Category : Miscellaneous Language Source Code
Archive   : Q-AUTHOR.ZIP
Filename : QA.DAT

 
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Ý`B`Þ`lock Ý`D`Þ`raw Ý`T`Þ`able Ý`S`³`C`Þ`olor   Ý`A`Þ`dd Ý`Z`Þ`ap Ý`M`Þ`id   Ý`E`Þ`rase    Ý`Q`³`N`Þ`ote Ý`R`Þ`ef                       Ý`S`³`C`Þ`olor                                                                         Ý`C`Þ`olor                                                 Ý`A`l`t`Þ` View    Ý``Ä`Ù`Þ` Edit    Ý`N`Þ`ote    Ý`M`Þ`ove  Ý`C`Þ`opy  Ý`E`Þ`rase           Ý`F`Þ`ile Ý````Þ` Mark Block  Ý``Ä`Ù`Þ` Accept  Ý`C`Þ`opy Saved Block                         Ý`E`s`c`Þ`Ý````Þ` Move Block  Ý``Ä`Ù`Þ` Place   Ý`S`Þ`ave Ý`E`Þ`rase Ý`O`Þ`verlay Ý`C`Þ`olor           Ý`E`s`c`Þ`Ý````Þ` Draw   Ý`S`Þ`ingle Ý`D`Þ`ouble Ý`W`Þ`ide Ý`A`Þ`ny   Ý`M`Þ`ove Ý`E`Þ`rase Ý`C`Þ`olor       Ý`E`s`c`Þ`Ý``Ä`Ù`Þ` Erase Screen                                                         Ý`E`s`c`Þ`Ý`Ú`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`¿`Þ`Ý`³` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `³`Þ`Ý`³` `M`e`m`o`r`y` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` 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Introductory Version.  All rights reserved.                                         For Version 1, call (416) 921-6082                                                                                                                          This Program may be freely distributed  in                                      unmodified form only. Program files QA.EXE,                                     QA.DAT and CAPTURE.COM must be distributed                                      together. No fee may be charged other than                                      handling costs, which may not exceed $8.00.                                                                                                  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ÿ This Program is for fast and easy creation of electronic publications which can be made into executable files capable of presenting screens automatically or by Reader interaction. ÿ8Some examples of use include: information and help programs, tutorials, software instruction and demonstrations, text files, books, on-line bulletins, hypertext, animation and much more. ÿ0QuickAuthor has one environment, where screens can be edited, manipulated, have presentations and flow set, and then made into an .EXE file. ÿ1No programming or coding is involved. Screens are quickly created and show exactly what the Reader will see. Keys that a Reader may press and other details are specified by the Author using straight-forward commands. This allows for concentrating on the material being worked on rather than on the software. ÿÿÿÿÿÿÿÿâ`ÿÿÿÿÿÿÿòÿÿÿÿÿÿÿ QuickAuthor has two views: ÿKEDITING DISPLAY: where the screens for a ÿcomposition are created and edited. ÿA composition will perform as if programmed in a fast, low level language. It will run on any IBM compatible machine using DOS 3.1 or higher. Screens are text mode, and can be seen on any monochrome or color monitor. ÿCA minimum hardware requirement allows for the widest possible distribution of finished work.ÿÿÿÿÿÿÿâ`ÿÿÿÿÿÿÿòÿÿÿÿÿÿÿâ The QuickAuthor Program, the Screen Capture Utility, and any work created will run on IBM or compatible PC systems using DOS Version 3.1 or higher. ÿUThe Program may be installed to hard drive, or it can be run from the PROGRAM DISK supplied. It requires a machine with at least 640K RAM memory. Any memory resident programs such as QuickAuthor's Screen Capture Utility and other Terminate & Stay Resident programs (TSRs) must be unloaded before running QuickAuthor. ÿ8The Screen Capture Utility requires 22K of RAM memory when loaded. It can be used within most software to copy character mode screens to a file that can later be loaded by QuickAuthor. ÿ2Compositions saved as .EXE files require up to 256K of disk space, depending on size of the finished work, and 256K of available memory. ÿÿÿÿÿÿÿâ`ÿÿÿÿÿÿÿòÿÿÿÿÿÿÿâ QuickAuthor may be run from a hard drive or from the original PROGRAM DISK. ÿ@To run from the DISK, place it in Drive A or B and make that drive current by typingÝAÞÝ:Þ or ÝBÞÝ:Þ at the DOS prompt and ÝÄÙÞ (Enter key). Type ÝQÞÝAÞ and ÝÄÙÞ to run. When running the Program on some older IBM color monitors, type ÝQÞÝAÞÝSpaceÞÝSÞ and ÝÄÙÞ to suppress screen snow effects. Once QuickAuthor is running, the PROGRAM DISK may be removed from the drive. ÿ4To install to a hard drive, place PROGRAM DISK in Drive A and make Drive A current. Then type ÝIÞÝNÞÝSÞÝTÞÝAÞÝLÞÝLÞ and ÝÄÙÞ to install the Program in a directory of Drive C labelled \QA. ÿ0To run from hard drive, make drive current and type ÝCÞÝDÞÝ\ÞÝQÞÝAÞ and ÝÄÙÞ to go to the QA directory. Type ÝQÞÝAÞ and ÝÄÙÞ to run. The QuickAuthor Program files may not be copied. ÿÿÿÿÿÿÿâ`ÿåÿ`ÿÿ`ÿÿ`ÿÿ`ÿÿ`ÿJÿ`ÿÿ`ÿÿÿÿ`ÿÿ`ÿ¥ÿ`ÿÿ`ÿ"ÿ`ÿÿ`ÿ=ÿÿÿÿÿÿÿ The Screen Capture Utility is a separate pro- gram that can be loaded and will stay memory resident until it is unloaded during use. ÿ6Other software, such as a word processor, can then be used, with the Screen Capture Utility being available to copy any screens displayed by the software to a file. Later, the file can be loaded into QuickAuthor, where it can be edited and used as part of a composition. ÿ6The Screen Capture Utility is contained in a file called CAPTURE.COM, which may be copied to another drive or directory for convenience in loading the Utility and in creating files. ÿ2A demo or a tutorial on other software can be created with QuickAuthor, with examples of the screens displayed by the software copied using the Utility, and then notated once the screens have been loaded or merged into QuickAuthor. ÿÿÿÿÿÿÿâ`ÿÿÿÿÿÿÿòÿÿÿÿÿÿÿ Compositions can be saved in any of three ways:  as a .QAS (QuickAuthor Source) file. Only ÿthese can be loaded/merged into QuickAuthor.  as a .TXT (Text) file. These may be loaded ÿby a wordprocessor for work to be printed. ÿ as an .EXE (Executable) file. These become ÿstand-alone programs, not requiring support ÿfiles or QuickAuthor to run. These cannot ÿbe loaded or edited again. ÿBTo run any .EXE file from the DOS prompt, type the name of the file (but not .EXE) and press ÝÄÙÞ. Type ÝSpaceÞ andÝSÞ after the file name for snow suppression on some older monitors. ÿ3Work or compositions created with QuickAuthor may be copied and distributed in any manner, with no royalty fees required. The QuickAuthor Program, however, is copyrighted, and may only be used, copied and distributed as described in the License Agreement that comes with it. ÿÿÿÿÿÿÿâ`ÿÿÿÿÿBÿ`ÿÿ`ÿ`ÿÿÿ•ÿÿÿÿÿÿÿ QuickAuthor Version 1 enables work to be saved as an executable file, so that the composition can be run as a stand-alone program and may be freely distributed. Version 1 also comes with source files showing examples of many useful techniques, product support and special prices on new versions of QuickAuthor. ÿ@Version 1 is $65.00 CAN, and includes postage and handling. Provincial Sales Tax and GST are extra for residents of Ontario and Canada. To order, please send cheque or money order along with name, address and phone number to: ÿGDATACOMPOSE INC. ÿ131 Bloor St. W. ÿSuite 200 - 175 ÿ Toronto, Canada ÿ$M5S 1R8 ÿT(416) 921-6082 ÿÿÿÿÿÿÿÿâ`ÿÿÿÿÿÿÿòÿÿÿÿÿÿÿâ Creating a composition involves two parts: ÿ8 writing screens using the Editing Display. ÿ setting screen display order and how they ÿare presented using Flow Control. ÿ9QuickAuthor starts in Flow Control, where each screen is numbered and listed on the left side. ÿ0ÝÞ,ÝÞ arrow keys hilite any screen. Details ÿ for a hilited screen are seen at right. ÿ0ÝÄÙÞ to Edit hilited screen. ÿ@Once in the Editing Display: ÿCÝPgUpÞ,ÝPgDnÞ to go to previous or next screen. ÿ0ÝCtrlÞ to use Editing Commands. ÿ?ÝEscÞ to return to Flow Control. ÿ ÿÿÿÿÿÿÿâ`ÿÿÿ±``ÿˆÿ`ÿºÿ`ÿ`ÿRÿ`ÿYÿ`ÿ)ÿÿÿÿÿÿÿâ The basic unit in QuickAuthor is a Screen. Up to 800 of these may comprise a composition, depending on available memory. A screen is 80 characters wide by 24 lines deep, and may have characters entered on it directly, loaded from a file or a combination of both. ÿ?Any screen can have GoKeys or Automatic Go set so that another screen is shown to the Reader when a key is pressed or automatically. That other screen is referred to as the Destination screen. Without a Destination, the one screen would be the only one ever seen by the Reader. Compositions usually have many screens all re- lated to each other by having Destinations set. ÿ0Ending the display of a composition involves a Destination referred to as END. A screen can have GoKeys or Automatic Go set to END so that the Reader will be able to quit when that key is pressed or if a certain screen is reached. ÿÿÿÿÿÿÿâ`ÿÿÿÿÿÿÿòÿÿÿÿÿÿÿâ A screen without a Destination would normally result in a dead-end. An exception to this is when a Default Destination has been set on a screen that was previously displayed. ÿ:GoKeys and Automatic Go can be set with Desti- nation as well as Default Destination. With a Default set, any screen encountered later that has no Destination would result in the program checking for the most recent Default that was set on a previous screen and use that as its Destination instead of coming to a stop. ÿ7This can be used, for instance, when the same series of screens needs to be accessed from several other screens. The last screen in the series is without a Destination. A screen that needs to go to the series has a Default set to its own Screen Number, so that when the series is gone to and the end of it is reached, the program goes back to the original screen. ÿÿÿÿÿÿÿÿâ`ÿÿÿÿÿÿÿòÿÿÿÿÿÿÿ The type of composition being created will de- termine how best to arrange it. ÿ@A composition run as an .EXE file will always display Screen Number 1 first. From there, any screen can be made to flow to any other screen, regardless of screen numbers. It all depends on the GoKey or Automatic Go destinations that have been set for a screen. However, animation routines and screens that are related will be easier to manage if placed together in a group. ÿ0Move, Copy and Erase Commands in Flow Control will allow for manipulation of screens at any time. If another screen is needed for writing any part of a composition, it can easily be inserted anywhere. There are usually enough screens available so that blank screens can be left between groups of screens for clarity. An out of the way area can be used as a note pad for writing ideas or to store drawings, etc. ÿÿÿÿÿÿÿâ`ÿÿÿÿÿÿÿòÿÿÿÿÿÿÿ Interacting with a composition that is run as a stand-alone .EXE file is accomplished by the Reader pressing keys on the keyboard. If a key is set as a GoKey, the Destination screen for that GoKey will be displayed when the key is pressed by the Reader. ÿIAlmost all keys on the keyboard, including the Function Keys, may be assigned as GoKeys. Or, it can be specified that ANY key pressed will result in going to a Destination screen. When ANY key is assigned as a GoKey, other keys can still be assigned, with their own Destinations. ÿ0Automatic Go can also be set for a screen so that the Destination screen is shown to the Reader automatically after a given Time Delay. When used with GoKeys, Automatic Go can act as a stopwatch, going to another screen if the Reader has not pressed the desired key within a certain period of time. ÿÿÿÿÿÿÿÿâ`ÿÿÿÿÿÿÿòÿÿÿÿÿÿÿ Which keys the Reader may press while viewing a screen and what will be seen as a result has to be indicated on the screen if the Reader is to know how to interact with the composition. ÿ2If a Reader should press a key to see another screen or to END, then that key has to be made a GoKey. The screen itself should instruct the Reader that the key may be pressed in order to continue. Instructions to the Reader are never generated by QuickAuthor automatically. ÿ8Instructions are often identical for several screens, therefore they can be saved using the Block Commands, and copied to any screens that require those instructions. ÿDKeys that the Reader may press should be indi- cated so that they stand out, using different colored letters, underlining, intense letters or hilited as with QuickAuthor command letters.ÿÿÿÿÿÿÿâ`ÿÿÿÿÿÿÿòÿÿÿÿÿÿÿ GoKeys can be viewed as basically providing a branching ability to go from one screen to any other. Up to 15 GoKeys can be assigned for a screen so that a screen can branch to 15 other screens depending on which GoKey is pressed as well as an Automatic Go destination if desired. ÿ0A multiple choice test could have a choice of keys that may be pressed, with GoKeys set to display a WRONG message and then return to the screen with the questions if the key for the wrong answer is pressed. ÿGA lengthier composition may have a menu, where the Reader could press a key for choosing and then see different parts of a composition as a result. Menus can be created that imitate any other software. This can be used when writing a tutorial or demo for that software. Menus and screen designs are quickly created when using QuickAuthor as a software design tool. ÿÿÿÿÿÿÿâ`ÿÿÿÿÿÿÿòÿÿÿÿÿÿÿâ Many other uses for interaction are possible. ÿ0An interactive novel, for instance, would have choices that the Reader could make for how the character in the novel should behave. Depen- ding on the choice selected by the Reader, the novel would present different scenarios. ÿ7Help screens can be created in many ways, such as these HELP screens, where different topics can be scrolled through. In this case, arrow keys would be assigned as GoKeys. ÿ>Tutorials or demos dealing with other software may be made to behave just like that software, including how it interacts with the user. ÿ6Other examples include electronic newsletters, interactive manuals and bulletins, menu driven information programs, hypertext documents and all types of animated presentations. ÿ
ÿÿÿÿÿÿÿâ`ÿÿÿÿÿÿÿòÿÿÿÿÿÿÿâ Animation sequences are like frames in a movie. Each is shown in quick succession so that the result is seen like a moving picture. ÿ:Automatic Go is set for each screen of an ani- mation sequence in Flow Control so that the Reader does not have to press any keys to see the animation. ÿQAn animation sequence may exist at screens 100 to 150, for example. Any other screen can have a GoKey set that uses Screen 100 as its Desti- nation. From there, the next 50 screens have Automatic Go set so that they are shown one after another automatically. ÿCOther examples are in the EXAMPLES.QAS file on the EXAMPLES DISK. This file can be loaded to see how various techniques can be accomplished and what affect any changes will have when the file is saved as an .EXE file and then run. ÿÿÿÿÿÿÿÿâ`ÿÿÿÿÿÿÿòÿÿÿÿÿÿÿâ A simple animation routine would be involved in responding to a wrong answer on a multiple choice test. When the Reader presses the key for a wrong answer, a sign waves from side to side saying WRONG. The animation could be only two screens, with each showing the sign in a different position. Automatic Go can be set to display the first screen again right after the second one in order for this to repeat until a key is pressed, for instance. ÿBIn another example, let's say that Screen 50 contains a drawing of a car. The car can be copied to Screen 51 and moved slightly right. This can be repeated for many screens. Then when these screens are set with Automatic Go, the car will be seen moving from left to right. ÿ0Time Delays in animation sequences are usually 0 for a smooth moving affect, but they can be varied in order to achieve different results. ÿÿÿÿÿÿÿâ`ÿÿÿÿÿÿÿòÿÿÿÿÿÿÿ Complex animation may involve Default Destina- tions as well as screen Overlays to save on memory usage. ÿRA tutorial on engines, for example, could have 80 screens, each showing the engine's moving parts positioned differently. GoKeys can be assigned so that the Reader may press a key while watching the sequence in order to see another animation sequence showing a close-up of a particular detail of the engine. ÿ:Any part of a screen that does not change from one screen to the next need not be included in the next screen. Copying the changed part onto the next screen and then making it an Overlay will result in the first screen being left on display, with the Overlay only covering that portion of the screen with the changed part. This is an effective way to save memory by not having many screens that are nearly identicle. ÿÿÿÿÿÿÿâ`ÿÿÿÿÿÿÿòÿÿÿÿÿÿÿ The Editing Display presents each screen at a time so that it can be written to and edited. ÿ2Anything written on the screen is seen exactly as a Reader will see it when the composition is run as a stand-alone .EXE file. ÿ=ÝPgUpÞ and ÝPgDnÞ keys are used to go to the previous or next screens. Contents of a screen will be stored in memory when going to another screen or when going back to Flow Control. ÿ5ÝEscÞ ÿto go to Flow Control. ÿ@ÝCtrlÞ to use Editing Commands. Press a key ÿ
indicated by hilited letters at the ÿ
bottom of the screen while ÝCtrlÞ is ÿ
pressed. Options for the Command are ÿ
then indicated at bottom of screen. ÿ use ÝHomeÞ,ÝEndÞ,ÝPgUpÞ,ÝPgDnÞ keys. ÿ1ÝMÞove ÿto Move cursor without drawing. ÿ6ÝEÞrase to use arrow keys to Erase. ÿ:ÝCÞ ÿdisplays Color Chart to allow colors ÿ to be changed while drawing, except ÿ while drawing with Wide lines. ÿÿÿÿÿÿÿÿâ`ÿ`ÿÿ`ÿ;ÿ`ÿZ`ÿ\`ÿ\`ÿ\`ÿjÿ`ÿ`ÿ`ÿ`ÿ7`ÿ\`ÿ\`ÿ‹ÿÿÿÿÿÿÿâ Characters are available that cannot be typed directly from the keyboard. Table is used to enter these characters at the cursor location. ÿ`ÝCtrlÞÝTÞ to use Table. ÿÝEscÞ to cancel. ÿ0ÝÞ ÿarrow keys to choose a character. ÿ4ÝÄÙÞ ÿto place the chosen character at the ÿ cursor location. ÿECharacters at the top of the Table can be used for creating lines and boxes, like in the Draw Command. Others include mathematical symbols, foreign letters and several different arrows. ÿ2Some characters will be deleted when saving as a .TXT text file due to their special meaning in DOS. These include most characters in the 5th to 7th rows from the very top of the Table.ÿÿÿÿÿÿÿâ`ÿðÿ`ÿÿ`ÿ;ÿ`ÿZÿ`ÿÿÿÿÿ;ÿÿÿÿÿÿÿâ Character foreground and background colors can be set while Editing by using the Color Chart. ÿ0ÝCtrlÞÝCÞ to use Chart. ÿÝEscÞ to cancel. ÿ0ÝÞ ÿarrow keys to choose combination of ÿ foreground/background colors. ÿ8ÝFÞ ÿto choose colors as Flashing. Cancel ÿ Flashing by pressing again. ÿ:ÝÄÙÞ ÿto accept chosen colors. ÿ=A diamond at the bottom right of the Reference Bar indicates the current color setting. ÿgThe following can also be used while Editing: ÿ2ÝCtrlÞÝSÞ to set colors to the combination in ÿ effect at the cursor location. ÿÿÿÿÿÿÿÿâ`ÿÿ`ÿÿ`ÿ;ÿ`ÿŠ`ÿŒÿ`ÿÿÿ{ÿ`ÿUÿÿÿÿÿÿÿ On monochrome monitors, colors will appear in the following way: ÿPColors on the left half of the Color Chart ÿare displayed as normal, except: ÿBlu/Bla appears as underlined, ÿBla/Whi appears as inverse video. ÿ:Colors on the right half of the Color Chart ÿare displayed as intense, except: ÿL.Blu/Bla appears as intense underlined, ÿ Gre/Whi appears as normal inverse video. ÿ`On composite monitors, colors appear as shades. The following combinations will hardly be seen at all: ÿEGre/Bla ÿBlu/Bla L.Blu/Whi Gre/Blu ÿRed/Cya L.Blu/Yel Gre/Mag ÿYel/Mag L.Gre/Whi Gre/Yel ÿ
