Dec 092017
Vampire hunter for Rolemaster. | |||
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Contents of the VAMPHUNT.TXT file
Vampire Hunter
The term "vampire hunter" is somewhat of a misnomer. The
vampire hunter is actually the bane of all undead as well as
necromancers, were-creatures, devils, demons, and other supernatural
creatures.
The vampire hunter is a variant of the ranger with the prime
requisites of SELF-DISCIPLINE and INTUITION. More often than not
the vampire hunter uses wits and cunning rather than physical
strength to defeat his prey. The vampire hunter is a semi-spell
user of channeling with spells keyed toward the investigation and
elimination of supernatural creatures. The level bonuses and
skill costs of the vampire hunter are as follows:
Academic Skills: +2 Base Spell Casting: +1 Combat Skills: +1
Concentration Skills: +1 Magic Skills: +1 Perception Skills: +3
Subterfuge Skills: +1
Primary Skills Academic Skills
Adr. Mv. Balance 4 Administration 4
Adr. Mv. Landing 4 Advanced Math 3/7
Adr. Mv. Leaping 4 Alchemy 2/6
Adr. Mv. Speed 4 Anthropology 1/3
Adr. Mv. Strength 4 Architecture 2/6
Adrenal Defense 20 Astronomy 4
Ambush 3 Basic Math 2/6
Body Develop. 2/8 Biochemistry 2/5
Channeling 3/7 Boat Pilot 6
Climbing 3/9 Demon/Devil Lore 1/5
Directed Spells 6 Drafting 4
Disarm Traps 3 Dragon Lore 2/5
Perception (Gen.) 2/5 Engineering 4
Linguistics 2/* Faerie Lore 3/7
M.A. Strikes 5 Fauna Lore 2/5
M.A. Sw & Th 5 Flora Lore 2/5
Mn. in Armor, SL 2/* Heraldry 3
Mn. in Armor, RL 2/* Herb Lore 1/4
Mn. in Armor, Ch 3/* Lock Lore 2/5
Mn. in Armor, Pl 5/* Mapping 2/6
Pick Locks 3 Mechanition 4
Riding 4 Metal Lore 2/5
Runes 3 Military Org. 4
Spell List Acquis 4/* Mining 3/7
Stalk & Hide 1/5 Navigation 4
Attunement 3 Planetology 5
Swimming 5 Philosophy/Rel. 1/3
Weapons 3/7 Physics 3/7
" 4 Poison Lore 1/4
" 6 Racial History 1/4
" 6 Sanity Heal Lore 1/4
" 6 Siege Engineer 4
" 9 Star-Gazing 4
Stone Lore 2/5
Animal Skills Tactics 2/5
Animal Handling 4 Trading Lore 5
Animal Training 5 Undead Lore 1/2
Beast Master 4 Weather-Watching 2/5
Driving 2/7 Xeno-Lores 5
Herding 4
Loading 3 Combat Skills
Brawling 6
Athletic Skills Disarm, Armed 3
Athletic Games 3 Disarm, Unarmed 6
Dance 2/5 Grappling Hook 3
Distance Running 3 Iai 3
Diving 4 Lancing 5
Flying/Gliding 3 Missile Arty 3
Rappelling 4 Reverse Stroke 4
Rowing 4 Stunned Man. 2/7
Sailing 4 Subduing 3
Skating 4 Tumbling, Att. 3/5
Skiing 4 Tumbling, Evad. 3/5
Sprinting 3 Two Weap. Combo 4
Surfing 5 Yado 6
Concentration Skills Deadly Skills
Body Dam. Stab. 1/4 Silent Kill 5
Control Lycanthrop 1/3 Use/Rem Poison 3/7
