Dec 122017
 
Game of Rummy using a "tile" schema. For 1 player vs. the computer.
File RUMTIL.ZIP from The Programmer’s Corner in
Category Games and Entertainment
Game of Rummy using a “tile” schema. For 1 player vs. the computer.
File Name File Size Zip Size Zip Type
RUMTILE.DOC 2311 1096 deflated
RUMTILE.EXE 35013 18591 deflated

Download File RUMTIL.ZIP Here

Contents of the RUMTILE.DOC file


To run RUMTILE you'll need a color monitor. Text mode is used (not
graphics) so a CGA will do, however readability is usually better on an
EGA or VGA. A mouse is required; the keyboard is not used at all. All
three buttons are used on mice so equipped; for two button mice the
middle button can be simulated by pressing both left and right buttons
simultaneously. About 100K of free memory is required to run the
program.

As a result of the keyboard not being used, some screen savers will
blank the screen from time to time. Either disable the screen saver
before starting RUMTILE or just tap a key when the screen goes blank.

A more-complete set of instructions is included within the program, since
color better explains the game. The on-line instructions can be
requested from the initial menu or while playing the game by clicking the
mouse on the "HELP" button. Below is a brief overview of the game.

RUMTILE is a variation on Rummy that uses four-color tiles numbered
from 1 to 13.

The draw pile consists of 106 tiles, 26 of each color, 2 of each number
within color, plus two wild tiles. You and the computer initially start with
14 tiles.

The object is to be the first to play all tiles from your hand. Tiles can be
played as runs and/or sets. Runs are formed with three or more
consecutively numbered tiles of the same color. Sets are formed with
three or four tiles of same numerical value but of different color.

To start, you must play at least 25 points (counted by summing the
numerical values of the tiles). Once you have started, you may play
additional tiles to augment runs and/or sets already on the board. You
may also rearrange tiles between runs and sets if it will help you play
additional tiles. If you cannot play a tile during your turn, you draw a tile.

The wild tiles can be used to fill in for a tile in any run or set. Once you
end your turn, the wild is frozen to the board. On subsequent moves you
cannot move the wild unless you first "cover" it. Covering a wild is
accomplished by replacing it with an equivalent non-wild tile from your
hand.

You have the option to play against one or two computer opponents.
Playing with one opponent makes the game to last longer; two
opponents adds variety to the game.


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