ÿÿÿÿÿÿÿâ`ÿÿÿÿÿÿÿòÿÿÿÿÿÿÿ These Commands will only affect a screen that is being Edited: ÿOÝCtrlÞÝAÞ to insert a line at cursor location. ÿ
All lines below cursor move down one, ÿ
with the bottom line being discarded. ÿ0ÝCtrlÞÝZÞ to delete a line at cursor location. ÿ
All lines below cursor move up one. ÿ2ÝCtrlÞÝMÞ to center all characters on the line ÿ that the cursor is on. ÿoÝCtrlÞÝEÞ to Erase all contents of the current ÿ screen. Before erasing, a prompt is ÿ displayed waiting for ÝÄÙÞ to Erase ÿ or ÝEscÞ to cancel Erase. Erasing ÿ has no effect on other screens or on ÿ Automatic Go and GoKey settings that ÿ apply to the screen being erased. ÿÿÿÿÿÿÿÿâ`ÿÿ`ÿ¶ÿ`ÿ†ÿ`ÿ¶ÿ`ÿvÿ`ÿÿ`ÿ«ÿÿÿÿÿÿÿ A Reference Note can be written for any screen and will appear on the left side of the Bar at the bottom of the screen and in Flow Control on the left side beside each screen number. ÿ4These notes can be an effective outlining tool when created in Flow Control. When created in the Editing Display, notes provide a reference for all screens when seen in Flow Control. ÿ5Without a Note, the Reference Bar will display a dot graph to indicate how full the screen is. ÿ0ÝCtrlÞÝQÞ to copy characters starting at and ÿ to the right of the cursor into the ÿ Reference Note for that screen. ÿ5ÝCtrlÞÝNÞ to edit the Reference Note directly. ÿ Normal Editing keys will work. ÿAÝÄÙÞ or ÝEscÞ to quit editing Note.ÿÿÿÿÿÿÿâ`ÿÿÿÿÿrÿ`ÿ¶ÿ`ÿ‘ÿ`ÿÿ`ÿÿÿÿÿÿÿÿ A Reference Bar is displayed at the bottom of each screen while Editing. ÿEThe left side of the Bar indicates the screen number, a notation about the screen or a dot graph to indicate how full the screen is, and an `O' at the end of the notation line if the screen contains an Overlay. ÿDThe right side of the Bar has several status indicators. First, the position of the cursor on the screen is identified by numbers stating row and character position. The current color setting is displayed in a diamond at right and Insert mode is indicated at the extreme right end of the Bar if it has been turned on. ÿ7ÝShiftÞÝÞ to use the cursor as a counter. ÿ0ÝCtrlÞÝRÞ ÿto hide the Reference Bar, or to ÿdisplay it if already hidden. ÿÿÿÿÿÿÿÿâ`ÿÿÿÿÿÿÿ3ÿ `ÿSÿ`ÿUÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿòÿÿÿÿÿÿÿâ`ÿÿÿÿÿÿÿòÿÿÿÿÿÿÿâ The Screen Capture Utility is a separate pro- gram that can be loaded and will stay memory resident until it is unloaded. Other software can then be used, and the Utility will capture screens displayed by the software when desired. ÿ0Captured screens are saved to a file called CAPTURE.QAS, which the Screen Capture Utility will create, update and store in the directory that was current when the Utility was loaded. ÿ2When 50 screens have been saved to CAPTURE.QAS, it is full and must be reset from within the Utility or the file can be erased. To save its contents, Load the file into QuickAuthor and Save it under a different name. ÿ@Before using QuickAuthor, the Utility itself must be unloaded. The CAPTURE.QAS file can be loaded or merged while in QuickAuthor so that captured screens can be used in a composition. ÿÿÿÿÿÿÿâ`ÿÿÿÿÿÿÿòÿÿÿÿÿÿÿ To Load the Screen Capture Utility so that it can be used to copy screens displayed by other software, follow these steps: ÿB1. Make the drive and directory containing the ÿfile CAPTURE.COM current. The file will be ÿon the original PROGRAM DISK, the directory ÿ\QA if installed to hard drive, or another ÿdrive or directory where the file may have ÿbeen copied to for convenience. ÿ=2. Type ÝCÞÝAÞÝPÞÝTÞÝUÞÝRÞÝEÞ andÝÄÙÞ to load. ÿOnce loaded, the Utility will remain memory ÿresident until Unloaded when activated. ÿ5Screens are copied to a file named CAPTURE.QAS, which the Utility creates and updates in the drive and directory from which the Utility was loaded. If loaded from Drive A or B, make sure that the drive contains a diskette with space for creating and updating the CAPTURE.QAS file.ÿÿÿÿÿÿÿâ`ÿÿÿÿÿÿ`ÿÿ`ÿÿÿ¹ÿÿÿÿÿÿÿâ ÝCtrlÞÝTabÞ to activate Screen Capture Utility ÿ
once it has been loaded. ÿ;A menu is then displayed with these options: ÿ3ÝÄÙÞ to copy the screen currently displayed ÿand save it to a file named CAPTURE.QAS. ÿThese captured screens are consecutively ÿnumbered and appended to CAPTURE.QAS. ÿ4Ý³Þ File: Reset CAPTURE.QAS. It can hold up ÿto 50 captured screens. Resetting erases ÿthe file and starts new. ÿAÝ³Þ Unload: Clear the Utility from memory. ÿ3ÝEscÞ to cancel, without capturing the screen ÿthat is being displayed. ÿACaptured screens can be used in QuickAuthor by loading or merging the CAPTURE.QAS file. ÿÿÿÿÿÿÿÿâ`ÿ
`ÿäÿ`ÿêÿ`ÿºÿ`ÿZÿ`ÿéÿÿÿÿÿÿÿâ Flow Control is where screens can be set as to how they will flow to each other when running the composition as an .EXE file. Screens can be moved, copied, erased and notated while in Flow Control. File Commands, such as Save and Quit, are also available here. ÿAThe left side lists 800 screens, whether empty or full, with any 20 visible at a time. Screen numbers appear along with any reference notes that may have been entered for a screen. A bar can be scrolled to hilite any of these screens. ÿ0The box at the top right of Flow Control will contain details about the screen being hilited on the left side, once details have been set. ÿ2ÝPgUpÞ,ÝPgDnÞ,ÝÞ,ÝÞ to scroll to and hilite ÿany screen. ÿ=ÝHomeÞ,ÝEndÞ to hilite Screen 1 or Screen 800.ÿÿÿÿÿÿÿâ`ÿÿÿÿÿÿÿ3ÿ`ÿ```ÿzÿ`ÿ`ÿ"ÿÿÿÿÿÿÿ Presentations are special effects used while a screen is being presented when the composition is run as an .EXE file. ÿHÝPÞ ÿto set Presentation for hilited screen ÿwhen in Flow Control. ÿCPresentations are then listed for choosing. ÿ4ÝÄÙÞ to accept the hilited Presentation. Use ÿDIRECT if no Presentation is desired. ÿ3ÝÞ to choose a Presentation. ÿ?ÝEscÞ to cancel using Presentation and return ÿto Flow Control without making changes. ÿ0ÝAltÞ to view screen, showing how the hilited ÿPresentation will appear. ÿ?Overlay screens may not have Presentations set.ÿÿÿÿÿÿÿâ`ÿÀ`ÿìÿ`ÿŠÿ`ÿZÿ`ÿŠÿ`ÿ¹ÿÿÿÿÿÿÿâ Any screen that goes to another screen becomes a Source for that other screen. ÿ@Whether a screen has any sources is indicated in the box at the top right in Flow Control when the screen is hilited at left. ÿ<ÝSÞ if shown, to display number of sources for ÿthe hilited screen, and optionally to find ÿand point to those sources. Then: ÿ9ÝÄÙÞ to set arrow keys to find and point to ÿeach source for the hilited screen. ÿ5ÝEscÞ to return to Flow Control, and not set ÿarrow keys to find sources. ÿ=To find Sources while in Flow Control once the arrow keys have been set for a screen: ÿ9Ý³Þ to point to each source for the screen.ÿÿÿÿÿÿÿâ`ÿÿÿQ`ÿ¼ÿ`ÿŠÿ`ÿÿÿÿ`ÿ)ÿÿÿÿÿÿÿ Setting Automatic Go for a screen will result in the Destination screen being shown to the Reader automatically after a given Time Delay. ÿ0Automatic Go can be set for any screen in Flow Control, whether GoKeys have also been set or not. This can be useful where the Reader may press a GoKey to advance, or be automatically advanced if no key is pressed within a given Time Delay. ÿTÝAÞ ÿto set Automatic Go for hilited screen ÿwhen in Flow Control. ÿDA prompt is shown beside Automatic Go, where Destination, Default Destination, and a Time Delay may be entered. ÿIÝÄÙÞ to accept all settings, if entered, and ÿreturn to Flow Control. Entering each ÿsetting is explained below. ÿ ÿÿÿÿÿÿÿâ`ÿÿÿÿÿ`ÿÿÿMÿ`ÿ‰ÿÿÿÿÿÿÿ A Destination for the screen is entered in the first position beside Automatic Go. ÿ<ÝPgÞÝÞ to point to a Destination screen. The ÿand ÿDestination screen number can also be ÝPgÞÝÞ entered manually. Enter 0 to END the ÿ
composition after screen is displayed. ÿ0ÝÞ ÿto accept the Destination, if entered, ÿ and proceed to Default Destination. ÿ3ÝÞ ÿto accept the Destination, if entered, ÿ and proceed to Time Delay. ÿ<ÝÄÙÞ ÿto Accept all Automatic Go settings. ÿ0ÝAltÞ ÿto View the hilited screen. ÿ;ÝÄÄÞ ÿBackspace Key is used to erase entry. ÿ0ÝEscÞ ÿto cancel setting Automatic Go. ÿÿÿÿÿÿÿÿâ`ÿÿ`ÿXÿ`ÿˆ`ÿŒ`ÿŒÿ`ÿZÿ`ÿZÿ`ÿZÿ`ÿ)ÿÿÿÿÿÿÿ Default Destination is optional and is entered in the second position beside Automatic Go. ÿ4ÝPgÞÝÞ to point to a Default Destination. A ÿand ÿnumber can also be entered manually. ÝPgÞÝÞ Enter 0 to END the composition after ÿ
a screen with no Destination is seen. ÿ0ÝÞ ÿto accept the Default Destination, if ÿ
entered, and proceed to Time Delay. ÿ3ÝÞ ÿto accept the Default Destination, if ÿ
entered, and return to Destination. ÿ3ÝÄÙÞ ÿto Accept all Automatic Go settings. ÿ0ÝAltÞ ÿto View the hilited screen. ÿ;ÝÄÄÞ ÿBackspace Key is used to erase entry. ÿ0ÝEscÞ ÿto cancel setting Automatic Go. ÿÿÿÿÿÿÿÿâ`ÿÿ`ÿXÿ`ÿˆ`ÿŒ`ÿŒÿ`ÿZÿ`ÿZÿ`ÿZÿ`ÿ)ÿÿÿÿÿÿÿâ Time Delay is optional and is entered in the last position beside Automatic Go. This will determine how long the current screen should be on display before going to the Destination. ÿ0Enter a Time Delay in seconds. No entry equals a Time Delay of 0 s. Tenths of a second may be entered as a decimal. Maximum Delay is 999 s. ÿ0ÝÞ ÿto accept the Time Delay, if entered, ÿ and return to Destination. ÿ ÝÞ ÿto accept the Time Delay, if entered, ÿ and return to Default Destination. ÿ4ÝÄÙÞ ÿto Accept all Automatic Go settings. ÿ0ÝAltÞ ÿto View the hilited screen. ÿ;ÝÄÄÞ ÿBackspace Key is used to erase entry. ÿ0ÝEscÞ ÿto cancel setting Automatic Go. ÿÿÿÿÿÿÿÿâ`ÿÿÿ±`ÿ\`ÿŒÿ`ÿZÿ`ÿZÿ`ÿZÿ`ÿ)ÿÿÿÿÿÿÿâ GoKeys are keys on the keyboard that a Reader of a composition may press. GoKeys require a Destination, which will be the screen that is seen when the key is pressed. ÿBUp to 15 GoKeys can be assigned for a screen, even if Automatic Go has also been set. ÿhÝShiftÞ to assign or cancel a GoKey for the ÿ hilited screen while in Flow Control. ÿ:With the Shift Key held down, pressing ÿ a key seen on the keyboard displayed ÿ will result in making that key a GoKey. ÿDestinations and Default Destinations ÿ are then specified as explained below. ÿ8With the Shift Key held down, pressing ÿ a key that has already been assigned ÿ as a GoKey will cancel it. ÿ ÿÿÿÿÿÿÿâ`ÿÿÿ±ÿ`ÿÿÿÿÿ9ÿÿÿÿÿÿÿ A GoKey Destination for a screen is entered in the first position beside the GoKey just after it has been assigned. ÿJÝPgÞÝÞ to point to a Destination screen. The ÿand ÿDestination screen number can also be ÝPgÞÝÞ entered manually. Enter 0 to END the ÿ
composition when the GoKey is pressed. ÿ`ÝÞ,ÝÞ to accept the Destination, if entered, ÿ and proceed to Default Destination. ÿ3ÝÄÙÞ ÿto Accept all GoKey settings and ÿ
return to Flow Control. ÿ?ÝAltÞ ÿto View the hilited screen. ÿ;ÝÄÄÞ ÿBackspace Key is used to erase entry. ÿ0ÝEscÞ ÿto cancel setting GoKey. ÿ
ÿÿÿÿÿÿÿâ`ÿÀÿ`ÿXÿ`ÿ¸``ÿˆÿ`ÿŠÿ`ÿZÿ`ÿZÿ`ÿ)ÿÿÿÿÿÿÿâ Default Destination is optional and is entered in the second position beside the GoKey after it has been assigned. ÿJÝPgÞÝÞ to point to a Default Destination. A ÿand ÿnumber can also be entered manually ÝPgÞÝÞ Enter 0 to END the composition if the ÿ
GoKey is pressed and a screen with no ÿ
Destination is encountered. ÿ;ÝÞ,ÝÞ to accept the Default Destination, if ÿ
entered, and return to Destination. ÿ3ÝÄÙÞ ÿto Accept all GoKey settings and ÿ
return to Flow Control. ÿ?ÝAltÞ ÿto View the hilited screen. ÿ;ÝÄÄÞ ÿBackspace Key is used to erase entry. ÿ0ÝEscÞ ÿto cancel setting GoKey. ÿ
ÿÿÿÿÿÿÿâ`ÿÀÿ`ÿXÿ`ÿ¸``ÿˆÿ`ÿŠÿ`ÿZÿ`ÿZÿ`ÿ)ÿÿÿÿÿÿÿâ ÝAltÞ ÿto view hilited screen while pressed. ÿ0ÝÄÙÞ ÿto go to the Editing Display for the ÿ
hilited screen. ÿGÝNÞ ÿto edit any screen Reference Note. ÿ=Any notes written will overwrite the ÿ
dot graph representing how full the ÿ
screen is. The graph reappears if the ÿ
note is erased. Backspace, arrow keys ÿ
Delete, Insert, Home and End will all ÿ
act in standard editing fashion. ÿ?ÝPgUpÞ,ÝPgDnÞ,ÝÞ,ÝÞ to scroll notes. ÿ9ÝEscÞ ÿto return to Flow Control at ÿthe original screen. ÿBÝÄÙÞ ÿto return to Flow Control at ÿthe hilited screen. ÿ ÿÿÿÿÿÿÿâ`ÿ`ÿZÿ`ÿŠ`ÿÿÿ¶ÿ`ÿ```ÿJÿ`ÿŠÿ`ÿPÿÿÿÿÿÿÿ Contents of one screen or a number of consecu- tive screens can be moved to another location. Sources flowing to the screens being moved are redirected to flow to the new location(s). ÿ5ÝMÞ to Move screens. ÿ
ÝEscÞ to cancel. ÿ`First, specify a range to Move screens From: ÿ3ÝPg³³Þ to hilite screens to be moved. ÿ7ÝÄÙÞ ÿto Accept hilited screens for moving. ÿ`Then, specify location to Move screens To: ÿ5ÝPg³³Þ to point to the location for moving ÿ screens to. ÿJÝÄÙÞ ÿto Move screens as specified above.ÿÿÿÿÿÿÿâ`ÿð`ÿÿ`ÿËÿ`ÿWÿ`ÿêÿ`ÿ‡ÿ`ÿ)ÿÿÿÿÿÿÿâ One or more screens can be copied to another location or one screen to many locations. ÿ6ÝCÞ to Copy screens. ÿ
ÝEscÞ to cancel. ÿ0First, specify what to Copy: ÿCÝÞ,ÝÞ to Copy Contents and/or Destinations. ÝÄÙÞ ÿto Accept what to copy. ÿ>Then, specify a range to Copy screens From: ÿ4ÝPg³³Þ to hilite screens to be copied. ÿÝÄÙÞ ÿto Accept hilited screens for copy. ÿ0Then, specify location to Copy screens To: ÿ5ÝPg³³Þ to point to the location for copying ÿ screens to. ÿÝÞ,ÝÞ to set a range to copy one screen to. ÝÄÙÞ ÿto Copy screens as specified above.ÿÿÿÿÿÿÿâ`ÿ`ÿÿ`ÿ›``ÿ(ÿ`ÿºÿ`ÿ'ÿ`ÿºÿ`ÿW``ÿ(ÿ`ÿ)ÿÿÿÿÿÿÿâ One or several screens can have Contents and Destinations erased when in Flow Control. Any Reference Notes and Presentations will also be Erased when Contents are specified. ÿlÝEÞ to Erase screens. ÿ ÝEscÞ to cancel. ÿ`First, specify what to Erase: ÿBÝÞ,ÝÞ to Erase Contents and/or Destinations. ÿ0ÝÄÙÞ ÿto Accept what to erase. ÿ>Then, specify range to Erase screens From: ÿ5ÝPg³³Þ to hilite screens to be erased. ÿ6ÝÄÙÞ ÿto Erase screens as specified above. ÿ/ÿÿÿÿÿÿÿâ`ÿÿÿ!`ÿÿ`ÿË``ÿXÿ`ÿºÿ`ÿWÿ`ÿYÿÿÿÿÿÿÿ File Commands are used to Save work to a disk, to Load and Merge files and to Quit entirely. Once QuickAuthor is running from Drive A or B, the Program Disk can be removed in order to insert a diskette for saving work to. ÿ:ÝFÞ to use File Commands. ÿÝEscÞ to cancel. ÿ7File Commands are indicated in a box at ÿlower right in Flow Control. ÿCIf work is loaded, or has already been ÿsaved, its name is displayed at the top ÿof the box. ÿTThe size of any loaded work is shown in ÿa graph. Memory refers to percentage of ÿavailable memory that is being used by ÿthe contents of all screens. Screens ÿrefers to how many of the possible 800 ÿscreens have content on them. ÿ
ÿÿÿÿÿÿÿâ`ÿÿÿ!`ÿÿ`ÿÿÿÿÿ¬ÿÿÿÿÿÿÿâ File Commands when in Flow Control: ÿ<ÝSÞ to Save file. ÿ
ÝEscÞ to cancel. ÿ0ÝÄÙÞ to Save the current work to disk, with ÿthe file Name, Path and Type as shown. ÿAn eight character Name can be entered ÿwhen the cursor is beside Name. ÿ9ÝÞ,ÝÞ to change file Path or Type. ÿ; Path is set by entering Drive and Directory.  Type is set by using the arrow keys ÝÞ,ÝÞ ÿ.QAS file can be loaded by QuickAuthor. ÿ.TXT may be loaded by other software. ÿ.EXE file is a stand-alone program and ÿcannot be loaded and edited again. ÿ3ÝÄÙÞ to Accept new entries for file Path ÿ or Type, if these have been changed, ÿ and return to file Name. ÿ ÿÿÿÿÿÿÿâ`ÿ``ÿÿ`ÿ;ÿ`ÿê``ÿ¯``ÿôÿ`ÿ†ÿÿÿÿÿÿÿâ File Commands when in Flow Control: ÿ<ÝLÞ to Load file. ÿ
ÝEscÞ to cancel. ÿ0ÝÄÙÞ to Load the file indicated. Any work ÿ already loaded will be erased. ÿ9ÝÞ,ÝÞ to choose a file for loading from disk. ÿFiles in the current Drive & Directory ÿ (Path) are listed alphabetically. ÿ6ÝPgUpÞ,ÝPgDnÞ,ÝHomeÞ,ÝEndÞ to scroll thru list. ÿ`ÝPÞ ÿto change file Path to Load from. ÿ=ÝÄÙÞ to Accept the Drive or Directory ÿindicated, or one just entered. ÿ9ÝEscÞ to return to choosing file to be ÿLoaded without changing Path. ÿÿÿÿÿÿÿÿâ`ÿ``ÿÿ`ÿ;ÿ`ÿŠ``ÿ¸ÿ`ÿ`ÿ`ÿ`ÿu`ÿcÿ`ÿŠÿ`ÿRÿÿÿÿÿÿÿâ File Commands when in Flow Control: ÿ<ÝMÞ to Merge file. ÿ ÝEscÞ to cancel. ÿ0ÝÄÙÞ to Merge the file indicated. The file ÿ will be merged with currently loaded ÿ work beginning at the hilited screen. ÿ0ÝÞ,ÝÞ to choose a file for merging from disk. ÿFiles are listed alphabetically. ÿ7ÝPgUpÞ,ÝPgDnÞ,ÝHomeÞ,ÝEndÞ to scroll thru list. ÿ`ÝPÞ ÿto change file Path to Merge from. ÿ<ÝÄÙÞ to Accept the Drive or Directory ÿindicated, or one just entered. ÿ9ÝEscÞ to return to choosing file to be ÿMerged without changing Path. ÿÿÿÿÿÿÿÿâ`ÿ``ÿÿ`ÿ;ÿ`ÿº``ÿˆÿ`ÿ`ÿ`ÿ`ÿu`ÿcÿ`ÿŠÿ`ÿRÿÿÿÿÿÿÿâ File Commands when in Flow Control: ÿ<ÝQÞ to Quit. ÿÝEscÞ to cancel. ÿ`ÝÄÙÞ to Quit current session of QuickAuthor. ÿ0ÝSÞ ÿto erase current work and Start New. ÿ›ANY WORK NOT SAVED WILL BE LOST ÿwhen QUITTING or STARTING NEW ÿ™When Quitting, QuickAuthor reminds you if the current work has not yet been saved. If work has only been saved as an .EXE or .TXT file, a reminder will still appear, since these types of files cannot be reloaded by QuickAuthor. ÿÿÿÿÿÿÿÿâ`ÿ``ÿÿ`ÿkÿ`ÿZ`ÿÿÿÿÿÿÿÿÿÿÿÿß`ß`ß`ß`ß`ß`ß`ß`ß`                   Ý`Ú` `G`E`N`E`R`A`L` ` EDITING  CONTROL  Ý`³`ßßßßßßßßßÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ Ý`³`  About QuickAuthor         Ý`³`     Overview               Ý`³`     Program Design         Ý`³`     System Requirements    Ý`³`     Installation           Ý`³`     Capture Utility        Ý`³`     Saving & Distribution  Ý`³`     To Order Version 1     Ý`³`  Getting Started           Ý`³`     Screens, Destinations  Ý`³`     Default Destinations   Ý`³`     Screen Arrangement     Ý`³`  Interaction               Ý`³`     Instructions           Ý`³`     Choices, Menus         Ý`³`     Other Examples         Ý`³`  Animation                 Ý`³`     Simple                 Ý`³`     Complex                Ý`³`ßßßßßßßßßßßßßßßßßßßßßßßßßßß Ý`À`         ß`ß`ß`ß`ß`ß`ß`ß`ß`          Ý`Ú` GENERAL  `E`D`I`T`I`N`G` ` CONTROL  Ý`³`ÜÜÜÜÜÜÜÜÜßßßßßßßßßÜÜÜÜÜÜÜÜÜ Ý`³`  Editing Display           Ý`³`  Editing Keys              Ý`³`  Editing Commands          Ý`³`  Block                     Ý`³`     Mark or Copy           Ý`³`     Move & Color           Ý`³`     Place, Save or Erase   Ý`³`     Overlay                Ý`³`  Draw                      Ý`³`  Table of Characters       Ý`³`  Color Chart               Ý`³`     Monochrome Monitors    Ý`³`  Add, Zap, Mid, Erase      Ý`³`  Note                      Ý`³`  Reference Bar             Ý`³`                            Ý`³`  Screen Capture            Ý`³`     Loading                Ý`³`     Capturing Screens      Ý`³`ßßßßßßßßßßßßßßßßßßßßßßßßßßß Ý`À`                  ß`ß`ß`ß`ß`ß`ß`ß`ß` Ý`Ú` GENERAL  EDITING  `C`O`N`T`R`O`L` ` Ý`³`ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜßßßßßßßßß Ý`³`  Flow Control              Ý`³`  Presentation              Ý`³`  Sources                   Ý`³`  Automatic Go              Ý`³`     Destination            Ý`³`     Default Destination    Ý`³`     Time Delay             Ý`³`  GoKeys                    Ý`³`     Destination            Ý`³`     Default Destination    Ý`³`  View, Edit & Note         Ý`³`  Move                      Ý`³`  Copy                      Ý`³`  Erase                     Ý`³`  File                      Ý`³`     Save                   Ý`³`     Load                   Ý`³`     Merge                  Ý`³`     Quit                   Ý`³`ßßßßßßßßßßßßßßßßßßßßßßßßßßß Ý`À`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`¿`Þ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `³`Þ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `³`Þ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `³`Þ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `³`Þ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `³`Þ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `³`Þ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `³`Þ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `³`Þ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `³`Þ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `³`Þ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `³`Þ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `³`Þ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `³`Þ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `³`Þ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `³`Þ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `³`Þ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `³`Þ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `³`Þ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `³`Þ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `³`Þ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` ` `³`Þ`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ä`Ù`Þ`¶Ž7Ë › ò $ôÁQÎfÕ–
!·"C$&('*(?)Ä*ÿ+n- .Ù/51´2C4U4 6º79«:ç;D=¼>@jAÛBWðYµJŽ©Û¹ÐW2ÐÍÏÁ±Ì˜¡ÎÁwªŒ¾'…;o29\·®Uœ<]xS[qaHV9"Onj38²²²~ This Program is for fast and easy creation of electronic publications which can be made into executable files capable of presenting screens automatically or by Reader interaction. ÿ8Some examples of use include: information and help programs, tutorials, software instruction and demonstrations, text files, books, on-line bulletins, hypertext, animation and much more. ÿ0QuickAuthor has one environment, where screens can be edited, manipulated, have presentations and flow set, and then made into an .EXE file. ÿ1No programming or coding is involved. Screens are quickly created and show exactly what the Reader will see. Keys that a Reader may press and other details are specified by the Author using straight-forward commands. This allows for concentrating on the material being worked on rather than on the software. ÿÿÿÿÿÿÿÿâpÿÿÿÿÿÿÿòÿÿÿÿÿÿÿ QuickAuthor has two views: ÿKEDITING DISPLAY: where the screens for a ÿcomposition are created and edited. ÿA composition will perform as if programmed in a fast, low level language. It will run on any IBM compatible machine using DOS 3.1 or higher. Screens are text mode, and can be seen on any monochrome or color monitor. ÿCA minimum hardware requirement allows for the widest possible distribution of finished work.ÿÿÿÿÿÿÿâpÿÿÿÿÿÿÿòÿÿÿÿÿÿÿâ The QuickAuthor Program, the Screen Capture Utility, and any work created will run on IBM or compatible PC systems using DOS Version 3.1 or higher. ÿUThe Program may be installed to hard drive, or it can be run from the PROGRAM DISK supplied. It requires a machine with at least 640K RAM memory. Any memory resident programs such as QuickAuthor's Screen Capture Utility and other Terminate & Stay Resident programs (TSRs) must be unloaded before running QuickAuthor. ÿ8The Screen Capture Utility requires 22K of RAM memory when loaded. It can be used within most software to copy character mode screens to a file that can later be loaded by QuickAuthor. ÿ2Compositions saved as .EXE files require up to 256K of disk space, depending on size of the finished work, and 256K of available memory. ÿÿÿÿÿÿÿâpÿÿÿÿÿÿÿòÿÿÿÿÿÿÿâ QuickAuthor may be run from a hard drive or from the original PROGRAM DISK. ÿ@To run from the DISK, place it in Drive A or B and make that drive current by typingÝAÞÝ:Þ or ÝBÞÞ:Ý at the DOS prompt and ÝÄÙÞ (Enter key). Type ÝQÞÝAÞ and ÝÄÙÞ to run. When running the Program on some older IBM color monitors, type ÝQÞÝAÞÞSpaceÞÝSÞ and ÝÄÙÞ to suppress screen snow effects. Once QuickAuthor is running, the PROGRAM DISK may be removed from the drive. ÿ4To install to a hard drive, place PROGRAM DISK in Drive A and make Drive A current. Then type ÝIÞÝNÞÝSÞÝTÞÝAÞÝLÞÝLÞ and ÝÄÙÞ to install the Program in a directory of Drive C labelled \QA. ÿ0To run from hard drive, make drive current and type ÝCÞÝDÞÝ\ÞÝQÞÝAÞ and ÝÄÙÞ to go to the QA directory. Type ÝQÞÝAÞ and ÝÄÙÞ to run. The QuickAuthor Program files may not be copied. ÿÿÿÿÿÿÿâpÿåÿpÿppÿÿpÿÿpÿÿpÿJÿpÿpÿÿpÿÿÿÿpÿÿpÿ¥ÿpÿÿpÿ"ÿpÿÿpÿ=ÿÿÿÿÿÿÿ The Screen Capture Utility is a separate pro- gram that can be loaded and will stay memory resident until it is unloaded during use. ÿ6Other software, such as a word processor, can then be used, with the Screen Capture Utility being available to copy any screens displayed by the software to a file. Later, the file can be loaded into QuickAuthor, where it can be edited and used as part of a composition. ÿ6The Screen Capture Utility is contained in a file called CAPTURE.COM, which may be copied to another drive or directory for convenience in loading the Utility and in creating files. ÿ2A demo or a tutorial on other software can be created with QuickAuthor, with examples of the screens displayed by the software copied using the Utility, and then notated once the screens have been loaded or merged into QuickAuthor. ÿÿÿÿÿÿÿâpÿÿÿÿÿÿÿòÿÿÿÿÿÿÿ Compositions can be saved in any of three ways:  as a .QAS (QuickAuthor Source) file. Only ÿthese can be loaded/merged into QuickAuthor.  as a .TXT (Text) file. These may be loaded ÿby a wordprocessor for work to be printed. ÿ as an .EXE (Executable) file. These become ÿstand-alone programs, not requiring support ÿfiles or QuickAuthor to run. These cannot ÿbe loaded or edited again. ÿBTo run any .EXE file from the DOS prompt, type the name of the file (but not .EXE) and press ÝÄÙÞ. Type ÝSpaceÞ andÝSÞ after the file name for snow suppression on some older monitors. ÿ3Work or compositions created with QuickAuthor may be copied and distributed in any manner, with no royalty fees required. The QuickAuthor Program, however, is copyrighted, and may only be used, copied and distributed as described in the License Agreement that comes with it. ÿÿÿÿÿÿÿâpÿÿÿÿÿBÿpÿÿpÿpÿÿÿ•ÿÿÿÿÿÿÿ QuickAuthor Version 1 enables work to be saved as an executable file, so that the composition can be run as a stand-alone program and may be freely distributed. Version 1 also comes with source files showing examples of many useful techniques, product support and special prices on new versions of QuickAuthor. ÿ@Version 1 is $65.00 CAN, and includes postage and handling. Provincial Sales Tax and GST are extra for residents of Ontario and Canada. To order, please send cheque or money order along with name, address and phone number to: ÿGDATACOMPOSE INC. ÿ131 Bloor St. W. ÿSuite 200 - 175 ÿ Toronto, Canada ÿ$M5S 1R8 ÿT(416) 921-6082 ÿÿÿÿÿÿÿÿâpÿÿÿÿÿÿÿòÿÿÿÿÿÿÿâ Creating a composition involves two parts: ÿ8 writing screens using the Editing Display. ÿ setting screen display order and how they ÿare presented using Flow Control. ÿ9QuickAuthor starts in Flow Control, where each screen is numbered and listed on the left side. ÿ0ÝÞ,ÝÞ arrow keys hilite any screen. Details ÿ for a hilited screen are seen at right. ÿ0ÝÄÙÞ to Edit hilited screen. ÿ@Once in the Editing Display: ÿCÝPgUpÞ,ÝPgDnÞ to go to previous or next screen. ÿ0ÝCtrlÞ to use Editing Commands. ÿ?ÝEscÞ to return to Flow Control. ÿ ÿÿÿÿÿÿÿâpÿÿÿ±ppÿˆÿpÿºÿpÿpÿRÿpÿYÿpÿ)ÿÿÿÿÿÿÿâ The basic unit in QuickAuthor is a Screen. Up to 800 of these may comprise a composition, depending on available memory. A screen is 80 characters wide by 24 lines deep, and may have characters entered on it directly, loaded from a file or a combination of both. ÿ?Any screen can have GoKeys or Automatic Go set so that another screen is shown to the Reader when a key is pressed or automatically. That other screen is referred to as the Destination screen. Without a Destination, the one screen would be the only one ever seen by the Reader. Compositions usually have many screens all re- lated to each other by having Destinations set. ÿ0Ending the display of a composition involves a Destination referred to as END. A screen can have GoKeys or Automatic Go set to END so that the Reader will be able to quit when that key is pressed or if a certain screen is reached. ÿÿÿÿÿÿÿâpÿÿÿÿÿÿÿòÿÿÿÿÿÿÿâ A screen without a Destination would normally result in a dead-end. An exception to this is when a Default Destination has been set on a screen that was previously displayed. ÿ:GoKeys and Automatic Go can be set with Desti- nation as well as Default Destination. With a Default set, any screen encountered later that has no Destination would result in the program checking for the most recent Default that was set on a previous screen and use that as its Destination instead of coming to a stop. ÿ7This can be used, for instance, when the same series of screens needs to be accessed from several other screens. The last screen in the series is without a Destination. A screen that needs to go to the series has a Default set to its own Screen Number, so that when the series is gone to and the end of it is reached, the program goes back to the original screen. ÿÿÿÿÿÿÿÿâpÿÿÿÿÿÿÿòÿÿÿÿÿÿÿ The type of composition being created will de- termine how best to arrange it. ÿ@A composition run as an .EXE file will always display Screen Number 1 first. From there, any screen can be made to flow to any other screen, regardless of screen numbers. It all depends on the GoKey or Automatic Go destinations that have been set for a screen. However, animation routines and screens that are related will be easier to manage if placed together in a group. ÿ0Move, Copy and Erase Commands in Flow Control will allow for manipulation of screens at any time. If another screen is needed for writing any part of a composition, it can easily be inserted anywhere. There are usually enough screens available so that blank screens can be left between groups of screens for clarity. An out of the way area can be used as a note pad for writing ideas or to store drawings, etc. ÿÿÿÿÿÿÿâpÿÿÿÿÿÿÿòÿÿÿÿÿÿÿ Interacting with a composition that is run as a stand-alone .EXE file is accomplished by the Reader pressing keys on the keyboard. If a key is set as a GoKey, the Destination