Dowsing 3/7
Frenzy 4 Evaluation Skills
Meditate/Cleanse 1/3 Appraisal 3
Death 2/4 Armor Evaluation 4
Healing 2/4 Metal Evaluation 3
Ki 2/5 Stone Evaluation 3
Sleep 1/3 Weapon Eval 4
Trance 2/4
Mnemonics 1/4 General Skills
SLA 1/4 Advertising 4
Cookery 3/6
Gymnastic Skills Crafting 2/5
Acrobatics 2/6 Fletching 3/6
Contortions 2/6 Gimmickry 2/7
Juggling 2/7 Horticulture 3/7
Jumping 3/6 Leather-Working 4
Pole Vaulting 2/6 Painting 2/5
Stilt Walking 3/6 Play Instr. #1 2/6
Tightrope Walking 2/6 #2 3/7
Tumbling 2/4 #3 3
Rope Mastery 2/5
Linguistic Skills Sculpting 2/5
Lip Reading 2/6 Skinning 2/5
Mimicry 2/6 Smithing 2/5
Music 2/6 Stone-Crafts 2/6
Poetic Improv 2/6 Tactical Games 1/4
Propaganda 3/6 Wood-Crafts 1/3
Public Speaking 2/6
Signaling 1/5 Magical Skills
Singing 2/6 Circle Lore 2/5
Tale Telling 2/6 Divination 3/5
Trading 3/5 Magical Lang. 4/*
Ventriloquism 2/5 Magical Ritual 3
Power Percept 1/4
Medical Skills Power Projection 3/6
Animal Healing 4 Spell Mastery 2/5
Diagnostics 2/5 Symbol Lore 3/6
Drug Tolerance 4 Targeting Skill 3/6
First Aid 2/4 Transcend Armor 2/6
Hypnosis 2/5 Warding Lore 2/4
Midwifery 3/6
Second Aid 2/5 Perception Skills
Surgery 3/6 Detecting Traps 1/3
Direction Sense 2/5
Social Skills Lie Perception 2/5
Diplomacy 2/6 Locate Sec. Op. 1/3
Duping 3/7 Poison Percept 3
Gambling 3/7 Read Tracks 1/3
Interrogation 2/6 Sense Amb./Assn 1/2
Leadership 2/6 Sense Reality W 2/5
Seduction 3/7 Surveillance 2/5
Time Sense 1/3
Subterfuge Skills Tracking 2/5
Acting 2/6
Begging 3 Survival Skills
Bribery 2/6 Caving 2/6
Camouflage 2/5 Foraging 3/7
Disguise 2/6 Hostile Environs 3/7
Falsification 4 Region Lore 1/3
Hide Item 1/5 Scrounge 3/7
Mimery 3/7 Streetwise 2/7
Pick Pockets 5
Set Traps 3/7
Trap-Building 2/5
Trickery 3/6
Spell Lists
The vampire hunter, being a semi spell-user has six base
lists, to be chosen from the following ten. Any spell lists
unchosen will be treated as open spell lists.
1. UNDEAD TURNING - this spell list is similar to the
Necromancer list UNDEAD MASTERY except the vampire hunter may
only repel or send away the undead and not actually control it.
2. SUMMON DEAD - this spell list is similar to the Necromancer
list SUMMON DEAD except the vampire hunter may not control the
spirit i.e., there is no spell for the 3rd, 6th, 9th, 12th, 15th,
20th, and 30th levels.
3. COMMUNE - this spell list is the same as the Necromancer list
in all respects.
4. TIME'S SENSE - this spell list is similar to the Sleuth list
TIME SENSE excluding the Crime Lore spells i.e., there is no
spell for the 4th, 7th, 11th, 16th, and 50th levels.
