Contents of the STARTREK.DOC file
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Version 2.0 - 5/86
Courtesy Freelance Programming
Super StarTrek is brought to you courtesy of FreeLance Programming.
A limited license is granted to users to freely use and distribute this
program without charge or obligation. If you enjoy playing this game,
please send 10.00 to the following address :
1958 Village Green Dr
Landover, MD 20785
Please make checks payable to : William Watson
For this and other fine Freelance Programming (free) software, call :
"The Wizards Workshop" - (301)-322-8678 - 300/1200/2400 - 24 hrs/day
Copyright 1986 - FreeLance Programming
All rights reserved
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Welcome to the game of Startrek. (05/86)
1) Starting the Game
Format : STARTREK[.COM] [/M] [/Z]
/M - Displays Black & White only. Use this switch ONLY if you
have a color]color-graphics display card. For true mono,
use the /Z switch.
/Z - Displays Black & White only. Use this switch ONLY if you
have a monochrome display card.
When you start the game, you will be asked to choose the length
and difficulty level of the game you wish to play.
- Game Lengths are S)hort, M)edium, and L)ong.
- Difficulty Levels are N)ovice, F)air, G)ood, X)pert, and E)meritus
To select an option, enter only the first character. Do NOT press
the Enter Key. Note the use of X to designate Expert, as E is
reserved for Emeritus.
It is suggested that you start playing as a Novice, and allow
StarFleet Command to promote you through the ranks as you become
more adept. Promotions are based on performance during the game.
A further suggestion is to play all game lengths at a given level
before advancing to the higher levels. This will provide you with
invaluable experience for the higher levels. As Spock might say,
"Play long and Prosper."
2) Basic Info
The galaxy consists of an 8x8 array of quadrants, each consisting
in turn of a 10x10 array of blivits. (A blivit is defined as
roughly equal to a parsec, but its value varies considerably with
the local density of the galaxy - thus you will find many stars in
quadrants with a low blivit value, and fewer stars in areas where
a higher blivit value is to be found. Incidentally, the engines are
rated in respect to blivits rather than lightspeed/parsec. The
galaxy is surrounded by a negative energy barrier. Any attempt to
cross the negative energy barrier will cause damage to or
destruction of your vessel, and is therefore not recommended.
When referring to locations within the galaxy, or within a
quadrant, all data is in the foramt X,Y, where X is horizontal
axis, and Y is veritical axis. (1,1) is assumed to be the
upper left-hand corner in all cases.
3) Screen Display
Note: All colors references herein are not applicable if either the
/Z or /M command line switches are selected at execution time.
The basic screen display (displayed throughout the game, with the
exception of the Galactic Chart, described later) consists of
six separate areas, each containing different information. The
upper left corner (Short Range Scan), shows the map of the
galactic quadrant you are currently in.
The Short Range Scan displays all 100 blivits in the current
quadrant, with a symbol showing the content of each blivit, on a
blue background. Symbols that might appear are shown on the
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3) Screen Display (cont.) -- Short Range Scan Symbols --
Red "E" - The Enterprise : This is You.
Red "B" - A StarBase : You can get fuel & torpedoes here.
Green "P" - A Planet : You might find Dilithium Crystals here.
White "R" - A Romulan : Usually not many of these. Romulans
all have cloaking devices, which are subject to either
intermittent or total failure as the Romulan loses energy.
While cloaked, Romulans are not normally visible, but
remember that Ensign Sulu discovered the original cloaked
Romulan because there was what he called a "De Broglie
Transform" in the computer. What he actually saw was
something funny on the view screen, and you will see
something funny on your Short Range Scan, too.
White "*" - A Star : Real nasty when hit with torpedoes.
Black "*" - A Black Hole : Severe gravitational anomalies are common
here. Don't get too close, or splat! Also, Black Holes
will devour stray Photon Torpedoes.
Red "K" - A Klingon : They shoot at you.
Red "C" - A Commander : Not only do they shoot at you, they are
harder to kill than regular Klingons, and can sometimes
neutralize Photon Torpedoes.
Red "S" - A Super Commander: Like a Commander, only more so.
This sums up what you can see on the Short Range Scan. Now lets
consider the block at the upper right of the screen. This is your
general status display. Here you will find:
StarDate : Nice to know when your StarBases are under attack.
Condition : Normal / Damaged / Enemy Present / Docked.
Position : Location within Galaxy / Location within Quadrant.
Life Support : Shows Active or amount of Life Support Reserves.
Energy Level : Current Energy available for ship's operations.
Shields : Energy Level for Shields. Subject to change at any
time as shielding absorbs enemy fire.
Torpedoes : Maximum number of available Torpedoes.
Klingons : Number of Klingons/Commanders/Super-Commanders
remaining in the galaxy.
Romulans : Number of Romulans remaining. Romulans will
surrender when the last Klingon is killed.
Time Left : Time remaining in game. Only time expended doing
things actually counts, omphaloscepsis is free time.
The Galactic Directions Map (upper center) is for use when your
computer is damaged. All prompts for movement and firing stop
requesting (or assuming) X,Y coordinates, and start asking for
directions. If you reach this point, we recommend Admiral Kirk's
advice to Lieutenant Saavik in Star Trek II: "Prayer, Mr. Saavik:
The Klingons take prisoners.". Actually, it isn't that bad, but it
IS much more difficult to win this game without the ship's computer.
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3) Screen Display (cont.) -- Command/Message Windows --
The box just below that one is the Long Range Scan. This shows you
the status of the quadrant you are in, as well as all adjacent
quadrants. The display is in the form "xyz", where "x" is the
number of Klingons/Commanders/Super-Commanders/Romulans in the
quadrant, "y" is an exclamation point (!) if there is a StarBase
in the quadrant (or an asterisk <*> otherwise), and "z" is the
number of stars. Black Holes and Planets are not accounted for.
The quadrant you are in is always in the the center of the Long
Range Scan display, and non-existent adjacent quadrants are shown
as red asterisks (***) (for instance, if you are at the top of the
galaxy, all quadrants above you will appear as non-existent.
The wide box in the center of the screen is the command window, and
is used for all input requests. All commands are one charcter
(listed below), and the Enter key should NOT be used in selecting
them. The Enter key should only be used when inputting extended
information (Warp Speeds, Shield Level requests, etc.)
The final box (at the bottom of the screen) is the message window.
This is where all information about current events will be shown.
It is also used to display the list of valid commands anytime you
and for damage display when you use the "?" command.
The following is a list of the available commands.
A - Abandon Ship. Not a good idea, as the Klingons will board the
Enterprise and capture her after you and the crew get clear.
StarFleet Command is also not too happy about this particular
action - they will give you command of the Faerie Queen if it
is available, and you will spend the rest of your career
shuttling garbage around the galaxy. If the Faerie Queen is
not available, things will go even worse for you, and you will
be promoted to a desk job.
B - Beam Up/Down (Use the Transporter). You must be in orbit
around a planet in order to beam to its surface.
C - Display Galactic Chart. This will show you the entire
8x8 galaxy, together will all known information. The display is
in the Long Range Scan format ("xyz" as before). Quadrants for
which no information is available will appear as asterisks (*).
If the computer is broken, Mr. Spock can still reconstruct as
much of the chart as is known.
D - Dock Ship. You must be adjacent to a StarBase in order to dock.
F - Use ShuttleCraft. See comments under "B" (Beam Up/Down). Note
that neither the Transporter Beam or ShuttleCraft Galileo can be
used when the shields are up.
G - GeoPhysical Survey. Scan a plant for Dilithium Crystals. Again,
you must be orbiting the planet to scan for crytals. For a more
complete explanation of the use of Dilithium Crystals, see
command "Y" (Try New Crystals).
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4) Commands (cont.)
H - Help! To be used only in extremis. Contact the nearest StarBase
and have them attempt to transport the Enterprise there. There
is a more-than-tiny possbility that the StarBase Transporter
cannot rematerialize you, and you will become free-floating
I - Mine for Dilithium Crystals. Once you've made it to the
surface of a planet with Dilithium Crystals, this is how to get
them. Mining for crystals on a planet that doesn't have any is
K - Self-Destruct. This is another chicken way out of a bad problem.
It has the advantage of taking everything in the quadrant with
you when you go, but the quadrant will be uninhabitable for
upwards of 200 years. Sic Transit Gloria Mundi.
M - Move. See Section 5 (Movement).
O - Orbit Planet. You must be adjacent to the planet first.
