Dec 092017
Solution to Amazon: Guardians of Eden. | |||
---|---|---|---|
File Name | File Size | Zip Size | Zip Type |
AMAZSOL.TXT | 15761 | 5344 | deflated |
CYBER.NFO | 117 | 51 | deflated |
Download File AMAZSOL.ZIP Here
Contents of the AMAZSOL.TXT file
The Cyber Group
Presents
Game Amazon: Guardians of Eden Supplier Kaos
Company Access Cracker ---------
Display Everything Packager ---------
Sound Everything Protection ---------
Rating 10/10 Solved By Succubus
*NEWS(as of Nov. 20, 1992)-> We have relocated from Calif. to Maryland, we
are currently in search of new courriers.
*NEWS(as of Dec. 05, 1992)-> TCG welcomes our new affiliates (suppliers)
from California...The Hate Police.
Amazon: Guardians of Eden...Solve
Notice-> You must complete the game with a 100+ intelligence if you
want to see the "Hero" ending.
Chapter 1
---------
**BUILDING**
Walk to building
Walk to coat rack
Pick up HANGER--the last HANGER on the right
Walk into first door (this is your (Jason) lab room)
Move latch on bottom of rat cage
Pick up RAT
Open middle cabinet
Pick up ALCOHOL--clear liquid in bottle
Exit lab
Walk past typist and into the second door (this is your brother's
(Allen's) lab room)
Pick up: DART, BLOWGUN, (both from wall), MOVIE REEL (from desk)
Put MOVIE on projector
Move screen--screen is above window
Turn on projector
Look at screen with eyeball icon
Turn of projector(No need to watch all of "Wild Women of Wongo")
Open book next to projector
Look at book with eyeball icon
Exit lab roon
Walk back (right) to next to coat rack
Put RAT on typist's head
Walk to storage cabinet behind and to the left of typist's desk
Pick up the first two KEYS on the bottom row
Walk back into second lab
Use DISPLAY KEY to open glass cabinet
Pick up JUNGLE POTION-blue liquid in bottle
Exit lab
Walk left to double doors next to plant (not next to vending machine)
Open doors
**JASON'S APT.**
Look at pictures above T.V. and trophies on bookcase
-pics are of 3 sisters and 1 brother
-trophies won in 1952
Pick up LETTER OPENER
Use LETTER OPENER to open package on floor by door
Pick up KEY
Look at letter
Chapter 2
---------
Exit apt.
**BUILDING**
Go to trunk of green car
Use FLITCH'S CAR KEYS to open trunk
Pick up CROWBAR and BOLTCUTTERS
Walk to the driver's door of the blue car
Use HANGER to break into car
Move silver knob-upper left-to turn on lights
Exit car
Walk up to building
Enter second door (Allen's lab)
Use cabinet key in middle of screen
Pick up TAPE
Exit lab
Exit building
Move next to red car
Use JASON'S KEYS to get in
**JASON'S APT.**
Use TAPE on recorder on table
Turn tape recorder on
Turn tape recorder off(you know have a SCRAP OF PAPER in your inventory)
Pick up RING from in between cushions from overturned chair
Exit apt.
**BUILDING**
Enter building
Enter first door
Go into inventory
--combine ALCOHOL and JUNGLE POTION (will turn into RED BEAKER)
Place RED BEAKER on bunsen burner
Turn knob below burner
Fluid will turn green
Turn knob again
Pick up GREEN FLUID
In inventory, combine GREEN FLUID, DART, and BLOWGUN
Exit lab
Go to double doors next to vending machine
Open double doors
****THIS MUST BE DONE WITH SPEED--A GOOD IDEA TO SAVE HERE****
Climb tree
Use BLOWGUN to shoot the walking male guard
(You may have to wait for a clear shot)
The guards will leave
Walk to garbage can
Use BOLTCUTTERS to cut chain on trashcan
Walk to guard's coat on the ground
Pick up KEY
Walk through guard house to vault
Use KEY to open vault door
Chapter 3
---------
**COURTYARD**
Exit vault
Walk to TRASHCAN
Pick up TRASHCAN
Walk to vault
*B.O.B. WILL LEAVE AT THIS POINT FOR
FOR HE THINKS YOU ARE ANOTHER B.O.B.*
Walk to lever
Move lever
Use CROWBAR to open bottom-right drawer
Pick up contents of drawer-MAP, COMPASS, and MICROFILM
Exit vault
Enter building
Walk to library
Talk to librarian
Enter RESPONSE 1
Use MICROFILM in machine
Read microfilm
Exit
Enter second door (Allen's lab)
Move dart board
Use SCRAP OF PAPER to open safe
Pick up MONEY from safe
Exit lab
Exit building
Use CAR KEYS to enter red car
Chapter 4
---------
**CUZCO**
Walk to truck
Open cab door
CIGARETTES fall out, pick them up
Walk to rear of truck
Pick up JERRYCAN
Walk to bicycle leaning on tower
Pick up PUMP
Walk to Puerto Cuzco terminal
**TICKET TERMINAL**
Talk to ticket guy
Click the OFFER choice
Offer CASH from inventory
He will give you a RED CARD
Move door to Green Monkey
**GREEN MONKEY**
Talk to bartender
Offer RED CARD
Talk to pilot with the white cap
**IN PLANE**
****THIS MUST ME DONE WITH SPEED-A GOOD IDEA TO SAVE HERE****
Walk to PARACHUTE
Pick up PARACHUTE
Walk to chicken cage
**PILOT ENTERS-MAKES THREATS**
Chapter 5
_________
Enter RESPONSE 1
Enter RESPONSE 2
Try to open chicken cage (it won't let you as of yet)
After pilot says,"I'm waitin'!"
Open chicken cage using latch
**PILOT FALLS TO HIS DEATH**
Walk to cockpit door
Use PARACHUTE on handle
Enter cockpit
Move red "throttle" handle in middle
Move white "flaps" handle next to the left wheel
Move the left wheel once
**You will crash land**
****QUICKLY-POSSIBLE SAVE****
Move box
Open raft box
Pick up RAFT
In inventory-Put PUMP on RAFT
Put INFLATED RAFT in water
Chapter 6
---------
**IN VILLAGE**
Pick up POLE near shore
Walk up to cart
Pick up PEPPERS
Walk into Cantina (large brown building)
Talk to bartender
Exit Cantina
Pick up LADDER leaning on cantina
Enter Cantina
Walk to table closest to door-not the bar
****GOOD IDEA TO SAVE HERE****
****BE SURE THE BARTENDER'S BACK IS TURNED AS YOU DO THE FOLLOWING:****
Pick up PESOS and CHEESE from plate
Walk to the other table
Pick up LIGHTER
Walk to bar
****MAKE SURE HER BACK IS TURNED****
Pick up the KNIFE
In inventory-Put KNIFE on PEPPERS
Put DICED PEPPERS on plate bartender is preparing
****BE SURE HER BACK IS TURNED****
Exit Cantina
Wait a few seconds
Re-enter Cantina
Exit Cantina
Wait for El Loco to "FLIP OUT"
Walk to Hotel (Pink building in back)
Enter Hotel
Pick up RAT TRAP from stairs
In inventory put CHEESE on RAT TRAP
Put LOADED TRAP on stairs
Wait until rat is trapped
Pick up MONEY from rat hole in wall
Put PESOS in coin slot
Pick up receiver
Dial phone
AFTER 3RD RING, Break connection
Exit Hotel