5. CIRCLES OF WARDING - this spells on this list operate in a
similar fashion to the Conjuror CIRCLES OF PROTECTION and all
notes thereof also apply to CIRCLES OF WARDING. The spell list
follows:
Area of
Effect Duration Range
1--Circle vs. Class I Undead varies 10 min/lvl touch
2--Circle vs. Evil varies 10 min/lvl touch
3--Circle vs. Class II Undead varies 10 min/lvl touch
4--Circle vs. Class I Lycanthropes varies 10 min/lvl touch
5--Circle vs. Spirits varies 10 min/lvl touch
6--Circle vs. Class III Undead varies 10 min/lvl touch
7--Circle vs. Class II Lycanthropes varies 10 min/lvl touch
8--
9--Circle vs. Class IV Undead varies 10 min/lvl touch
10--Circle vs. Class III Lycanthropes varies 10 min/lvl touch
11--
12--Circle vs. Class IV Lycanthropes varies 10 min/lvl touch
13--Circle vs. Class V Undead varies 10 min/lvl touch
14--
15--Circle vs. Demons varies 10 min/lvl touch
16--Circle vs. Class VI Undead varies 10 min/lvl touch
17--Circle vs. Devils varies 10 min/lvl touch
18--Multi-Circle II varies 10 min/lvl 100'
19--Circle vs. Channeling Attacks varies 10 min/lvl touch
20--Circle vs. Ess. Attacks varies 10 min/lvl touch
25--Circle vs. Mentalism Attacks varies 10 min/lvl touch
30--Multi-Circle III varies 10 min/lvl 100'
50--Multi-Circle IV varies 10 min/lvl 100'
Class I Lycanthropes are those of 3rd lvl and lower.
Class II Lycanthropes are those of 6th lvl and lower.
Class III Lycanthropes are those of 9th lvl and lower.
Class IV Lycanthropes are those of 16th lvl and lower.
Each circle of protection vs. undead will function against the class
named and the lower classes.
6. INNERWALLS - as the ranger list of the same name.
7. SUN LAW - as the magician LIGHT LAW spell list execept:
1. There are new 4th, 6th, 9th, 18th level spells.
2. new spells:
4 Sun Bolt - as fire bolt from FIRE LAW,
double concussion hits vs undead
6 Sun Ball - as fire ball from FIRE LAW,
double concussion hits vs undead
9 Sun Bolt 300' - as above, range is 300'
18 Solar Triad - as triad of flame from FIRE
LAW, double concussion hits
vs undead.
8. MOON LAW - this spell list is the same as the MOON MASTERY
list of the moon mage, with the following
exceptions:
1. There are no 25th lvl or 50th lvl spells.
2. The Vampire Hunter always operates as a LIGHT
moon mage.
9. INNER STRENGTH - this spell list is the same as the ADRENAL
FOCUS list of the Nightblade's.
10. HOLY WARRIOR - as the Paladin spell list of the same name.
The term "vampire hunter" is somewhat of a misnomer. The
vampire hunter is actually the bane of all undead as well as
necromancers, were-creatures, devils, demons, and other supernatural
creatures.
The vampire hunter is a variant of the ranger with the prime
requisites of SELF-DISCIPLINE and INTUITION. More often than not
the vampire hunter uses wits and cunning rather than physical
strength to defeat his prey. The vampire hunter is a semi-spell
user of channeling with spells keyed toward the investigation and
elimination of supernatural creatures. The level bonuses and
skill costs of the vampire hunter are as follows:
Academic Skills: +2 Base Spell Casting: +1 Combat Skills: +1
Concentration Skills: +1 Magic Skills: +1 Perception Skills: +3
Subterfuge Skills: +1
Primary Skills Academic Skills
Adr. Mv. Balance 4 Administration 4
Adr. Mv. Landing 4 Advanced Math 3/7
Adr. Mv. Leaping 4 Alchemy 2/6
Adr. Mv. Speed 4 Anthropology 1/3
Adr. Mv. Strength 4 Architecture 2/6
