Category : A Collection of Games for DOS and Windows
Archive   : WCSUPROM.ZIP
Filename : FALCON.TXT

 
Output of file : FALCON.TXT contained in archive : WCSUPROM.ZIP
FALCON.ADV

If you would like a line by line description of how to program the Mark II
files, print out the file FLTSIM4.TXT and read the examples there.

First - change to the subdirectory you have installed your Mark II files to.

Next - type DOWLOAD FALCON.ADV and follow the download instructions.
After the download is complete, run Keytest (either Keytest /V or Keytest /T
depending on whether the VGA mode of Keytest will work with your video card).

Using Keytest, begin by pressing the buttons in this order:
FCS
Trigger - you will see a spacebar - this fires your weapons. If you would
prefer to have an analog trigger, simply edit FALCON.ADV and delete the
line that says BTN TG SPC and set your WCS II mode switches appropriately.

Thumb Button next to the hat switch - you will see an enter key. This will
cycle your air to air weapons. If you would like it to also cycle air to
ground weapons, use the WCC.EXE remap program and set the enter key to
toggle between enter and backspace. We recommend that you do a separate
Mark II *.ADV for air to ground missions since carrying air to ground
weapons on an air to air mission is not realistic, nor is it desirable
if you are in air to air combat.

Thumb button on the left side of the FCS - You will see an F8 - this will
change your radar range - we assume you will use HFR radar since the other
modes are not realistic and are not the best mode for real combat missions.

Button at the bottom front of the FCS - You will see a Scrollock. This
cause your view while in the cockpit to shift up and down with each press.
This is extremely useful when following a bandit in a tight turning air
combat battle with guns.

Hat to 12 O'clock - first press you will see an 8, second press you will
see a 3. This will cause your view to go to padlock with the first press
to 12 O'clk on the hat and then return to fwd with the next. It will
continue to do so. If it does not go to padlock right away on the first
press after starting Falcon 3.0 press twice more to 12 O'clock and it will
be set to the proper view.

Hat to 3 O'clk - this will change your radar elevation scan - again be sure
you use HFR radar.

Hat to 9 O'clk - This will turn your ecm pod on and off with each press.
You may wish to change this to turn your radar on and off. To do so, just
use the DOS editor to change the line BTN HL e to read BTN HL r.

Hat to 6 O'clk - this will change your radar azimuth scan with each press.
While you could put a second option on here, we don't recommend it.

Note - you will notice that each time you release the hat switch and it
returns to the center position, it generates an uppercase N. This will
cause AWACS to display your waypoint information each time you release the
hat switch and return it to center. If this becomes annoying to you in
Falcon 3.0, simply change the line in FALCON.ADV that now reads
BTN HM N to BTN HM (put whatever F3 command you like here), or simply
remove the line BTN HM N and the hat will generate nothing when you let
it return to center.

WCS

Rocker up - You will see an F6 - this puts the WCS into Air Combat (Dogfight)
mode. In this FALCON.ADV file, the functions here are the same for each
button as they are with the rocker in the middle position with one exception.
With the rocker in the up position, Button 1 will dispense three flares and
three chaff packets with each single press of button 1 on the WCS. With the
rocker in the middle position button 1 will dispens one flare and one chaff.
The rest of the buttons are the same in the Rocker up and Rocker Middle
positions.

Rocker middle - You will see an F5 - this puts the WCS into Normal Air Mode
(NAM) on the HFR radar.
Button 1 - one flare and one chaff (three of each with rocker up)
Button 2 - = This will start your engine. If you are using analog throttle
with Falcon 3.0 (and we assume you will want to) then once you are on the
runway, or in the air to begin a mission, push the throttle fwd to idle,
and press button 2. This will start your engine. When using analog throttle
in Falcon 3.0, if you pull the handle all the way back to off, then it will
shut your engine off. Get in the habit of not doing this while in flight.
You wouldn't do that in a real one, and that's what the idle detent is there
for - to tell you when you are at idle. If you do find your engine shuts off
while you are excitedly engaged in a close-in dogfight - just push the handle
forward and make sure the rocker is in the up or middle position and then
press button 2 once - your engine will restart.

Button 3 - t - This will "corral" a blip on the HFR radar screen.

Button 4 - x - This will unlock a target (or blip) you have locked with
button 5.

Button 5 - z n - This will lock a target (or blip) and then immediately IFF
the target so you will know if it is a friendly target or an enemy. Note:
in Falcon 3.0 this only works with AIR targets. You will hear a tone
emitted if the target is friendly. If you hear no tone - assume it is an
enemy aircraft and kill it.

Button 6 - b - this will toggle your speed brake on and off. Note: If you
look at the FALCON.ADV file you will note that this is accomplished whether
the rocker switch on the handle of the WCS II is up or middle or down.
Since this is what we want to do, there is no reason to waste the memory of
the chip inside the WCS II by programming the b on each individual position
of the rocker switch. You can accomplish the same thing by simply putting
a b next to the button number. In other words, there is no reason to program
a button with the following line:
BTN 6 RU b RM b RD b
when the same thing can be accomplished by:
BTN 6 b.
Both of these lines will perform the same actions, with one exception. The
first line will use more of the memory available inside the chip in the WCS
II and perhaps prevent you from programming some other functions because no
more memory is available.

Rocker down - \ - This will put you into ILS mode immediately and will change
what each of the buttons on the WCS II does with the exception of button 6
which will still operate the speed brakes. The buttons on the WCS II will be
as follows with the rocker on the WCS II handle in the down position: Note:
the FCS (or PFCS) buttons stay the same with the rocker on the WCS II in all
three positions.

Button 1 - | - This will switch the ILS from beacon to direct mode and so on.

Button 2 - f - This will raise and lower flaps for landing and takeoff.

Button 3 - g - This will raise and lower gears for landing and takeoff.

Button 4 - w - This will operate your wheel brakes while on the ground.

Button 5 - B - This will cause AWACS to bypass waypoints - useful if you want
to return to base without flying to each waypoint, or for bypassing a waypoint.

Button 6 - b - Speed brakes - same as other rocker positions.

Now that you have all this information and all these functions, you might want
to know what do I do with it? What is the best way to use them all together?

Keep in mind that analog throttle is usually the best option. Not all sims
support analog throttle, however, so you have the option of controlling your
aircraft throttle with the WCS II throttle handle by using keyboard commands.
To use this file with analog throttle, simply put the mode switches in the
following positions:
WCS mode switch - Analog - Hat mode switch - Digital

If you wish, instead, to use this file in keyboard throttle mode, put the
WCS II mode switch in Digital and the Hat mode switch in Digital. Remember,
however, that since Falcon 3.0's calibration program will be looking for an
analog button press when you attempt to calibrate your joystick and throttle.
In order to make this work properly, put the WCS II mode switch in CALIBRATE
position while calibrating your controls and then return it to digital if
you want digital throttle and return it to Analog if you want to use the
digital trigger option in this mode.

Well, here's a suggestion to practice with:
First - using Falcon 3.0's Red Flag - create a mission with yourself and a
wingman flying against two MiG-29s (or MiG-21s - lots more fun). Please see
your Falcon manual on how to do this. I recommend you set yourself on the
runway ready for takeoff and program all waypoints for the enemy and your
wingman to INTERCEPT except the final one for landing for your wingman. You
don't need to land the MiG's - you are going to shoot them down anyway. 8)
Start the MiG's at 10 nm directly in front of you at 8,000 feet and then
give them three waypoints (two INTERCEPT), all at 8,000 feet and 450 kts, and
the last waypoint make a LOITER waypoint. Then arm the MiGs with whatever you
wish. Don't forget to arm yourself and your wingman.

