Category : A Collection of Games for DOS and Windows
Archive   : THINGS.ZIP
Filename : THINGS.HLP

 
Output of file : THINGS.HLP contained in archive : THINGS.ZIP
?_¦ÿÿÿÿ.–%18EIV]fmx|‚†‰CornersDeletes textExampleForty ThievesHelpKings CornersThievesclipboardcommandinformationmenuselecttextthe/&;)z4 'K' and 'k' ÿÿ¤ÿÿÿÿ|CTXOMAPÍ%|FONT, |Phrases|SYSTEMÕ|TOMAP»|TOPIC |TTLBTREEè%|TOPIC  You do this by clicking on the cards; if the card is a ten, it will be removed, otherwise it will be inverted and you will need to click on another card which makes a total of ten.{When you have removed all the cards possible, click on the deck and the cards will be dealt for you to refill the spaces.!You can get stuck in two ways:·EYou can't place a dealt facecard in any of its appropriate spaces.·7You can't remove any cards after filling the spaces.## KINGS_STRATEGY $$ Strategy in Kings Corners ++ commands:034 Strategy in Kings Corners Dealing5When filling the spaces with non-facecards, try to:·Sfill the middle spaces first in order to save the outer spaces for the facecards.·£avoid filling up all the spaces for a facecard before necessary. For example, don't fill all the king spaces while all the queen or jack spaces are still open.6-lIÔ¦)
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and  are very different games, but y're both fun.  has simplest strategy, but is harder to win. has advantage of scoring, so you can compete with others for best score or best average. To learn more about either game, click on one of keywords below:RulesScoringStrategy
RulesStrategy#
Ô#!À_#Kh€€"/°€€‚‚‚‚ƒá‰€‚ƒá‰€‚ƒá‰€‚‚ÿClick on one of following keywords:RulesScoringStrategy#
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zB-z:F€€"/°€‚‚ƒá‰€‚ƒá‰€‚ÿClick on one of following keywords:RulesStrategy%z%"€€"/€‚ÿ,%,!‹Rules of áß,á02€€"/€€‚‚‚‚€€‚‚ÿRules of When you start , you are dealt seven columns of five cards each, face up. The next card is dealt face up in center of bottom of screen (the stack) and remainder of deck is fanned on bottom left of screen.The object is to "take" all 35 cards off table. The card on your stack can take any card on bottom row of table which is one card greater or less than card on stack. For example:¿’á¿-,€€"/P‘€L€ƒ‚ƒ‚ƒ‚‚ƒ‚ÿ·7's can take 6's or 8's.·Jacks can take 10's or Queens.·Jokers can take or be taken by anything.·Kings cannot take Aces or vice-versa.þ¿%€€"/€‚‚‚‚ÿTo take a card with card on stack, simply point to card you want to take with mouse and click left mouse button. The card you took will be placed on stack, which you can n use to take another card on table. Points are awarded to you whenever you take a card off table, unless it is a joker.If you can't take any cards Æ…¹with card on stack, click on stack and a new card will be dealt. When you run out of cards without clearing table, game is over.««"€€"/€‚ÿIf you clear table, a joker is removed from deck, deck is suffled and dealt, and you are allowed to add to your current score. .«.!ÀScoring in gJ.g("€€"/€‚‚€‚‚ÿScoring in The point value of each card is as follows: Rg Nn€€²JB‘€„Æꀃƒ‚ƒƒ‚ƒƒ‚ƒƒ‚ƒƒ‚ƒƒ‚ƒƒ‚ƒƒ‚ƒƒ‚ƒƒ‚ƒƒ‚ƒƒ‚ƒƒ‚‚ÿA-82-63-64-45-46-27-28-29-410-4J-6Q-6K-8I$ I%€€¾JB„ÆꀂÿThe joker isn't worth any points.B(IB$€€"/€‚‚‚ÿThe high and low scores will reset if high score hasn't changed in twenty games, but all-time high score will stay until someone beats it.The average score is not a real average in strict sense of word, but does give you a sense of how you've done in past 20 or so games./B/!ÒStrategy in ÐÏ/Ð+(€€"/€‚€‚‚‚‚‚‚ÿStrategy in The strategy of changes with cards, player's mood and alignment of stars. Over-all strategy is probably best learned by playing game for several hours at a time while you really should be doing something else, but here are some ideas:Generally, smallest and largest cards are hardest to take, since aces can only be taken by twos and kings can only be taken by queens. It is usually best to take those whenever possible.It is usually better to take cards from columns with most cards in m. I.e., it is better to take a card from a pile of five cards than from a pile of two cards, in order to uncover four cards rather than one.Ç£ÐÓ-,€€"/€‚€€‚‚‚‚‚ÿIt's sometimes better to not take cards which will help take other cards later. For example, you might want to leave a queen behind to use to take a king later.Use joker on table as soon as it is u3  ncovered. It is almost always better to uncover cards using joker than to save it.Of course, re are exceptions to all of above recommendations, so if at first you don't succeed, keep playing.,Ó,!ðRules in 
´¨,´)$€€"/°€€‚‚‚‚ÿRules in 
The object of  is to deal all cards from deck onto board. There are only four limitations to how you can do this:úÓ´ú-,€€"/X°‘€L€ƒ‚ƒ‚ƒ‚ƒ‚ÿ·You cannot put a card on another card.·You must put kings in corner spaces.·You must put queens in left and right non-corner spaces.·You must put jacks in top and bottom non-corner spaces.íú("€€"/°€‚‚‚‚‚‚ÿEach time a card is dealt, click on space where you want to put card.When you have filled all spaces, you must n remove any tens or pairs of cards which add up to ten. You do this by clicking on cards; if card is a ten, it will be removed, otherwise it will be inverted and you will need to click on another card which makes a total of ten.When you have removed all cards possible, click on deck and cards will be dealt for you to refill spaces.H#H%€€"/°€‚‚‚ÿYou can get stuck in two ways:¦H¦)$€€"/X°‘€L€ƒ‚ƒ‚ÿ·You can't place a dealt facecard in any of its appropriate spaces.·You can't remove any cards after filling spaces.&¦&#€€"/°€‚ÿ/&/!yÿÿStrategy in 
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DealingWhen filling spaces with non-facecards, try to:‚+-,€€"/X°‘€L€ƒ‚‚ƒ‚‚ƒ‚ÿ·fill middle spaces first in order to save outer spaces for facecards.·avoid filling up all spaces for a facecard before necessary. For example, don't fill all king spaces while all queen or jack spaces are still open.·when you must fill last space of a facecard, pick facecard which is mostly filled with facecards. For eõwÆxample, if three kings have been played, but no other facecards, it makes more sense to fill king space before filling last queen or jack space.`3+`-,€€"/°€‚€€‚‚‚‚ÿRemoving CardsWhen removing cards, try to:õ`*&€€"/X°‘€L€ƒ‚‚ƒ‚ÿ·remove cards from outer edges before removing m from center.·remove cards from all three facecard spaces. For example, don't remove cards from just king spaces, or you will get stuck if you are n dealt a jack or queen.&&#€€"/°€‚ÿ!&!!Gÿÿÿÿÿÿÿÿ&!&#€€"/°€‚ÿ!&!!ÿÿÿÿÿÿÿÿqh
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  3 Responses to “Category : A Collection of Games for DOS and Windows
Archive   : THINGS.ZIP
Filename : THINGS.HLP

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/