screen for that GoKey will be displayed when the key is pressed by the Reader. ÿIAlmost all keys on the keyboard, including the Function Keys, may be assigned as GoKeys. Or, it can be specified that ANY key pressed will result in going to a Destination screen. When ANY key is assigned as a GoKey, other keys can still be assigned, with their own Destinations. ÿ0Automatic Go can also be set for a screen so that the Destination screen is shown to the Reader automatically after a given Time Delay. When used with GoKeys, Automatic Go can act as a stopwatch, going to another screen if the Reader has not pressed the desired key within a certain period of time. ÿÿÿÿÿÿÿÿâpÿÿÿÿÿÿÿòÿÿÿÿÿÿÿ Which keys the Reader may press while viewing a screen and what will be seen as a result has to be indicated on the screen if the Reader is to know how to interact with the composition. ÿ2If a Reader should press a key to see another screen or to END, then that key has to be made a GoKey. The screen itself should instruct the Reader that the key may be pressed in order to continue. Instructions to the Reader are never generated by QuickAuthor automatically. ÿ8Instructions are often identical for several screens, therefore they can be saved using the Block Commands, and copied to any screens that require those instructions. ÿDKeys that the Reader may press should be indi- cated so that they stand out, using different colored letters, underlining, intense letters or hilited as with QuickAuthor command letters.ÿÿÿÿÿÿÿâpÿÿÿÿÿÿÿòÿÿÿÿÿÿÿ GoKeys can be viewed as basically providing a branching ability to go from one screen to any other. Up to 15 GoKeys can be assigned for a screen so that a screen can branch to 15 other screens depending on which GoKey is pressed as well as an Automatic Go destination if desired. ÿ0A multiple choice test could have a choice of keys that may be pressed, with GoKeys set to display a WRONG message and then return to the screen with the questions if the key for the wrong answer is pressed. ÿGA lengthier composition may have a menu, where the Reader could press a key for choosing and then see different parts of a composition as a result. Menus can be created that imitate any other software. This can be used when writing a tutorial or demo for that software. Menus and screen designs are quickly created when using QuickAuthor as a software design tool. ÿÿÿÿÿÿÿâpÿÿÿÿÿÿÿòÿÿÿÿÿÿÿâ Many other uses for interaction are possible. ÿ0An interactive novel, for instance, would have choices that the Reader could make for how the character in the novel should behave. Depen- ding on the choice selected by the Reader, the novel would present different scenarios. ÿ7Help screens can be created in many ways, such as these HELP screens, where different topics can be scrolled through. In this case, arrow keys would be assigned as GoKeys. ÿ>Tutorials or demos dealing with other software may be made to behave just like that software, including how it interacts with the user. ÿ6Other examples include electronic newsletters, interactive manuals and bulletins, menu driven information programs, hypertext documents and all types of animated presentations. ÿ
ÿÿÿÿÿÿÿâpÿÿÿÿÿÿÿòÿÿÿÿÿÿÿâ Animation sequences are like frames in a movie. Each is shown in quick succession so that the result is seen like a moving picture. ÿ:Automatic Go is set for each screen of an ani- mation sequence in Flow Control so that the Reader does not have to press any keys to see the animation. ÿQAn animation sequence may exist at screens 100 to 150, for example. Any other screen can have a GoKey set that uses Screen 100 as its Desti- nation. From there, the next 50 screens have Automatic Go set so that they are shown one after another automatically. ÿCOther examples are in the EXAMPLES.QAS file on the EXAMPLES DISK. This file can be loaded to see how various techniques can be accomplished and what affect any changes will have when the file is saved as an .EXE file and then run. ÿÿÿÿÿÿÿÿâpÿÿÿÿÿÿÿòÿÿÿÿÿÿÿâ A simple animation routine would be involved in responding to a wrong answer on a multiple choice test. When the Reader presses the key for a wrong answer, a sign waves from side to side saying WRONG. The animation could be only two screens, with each showing the sign in a different position. Automatic Go can be set to display the first screen again right after the second one in order for this to repeat until a key is pressed, for instance. ÿBIn another example, let's say that Screen 50 contains a drawing of a car. The car can be copied to Screen 51 and moved slightly right. This can be repeated for many screens. Then when these screens are set with Automatic Go, the car will be seen moving from left to right. ÿ0Time Delays in animation sequences are usually 0 for a smooth moving affect, but they can be varied in order to achieve different results. ÿÿÿÿÿÿÿâpÿÿÿÿÿÿÿòÿÿÿÿÿÿÿ Complex animation may involve Default Destina- tions as well as screen Overlays to save on memory usage. ÿRA tutorial on engines, for example, could have 80 screens, each showing the engine's moving parts positioned differently. GoKeys can be assigned so that the Reader may press a key while watching the sequence in order to see another animation sequence showing a close-up of a particular detail of the engine. ÿ:Any part of a screen that does not change from one screen to the next need not be included in the next screen. Copying the changed part onto the next screen and then making it an Overlay will result in the first screen being left on display, with the Overlay only covering that portion of the screen with the changed part. This is an effective way to save memory by not having many screens that are nearly identicle. ÿÿÿÿÿÿÿâpÿÿÿÿÿÿÿòÿÿÿÿÿÿÿ The Editing Display presents each screen at a time so that it can be written to and edited. ÿ2Anything written on the screen is seen exactly as a Reader will see it when the composition is run as a stand-alone .EXE file. ÿ=ÝPgUpÞ and ÝPgDnÝ keys are used to go to the previous or next screens. Contents of a screen will be stored in memory when going to another screen or when going back to Flow Control. ÿ5ÝEscÞ ÿto go to Flow Control. ÿ@ÝCtrlÞ to use Editing Commands. Press a key ÿ
indicated by hilited letters at the ÿ
bottom of the screen while ÝCtrlÞ is ÿ
pressed. Options for the Command are ÿ
then indicated at bottom of screen. ÿ use ÝHomeÞ,ÝEndÞ,ÝPgUpÞ,ÝPgDnÞ keys. ÿ1ÝMÞove ÿto Move cursor without drawing. ÿ6ÝEÞrase to use arrow keys to Erase. ÿ:ÝCÞolor displays Color Chart to allow colors ÿ to be changed while drawing, except ÿ while drawing with Wide lines. ÿÿÿÿÿÿÿÿâpÿpÿÿpÿ;ÿpÿZpÿ\pÿ\pÿ\pÿjÿpÿpÿpÿpÿ7pÿ\pÿ\pÿ‹ÿÿÿÿÿÿÿâ Characters are available that cannot be typed directly from the keyboard. Table is used to enter these characters at the cursor location. ÿ`ÝCtrlÞÝTÞ to use Table. ÿÝEscÞ to cancel. ÿ0ÝÞ ÿarrow keys to choose a character. ÿ4ÝÄÙÞ ÿto place the chosen character at the ÿ cursor location. ÿECharacters at the top of the Table can be used for creating lines and boxes, like in the Draw Command. Others include mathematical symbols, foreign letters and several different arrows. ÿ2Some characters will be deleted when saving as a .TXT text file due to their special meaning in DOS. These include most characters in the 5th to 7th rows from the very top of the Table.ÿÿÿÿÿÿÿâpÿðÿpÿÿpÿ;ÿpÿZÿpÿÿÿÿÿ;ÿÿÿÿÿÿÿâ Character foreground and background colors can be set while Editing by using the Color Chart. ÿ0ÝCtrlÞÝCÞ to use Chart. ÿÝEscÞ to cancel. ÿ0ÝÞ ÿarrow keys to choose combination of ÿ foreground/background colors. ÿ8ÝFÞ ÿto choose colors as Flashing. Cancel ÿ Flashing by pressing again. ÿ:ÝÄÙÞ ÿto accept chosen colors. ÿ=A diamond at the bottom right of the Reference Bar indicates the current color setting. ÿgThe following can also be used while Editing: ÿ2ÝCtrlÞÝSÞ to set colors to the combination in ÿ effect at the cursor location. ÿÿÿÿÿÿÿÿâpÿÿpÿÿpÿ;ÿpÿŠpÿŒÿpÿÿÿ{ÿpÿUÿÿÿÿÿÿÿ On monochrome monitors, colors will appear in the following way: ÿPColors on the left half of the Color Chart ÿare displayed as normal, except: ÿBlu/Bla appears as underlined, ÿBla/Whi appears as inverse video. ÿ:Colors on the right half of the Color Chart ÿare displayed as intense, except: ÿL.Blu/Bla appears as intense underlined, ÿ Gre/Whi appears as normal inverse video. ÿ`On composite monitors, colors appear as shades. The following combinations will hardly be seen at all: ÿEGre/Bla ÿBlu/Bla L.Blu/Whi Gre/Blu ÿRed/Cya L.Blu/Yel Gre/Mag ÿYel/Mag L.Gre/Whi Gre/Yel ÿ
ÿÿÿÿÿÿÿâpÿÿÿÿÿÿÿòÿÿÿÿÿÿÿ These Commands will only affect a screen that is being Edited: ÿOÝCtrlÞÝAÞ to insert a line at cursor location. ÿ
All lines below cursor move down one, ÿ
with the bottom line being discarded. ÿ0ÝCtrlÞÝZÞ to delete a line at cursor location. ÿ
All lines below cursor move up one. ÿ2ÝCtrlÞÝMÞ to center all characters on the line ÿ that the cursor is on. ÿoÝCtrlÞÝEÞ to Erase all contents of the current ÿ screen. Before erasing, a prompt is ÿ displayed waiting for ÝÄÙÞ to Erase ÿ or ÝEscÞ to cancel Erase. Erasing ÿ has no effect on other screens or on ÿ Automatic Go and GoKey settings that ÿ apply to the screen being erased. ÿÿÿÿÿÿÿÿâpÿÿpÿ¶ÿpÿ†ÿpÿ¶ÿpÿvÿpÿÿpÿ«ÿÿÿÿÿÿÿ A Reference Note can be written for any screen and will appear on the left side of the Bar at the bottom of the screen and in Flow Control on the left side beside each screen number. ÿ4These notes can be an effective outlining tool when created in Flow Control. When created in the Editing Display, notes provide a reference for all screens when seen in Flow Control. ÿ5Without a Note, the Reference Bar will display a dot graph to indicate how full the screen is. ÿ0ÝCtrlÞÝQÞ to copy characters starting at and ÿ to the right of the cursor into the ÿ Reference Note for that screen. ÿ5ÝCtrlÞÝNÞ to edit the Reference Note directly. ÿ Normal Editing keys will work. ÿAÝÄÙÞ or ÝEscÞ to quit editing Note.ÿÿÿÿÿÿÿâpÿÿÿÿÿrÿpÿ¶ÿpÿ‘ÿpÿÿpÿÿÿÿÿÿÿÿ A Reference Bar is displayed at the bottom of each screen while Editing. ÿEThe left side of the Bar indicates the screen number, a notation about the screen or a dot graph to indicate how full the screen is, and an `O' at the end of the notation line if the screen contains an Overlay. ÿDThe right side of the Bar has several status indicators. First, the position of the cursor on the screen is identified by numbers stating row and character position. The current color setting is displayed in a diamond at right and Insert mode is indicated at the extreme right end of the Bar if it has been turned on. ÿ7ÝShiftÞÝÞ to use the cursor as a counter. ÿ0ÝCtrlÞÝRÞ ÿto hide the Reference Bar, or to ÿdisplay it if already hidden. ÿÿÿÿÿÿÿÿâpÿÿÿÿÿÿÿ3ÿ pÿSÿpÿUÿÿÿÿÿÿÿ ÿÿÿÿÿÿÿòÿÿÿÿÿÿÿâpÿÿÿÿÿÿÿòÿÿÿÿÿÿÿâ The Screen Capture Utility is a separate pro- gram that can be loaded and will stay memory resident until it is unloaded. Other software can then be used, and the Utility will capture screens displayed by the software when desired. ÿ0Captured screens are saved to a file called CAPTURE.QAS, which the Screen Capture Utility will create, update and store in the directory that was current when the Utility was loaded. ÿ2When 50 screens have been saved to CAPTURE.QAS, it is full and must be reset from within the Utility or the file can be erased. To save its contents, Load the file into QuickAuthor and Save it under a different name. ÿ@Before using QuickAuthor, the Utility itself must be unloaded. The CAPTURE.QAS file can be loaded or merged while in QuickAuthor so that captured screens can be used in a composition. ÿÿÿÿÿÿÿâpÿÿÿÿÿÿÿòÿÿÿÿÿÿÿ To Load the Screen Capture Utility so that it can be used to copy screens displayed by other software, follow these steps: ÿB1. Make the drive and directory containing the ÿfile CAPTURE.COM current. The file will be ÿon the original PROGRAM DISK, the directory ÿ\QA if installed to hard drive, or another ÿdrive or directory where the file may have ÿbeen copied to for convenience. ÿ=2. Type ÝCÞÝAÞÝPÞÝTÞÝUÞÝRÞÝEÞ andÝÄÙÞ to load. ÿOnce loaded, the Utility will remain memory ÿresident until Unloaded when activated. ÿ5Screens are copied to a file named CAPTURE.QAS, which the Utility creates and updates in the drive and directory from which the Utility was loaded. If loaded from Drive A or B, make sure that the drive contains a diskette with space for creating and updating the CAPTURE.QAS file.ÿÿÿÿÿÿÿâpÿÿÿÿÿÿpÿÿpÿÿÿ¹ÿÿÿÿÿÿÿâ ÝCtrlÞÝTabÞ to activate Screen Capture Utility ÿ
once it has been loaded. ÿ;A menu is then displayed with these options: ÿ3ÝÄÙÞ to copy the screen currently displayed ÿand save it to a file named CAPTURE.QAS. ÿThese captured screens are consecutively ÿnumbered and appended to CAPTURE.QAS. ÿ4Ý³Þ File: Reset CAPTURE.QAS. It can hold up ÿto 50 captured screens. Resetting erases ÿthe file and starts new. ÿAÝ³Þ Unload: Clear the Utility from memory. ÿ3ÝEscÞ to cancel, without capturing the screen ÿthat is being displayed. ÿACaptured screens can be used in QuickAuthor by loading or merging the CAPTURE.QAS file. ÿÿÿÿÿÿÿÿâpÿ
pÿäÿpÿêÿpÿºÿpÿZÿpÿéÿÿÿÿÿÿÿâ Flow Control is where screens can be set as to how they will flow to each other when running the composition as an .EXE file. Screens can be moved, copied, erased and notated while in Flow Control. File Commands, such as Save and Quit, are also available here. ÿAThe left side lists 800 screens, whether empty or full, with any 20 visible at a time. Screen numbers appear along with any reference notes that may have been entered for a screen. A bar can be scrolled to hilite any of these screens. ÿ0The box at the top right of Flow Control will contain details about the screen being hilited on the left side, once details have been set. ÿ2ÝPgUpÞ,ÝPgDnÞ,ÝÞ,ÝÞ to scroll to and hilite ÿany screen. ÿ=ÝHomeÞ,ÝEndÞ to hilite Screen 1 or Screen 800.ÿÿÿÿÿÿÿâpÿÿÿÿÿÿÿ3ÿpÿpppÿzÿpÿpÿ"ÿÿÿÿÿÿÿ Presentations are special effects used while a screen is being presented when the composition is run as an .EXE file. ÿHÝPÞ ÿto set Presentation for hilited screen ÿwhen in Flow Control. ÿCPresentations are then listed for choosing. ÿ4ÝÄÙÞ to accept the hilited Presentation. Use ÿDIRECT if no Presentation is desired. ÿ3ÝÞ to choose a Presentation. ÿ?ÝEscÞ to cancel using Presentation and return ÿto Flow Control without making changes. ÿ0ÝAltÞ to view screen, showing how the hilited ÿPresentation will appear. ÿ?Overlay screens may not have Presentations set.ÿÿÿÿÿÿÿâpÿÀpÿìÿpÿŠÿpÿZÿpÿŠÿpÿ¹ÿÿÿÿÿÿÿâ Any screen that goes to another screen becomes a Source for that other screen. ÿ@Whether a screen has any sources is indicated in the box at the top right in Flow Control when the screen is hilited at left. ÿ<ÝSÞ if shown, to display number of sources for ÿthe hilited screen, and optionally to find ÿand point to those sources. Then: ÿ9ÝÄÙÞ to set arrow keys to find and point to ÿeach source for the hilited screen. ÿ5ÝEscÞ to return to Flow Control, and not set ÿarrow keys to find sources. ÿ=To find Sources while in Flow Control once the arrow keys have been set for a screen: ÿ9Ý³Þ to point to each source for the screen.ÿÿÿÿÿÿÿâpÿÿÿQpÿ¼ÿpÿŠÿpÿÿÿÿpÿ)ÿÿÿÿÿÿÿ Setting Automatic Go for a screen will result in the Destination screen being shown to the Reader automatically after a given Time Delay. ÿ0Automatic Go can be set for any screen in Flow Control, whether GoKeys have also been set or not. This can be useful where the Reader may press a GoKey to advance, or be automatically advanced if no key is pressed within a given Time Delay. ÿTÝAÞ ÿto set Automatic Go for hilited screen ÿwhen in Flow Control. ÿDA prompt is shown beside Automatic Go, where Destination, Default Destination, and a Time Delay may be entered. ÿIÝÄÙÞ to accept all settings, if entered, and ÿreturn to Flow Control. Entering each ÿsetting is explained below. ÿ ÿÿÿÿÿÿÿâpÿÿÿÿÿpÿÿÿMÿpÿ‰ÿÿÿÿÿÿÿ A Destination for the screen is entered in the first position beside Automatic Go. ÿ<ÝPgÞÝÞ to point to a Destination screen. The ÿand ÿDestination screen number can also be ÝPgÞÝÞ entered manually. Enter 0 to END the ÿ
composition after screen is displayed. ÿ0ÝÞ ÿto accept the Destination, if entered, ÿ and proceed to Default Destination. ÿ3ÝÞ ÿto accept the Destination, if entered, ÿ and proceed to Time Delay. ÿ<ÝÄÙÞ ÿto Accept all Automatic Go settings. ÿ0ÝAltÞ ÿto View the hilited screen. ÿ;ÝÄÄÞ ÿBackspace Key is used to erase entry. ÿ0ÝEscÞ ÿto cancel setting Automatic Go. ÿÿÿÿÿÿÿÿâpÿÿpÿXÿpÿˆpÿŒpÿŒÿpÿZÿpÿZÿpÿZÿpÿ)ÿÿÿÿÿÿÿ Default Destination is optional and is entered in the second position beside Automatic Go. ÿ4ÝPgÞÝÞ to point to a Default Destination. A ÿand ÿnumber can also be entered manually. ÝPgÞÝÞ Enter 0 to END the composition after ÿ
a screen with no Destination is seen. ÿ0ÝÞ ÿto accept the Default Destination, if ÿ
entered, and proceed to Time Delay. ÿ3ÝÞ ÿto accept the Default Destination, if ÿ
entered, and return to Destination. ÿ3ÝÄÙÞ ÿto Accept all Automatic Go settings. ÿ0ÝAltÞ ÿto View the hilited screen. ÿ;ÝÄÄÞ ÿBackspace Key is used to erase entry. ÿ0ÝEscÞ ÿto cancel setting Automatic Go. ÿÿÿÿÿÿÿÿâpÿÿpÿXÿpÿˆpÿŒpÿŒÿpÿZÿpÿZÿpÿZÿpÿ)ÿÿÿÿÿÿÿâ Time Delay is optional and is entered in the last position beside Automatic Go. This will determine how long the current screen should be on display before going to the Destination. ÿ0Enter a Time Delay in seconds. No entry equals a Time Delay of 0 s. Tenths of a second may be entered as a decimal. Maximum Delay is 999 s. ÿ0ÝÞ ÿto accept the Time Delay, if entered, ÿ and return to Destination. ÿ ÝÞ ÿto accept the Time Delay, if entered, ÿ and return to Default Destination. ÿ4ÝÄÙÞ ÿto Accept all Automatic Go settings. ÿ0ÝAltÞ ÿto View the hilited screen. ÿ;ÝÄÄÞ ÿBackspace Key is used to erase entry. ÿ0ÝEscÞ ÿto cancel setting Automatic Go. ÿÿÿÿÿÿÿÿâpÿÿÿ±pÿ\pÿŒÿpÿZÿpÿZÿpÿZÿpÿ)ÿÿÿÿÿÿÿâ GoKeys are keys on the keyboard that a Reader of a composition may press. GoKeys require a Destination, which will be the screen that is seen when the key is pressed. ÿBUp to 15 GoKeys can be assigned for a screen, even if Automatic Go has also been set. ÿhÝShiftÞ to assign or cancel a GoKey for the ÿ hilited screen while in Flow Control. ÿ:With the Shift Key held down, pressing ÿ a key seen on the keyboard displayed ÿ will result in making that key a GoKey. ÿDestinations and Default Destinations ÿ are then specified as explained below. ÿ8With the Shift Key held down, pressing ÿ a key that has already been assigned ÿ as a GoKey will cancel it. ÿ ÿÿÿÿÿÿÿâpÿÿÿ±ÿpÿÿÿÿÿ9ÿÿÿÿÿÿÿ A GoKey Destination for a screen is entered in the first position beside the GoKey just after it has been assigned. ÿJÝPgÞÝÞ to point to a Destination screen. The ÿand ÿDestination screen number can also be ÝPgÞÝÞ entered manually. Enter 0 to END the ÿ
composition when the GoKey is pressed. ÿ`ÝÞ,ÝÞ to accept the Destination, if entered, ÿ and proceed to Default Destination. ÿ3ÝÄÙÞ ÿto Accept all GoKey settings and ÿ
return to Flow Control. ÿ?ÝAltÞ ÿto View the hilited screen. ÿ;ÝÄÄÞ ÿBackspace Key is used to erase entry. ÿ0ÝEscÞ ÿto cancel setting GoKey. ÿ
ÿÿÿÿÿÿÿâpÿÀÿpÿXÿpÿ¸ppÿˆÿpÿŠÿpÿZÿpÿZÿpÿ)ÿÿÿÿÿÿÿâ Default Destination is optional and is entered in the second position beside the GoKey after it has been assigned. ÿJÝPgÞÝÞ to point to a Default Destination. A ÿand ÿnumber can also be entered manually ÝPgÞÝÞ Enter 0 to END the composition if the ÿ
GoKey is pressed and a screen with no ÿ
Destination is encountered. ÿ;ÝÞ,ÝÞ to accept the Default Destination, if ÿ
entered, and return to Destination. ÿ3ÝÄÙÞ ÿto Accept all GoKey settings and ÿ
return to Flow Control. ÿ?ÝAltÞ ÿto View the hilited screen. ÿ;ÝÄÄÞ ÿBackspace Key is used to erase entry. ÿ0ÝEscÞ ÿto cancel setting GoKey. ÿ
ÿÿÿÿÿÿÿâpÿÀÿpÿXÿpÿ¸ppÿˆÿpÿŠÿpÿZÿpÿZÿpÿ)ÿÿÿÿÿÿÿâ ÝAltÞ ÿto view hilited screen while pressed. ÿ0ÝÄÙÞ ÿto go to the Editing Display for the ÿ
hilited screen. ÿGÝNÞ ÿto edit any screen Reference Note. ÿ=Any notes written will overwrite the ÿ
dot graph representing how full the ÿ
screen is. The graph reappears if the ÿ
note is erased. Backspace, arrow keys ÿ
Delete, Insert, Home and End will all ÿ
act in standard editing fashion. ÿ?ÝPgUpÞ,ÝPgDnÞ,ÝÞ,ÝÞ to scroll notes. ÿ9ÝEscÞ ÿto return to Flow Control at ÿthe original screen. ÿBÝÄÙÞ ÿto return to Flow Control at ÿthe hilited screen. ÿ ÿÿÿÿÿÿÿâpÿpÿZÿpÿŠpÿÿÿ¶ÿpÿpppÿJÿpÿŠÿpÿPÿÿÿÿÿÿÿ Contents of one screen or a number of consecu- tive screens can be moved to another location. Sources flowing to the screens being moved are redirected to flow to the new location(s). ÿ5ÝMÞ to Move screens. ÿ
ÝEscÞ to cancel. ÿ`First, specify a range to Move screens From: ÿ3ÝPg³³Þ to hilite screens to be moved. ÿ7ÝÄÙÞ ÿto Accept hilited screens for moving. ÿ`Then, specify location to Move screens To: ÿ5ÝPg³³Þ to point to the location for moving ÿ screens to. ÿJÝÄÙÞ ÿto Move screens as specified above.ÿÿÿÿÿÿÿâpÿðpÿÿpÿËÿpÿWÿpÿêÿpÿ‡ÿpÿ)ÿÿÿÿÿÿÿâ One or more screens can be copied to another location or one screen to many locations. ÿ6ÝCÞ to Copy screens. ÿ
ÝEscÞ to cancel. ÿ0First, specify what to Copy: ÿCÝÞ,ÝÞ to Copy Contents and/or Destinations. ÝÄÙÞ ÿto Accept what to copy. ÿ>Then, specify a range to Copy screens From: ÿ4ÝPg³³Þ to hilite screens to be copied. ÿÝÄÙÞ ÿto Accept hilited screens for copy. ÿ0Then, specify location to Copy screens To: ÿ5ÝPg³³Þ to point to the location for copying ÿ screens to. ÿÝÞ,ÝÞ to set a range to copy one screen to. ÝÄÙÞ ÿto Copy screens as specified above.ÿÿÿÿÿÿÿâpÿpÿÿpÿ›ppÿ(ÿpÿºÿpÿ'ÿpÿºÿpÿWppÿ(ÿpÿ)ÿÿÿÿÿÿÿâ One or several screens can have Contents and Destinations erased when in Flow Control. Any Reference Notes and Presentations will also be Erased when Contents are specified. ÿlÝEÞ to Erase screens. ÿ ÝEscÞ to cancel. ÿ`First, specify what to Erase: ÿBÝÞ,ÝÞ to Erase Contents and/or Destinations. ÿ0ÝÄÙÞ ÿto Accept what to erase. ÿ>Then, specify range to Erase screens From: ÿ5ÝPg³³Þ to hilite screens to be erased. ÿ6ÝÄÙÞ ÿto Erase screens as specified above. ÿ/ÿÿÿÿÿÿÿâpÿÿÿ!pÿÿpÿËppÿXÿpÿºÿpÿWÿpÿYÿÿÿÿÿÿÿ File Commands are used to Save work to a disk, to Load and Merge files and to Quit entirely. Once QuickAuthor is running from Drive A or B, the Program Disk can be removed in order to insert a diskette for saving work to. ÿ:ÝFÞ to use File Commands. ÿÝEscÞ to cancel. ÿ7File Commands are indicated in a box at ÿlower right in Flow Control. ÿCIf work is loaded, or has already been ÿsaved, its name is displayed at the top ÿof the box. ÿTThe size of any loaded work is shown in ÿa graph. Memory refers to percentage of ÿavailable memory that is being used by ÿthe contents of all screens. Screens ÿrefers to how many of the possible 800 ÿscreens have content on them. ÿ
ÿÿÿÿÿÿÿâpÿÿÿ!pÿÿpÿÿÿÿÿ¬ÿÿÿÿÿÿÿâ File Commands when in Flow Control: ÿ<ÝSÞ to Save file. ÿ
ÝEscÞ to cancel. ÿ0ÝÄÙÞ to Save the current work to disk, with ÿthe file Name, Path and Type as shown. ÿAn eight character Name can be entered ÿwhen the cursor is beside Name. ÿ9ÝÞ,ÝÞ to change file Path or Type. ÿ; Path is set by entering Drive and Directory.  Type is set by using the arrow keys ÝÞ,ÝÞ ÿ.QAS file can be loaded by QuickAuthor. ÿ.TXT may be loaded by other software. ÿ.EXE file is a stand-alone program and ÿcannot be loaded and edited again. ÿ3ÝÄÙÞ to Accept new entries for file Path ÿ or Type, if these have been changed, ÿ and return to file Name. ÿ ÿÿÿÿÿÿÿâpÿ`pÿÿpÿ;ÿpÿêppÿ¯ppÿôÿpÿ†ÿÿÿÿÿÿÿâ File Commands when in Flow Control: ÿ<ÝLÞ to Load file. ÿ
ÝEscÞ to cancel. ÿ0ÝÄÙÞ to Load the file indicated. Any work ÿ already loaded will be erased. ÿ9ÝÞ,ÝÞ to choose a file for loading from disk. ÿFiles in the current Drive & Directory ÿ (Path) are listed alphabetically. ÿ6ÝPgUpÞ,ÝPgDnÞ,ÝHomeÞ,ÝEndÞ to scroll thru list. ÿ`ÝPÞ ÿto change file Path to Load from. ÿ=ÝÄÙÞ to Accept the Drive or Directory ÿindicated, or one just entered. ÿ9ÝEscÞ to return to choosing file to be ÿLoaded without changing Path. ÿÿÿÿÿÿÿÿâpÿ`pÿÿpÿ;ÿpÿŠppÿ¸ÿpÿpÿpÿpÿupÿcÿpÿŠÿpÿRÿÿÿÿÿÿÿâ File Commands when in Flow Control: ÿ<ÝMÞ to Merge file. ÿ ÝEscÞ to cancel. ÿ0ÝÄÙÞ to Merge the file indicated. The file ÿ will be merged with currently loaded ÿ work beginning at the hilited screen. ÿ0ÝÞ,ÝÞ to choose a file for merging from disk. ÿFiles are listed alphabetically. ÿ7ÝPgUpÞ,ÝPgDnÞ,ÝHomeÞ,ÝEndÞ to scroll thru list. ÿ`ÝPÞ ÿto change file Path to Merge from. ÿ<ÝÄÙÞ to Accept the Drive or Directory ÿindicated, or one just entered. ÿ9ÝEscÞ to return to choosing file to be ÿMerged without changing Path. ÿÿÿÿÿÿÿÿâpÿ`pÿÿpÿ;ÿpÿºppÿˆÿpÿpÿpÿpÿupÿcÿpÿŠÿpÿRÿÿÿÿÿÿÿâ File Commands when in Flow Control: ÿ<ÝQÞ to Quit. ÿÝEscÞ to cancel. ÿ`ÝÄÙÞ to Quit current session of QuickAuthor. ÿ0ÝSÞ ÿto erase current work and Start New. ÿ›ANY WORK NOT SAVED WILL BE LOST ÿwhen QUITTING or STARTING NEW ÿ™When Quitting, QuickAuthor reminds you if the current work has not yet been saved. If work has only been saved as an .EXE or .TXT file, a reminder will still appear, since these types of files cannot be reloaded by QuickAuthor. ÿÿÿÿÿÿÿÿâpÿ`pÿÿpÿkÿpÿZpÿÿÿÿÿÿÿÿÿÿÿÿßxßxßxßxßxßxßxßxßx                   ÝpÚp xGxExNxExRxAxLx x EDITING  CONTROL  Ýp³pÜxÜxÜxÜxÜxÜxÜxÜxÜx ÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ Ýp³p³ About QuickAuthor       ³ Ýp³p³    Overview             ³ Ýp³p³    Program Design       ³ Ýp³p³    System Requirements  ³ Ýp³p³    Installation         ³ Ýp³p³    Capture Utility      ³ Ýp³p³    Saving & Distribution³ Ýp³p³    To Order Version 1   ³ Ýp³p³ Getting Started         ³ Ýp³p³    Screens, Destinations³ Ýp³p³    Default Destinations ³ Ýp³p³    Screen Arrangement   ³ Ýp³p³ Interaction             ³ Ýp³p³    Instructions         ³ Ýp³p³    Choices, Menus       ³ Ýp³p³    Other Examples       ³ Ýp³p³ Animation               ³ Ýp³p³    Simple               ³ Ýp³p³    Complex              ³ Ýp³pÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ÝpÀp         ßxÜÜÜÜÜÜÜßx          ÝpÚp GENERAL  xExDxIxTxIxNxGx x CONTROL  Ýp³pÚÄÄÄÄÄÄÄ ÜxßßßßßßßÜx ÄÄÄÄÄÄÄ¿ Ýp³p³ Editing Display         ³ Ýp³p³ Editing Keys            ³ Ýp³p³ Editing Commands        ³ Ýp³p³ Block                   ³ Ýp³p³    Mark or Copy         ³ Ýp³p³    Move & Color         ³ Ýp³p³    Place, Save or Erase ³ Ýp³p³    Overlay              ³ Ýp³p³ Draw                    ³ Ýp³p³ Table of Characters     ³ Ýp³p³ Color Chart             ³ Ýp³p³    Monochrome Monitors  ³ Ýp³p³ Add, Zap, Mid, Erase    ³ Ýp³p³ Note                    ³ Ýp³p³ Reference Bar           ³ Ýp³p³                         ³ Ýp³p³ Screen Capture          ³ Ýp³p³    Loading              ³ Ýp³p³    Capturing Screens    ³ Ýp³pÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ÝpÀp                  ÜÜÜÜÜÜÜÜÜ ÝpÚp GENERAL  EDITING  pCpOpNpTpRpOpLp p Ýp³pÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ßßßßßßßßß Ýp³p³ Flow Control            ³ Ýp³p³ Presentation            ³ Ýp³p³ Sources                 ³ Ýp³p³ Automatic Go            ³ Ýp³p³    Destination          ³ Ýp³p³    Default Destination  ³ Ýp³p³    Time Delay           ³ Ýp³p³ GoKeys                  ³ Ýp³p³    Destination          ³ Ýp³p³    Default Destination  ³ Ýp³p³ View, Edit & Note       ³ Ýp³p³ Move                    ³ Ýp³p³ Copy                    ³ Ýp³p³ Erase                   ³ Ýp³p³ File                    ³ Ýp³p³    Save                 ³ Ýp³p³    Load                 ³ Ýp³p³    Merge                ³ Ýp³p³    Quit                 ³ Ýp³pÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ÝpÀpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄp¿pÞp p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p³pÞp p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p³pÞp p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p³pÞp p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p³pÞp p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p³pÞp p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p³pÞp p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p³pÞp p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p³pÞp p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p³pÞp p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p³pÞp p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p³pÞp p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p³pÞp p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p³pÞp p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p³pÞp p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p³pÞp p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p³pÞp p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p³pÞp p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p³pÞp p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p³pÞp p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p³pÞp p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p p³pÞpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÄpÙpÞp¶Ž7Î ž õ '÷Ä“TÑi
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  3 Responses to “Category : Miscellaneous Language Source Code
Archive   : Q-AUTHOR.ZIP
Filename : QA.DAT

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/