Category : A Collection of Games for DOS and Windows
Archive   : SCRCH123.ZIP
Filename : SCORCH.CFG

 
Output of file : SCORCH.CFG contained in archive : SCRCH123.ZIP
;
; scorch.cfg
; Configuration File for Scorched Earth Version 1.2
; Copyright (c) 1991,1992 Wendell Hicken
; Feel free to copy and modify this file for your own use.
;
; Lines beginning with a semicolon (like this one) are comments.
; Numbers in brackets, like [3] represent the default value of a given
; option, numbers like 2..10 represent the valid range (2 thru 10 inclusive)
; You don't need to know this, though, just use the Scorched Earth menus!
;
; FIRST, THINGS ACCESSIBLE FROM THE MAIN MENU
;
; MAXPLAYERS=2..10 [2]
MAXPLAYERS=2

; MAXROUNDS=1..1000 [10]
MAXROUNDS=10

;
; SECOND, THINGS ACCESSIBLE FROM THE SOUND MENU
;
; SOUND= on, or off. Self-explanatory [on]
SOUND=On

; FLY_SOUND= off, vel, or pos. vel or pos create sound while missles
; are being drawn based on either velocity or position [off]
FLY_SOUND=Off


;
; THIRD, THE HARDWARE MENU OPTIONS
;
; GRAPHICS_MODE=320x200 or 360x480 or 640x480P [360x480]
; 640x480xP is only for the Paradise/Western Digital Graphics card (512K)
GRAPHICS_MODE=360x480

; BIOS_KEYBOARD=on of off [off]
BIOS_KEYBOARD=Off

; LOWMEM=on or off [off]
LOWMEM=Off

; POINTER=none, mouse, or joystick [mouse]
POINTER=mouse

; MOUSE_RATE=.5 - 5. [.5] Low means slow movement, high means fast...
MOUSE_RATE=0.50

; JOY_RATE=.1 - 10. [1.] Low means slow movement, high means fast...
JOY_RATE=1.000000
; JOY_THRESHOLD=0..50 [8] How far to move joystick before it registers motion
JOY_THRESHOLD=8
; Note: The next to values are set by the "Calibrate Joystick" option.
; That is the recommended way to set them, as it depends on each joystick
; and how it interacts with the code. Typical values are 50..150.
; The values are the x and y position of the joystick "at rest."
JOY_X=0
JOY_Y=0
; FIRE_DELAY=0..500 [20] High number ==> slow speed
FIRE_DELAY=20

; FALLING_DELAY=0..1000 [10]
FALLING_DELAY=10


;
; FOURTH, the ECONOMICS options
;
; INTEREST_RATE=0 .. .3 [.05]
INTEREST_RATE=0.050000

; INITIAL_CASH=0..1000000 [0] --> How much cash do tanks start with?
INITIAL_CASH=0

; COMPUTERS_BUY=on or off [on]
COMPUTERS_BUY=On

; FREE_MARKET=on or off [off] --> Do prices change subject to demand?
FREE_MARKET=Off

; SCORING=basic, standard, or greedy [standard]
SCORING=Standard

;
; FIFTH, PHYSICS OPTIONS
; AIR_VISCOSITY=0..20 [0] --> How much are bombs slowed while in flight?
AIR_VISCOSITY=0

; GRAVITY=.05 .. 10 [.2] --> Gravity in pixels/(sec*sec)
GRAVITY=0.200000

; SUSPEND_DIRT=0..100 [0]
SUSPEND_DIRT=0

; FALLING_TANKS=on or off [on] --> Do tanks fall ever?
FALLING_TANKS=On

; EDGES_EXTEND=0..10000 ==> How far off the edges of screen bombs are traced.
; default is [75]
EDGES_EXTEND=75

; ELASTIC=wrap or rubber or spring or concrete or erratic or random [rubber]
ELASTIC=None


;
; SIXTH, LANDSCAPE & WEATHER OPTIONS
;
; SKY=PLAIN or SHADED or STARS or STORM or RANDOM or SUNSET [RANDOM]
SKY=Random

; MAX_WIND=0..500 [200]
MAX_WIND=200

; CHANGING_WIND=on or off [off] Does wind change during a game?
CHANGING_WIND=Off

; HOSTILE_ENVIRONMENT=on or off [on] Does bad weather sometimes damage tanks?
HOSTILE_ENVIRONMENT=On

; LAND1=0..100 [20] --> initial smoothness of terrain
LAND1=20

; LAND2=0..100 [20] --> second steepness of terrain
LAND2=20

; FLATLAND=on or off [off] : on ==> Avoid big mountains
FLATLAND=Off

; RANDOM_LAND=on or off [off] -> on gives more varied terrain
RANDOM_LAND=Off


; SEVENTH, PLAY OPTIONS (Well, just another assorted bundle!)
;
; FAST_COMPUTERS=on or off [off]
FAST_COMPUTERS=Off

; TALKING_TANKS=off or computers or all [off]
TALKING_TANKS=Off

; TALK_PROBABILITY=0..100 [100]
TALK_PROBABILITY=100

; TALK_DELAY=0..100 (Number ticks: 1 tick = 1/18.2 seconds [18]
TALK_DELAY=18

; ATTACK_COMMENTS=filename [no default]
ATTACK_COMMENTS=talk1.cfg

; DIE_COMMENTS=filename [no default]
DIE_COMMENTS=talk2.cfg

; PLAY_MODE=sequential or simultaneous or synchronous. [sequential]
PLAY_MODE=Sequential

; STATUS_BAR=on or off [off]
STATUS_BAR=Off

; PLAY_ORDER=random or losers-first or winners-first or round-robin [random]
PLAY_ORDER=Random


; EIGHTH, WEAPONS OPTIONS
; ARMS=0..4 [4]
ARMS=4

; BOMB_ICON=big or small or invisible [big]
BOMB_ICON=Big

; TUNNELLING=on or off [on]
TUNNELING=On

; EXPLOSION_SCALE=normal or medium or large [normal]
EXPLOSION_SCALE=Normal

; TRACE=on, or off. Determines whether shots leave a trail. [off]
TRACE=Off

; EXTRA_DIRT=on or off [off]
EXTRA_DIRT=Off

; USELESS_ITEMS=on or off [off]
USELESS_ITEMS=Off


; FINALLY, ARCHAIC OPTIONS...
; These are old options. They still work, but aren't on the
; main menus anywhere... they may be unsupported in future versions
; of Scorch. If you write the author (me!) and really want these
; to stay, I'll probably be persuaded to keep them

; DAMAGE_TANKS_ON_IMPACT=on or off [on]
DAMAGE_TANKS_ON_IMPACT=On


; END of configuration file.



  3 Responses to “Category : A Collection of Games for DOS and Windows
Archive   : SCRCH123.ZIP
Filename : SCORCH.CFG

  1. Very nice! Thank you for this wonderful archive. I wonder why I found it only now. Long live the BBS file archives!

  2. This is so awesome! 😀 I’d be cool if you could download an entire archive of this at once, though.

  3. But one thing that puzzles me is the “mtswslnkmcjklsdlsbdmMICROSOFT” string. There is an article about it here. It is definitely worth a read: http://www.os2museum.com/wp/mtswslnk/