Category : A Collection of Games for DOS and Windows
Archive   : SLICK.ZIP
Filename : SLICKS.TXT

Output of file : SLICKS.TXT contained in archive : SLICK.ZIP
Timo Kauppinen 12/93

Slicks'n' Slide 1.26

þ VGA/MCGA 256 colours
þ 1-4 players
þ Adlib-compatible sound effects
þ SoundBlaster-MOD -music
þ 386sx-processor recommended for four players
þ Enough of base memory (about 500kB)

The idea of the game is to drive a car around a track as fast as
you can. The game works in all machines, but the faster it is,
the faster the car(s) move.


Startup parameters:
SLICKS -? Instructions.

-r Checks the speed again.

-p Sets the directory for the tracks.

-q MOD-music not played.

-c Covox/ D/A-converter/ Disney SS -music.
Set frequency manually.

-m Sets manually the playing frequency of the MOD
(4000-22000 Hz); abt. 6000 for
286-12, 10000 for 386-25 and 22000 for 486.
The game conclude the right speed from
speed factor.

You can also use '/' as a switch char, like this:

The game saves settings to SLICKS.CFG.


³ Defaults: º
³ Player 1 : Q A Z X º
³ Player 2 : 1 0 3 ENTER (NumP)º
³ Player 3 :R.SHIFT CTRL ; ' º
³ Player 4 : I B 6 7 º
³ º
³ F1: Help screen º
³ F2: Speed configuration º
³ F3: Sounds on/off º
³ F4: Key configuration º
³ F5: Player bumps ON/OFF º
³ F6: Skid marks ON/OFF º
³ F9: Pause º
³ F10: Quits the race º
³ F12: "Boss Key" º
³ ESC: Next track º

Keys in main screen:
ÄÄÄÄÄÄÄÄÄÄÄÄÄÄ--ùùúú + and - Number of laps
ESC Quits the game
T Shows the Top-Ten of the
track and the maker of it.
-> D clears the Top-Ten
-> DEL deletes the track.
R Randomize the track order
SPACE Selects track/changes configuration
ENTER Begins the race/changes
 Arrow movement (can be more easily
done with mouse)

þ Settings in main screen:

þ Number of the laps: 1-999.

þ (Un)Select all tracks

þ Players:
The player's name is asked in the name bar.
The last button is used to change the cars. Currently
there are three alternatives.

þ Settings -menu:

þ Sounds: no sounds, PC-speaker, Adlib, Soundblaster

þ Scores:
-Winner gets 1st scores, 2nd gets 2nd scores etc.
-The fastest driver gets extra scores.

þ Bump backward
- The car bump backward if it hit to barrier.

þ Skid marks:
- Cars burn rubber.

þ Bumps:
- Cars bump with each other.

þ Show Top-Ten
- Top-Ten will be showed always after a race.

º MOD-routine allways fills the stack (this leads to a crash) if º
º music is played in the wrong speed. º
º Some mouses don't work in Slicks. I will fix it to Slicks 1.27 º
º All key combinations don't work well in all machines, so if you º
º problems try other keys (SLICKHLP)... º



SLICKHLP = Keyboard tester
SLICKHLP = Joins Top-Tens (don't use TOP-suffix)




1.0 -> 1.1

þ The bug in the startup menu is fixed
þ Cars don't jam in the obstacles anymore
þ Keys can be configured

1.1 -> 1.15

þ Top-ten -lists
þ CUP-game
þ Small fixes (new font, new key buffer emptying, times can be
compared, etc.)

1.15 -> 1.16

þ New startup picture (by Jate/AFC)
þ Player names will be remembered
þ Bonus point for the driver of the fastest lap
þ Lower jumps (but not shorter)
þ Bugs in the tracks were removed

1.16 -> 1.17

þ Cars bump to each other
þ Key interrupt works!!! (old routine still in some 1.17 -versions)

1.17 -> 1.20

þ Skid marks
þ Finish picture
þ SB-MOD- music piece
þ Reverse gear available again
þ Faster jumps
þ Some kind of compression in pictures (packs for abt. 50%)
þ A couple of new track pieces
þ New startup menu
þ The names of the registrator and the maker of the track are shown

1.20 -> 1.21

þ Only new feature is the mouse support

1.21 -> 1.22

þ More realistic bumps
þ A name of the track will be shown during the race
þ Joystick-support

1.22 -> 1.23

þ The finish can be hide under sand/grass
þ Some new track blocks
þ Track blocks may be put above bridges

1.23 -> 1.24

þ Computer players (very stupid)
þ 'Thumb nail' -picture from tracks
þ SLICKHLP -tool
þ Traction without acceleration
þ Randomized starting grid
þ Start lights

1.24 -> 1.25

þ The speed factor works better
þ Lap times are right after changing the speed factor
þ More intelligence computer cars
þ Joystick: stick/ button -acceleration
þ You can remove Top-Tens/ tracks during the game

1.25 -> 1.26

þ New cars
þ Language: english/ finnish


þ SB-samples
þ More cars
þ More track blocks
þ Improved tyre marks (water splashes, sand spreads...)
þ Other improvements also possible.


þ Adjustable cars
þ A totally new game ?!?!? (What kind?)
þ More pictures
þ Bugs removed
þ Whatever you want!




þ Computer players.


þ The protection has been changed.
þ The drawing has been fixed a little (works maybe with QEMM).


þ The newest version of the game is available in Hilima BBS

³ The makers of the tracks can be shown with 'T' -key ³
³ ³
³ The startup picture is drawn by Jarno Leikas ³
³ ³
³ The finish picture has parts of Antero P„„rni's pictures ³
³ (a security man and a track). ³

The game is Shareware, so if it has shown to be good/interesting,
you 'must' pay the registration fee (30 FIM/$15 USD), when
you will receive:
þ Instructions, hints and other advices
þ TRACK EDITOR (mouse is likely needed, but not required).
þ Newest version of the game. New version will be released about
once in month, depending on new ideas and the
necessary of a new version.
þ More tracks (currently abt. 100).

Registration is done by sending SLICKS.FRM (filled).
You can print it like that way: COPY SLICKS.FRM PRN

  3 Responses to “Category : A Collection of Games for DOS and Windows
Archive   : SLICK.ZIP
Filename : SLICKS.TXT

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: