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Archive   : E!518.ZIP
Filename : EDITFONT.DOC

 
Output of file : EDITFONT.DOC contained in archive : E!518.ZIP




ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³ EDITFONT - EGA / VGA font editor ³
³ ³
³ (c) Patrick Philippot - 88,89,90 ³
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version 5.0


EDITFONT is a utility allowing you to create or edit font files.
It is a complementary program to the E!FONT font loader. It can edit
characters up to 16 lines high.

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³SYNTAX³
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editfont fontname

If the specified file exists, it is loaded. If not EDITFONT will
promt you, asking how many lines are to be edited for each character.
This value is automatically calculated by EDITFONT for an existing
file.

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³EDITFONT SCREEN³
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The EDITFONT screen will show you:

- on the left, the current edited character and its ascii value

- a "n" lines matrix containing the character to be edited
(defaults to 0 - null character)
the matrix is 16 columns wide, so one pixel will be repre-
sented over two columns for better readability.

- on the right, a permanent help screen displaying EDITFONT
commands.

- the top of the screen shows a message line normally displaying
the font file name.


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³EDITFONT COMMANDS³
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³F1³
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The current matrix value is stored in the EDITFONT matrix buffer.

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³F2³
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The EDITFONT matrix buffer is loaded into the work buffer
(containing the current matrix).

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³F3, F4 et F5³
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The current matrix is either ANDed, ORed or XORed with EDITFONT
buffer matrix.

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³F6³
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The original matrix is loaded in the work buffer and replaces
the current matrix. The latter is lost.

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³F7³
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All dots (pixels) of current matrix are cleared.

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³F8³
ÀÄÄÙ

All dots of current matrix are set.

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³F9³
ÀÄÄÙ

Rename the current font file. You are prompted to specify a name.
The old file is not lost.

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³F10³
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Save the current font file under the current displayed name.



The next / previous character is called with PgDn / PgUp. Ypu
may also hit the TAB key followed by the character you want to
display. HOME will load the null (0) character and END will go the
last (255) caracter. These matrixes are both empty.

When you change the current character being displayed, the
content of the current matrix is loaded to the font file buffer and
REPLACES the original value of the matrix. If you made a mistake, you
will have to reload the original file.

To select a dot use the direction keys. Hit ENTER to turn a
"pixel" on or hit the SPACE BAR to turn it off.

If you hit a direction key while the SHIFT key is depressed, the
whole matrix will be shifted in the specified direction.

ESCAPE will exit from EDITFONT without saving your work.

Please read the E!FONT documentation.

ÚÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
³MOUSE SUPPORT³
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If you have a MICROSOFT (trademark) compatible mouse installed,
EDITFONT will use it and will make font editing a less tedious task.

To turn a pixel on, simply point and click with the left button.
To turn hit off click with the right button.

Keep the right or left button depressed to turn several pixels
off or on.

To execute one of the functions described in the HELP panel,
just point the function key name with the mouse cursor and click with
the left button. Shifting is not supported.

To exit EDITFONT point ESCAPE and double click with the left
button.

********************************