Contents of the README.DOC file
Welcome to Unnkulian Underworld: The Unknown Unventure! ( MS-DOS version )
For those of you who have played text adventures, the format of this
game should be quite familiar. Like most text adventures, Unnkulian
Underworld places you in a situation and lets you figure out how to
manipulate your environment using commands phrased in simple English.
This game is the first in a series of adventures, and was created using
TADS ( see below for more information ).
I. THE GAME
At the prompt, type "unnkul1". The game should start in less than a
For those of you unfamiliar with text adventures, here are some sample
get lamp examine shrine
put green key in red box eat slice of pizza
attack monster with pike kick golden door
north ( can be just 'n' ) look under chair
get the key and the sword and the axe and the widget
get all put the widget on the thingy
...and so forth. There are several specialized commands supported
that will be familiar to adventure junkies:
- 'x' can be used for 'examine'
- 'i' for inventory - lists all carried items
- 'g' for again - repeats last command
- 'l' for look - prints room description
- 'z' for wait - wait one turn
- 'verbose' - prints room descriptions each time a room is entered
- 'brief' - prints room descriptions only the first time a room is
entered - standard mode
- 'save' 'restore' 'restart' - commands to save or restart a game
- 'script' - writes a script of your adventure to a disk file you
- 'unscript' - turns script mode off
- 'score' - prints your current score and gives you some idea of how
well you're doing
- 'quit' - quits the game
In addition, hitting Function-1 will put you in review mode. In this
mode, you can scroll the screen back using the keypad and examine the
last several pages of text. How many pages your text saves depends on
your computer's memory, but you'll probably get at least six or seven.
Unnkulian Underworld I has a vocabulary of well over a thousand words.
If the game doesn't understand a word, try a synonym.
The game is also fairly large - a bit over seventy rooms, and a good number
of objects. Making a map may help.
II. SPEAKING WITH CHARACTERS
You're not the only one wandering around Unnkulia! There are several
ways to talk to others in the game - try any or all of these syntax
There is a huge green dragon here.
The dragon nods politely at you.
>ask dragon about the purple key
The dragon doesn't want to talk about that.
>tell dragon about the sword
The dragon's ears perk up.
>show sword to dragon
The dragon cowers in fright!
>dragon, follow me
The dragon bows its head in submission and agrees to follow you.
III. GENERAL HINTS
Examine ('x') everything, and not just the items you can pick up. There are
many things in the game that can be manipulated. Read the room descriptions
Save often. There are many ways to die. Even the most innocent object
is potentially deadly.
The puzzles are all fairly logical. Some, however, require violating
certain sacrosanct principles of traditional adventure gaming.
This game is shareware - that means if you like it, I'd appreciate some
monetary compensation. I'd like $10; I feel that amount reflects the work
and time I've put in. However, any amount would be appreciated.
For the $10 registration fee, I'll send you a hint sheet for some
of the tough, early puzzles, a map of the surface and first underground
part, and put you on my mailing list. Currently, I have two more games
in production - the shareware "Horror of Rylvania," due out by April
of '92, and "Unnkulia Zero: The Search for Amanda," which will be our
first commercial release. "Unnkulia Zero" will retail for $19.95 and
will only be available mail-order from Adventions Software.
The hints in the hint sheet include:
- How to open the iron grate
- How to fool the droll
- What to do about the monk
- Things you probably missed on the surface
- The solution to the maze ( no more slogging through it! )
- Things to try for fun
Make checks payable to D. A. Leary, or just send cash, to:
5105 Starsplit Lane
Columbia, Maryland 21044
Any specific questions, requests for hints, or suggestions will be
answered in detail provided you're a registered user. I'm always
happy to hear bug reports too...
Unnkulian Underworld was designed using TADS, the Text Adventure
Development System. I highly recommend it for anyone interested in
writing adventures - anyone with a minimum of programming experience
can pick up TADS quickly and easily. For information, write to:
High Energy Software
P. O. Box 50422
Palo Alto, California 94303
...or contact the authors through electronic mail on CompuServe
(user ID 73737,417) or GEnie (mail ID M.ROBERTS10). Do it today!
VI. A FINAL WORD
Unnkulian Underworld was written on an Atari ST. The Mac version was
compiled and uploaded with the aid of Chris Nebel. The IBM version
was compiled with the aid of Tien-Seng Chiu. Dave Baggett uploaded
both the IBM and ST versions. Tim "Timon Marmex" Trzepacz did up the
new and improved maps for the hint sheet (if any registered users would
like these new maps - same as the old, but not hand-drawn - just drop
me a line with a SASE). Thanks to one and all.
A final few notes for this latest version (2.0, finished 7/91):
You hold in your grubby little hands a version with all currently
reported bugs fixed. You can put stuff in the lake and the "machine"
without the game crashing. An obscure bug which would allow you to win
and only solve about 2/3 of the puzzles (good God!) has been dealt with -
sorry, guys. When the stone chest is empty, the program now sez so.
Thanks for everyone who's registered. Kudos to Robert Abernathy,
the first person to solve "Unnkulian Underworld: The Unknown Unventure" -
and he did it without hints! So the rest of you losers have something to
One more note (1/92) -
A few more bugs have since been reported to me. Hopefully, I can
get a new release out by April. Thanx, guys!
*** GET "UNNKULIAN UNVENTURE II: THE SECRET OF ACME" ***
*** By Dave Baggett ***
*** Available Now! ***