Category : Files from Magazines
Archive   : PROGJRNL.ZIP
Filename : SLITEI.OUT

 
Output of file : SLITEI.OUT contained in archive : PROGJRNL.ZIP
1 INPUT DATA FOR ROOM
*******************


NUMBER OF CLEAR WINDOWS 1
SHEER CURTAIN WINDOWS 0
DIFFUSE WINDOWS 0
WALLS WITHOUT CUT-OUTS 9
WALLS WITH CUT-OUTS 0
WORKING SURFACES 2
OUTSIDE ENCLOSURES 1



SURFACE 1
----------

X0 = 15.00 Y0 = 10.00 Z0 = 0.80
X1 = 10.00 X2 = 0.00 X3 = 10.00 Y = 1.50
BETAX = 90.0 PSIX = -90.0 BETAY = 0.0 PSIY = 0.0
REFLECTANCE = 0.1
GRID DIMENSION= 50 BY 7


WINDOW SURROUNDING NO.= 1 MAINT.FACTOR =1.00
TAU-NORMAL =0.90 WINDOW THICKNESS = 0.10


SURFACE 2
----------

X0 = 15.00 Y0 = 10.00 Z0 = 2.30
X1 = 10.00 X2 = 0.00 X3 = 10.00 Y = 0.40
BETAX = 90.0 PSIX = -90.0 BETAY = 0.0 PSIY = 0.0
REFLECTANCE = 0.5
GRID DIMENSION= 3 BY 1


SURFACE 3
----------

X0 = 15.00 Y0 = 10.00 Z0 = 0.00
X1 = 10.00 X2 = 0.00 X3 = 10.00 Y = 0.80
BETAX = 90.0 PSIX = -90.0 BETAY = 0.0 PSIY = 0.0
REFLECTANCE = 0.5
GRID DIMENSION= 3 BY 1


SURFACE 4
----------

X0 = 0.00 Y0 = 10.00 Z0 = 0.00
X1 = 15.00 X2 = 0.00 X3 = 15.00 Y = 2.70
BETAX = 90.0 PSIX = 0.0 BETAY = 0.0 PSIY = 0.0
REFLECTANCE = 0.5
GRID DIMENSION= 10 BY 3


SURFACE 5
----------

X0 = 0.00 Y0 = 0.00 Z0 = 0.00
X1 = 10.00 X2 = 0.00 X3 = 10.00 Y = 2.70
BETAX = 90.0 PSIX = 90.0 BETAY = 0.0 PSIY = 0.0
REFLECTANCE = 0.5
GRID DIMENSION= 6 BY 3


SURFACE 6
----------

X0 = 15.00 Y0 = 0.00 Z0 = 0.00
X1 = 15.00 X2 = 0.00 X3 = 15.00 Y = 2.70
BETAX = 90.0 PSIX = 180.0 BETAY = 0.0 PSIY = 0.0
REFLECTANCE = 0.5
GRID DIMENSION= 10 BY 3


SURFACE 7
----------

X0 = 15.00 Y0 = 10.00 Z0 = 2.70
X1 = 10.00 X2 = 0.00 X3 = 10.00 Y = 15.00
BETAX = 90.0 PSIX = -90.0 BETAY = 90.0 PSIY = 180.0
REFLECTANCE = 0.7
GRID DIMENSION= 6 BY 10


SURFACE 8
----------

X0 = 0.00 Y0 = 0.00 Z0 = 0.00
X1 = 15.00 X2 = 0.00 X3 = 15.00 Y = 10.00
BETAX = 90.0 PSIX = 0.0 BETAY = 90.0 PSIY = 90.0
REFLECTANCE = 0.2
GRID DIMENSION= 10 BY 6


SURFACE 9
----------

X0 = 8.00 Y0 = 6.00 Z0 = 0.00
X1 = 4.00 X2 = 0.00 X3 = 4.00 Y = 2.70
BETAX = 90.0 PSIX = 90.0 BETAY = 0.0 PSIY = 0.0
REFLECTANCE = 0.5
GRID DIMENSION= 4 BY 3


SURFACE 10
----------

X0 = 8.00 Y0 = 10.00 Z0 = 0.00
X1 = 4.00 X2 = 0.00 X3 = 4.00 Y = 2.70
BETAX = 90.0 PSIX = -90.0 BETAY = 0.0 PSIY = 0.0
REFLECTANCE = 0.5
GRID DIMENSION= 4 BY 3




WORKING SURFACE 11
******************

X0 = 0.00 Y0 = 0.00 Z0 = 0.80
X1 = 8.00 X2 = 0.00 X3 = 8.00 Y = 10.00
BETAX = 90.0 PSIX = 0.0 BETAY = 90.0 PSIY = 90.0
GRID DIMENSION= 8 BY 3




WORKING SURFACE 12
******************

X0 = 8.00 Y0 = 0.00 Z0 = 0.80
X1 = 7.00 X2 = 0.00 X3 = 7.00 Y = 10.00
BETAX = 90.0 PSIX = 0.0 BETAY = 90.0 PSIY = 90.0
GRID DIMENSION= 7 BY 3


SURROUNDING NO. 1
******************

NUMBER OF OPAQUE WALLS 2

SURFACE 1
----------

X0 = 15.00 Y0 =-50.00 Z0 = 0.00
X1 = 50.00 X2 = 0.00 X3 = 50.00 Y =100.00
BETAX = 90.0 PSIX = 0.0 BETAY = 90.0 PSIY = 90.0
REFLECTANCE = 0.3
SURFACE 2
----------

X0 = 15.00 Y0 = 0.00 Z0 = 0.00
X1 = 10.00 X2 = 0.00 X3 = 10.00 Y = 2.70
BETAX = 90.0 PSIX = 90.0 BETAY = 0.0 PSIY = 0.0
REFLECTANCE = 0.5



SKY LUMINANCE DETERMINED BY SUN POSITON DATA
ALTITUDE ANGLE 40.0 DEG.
AZIMUTH ANGLE 30.0 DEG.
ALTITUDE OF STATION 0.0 METERS
SKY MODEL 4
GROUND REFLECTANCE 0.20
DIRECT-SUN TRANSMISSION FRACTION, ALPHA
WINDOW 1 ALPHA=1.000



ILLUMINANCE ON A HORIZONTAL SURFACE
SOLAR COMPONENT= 0. FOOT-CANDLE
SKY COMPONENT= 1636. FOOT-CANDLE
ZENITH LUMINANCE= 951. (FT.-LAMBERTS)
1

***********************************************************************
* DATA FOR WORKING SURFACE NODES; I=SURFACE, K=NODE-NO. *
* X,Y,Z=COORDINATES, *

* S=ILLUMINANCE FROM EXTERNAL SOURCES (FOOT-CANDLE) *
* R=INTERNAL REFLECTED COMPONENT (FOOT-CANDLE) *
* I=TOTAL ILLUMINANCE (FOOT-CANDLE), D=DAYLIGHT FACTOR (PERCENT) *
***********************************************************************


*K 1 2 3 4 5 6 7 8
I*
11 X 0.50 1.50 2.50 3.50 4.50 5.50 6.50 7.50
Y 8.33 8.33 8.33 8.33 8.33 8.33 8.33 8.33
Z 0.80 0.80 0.80 0.80 0.80 0.80 0.80 0.80
S 0.75 0.75 0.74 0.64 0.38 0.00 0.00 0.00
R 45.82 40.56 42.22 48.08 55.76 60.65 53.15 26.52
I 5.83 5.24 5.02 4.84 4.39 3.88 3.40 2.73
D 0.36 0.32 0.31 0.30 0.27 0.24 0.21 0.17


*K 9 10 11 12 13 14 15 16
I*
11 X 0.50 1.50 2.50 3.50 4.50 5.50 6.50 7.50
Y 5.00 5.00 5.00 5.00 5.00 5.00 5.00 5.00
Z 0.80 0.80 0.80 0.80 0.80 0.80 0.80 0.80
S 2.52 3.08 3.96 5.34 7.32 10.75 16.43 22.56
R 33.95 40.82 48.85 57.02 61.02 52.82 26.44 33.50
I 11.98 10.63 11.12 12.79 15.64 20.74 29.22 40.35
D 0.73 0.65 0.68 0.78 0.96 1.27 1.79 2.47


*K 17 18 19 20 21 22 23 24
I*
11 X 0.50 1.50 2.50 3.50 4.50 5.50 6.50 7.50
Y 1.67 1.67 1.67 1.67 1.67 1.67 1.67 1.67
Z 0.80 0.80 0.80 0.80 0.80 0.80 0.80 0.80
S 3.98 4.86 6.00 7.50 9.53 12.30 16.20 21.73
R 41.87 52.25 63.39 70.31 62.11 13.65 16.77 20.85
I 17.24 15.14 15.74 17.76 21.03 25.95 32.97 42.58
D 1.05 0.93 0.96 1.09 1.29 1.59 2.01 2.60


*K 1 2 3 4 5 6 7
I*
12 X 8.50 9.50 10.50 11.50 12.50 13.50 14.50
Y 8.33 8.33 8.33 8.33 8.33 8.33 8.33
Z 0.80 0.80 0.80 0.80 0.80 0.80 0.80
S 21.76 31.82 49.64 85.18 168.87 386.44 746.44
R 45.82 40.56 42.22 48.08 55.76 60.65 53.15
I 67.58 72.38 91.86 133.26 224.63 447.09 799.59
D 4.13 4.42 5.61 8.14 13.73 27.32 48.86


*K 8 9 10 11 12 13 14
I*
12 X 8.50 9.50 10.50 11.50 12.50 13.50 14.50
Y 5.00 5.00 5.00 5.00 5.00 5.00 5.00
Z 0.80 0.80 0.80 0.80 0.80 0.80 0.80
S 31.95 46.95 71.48 117.52 212.00 436.16 757.57
R 26.52 33.95 40.82 48.85 57.02 61.02 52.82
I 58.47 80.90 112.29 166.37 269.02 497.19 810.39
D 3.57 4.94 6.86 10.17 16.44 30.38 49.52


*K 15 16 17 18 19 20 21
I*
12 X 8.50 9.50 10.50 11.50 12.50 13.50 14.50
Y 1.67 1.67 1.67 1.67 1.67 1.67 1.67
Z 0.80 0.80 0.80 0.80 0.80 0.80 0.80
S 30.21 43.60 66.27 108.52 198.93 420.95 751.84
R 26.44 33.50 41.87 52.25 63.39 70.31 62.11
I 56.65 77.10 108.14 160.77 262.32 491.26 813.95
D 3.46 4.71 6.61 9.82 16.03 30.02 49.74


  3 Responses to “Category : Files from Magazines
Archive   : PROGJRNL.ZIP
Filename : SLITEI.OUT

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/