- Sprites up to the size of 512x255 pixels and as many as fit into
memory (utilizes the far heap even in the small model). Lowlevel
bitblit routines optimized in assembler.

- Sprites preserve the screen background as they move over it.

- Exact collision detection.

- You are shielded from most of the hardware quirks, for example
different graphics adapters, nasty good-for-business-bad-for-games
keyboard interface and different clock speeds.

- Text IO support in graphics mode

- A mouse driven sprite editor included.

- StarMines, an arcade game which demonstrates the capabilities
of the Sprite Toolkit.

- EGA and Hercules displays supported, others may be added.

- FreeWare, source included.



The Sprite Toolkit distribution package should contain the following
files (the BGI files are included so that everyone can try the demo
programs):

STKS.LIB The library of Sprite Toolkit routines (small model).
STK.DOC The Sprite Toolkit documentation
STK.H Prototypes for all the STK functions.
SPRTEST.C A simple STK test program.
SPRTEST.SMP The sprite data for the test program
TURBOC.CFG The TCC configuration file I use.
COPYING The copyright notice
README This file
SM.EXE The StarMines demonstration game
SM.DOC The StarMines documentation
SPRED.EXE The Sprite Editor
SPRED.DOC The Sprite Editor documentation
SPRSHOW.EXE Display a sprite from file
EGAVGA.BGI Borland Graphics Interface driver for EGA/VGA
HERC.BGI Borland Graphics Interface driver for Hercules
UNPACK.BAT A batch file to unpack the sources
STKSRC.COM The STK source (selfextracting LHarchieve)
SPREDSRC.COM The SPRED source (selfextracting LHarchieve)
DEMOSRC.COM The SM and SPRSHOW source (selfextracting LHarchieve)
SMP.COM Spritemap files (.SMP) (selfextracting LHarchieve)


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