Enter Cantina
Wait for Chick to enter
Enter RESPONSE 2
Answer Questions: 1952, 3 Sisters and 1 Brother, "Wild Women of Wongo"
Exit Cantina
Walk to Hotel
Put LADDER on left side of Hotel
Climb LADDER
Use SMALL POLE on Hotel Sign
Climb down LADDER
Talk to boy
He will give you a GOLD NUGGET
Walk to Stand on right of screen
Pick up PADDLE, FISHING NET, MACHETE, POISON ROOT(Yellow Egg Things)
and a BOX OF AMMO
Exit Hut
Climb into Canoe
Chapter 7
---------
**BY A BRIDGE**
****THIS MUST BE DONE WITH SPEED-A GOOD IDEA TO SAVE HERE****
Walk to TIN SHEET
Move TIN SHEET
Walk to LOGS on left
Move LOGS
Give AMMO to Allen
Click on Maya's Picture
Use FISHING NET
Walk Maya to middle of bridge
Use FISHING NET to fix it
Walk Jason across bridge
**ALLEN DIES**
**AMAZON QUEEN**
Talk to Captain
Offer GOLD NUGGET
Offer CIGARETTES
Chapter 8
---------
****THIS MUST BE DONE WITH SPEED-A GOOD IDEA TO SAVE HERE****
**DO ALL OF THE FOLLOWING WHEN THE SHIPHAND IS ON THE OTHER SIDE OF SHIP**
**ON SHORE**
Walk to REEDS on the right
Pick up REED
Put POISON ROOT in water **To KILL the piranha**
Walk into water by reeds
When you arrive at the ladder on the boat, wait until the shiphand is on
the other side of the ship
Climb into the boat
**ON BOAT**
****GOOD IDEA TO SAVE AGAIN HERE****
Walk up and left
Pick up the FISHING ROD
Walk up the left side
Walk up to large crate in the middle of boat
**DON'T LET THE GUARD SEE YOU**
Open crate
Pick up the HARPOON
Continue up the left side of ship
Move to the next set of crates
Walk to the one on the left
Move the crate toward the cabin
Walk up to the Harpoon Gun
Move Harpoon Gun
Load gun with HARPOON
****GOOD IDEA TO SAVE AGAIN HERE****
Wait for Shiphand to be in line of direct fire
Move Trigger
**HOPEFULLY, HE WILL DIE AND FLY OFF THE SIDE OF THE SHIP**
Walk down the right side to the Captain's Cabin--Far from Harpoon Gun
Look in Porthole
Use FISHING ROD to pick up KEYS from desk
Exit porthole
Walk to Cabin at front of ship
Use KEY to open door
Walk in
****THIS MUST BE DONE WITH SPEED-A GOOD IDEA TO SAVE HERE****
Move Wooden Bar located next to the door
Walk to cabinet
Open cabinet door
Pick up BOTTLE
Use KNIFE to cut Maya's ropes
Walk to table
Pick up RAG
In inventory, combine BOTTLE, RAG, and LIGHTER
Walk to porthole
Open porthole
Throw MOLOTOV COCTAIL out porthole
Walk to door
Move bar from door
Open door
Exit cabin
**VILLAGE**
****THIS MUST BE DONE WITH SPEED-A GOOD IDEA TO SAVE HERE****
Medicine man will talk to you
Walk to river's edge
Use FISHING NET in water to catch crate
Walk to fire
Put fireworks in fire
Walk to rock by water
QUICKLY Move Rock
QUICKLY Pick up WORM
In inventory-combine WORM and FISHING POLE
Put FISHING POLE in water
You will catch a fish
Click on Maya's picture
Walk to pot next to fire
Move Pot
Walk across bridge to plants near the water
Pick up JUNGLE BLOSSOM
Walk to fire
Put FISH, JUNGLE BLOSSOM, and JERRYCAN in pot
Walk to first hut on the left
Pick up LADLE
Walk to fire
Put LADLE in pot
Walk to sick boy
Go to inventory-get LADLE
Give LADLE to boy
Chapter 9
---------
**AT THE RIVER**
**IMPORTANT--THERE IS NO SOLUTION TO GET AROUND THE ROCKS, YOUR
BEST BET WOULD BE TO SAVE AT VARIOUS PARTS AND USE
TRIAL AND ERROR. BUT YOUR DECISIONS ON WHERE TO GO
WHEN THE RIVER FORKS ARE AS FOLLOWS:
At the first fork -- Left (Down)
second fork -- Right (Up)
third fork -- Right (Up)
fourth fork -- Left (Down)
