Dec 232017
 
Avariation on the game of Tetris where the pieces come in from the side as well as the top.
File VSQPC.ZIP from The Programmer’s Corner in
Category Games and Entertainment
Avariation on the game of Tetris where the pieces come in from the side as well as the top.
File Name File Size Zip Size Zip Type
SCORES.VSQ 475 11 deflated
VSQDEMO.EXE 65676 42082 deflated
VSQPC.DOC 5386 2421 deflated

Download File VSQPC.ZIP Here

Contents of the VSQPC.DOC file


VALGUS^2 (PC) DEMO (6/29/91)
----------------------------
The following files are included in this archive:

VSQDEMO.EXE
VSQ.DOC

To start Valgus^2 (Pronounced "Valgus Squared", refered to
hereafter as VSQ or "the game".) in EGA mode, simply type VSQDEMO
from the DOS prompt. To start in CGA mode, type VSQDEMO C.

Valgus^2 will create a small (under 1K) high score save file in
your default directory.

This demo may be freely distributed as long as all the above
files are included and unmodified.

If you want the registered version, send a check or money order
for $10 to:

James R. Glenn, Jr.
8252 The Midway
Annandale VA, 22003

Specify the IBM version, and whether you want a 3 1/2" or 5 1/4"
disk.

Registering will get you a copy of the game with all rounds and
special features (save keyboard & video settings) enabled. You
will also get one free upgrade when they become available.


A slightly edited version of the documentation for the original
Atari ST version follows.

VALGUS^2 v2.0 (5/20/90)
-----------------------
STARING OUT
-----------

Run VSQDEMO.EXE. This will bring you to the title screen.
Press 1, 2, 3, or 4 to start at that round. Press H to view the
high score list (top ten overall and top for each round from 1-15).
Any key exits from the high score list. Press D to define your own
keyboard controls. You will be prompted to press the keys you want to
correspond to the various controls. Registered users will be
able to save their favorite setup. ESC brings you back top the
DOS prompt.

GAME PLAY
---------
In VSQ, the seven familiar Valgus pieces as back, but they are tired
of falling straight down the screen! Instead, they will come at you
from all four sides of the 25x25 playing area. In the middle of this
area is a solid 3x3 block. When a piece hits this block or any other
pieces that have fallen before it, it will become locked into that
place, and a new piece will drop from a randomly chosen side. The
object of the game, instead of completing lines across the screen,
is to complete squares around the center block. The first square out
is 5x5, the next is 7x7, and so on. To help you keep track of which
square each position on the screen belongs to, once a piece has fallen,
each of its four constituent blocks will change colors. When you
complete a square, all the squares on top of it will move in. Once
you complete a certain number of squares the round will end and you
will be awarded a bonus. Your bonus is determined by the number of
empty squares around the perimeter and how far you are into the game.
The playfield is then cleared and a new round begins.


SCORING
-------
As stated above, there is a bonus at the end of each round. In addition
to that, you are awarded points for each piece based on the round number,
how far down you put the piece, and how long it took you to put it there.
But all of this is peanuts. The big points come when you complete squares.
The more squares you complete at once, the more points you get:

Squares Round
Completed 1 2 3 4 5

1 200 250 300 350 400
2 600 750 900 1050 1200
3 1400 1750 2100 2450 2800
4 3000 3750 4500 5250 6000

The scores continue to get higher after round five and after completing
more than four squares.

The list to the right of the play area is the list of high scores for
each round along with your scores for the current round in the current
game. If you get the high score for a round, you will be asked to
enter your initials to be saved for eternity (or at least until someone
beats you). Likewise, the overall top ten scores are saved to disk,
and you may enter your name after the game if you make the list.


CONTROLS
--------

VSQ is played with the keyboard.

SPACE - rotates the piece you are controlling
4 - moves the piece left
6 - moves it right ** NUMLOCK on! **
8 - moves it up
2 - moves it down
0 - moves the piece as far as it will go in the direction it is falling
ENTER - switches control between the two pieces (more on this later)
ESC - pauses the game until a key is pressed

ROUND 8 AND BEYOND
------------------
First, the good news: round eight is half as fast as round one, and you
have to complete only five squares. Now the bad news: there are now
two pieces falling. The piece you are controlling appears in color, the
other will be grey. The piece you control is changed by or
(or the key you have defined).


A COUPLE OF TIPS
----------------
If you can't use a piece, you can move it so that it will fall on the far
wall. You should be careful, though, because as the rest of the playfield
moves inward, so will any discarded pieces. This can lead to difficulty
later as well as a lower bonus.

In Valgus, the most lines you can complete is four. Since the pieces are
all the same, how can you get more in VSQ? To find out how, watch the
corners!


--Jim Glenn

GEnie: J.GLENN7
Internet: [email protected]



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