Adrenal Defense 20 Astronomy 4
Ambush 3 Basic Math 2/6
Body Develop. 2/8 Biochemistry 2/5
Channeling 3/7 Boat Pilot 6
Climbing 3/9 Demon/Devil Lore 1/5
Directed Spells 6 Drafting 4
Disarm Traps 3 Dragon Lore 2/5
Perception (Gen.) 2/5 Engineering 4
Linguistics 2/* Faerie Lore 3/7
M.A. Strikes 5 Fauna Lore 2/5
M.A. Sw & Th 5 Flora Lore 2/5
Mn. in Armor, SL 2/* Heraldry 3
Mn. in Armor, RL 2/* Herb Lore 1/4
Mn. in Armor, Ch 3/* Lock Lore 2/5
Mn. in Armor, Pl 5/* Mapping 2/6
Pick Locks 3 Mechanition 4
Riding 4 Metal Lore 2/5
Runes 3 Military Org. 4
Spell List Acquis 4/* Mining 3/7
Stalk & Hide 1/5 Navigation 4
Attunement 3 Planetology 5
Swimming 5 Philosophy/Rel. 1/3
Weapons 3/7 Physics 3/7
" 4 Poison Lore 1/4
" 6 Racial History 1/4
" 6 Sanity Heal Lore 1/4
" 6 Siege Engineer 4
" 9 Star-Gazing 4
Stone Lore 2/5
Animal Skills Tactics 2/5
Animal Handling 4 Trading Lore 5
Animal Training 5 Undead Lore 1/2
Beast Master 4 Weather-Watching 2/5
Driving 2/7 Xeno-Lores 5
Herding 4
Loading 3 Combat Skills
Brawling 6
Athletic Skills Disarm, Armed 3
Athletic Games 3 Disarm, Unarmed 6
Dance 2/5 Grappling Hook 3
Distance Running 3 Iai 3
Diving 4 Lancing 5
Flying/Gliding 3 Missile Arty 3
Rappelling 4 Reverse Stroke 4
Rowing 4 Stunned Man. 2/7
Sailing 4 Subduing 3
Skating 4 Tumbling, Att. 3/5
Skiing 4 Tumbling, Evad. 3/5
Sprinting 3 Two Weap. Combo 4
Surfing 5 Yado 6
Concentration Skills Deadly Skills
Body Dam. Stab. 1/4 Silent Kill 5
Control Lycanthrop 1/3 Use/Rem Poison 3/7
Dowsing 3/7
Frenzy 4 Evaluation Skills
Meditate/Cleanse 1/3 Appraisal 3
Death 2/4 Armor Evaluation 4
Healing 2/4 Metal Evaluation 3
Ki 2/5 Stone Evaluation 3
Sleep 1/3 Weapon Eval 4
Trance 2/4
Mnemonics 1/4 General Skills
SLA 1/4 Advertising 4
Cookery 3/6
Gymnastic Skills Crafting 2/5
Acrobatics 2/6 Fletching 3/6
Contortions 2/6 Gimmickry 2/7
Juggling 2/7 Horticulture 3/7
Jumping 3/6 Leather-Working 4
Pole Vaulting 2/6 Painting 2/5
Stilt Walking 3/6 Play Instr. #1 2/6
Tightrope Walking 2/6 #2 3/7
Tumbling 2/4 #3 3
Rope Mastery 2/5
Linguistic Skills Sculpting 2/5
Lip Reading 2/6 Skinning 2/5
Mimicry 2/6 Smithing 2/5
Music 2/6 Stone-Crafts 2/6
Poetic Improv 2/6 Tactical Games 1/4
Propaganda 3/6 Wood-Crafts 1/3
Public Speaking 2/6
Signaling 1/5 Magical Skills
Singing 2/6 Circle Lore 2/5
Tale Telling 2/6 Divination 3/5
Trading 3/5 Magical Lang. 4/*
Ventriloquism 2/5 Magical Ritual 3
Power Percept 1/4
Medical Skills Power Projection 3/6
Animal Healing 4 Spell Mastery 2/5
Diagnostics 2/5 Symbol Lore 3/6
Drug Tolerance 4 Targeting Skill 3/6
First Aid 2/4 Transcend Armor 2/6
Hypnosis 2/5 Warding Lore 2/4
Midwifery 3/6
Second Aid 2/5 Perception Skills
Surgery 3/6 Detecting Traps 1/3
Direction Sense 2/5
Social Skills Lie Perception 2/5
Diplomacy 2/6 Locate Sec. Op. 1/3
Duping 3/7 Poison Percept 3
Gambling 3/7 Read Tracks 1/3
Interrogation 2/6 Sense Amb./Assn 1/2
Leadership 2/6 Sense Reality W 2/5
Seduction 3/7 Surveillance 2/5
Time Sense 1/3
Subterfuge Skills Tracking 2/5
Acting 2/6
Begging 3 Survival Skills
Bribery 2/6 Caving 2/6
Camouflage 2/5 Foraging 3/7
Disguise 2/6 Hostile Environs 3/7
Falsification 4 Region Lore 1/3
Hide Item 1/5 Scrounge 3/7
Mimery 3/7 Streetwise 2/7
Pick Pockets 5
Set Traps 3/7
Trap-Building 2/5
Trickery 3/6
Spell Lists
The vampire hunter, being a semi spell-user has six base
lists, to be chosen from the following ten. Any spell lists
unchosen will be treated as open spell lists.
1. UNDEAD TURNING - this spell list is similar to the
Necromancer list UNDEAD MASTERY except the vampire hunter may
only repel or send away the undead and not actually control it.
2. SUMMON DEAD - this spell list is similar to the Necromancer
list SUMMON DEAD except the vampire hunter may not control the
spirit i.e., there is no spell for the 3rd, 6th, 9th, 12th, 15th,
20th, and 30th levels.
3. COMMUNE - this spell list is the same as the Necromancer list
in all respects.
4. TIME'S SENSE - this spell list is similar to the Sleuth list
TIME SENSE excluding the Crime Lore spells i.e., there is no
spell for the 4th, 7th, 11th, 16th, and 50th levels.
5. CIRCLES OF WARDING - this spells on this list operate in a
similar fashion to the Conjuror CIRCLES OF PROTECTION and all
notes thereof also apply to CIRCLES OF WARDING. The spell list
follows:
Area of
Effect Duration Range
1--Circle vs. Class I Undead varies 10 min/lvl touch
2--Circle vs. Evil varies 10 min/lvl touch
3--Circle vs. Class II Undead varies 10 min/lvl touch
4--Circle vs. Class I Lycanthropes varies 10 min/lvl touch
5--Circle vs. Spirits varies 10 min/lvl touch
6--Circle vs. Class III Undead varies 10 min/lvl touch
7--Circle vs. Class II Lycanthropes varies 10 min/lvl touch
8--
9--Circle vs. Class IV Undead varies 10 min/lvl touch
10--Circle vs. Class III Lycanthropes varies 10 min/lvl touch
11--
12--Circle vs. Class IV Lycanthropes varies 10 min/lvl touch
13--Circle vs. Class V Undead varies 10 min/lvl touch
14--
15--Circle vs. Demons varies 10 min/lvl touch
16--Circle vs. Class VI Undead varies 10 min/lvl touch
17--Circle vs. Devils varies 10 min/lvl touch
18--Multi-Circle II varies 10 min/lvl 100'
19--Circle vs. Channeling Attacks varies 10 min/lvl touch
20--Circle vs. Ess. Attacks varies 10 min/lvl touch
25--Circle vs. Mentalism Attacks varies 10 min/lvl touch
30--Multi-Circle III varies 10 min/lvl 100'
50--Multi-Circle IV varies 10 min/lvl 100'
Class I Lycanthropes are those of 3rd lvl and lower.
Class II Lycanthropes are those of 6th lvl and lower.
Class III Lycanthropes are those of 9th lvl and lower.
Class IV Lycanthropes are those of 16th lvl and lower.
Each circle of protection vs. undead will function against the class
named and the lower classes.
6. INNERWALLS - as the ranger list of the same name.
7. SUN LAW - as the magician LIGHT LAW spell list execept:
1. There are new 4th, 6th, 9th, 18th level spells.
2. new spells:
4 Sun Bolt - as fire bolt from FIRE LAW,
double concussion hits vs undead
6 Sun Ball - as fire ball from FIRE LAW,
double concussion hits vs undead
9 Sun Bolt 300' - as above, range is 300'
18 Solar Triad - as triad of flame from FIRE
LAW, double concussion hits
vs undead.
8. MOON LAW - this spell list is the same as the MOON MASTERY
list of the moon mage, with the following
exceptions:
1. There are no 25th lvl or 50th lvl spells.
2. The Vampire Hunter always operates as a LIGHT
moon mage.
9. INNER STRENGTH - this spell list is the same as the ADRENAL
FOCUS list of the Nightblade's.
10. HOLY WARRIOR - as the Paladin spell list of the same name.
December 9, 2017
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