**THE HUT OF HANS STROHEIM**
Offer MAP
Offer COMPASS
Go through conversation, he will send you to a hut in a tree
**HUT IN TREE**
Pick up PLANK on left of the tree
Walk to rock
Put PLANK on rock
Walk next to stump
Click Maya's picture
Walk her onto PLANK
Click Jason's picture
Climb stump
Click Maya's picture
Climb tree
Walk to rope hanging from left side of tree
Move rope
Click Jason's picture
Climb rope
Click Maya's picture
Walk to basket
Click Jason's picture
Walk to rope on basket
Move rope
Click Maya's picture
Walk into hut
Chapter 10
----------
Pick up KEY from skeleton by window
Use KEY to open chest
Pick up SCROLL
Use MACHETE on vines (looks like straw) on right
Use MACHETE to pry off breastplate on skeleton
Pick up EMERALD
Exit
**STROHEIM'S HUT**
He will take your emerald and thank you kindly
**RIVER**
**ONCE AGAIN-NO SOLUTIONS FOR ROCKS**
****GOOD IDEA TO SAVE****
At the forks in the river
First fork -- Right (Up)
Second fork -- Left (Down)
Third fork -- Left (Down)
Fourth fork -- Right (Up)
Chapter 11
----------
**CAMPSITE**
*EITHER MAYA OR JASON MAY DO THESE, WHICH EVER YOU PREFER*
Walk to CHAIN on ground next to deadman leaning on tent
Pick up CHAIN
Walk to tent, open Flap
Pick up GAS CAN
Walk to box between dark green tents
Open box
Pick up GEIGER COUNTER
Walk to dead man on ground by jeep
Pick up KEYS from his hand
Walk to rear of jeep
Use GAS CAN to fill up jeep
Move gas cap on ground
Use JEEP KEY to start jeep
Move to front of jeep
Move winch
Walk to log on tarp to the right
Use CHAIN on log
Walk to jeep
Move lever
Move corner of tarp
Open red box
Pick up EXPOLOSIVES
Walk to bush behind jeep
Use the GEIGER COUNTER to locate a RADIOACTIVE ARROWHEAD
Move bush
Pick up ARROWHEAD
Exit Campsite
**RIVER**
At the forks in the river
First fork -- Right (Up)
Second fork -- Right (Up)
Third fork -- Right (Up)
Fourth fork -- Left (Down)
Fifth fork -- Right (Up)
**YOU WILL CRASH OVER WATERFALL**
**MAYA WILL BE SHOT**
Chapter 12
----------
**UNDER WATERFALL**
Walk to brown tree limb
Move brown tree limb
Walk to door
Use ARROW in the carving in the door
****THIS MUST BE DONE WITH SPEED-A GOOD IDEA TO SAVE HERE****
**PASSAGEWAY**
Wait for a few seconds before moving, but not too long
Walk to the second pillar on the right--stay close to left side of
first pillar then stay close to wall
****SAVE AGAIN HERE****
Wait for police chipping at passageway door
After that
In inventory-combine LIGHTER and EXPLOSIVES
Put EXPLOSIVES on floor
Leave quickly (stay close to wall to avoid being shot
You will probably have to try this several times in order to pass
Chapter 13
----------
****THIS MUST BE DONE WITH SPEED-A GOOD IDEA TO SAVE HERE****
**IN PIT**
Move shell on ground
Pick up STICK next to skeleton
Walk to BOOTS
Pick up BOOTS
Walk to shell
The Giant Ant will enter about this time
Climb shell
Pick up TORCH
In inventory-combine STICK, SHOE STRING, and KNIFE
Walk to flower hanging from vine
Use SPEAR to cut flower
TORCH will burn out
As the ant approaches the sap from the flower, prepare self with spear
When ant raises to reach sap, jap with spear several times
Chapter 14
__________
THE END!!!!!!!!!!!!!!!
Succubus' Notes-> Sorry it took soooo long to get this one out, but we're
still getting some of our stuff out of Cali.
The Cyber Group
New Location In MD!!!
(XXX) PRI-VATE
December 9, 2017
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