P - Fire Phasers. There are three (3) things that can happen here:
1. The Phasers are damaged. (as Checkov might say: "ToughShitSki!")
2. The computer is damaged and phasers must be fired using manual
control. This is effective, but requires more work (ie., more
time) from the user, which can be critical in a battle scene.
3. The things work perfectly, which is what usually happens. You
realize that the phasers work on Newton's Second Law? The
harder you hit with them, the more likely they are to destroy
Q - Quit the Game. A (fairly) short way out of the program when the
boss comes by and see you playing StarTrek.
R - Rest & Repair. Bet you thought StarTrek was all play and no
work, didn't you? Well, sometimes, when the shields aren't
working, and people keep shooting at you, various pieces of
your equipment get damaged. We realize that StarFleet buys
from the lowest bidder, and this is the inevitable result.
However, a Starship is B I I I I I G, and it carries lots and
lots of spare parts. Besides which, the damage control
computers are built by AppleOfMyEye computer corporation
(who got their start in the wholesale food business), and are
the best than money can buy (they are the ONLY damage control
computers that money can buy!), and they keep good track of
what is damaged and how long it takes to repair (assuming you
don't kill off all the crew members).
S - Shield Control. Used to divert ship's energy to or from the
shields. This command works as long as the shields work and
there is energy available.
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4) Commands (cont.)
T - Fire Photon Torpedoes. As with the Phasers, 3 things can happen:
1. The Photon Torpedo Tubes are damamged (as Sulu might say "Gomen Asai")
2. The computer is damaged and the torpedoes will have to be
fired by hand. This is a tedious business and requires use
of the Galactic Directions and a good mind for angle guessing.
3. The things work perfectly (unless they fall into a Black Hole,
hit a Star, or get neutralized by a Commander/Super-Commander).
You should be aware that gravitational effects can cause Photon
Torpedoes to go astray, and these effects are greater over
longer distances. By the way, did you know that at least one
Captain went bonkers and tried to shoot a Photon Torpedo at
himself? Fortunately, the doctor dragged him off the bridge
before he got a chance to do so.
U - Use DeathRay. The DeathRay is a highly experimental device and
is fraught with danger. StarFleet special orders state that the
DeathRay is not to be used except in the most extreme cases,
and only to avoid capture of a StarFleet ship-of-the-line.
StarFleet Science Command is on record as disapproving of this
device, but was overruled by "ITCH" (The Interstellar Tribunal
for the Cessation of Hostilities). You are warned that these
things may happen:
1 : Immediate annihlation (25%).
2 : Device ruptures in use, spraying ship with radiation and
turns the entire crew (except Spock) into mutants (25%).
3 : Device malfunctions and becomes a unstoppable one-way
super-transporter, transporting all tribbles anywhere in
the galaxy into the Enterprise, where they eat the ship's
company out of house and home, whereupon all lifeforms
4 : It Works! (25%) Note: These are NOT good odds!
Y - Try New Dilithium Crystals. If you cannot get to a StarBase
for resupply, and you have some Dilithium Crystals handy that
you have previously mined, you might want to plug them in.
Just remember that these are not the nice, clean, refined
crystals you get from your friendly StarBase quartermaster
sergeant, and they may very well blow you and your ship to
free-floating motes of galactic dust.
? - Damage Display. Shows all devices and the time required to
make them operational again.
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There are two methods of movement. You can use the "M" command,
or you can use the arrow keys. The two methods are described below:
Arrow Key Movement :
To move Up/Down/Left/Right within a quadrant, press the
corresponding arrow key. To move Up/Down/Left/Right from
one quadrant to another, press the corresponding arrow key
while holding down the Alt(ernate) key. This movement option
functions as long as the engines do.
Using the Move Command :
When using the "M" command you will first be prompted for
Warp Speed. Warp speed may be 1-10. When moving within the
current quadrant, divide the desired warp speed by 10. (ie.,
to move closer to a StarBase at warp 6, enter .6 as the warp
speed). Then, if your computer is working, you will be asked
for the X,Y coordinates you wish to move to. If you entered
.1 - .9 as the warp speed, these are X,Y coordinates within the
quadrant, otherwise, they are X,Y coordinates within the galaxy.
If your computer is damaged, you will be asked for a course and
distance following the warp speed prompt. Course is as shown on
the Galactic Directions Chart, and distance can be computed using
the Pythagorean Theorem.