When you get into the cockpit, perform the following steps in this order.
1. While on the runway, switch the rocker on the WCS II to the middle position.
If it is alreay there, press it up or down and return it to the middle. This
will set it to Normal Air Mode on the HFR radar. Then, press the Middle Thumb
Button on the FCS until you see 40 nm range on the HFR radar screen.
2. Push the WCS II handle to idle and press button 2 - this will start the
engine.
3. Push the WCS II handle all the way forward and start your takeoff roll.
4. While rolling, press the rocker on the WCS II handle DOWN. At 150 knots,
pull back on the FCS until your wheel leave the ground.
5. Once airborne, press WCS button 3 - this will retract your landing gear.
6. Now, press the rocker to the middle position - you are now in NAM with the
HFR radar set to 40 nm. Look for the blips on your HFR radar screen.
7. Once you see a blip in front of you, watch it until it gets to the middle
of the HFR radar screen and press the middle thumb button on the FCS. This
will change the HFR radar range to 20 NM.
8. When you see a blip (or blips), press the FCS hat switch to 6 O'clock, this
will change your HFR radar azimuth scan to give faster blip updates.
9. Now, press button 3 on the WCS II and this will corral a blip on the HFR
radar (called selecting a target).
10. Immediately press button 4 on the WCS II and you will lock the target and
generate an IFF command. If you hear a tone - you have locked up your wingman.
If this happens, hit button 5 on the WCS II and command your wingman to break
left or right and repeat the steps beginning with step 9 above until you have
locked up an enemy MiG.
11. Now, assuming you have an Aim 9M, press the thumb button next to the hat
on the FCS until you have a missile circle and Aim 9m selected. Now, with the
MiG locked up, wait until you get a blinking "shoot" indication on the HUD.
When you get the "shoot" indication, press the trigger and fire a missile.
12. Press the bottom button on the FCS and your view will shift up. Watch
the bandits in front of you and see if your missile connects. If it does, then
press the hat on the FCS to 12 o'clk and switch to padlock view.
13. Now, use button 3 on the WCS II to select the targets in the air. When
you get a Mig indicated in the upper left corner of the screen in padlock, then
turn towards him and get on his six.
14. Now, push the rocker switch on the WCS II handle up and as you come around
to where the MiG is in your forward quarter - the radar will lock him up. This
is signified in Falcon 3.0 when you see a green square around the MiG. Watch
to make sure the radar is not locking up your wingman while you have selected
the MiG. This happens frequently in Falcon 3.0, since the Falcon 3.0 program
will lock up the nearest air threat regardless of whether it is a friend or a
foe. If this happens, command your wingman to disengage, and then issue a
couple of commands to make him break - left, high, right or whatever you wish,
or command him to do a drag left or right.
15. Once on the MiGs six with him locked up, move into the elbow, and then
press the hat to 12 O'clk. You should return to forward view in the cockpit
with the view shifted up so you can follow him easier with a view that is not
restricted by the instrument panel. Use the top thumb button on the FCS to
switch to guns, and get on his six and shoot him down.
16. Once both MiGs have been shot down, press the bottom button on the FCS and
return the fwd view to normal with the instrument panel showing.
17. Now, send your wingman home, and switch your rocker on the WCS II handle to
the down (ILS mode) position. Then, press button 5 on the WCS II and keep
pressing it until AWACS informs you "Negative, Pigeons to home plate." This
will indicate your waypoint is now set to the base.
18 Now turn to the direction indicated by the < or > arrow in your hud and
roll out when you see >Heading< indicated. Fly to your base, and land.
Remember you now have the capability of changing your ILS from beacon to direct
mode with button 1 on the WCS II and deploying flaps with button 2, and
extending gears with button 3, and operating wheel brakes with button 4. You
have already used button 5 to bypass waypoints which only leaves button 6.
This button, again, operates speed brakes. Be careful you remember to not pull
the throttle back beyond the idle position until you are ready to shut your
engine off. If you pull it all the way back while landing, you will shut it
off and probably crash. Get in the habit of landing with the throttle set to
60% all the time. Pull it back to 40% after touchdown, and use the wheelbrakes
to slow down to about 25 knots so you can taxi. Shut down the engine, only
after you have stopped and are parked. Be sure to use either COMPLEX or
HI FI flight models. The other two models are not affected by gravity and make
landing much more difficult.


  3 Responses to “Category : A Collection of Games for DOS and Windows
Archive   : WCSUPROM.ZIP
Filename : FALCON.TXT

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

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